Warframe Ivara Solo Elite Deep Archimedea (34 Points, DIS, MIR, ASN) 2024-10-08

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  • Опубліковано 16 жов 2024
  • Solo EDA (Elite Deep Archimedea) run with my main Ivara on 2024-10-08, 34 research point run. Alright, the obvious answer is how many specters do you want to run with? And for sure, I'm definitely going to use specters during this solo run to give myself some help. But I'll just use them during mirror defense, to make that game mode more bearable. If you've seen any of my previous solo Ivara EDA runs, then you're already familiar with that part, it's nothing new. The rest of the run, Ivara can handle on her own. On a side note, DE really bugged the Koumei update. I ran this solo Ivara EDA run on 2024-10-08, before DE deployed Hotfix 37.0.4 (on 2024-10-10) to try and fix the ai pathing issues with Shuffling Fragments. So as a result, the disruption part of this run takes a bit longer than usual because a bunch of Shuffling Fragments get stuck and they also don't drop docket keys (only rogue culverins and rogue arcocanid enemies drop dockets). Ergo when a bunch of Shuffling Fragments take up the ENTIRE spawn queue, and I have to manually search for each individual one to clear out the current spawn queue, it just drags disruption out even further. At the very least, I actually had some fun playing as aggressive huntress, dipping in and out of prowl to launch surprise attacks during this run.
    Timestamps:
    Mission 01 (Disruption): 00:28
    Mission 02 (Mirror Defense): 23:45
    Mission 03 (Assassination): 36:41
    Mission Parameters/overview: 50:59
    Builds: 51:21
    Personal Modifiers:
    Abbreviated Abilities (Ability Durations reduced by 50%.)
    Powerless (All Abilities are disabled until the squad kills 50 enemies.)
    Framecurse Syndrome (Activating an Ability inflicts 50 damage upon you.)
    Transference Distortion (Transference into Operator and Drifter is blocked.)
    Disruption 01 Mission Modifiers/Risk Variables:
    Unified Purpose (Enemies can target and destroy Conduits)
    Commanding Culverins (Rogue Culverins equip weapons that deal 5x Damage to Overguard and Necramechs.)
    Bold Venture (Enemies deal -15% Damage and take +15% Damage but gain +15% Movement Speed, Attack Speed, and Fire Rate.)
    Mirror Defense 02 Mission Modifiers/Risk Variables:
    Glyph Inflation (The security system requires twice as much Vosphene Glyphs to activate.)
    Fortified Foes (Guardian Eximus units may be encountered, including Guardian Eximus Necramechs.)
    Myopic Munitions (Enemies will only take damage if a player is within 15m of them.)
    Assassination 03 Mission Modifiers/Risk Variables:
    Relentless Tide (The Fragmented Tide never stops attacking.)
    Bolstered Belligerents (All enemies have Overguard equal to 50% of their max health.)
    Postmortal Surges (Slain enemies burst with Void energy.)

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