Finally we're at the end of our Railway journey. It has been a pleasure serving you sub-par guides that are weeks late but I digress. I'm just happy I completed this with someone watching tbh. Next week is Murder on Warp Express. Hopefully my editing won't take a week long haha.... and hopefully fix timings for future text commentary.
The one thing I dislike about the chain battle system for RR4 regarding challenge runs is the fact you are forced to field all 12 sinners and can never double up a sinner's skills. Which reduces a lot of the possible experimentation one can do. I was looking to experiment with a few things for fun like trying to stack lots of sinking on Ryoshu in section 1 so that she corrodes every other turn, while at the same time running her with Contempt Awe and a support Merasault + Zwei 5 sinclair. Meaning that on the turns she isn't corroded she would have ended up on 10 protection lettting her safely corrode again. It's a shame because I remember trying a lot of interesting strategies in RR1 as a result of attempting a base sinner + battle pass free EGO run (For the embelished baner) doing things like running Ebony Stem LCB Outis against Kqe. The idea being to use the passive of Ebony stem to generate a massive amount of rupture count next turn by doing 5 s1's to generate around 15 count and using that stack to kill kqe 4 turns later. But good job on the run you managed to persevere.
In a bid to make Refraction Railway harder, PMoon has decided to limit every unit to only 1 slot (Not that it's harder on RR4, definitely harder on RR3 though) The way I see it, running a sinner with multiple slots has a definite advantage with enemy targeting or more support to their skill effects and conditionals. Like, the infamous 8 protection base Mersault vs Ahab Trio. Add on the perfect amount of passive supports and purposeful ego corrosion, it suddenly becomes a solo MD run. Refraction Railway is supposed to be end-game content and I mean, if difficulty is what they're going for, then sure. It's not going to stop players from leaving after completing it once anyway. If you're still hung up about it, the new mirror dungeon can be a good alternative for your experimentation, albeit not the exact same circumstances.
@@JazzTheOne I don't mind it being difficult and I am in part thankful for the changes as it does mean more of the content I see people posting is more varied than power stacking on 1 ID. I guess the main thing for me is reducing team size provided more consistency in actions which made it easier to really consider 1 EGO/skill/passive and take it to its full potential. That's what I did with Kqe and that's what made RR1 feel similar to the peak of LoR gamplay. I'll give the MDH more of a shot in experimentation as you suggest. There's still quite a bit I'd like to try out.
Still confused why the King is blunt weak and not slash weak. His whole thing is that the bandages are the only thing holding him together at the cost of also being bound to his throne, so wouldn’t cutting the things keeping him alive be the fastest way to kill him?
The binds are what hold the king to the throne, so I think that they’re going to be pretty hard to actually rip. Like the sinners get 300 shield when they have the Bandage buff, which implies the binds are really strong. Since they’re hard to break, it makes sense that blunt would deal more damage as it is not reliant on breaking through armor like slash and pierce.
You're actually attacking both the throne and the binds, King's broken part sprite shows the throne being partially destroyed and the binds ripped so Blunt makes sense
@@JazzTheOne Oh, I didn’t notice that detail. I was on a trip when RR4 came out and played it on a laptop that sounded like it could take flight at any second so I was too busy praying for the game not to crash to notice the sprite details (not helped by the fact that I had all the lowest graphics settings on too)
@@recur4613 Honestly, this makes !Binds that much more terrifying if he can just so easily break those binds while the sinners have to struggle to remove them from him
6:47 Envy Potential Man unleashes his Potential all over Sinclair
😰
sinclair sure did get spread out
Finally we're at the end of our Railway journey. It has been a pleasure serving you sub-par guides that are weeks late but I digress.
I'm just happy I completed this with someone watching tbh.
Next week is Murder on Warp Express. Hopefully my editing won't take a week long haha....
and hopefully fix timings for future text commentary.
Oh, my base-ID brother is back in charge. Our love for base IDs is so strong that no content can stop us. Good video and nice job
You kinda look like Ryoshu
Don't mind the cut I've been putting it off for a while now
at least the music is straight fire
The one thing I dislike about the chain battle system for RR4 regarding challenge runs is the fact you are forced to field all 12 sinners and can never double up a sinner's skills. Which reduces a lot of the possible experimentation one can do.
I was looking to experiment with a few things for fun like trying to stack lots of sinking on Ryoshu in section 1 so that she corrodes every other turn, while at the same time running her with Contempt Awe and a support Merasault + Zwei 5 sinclair. Meaning that on the turns she isn't corroded she would have ended up on 10 protection lettting her safely corrode again.
It's a shame because I remember trying a lot of interesting strategies in RR1 as a result of attempting a base sinner + battle pass free EGO run (For the embelished baner) doing things like running Ebony Stem LCB Outis against Kqe.
The idea being to use the passive of Ebony stem to generate a massive amount of rupture count next turn by doing 5 s1's to generate around 15 count and using that stack to kill kqe 4 turns later.
But good job on the run you managed to persevere.
In a bid to make Refraction Railway harder, PMoon has decided to limit every unit to only 1 slot (Not that it's harder on RR4, definitely harder on RR3 though)
The way I see it, running a sinner with multiple slots has a definite advantage with enemy targeting or more support to their skill effects and conditionals. Like, the infamous 8 protection base Mersault vs Ahab Trio. Add on the perfect amount of passive supports and purposeful ego corrosion, it suddenly becomes a solo MD run.
Refraction Railway is supposed to be end-game content and I mean, if difficulty is what they're going for, then sure. It's not going to stop players from leaving after completing it once anyway.
If you're still hung up about it, the new mirror dungeon can be a good alternative for your experimentation, albeit not the exact same circumstances.
@@JazzTheOne I don't mind it being difficult and I am in part thankful for the changes as it does mean more of the content I see people posting is more varied than power stacking on 1 ID.
I guess the main thing for me is reducing team size provided more consistency in actions which made it easier to really consider 1 EGO/skill/passive and take it to its full potential.
That's what I did with Kqe and that's what made RR1 feel similar to the peak of LoR gamplay.
I'll give the MDH more of a shot in experimentation as you suggest.
There's still quite a bit I'd like to try out.
This guys is using BASE IDS and got 97 turn meanwhile i got 100+ with 000 teams
skill issue
Still confused why the King is blunt weak and not slash weak. His whole thing is that the bandages are the only thing holding him together at the cost of also being bound to his throne, so wouldn’t cutting the things keeping him alive be the fastest way to kill him?
Youre actually right but blunt also makes some Sense because you can Slam into banages breaking them
The binds are what hold the king to the throne, so I think that they’re going to be pretty hard to actually rip. Like the sinners get 300 shield when they have the Bandage buff, which implies the binds are really strong. Since they’re hard to break, it makes sense that blunt would deal more damage as it is not reliant on breaking through armor like slash and pierce.
You're actually attacking both the throne and the binds, King's broken part sprite shows the throne being partially destroyed and the binds ripped so Blunt makes sense
@@JazzTheOne Oh, I didn’t notice that detail. I was on a trip when RR4 came out and played it on a laptop that sounded like it could take flight at any second so I was too busy praying for the game not to crash to notice the sprite details (not helped by the fact that I had all the lowest graphics settings on too)
@@recur4613 Honestly, this makes !Binds that much more terrifying if he can just so easily break those binds while the sinners have to struggle to remove them from him
I can't wait for my Yurodivy Honglu to clash with egos(he rolls 29 on skill 3 like wtf?)
i'm pretty sure multicrack faust now has the highest rolling nuke skill with 32
nope that still belongs to philclair
i di not notice until now the king moved his hand during the fight