This one’s a bit of a weird one. rending god hand works similar to spin dash besides its stun and duration. So it can be used immediately after uppercut to garuntee early combo damage. Unlike spin dash however, this can be used in the air and can continue to hit even if blocked. Where are you going? And wrathful impact are guaranteed to grab an opponent while ragdoll if they don’t have ragdoll cancel or if you just time it right. Which can lead to some very funny grapple combos. With wrathful impact being the stun move that can be blocked or parried but just happens to drag the opponent back towards you. My world actually has no stun on you or the player after use so you can just- move away to not take damage. I don’t know if they changed it but that’s how it used to work when I used it. Other than that the moves are as self explanatory as they are projected as. *Note: I do not know of any combos after down slam or any combo ender “resets” like shadow’s warp kick, knuckles flaming uppercut/flaming drill, sonic grand slam, or any other move that can combo directly after combo finishers for lord x. I use the term resets loosely here because most of these moves just extend after the combo ender unless it is shadow’s warp combo or knuckles with flaming knuckle. If there are any ways to do what I’m describing for lord x, I wouldn’t mind finding out.
A great combo extend for Lord x is The x4 m1 into uppercut then 3 You’ll be able to use all 4 of your M1 again But in cost you will no longer be in the air
Thanks for showcasing characters in this game🎉
That second game had the most true infinite known to man
This one’s a bit of a weird one.
rending god hand works similar to spin dash besides its stun and duration. So it can be used immediately after uppercut to garuntee early combo damage. Unlike spin dash however, this can be used in the air and can continue to hit even if blocked.
Where are you going? And wrathful impact are guaranteed to grab an opponent while ragdoll if they don’t have ragdoll cancel or if you just time it right. Which can lead to some very funny grapple combos. With wrathful impact being the stun move that can be blocked or parried but just happens to drag the opponent back towards you.
My world actually has no stun on you or the player after use so you can just- move away to not take damage. I don’t know if they changed it but that’s how it used to work when I used it.
Other than that the moves are as self explanatory as they are projected as.
*Note: I do not know of any combos after down slam or any combo ender “resets” like shadow’s warp kick, knuckles flaming uppercut/flaming drill, sonic grand slam, or any other move that can combo directly after combo finishers for lord x. I use the term resets loosely here because most of these moves just extend after the combo ender unless it is shadow’s warp combo or knuckles with flaming knuckle. If there are any ways to do what I’m describing for lord x, I wouldn’t mind finding out.
The first 1v1 are not fair cuz u have 271 ping, i feel u man.
2:25 Where Is This From?
A great combo extend for Lord x is
The x4 m1 into uppercut then 3
You’ll be able to use all 4 of your M1 again
But in cost you will no longer be in the air
The bane of ranked..
Amy is stronger bro
Will you do a review on metal Sonic And there's also almost one
When it gets released prob since i don't have early access
@@simulator_tester okay 💪
Lord X frfr
Fr