Regarding how difficult both the Taruruuto-kun games on the Famicom were, at least they are much better games compare to what Bandai released for the platform (Bandai is after all, the LJN of Japan). Though I have to say the first one is slightly better, the enemy placement is less cruel than how TOSE did in the second one (which made the first Magical Taruruuto-kun game the best Bandai game for the Famicom). I'm quite surprised that the second one wasn't mentioned in the 100 hardest Famicom game book. The Super Famicom one resembled the first Famicom game quite a lot. As for the 2 Taruruuto games on the Game Boy, they are at least fine as licensed games on the go. There is also the Game Gear game by Tsukuda Ideal which is an average cute-em up as far as I know. That being said though, for the best Taruruuto experience, the Mega Drive version is the one to go. It was technically Game Freak's first masterpiece (Pulseman was even better) and is much more easier, the only problem is that there are limited continues (the Famicom ones had battery save in place for continuation, and very few platformers on the Famicom offered battery saving to begin with). There is also voice samples, too. It truely deserved its place as a hidden gem.
Yup, this one plays well, it's just really, really hard. I'm surprised you don't see it on the lists of the hardest Famicom games, but I guess it's not really known outside of Japan at all, just like the first game.
Most of the "obscenely hard" games back then were due to incompetence. it seems more rare to see games like this or ninja gaiden, which meticulously lay out all these gotchas.
This is a game I'd call "cruel" and not just "hard." Still, it's awfully cute, and you know I love cute platformers. I love all the little attacks, the extra big tongues and fists... One note: this game does not use battery saves. Instead it saves onto an EEPROM chip, a whole 1k in size (!!) Bandai must've had some of these boards left over from another game.
Well, most difficult platformers at the time are due to the poor control and incompetent design. This one though feel like a cutesy take on Ninja Gaiden in terms of difficulty, and as a result is one of the few challenging games that some people would get some fun out of. At first I thought this was as difficult as Asmik-kun Land, but that thing was a kusoge to begin with though.
Thank you very much from The Philippines ‼️🇵🇭 Maraming Salamat din po ‼️💓
I think they knew what they were doing with that box art.
Regarding how difficult both the Taruruuto-kun games on the Famicom were, at least they are much better games compare to what Bandai released for the platform (Bandai is after all, the LJN of Japan). Though I have to say the first one is slightly better, the enemy placement is less cruel than how TOSE did in the second one (which made the first Magical Taruruuto-kun game the best Bandai game for the Famicom). I'm quite surprised that the second one wasn't mentioned in the 100 hardest Famicom game book.
The Super Famicom one resembled the first Famicom game quite a lot. As for the 2 Taruruuto games on the Game Boy, they are at least fine as licensed games on the go. There is also the Game Gear game by Tsukuda Ideal which is an average cute-em up as far as I know.
That being said though, for the best Taruruuto experience, the Mega Drive version is the one to go. It was technically Game Freak's first masterpiece (Pulseman was even better) and is much more easier, the only problem is that there are limited continues (the Famicom ones had battery save in place for continuation, and very few platformers on the Famicom offered battery saving to begin with). There is also voice samples, too. It truely deserved its place as a hidden gem.
The Famicom really got screwed by not getting Game Freak’s vision of Taluluto-kun (like the Mega Drive did).
But at least they are much better than the majority of games that Bandai made for the system.
@@MabelsFanboy True. Low bar to cross, but true.
Taruruuto actually used his tongue in the anime.
Yup, this one plays well, it's just really, really hard. I'm surprised you don't see it on the lists of the hardest Famicom games, but I guess it's not really known outside of Japan at all, just like the first game.
Most of the "obscenely hard" games back then were due to incompetence. it seems more rare to see games like this or ninja gaiden, which meticulously lay out all these gotchas.
This is a game I'd call "cruel" and not just "hard." Still, it's awfully cute, and you know I love cute platformers. I love all the little attacks, the extra big tongues and fists...
One note: this game does not use battery saves. Instead it saves onto an EEPROM chip, a whole 1k in size (!!) Bandai must've had some of these boards left over from another game.
Well, most difficult platformers at the time are due to the poor control and incompetent design. This one though feel like a cutesy take on Ninja Gaiden in terms of difficulty, and as a result is one of the few challenging games that some people would get some fun out of.
At first I thought this was as difficult as Asmik-kun Land, but that thing was a kusoge to begin with though.
wow so almost on the level of 'I want to be the guy' in ridiculous difficulty?! strange choice for an anime license game, but okay.