So far, I consider this the definitive version to watch this badass TAS. It's only fun if you get to see the full coordination of Sonic and Tails, and I love the zoomed-out view, getting to see the full scope of where rings are in the level, and which ones haven't been collected yet.
This is kind of a "debug" overlay, hence why it also has all of the hidden routine counters printed - I used them to determine when to draw the background plane. I am planning on making it more obvious when I finish the encoder.
Those 42 rings they had to leave behind on Angel Island will never not bother me. Made up for it though with the satisfaction of seeing Sonic grab the enormous group of rings in Hydrocity 1. Fantastic TAS!
You could always tell that the levels in 3&K were massive when you played, but it's surprising just how tightly packed they are too. Seeing the bit in Hydrocity Act 2 at 10:35 especially made me realize that they really made the most of the space they had, because in my mind the fan elevators and the section on the right were extremely far apart but in actuality they were less than a screen away. Incredible run and a great technical showcase of 3&K's levels as a whole!
I look forward to the day when Atlas encodes become easy enough to make that they become a standard secondary encode on TASVideos. This really makes you appreciate how much detail goes into a run like this being able to see everything.
They won't. It's a lot of work to get everything to run smoothly just for one game, and this effort doesn't scale well to other games. Not to mention that the level format has been reverse-engineered before me, and I did not have to sink time into figuring out how the game draws things. That said, I'll put a lot more time into making encoders for other games if I can get enough traction for people to financially support me. It is just a hobby as of right now, and things that I can earn money with have priority.
Tails is such a broken lil shit I love him the absolute teamwork throughout this entire game play was awesome to watch My new Sonic and Tails canon lol Just snapping reality in half like a twig
It’s cool seeing how the stages actually load but can we talk about the sheer co-op fuckery going on in this video. Sonic and tails are basically a complete unit and it is crazy just seeing how fast it is. I actually didn’t know emulators could receive inputs for both controllers at this rate. Tas speed runs are so underrated and while human speedrunning is impressive; the sheer power of frame perfect inputs should be recognized and popularized
Oh hey, it's the man himself. I'm glad it's up to your standards! I'm planning of making more of these, notably the Sonic Advance series (since it's basically impossible to tell what is happening) and SMW. Perhaps I'll even remake the SMB3 atlas, with every stage as polished as the first few.
@@TerraKnight27 true. I wasn't thinking about content and space to fit in the cartridge, but you're right. I was thinking about time constraints (you covered that too).👍🏿
So massive that some levels, such as Marble Garden Zone, have their layout designed to abuse the level wrap that characters do when crossing the Y coordinate of the map, giving the illusion of being even taller.
This is cool! I like how you can see most of the act being zoomed out. I use my knowledge of the bonus stages to get even more rings. I can finish 18 out of the 24 acts with 999 rings
You'd be surprised, but it really wasn't that much work; most of the work was done by people who have documented the internals of the game and made the disassembly of it. It sped up the production of the video immensely since I didn't have to figure everything out myself
@@Selicre oh that makes sense. Definitely grateful for the effort put in by those people in years past. Anyhow this was insanely fun to watch, thanks for putting it together
It honestly screams potential here. It would fit perfectly for sonic. Lord knows there's enough sonic team to go around for something like this. Hell, you could even have a chaos fight that's to *scale* doing something like this.
1:08:24 That little fraction of transformation time made it possible for the Rings to not be consumed, and also, to not get hit by the Mini-Boss, it's just... PERFECTION.
12:54 Looks one ring has been missed.... I was so axious wondering when he would go back there and pick it up but he didn't after all 🤣. Relieve my discomfort please.
It uses the S3&K map engine, so the only _real_ issue to get it to work would probably be the bankswitching. I wonder if the cart registers get saved like SRAM does.
This is quite the Beautiful Immersion Breaking Zoom Out! it gives more Apreciation on how each Zone is programed to keep up with Sonic's speed any why Sonic 3 is so great Especialy as a TAS!! (although it is a shame the backround had to be ommited due to it) it also shows what Tails is up to "off screen"
Seeing the absolute lengths you have to go to just to get all the rings, I can see why they scrapped the perfect bonus that Sonic 1 and 2 had for finding all of the free-floating rings in a stage. Even in a theoretically-perfect run, it still takes over 5 minutes to get all of them in Sandopolis Act 1!
*Me at **12:55**:* Oh no! He left one behind! *Me at **14:30**:* ...well, son of a bitch. Also, I never realized until now just how _stupid_ an amount of Special Stage rings MGZ1 has. You could theoretically get all seven Emeralds in that act alone and still have a ring to spare.
Also who remembers Jazz Jackrabit 2? because thats what comes to mind when it comes to really zoomed out high speed platformers that we dont really get to see these days tho there is a certain Online Multiplayer Castlevania comes to mind at least you can change the zoom in that to an extent inwards
This runs tries to grab every ring possible, but some rings are unreachable. Like the 42 rings left on Angel Island Zone act 2: as you see, you can glitch Tails over walls to grab some of the rings on the Knuckles' area in some zones. However, many rings can't be collected, because Tails doesn't have the time to collect all rings before respanws closer to Sonic. Only as Knuckles you can be able to grab all the Angel Island Zone's rings.
Wha da fuk??? Isso fast! I can't imagine what this'd look like in the normal ratio, but it's really helpful to see the whole level like this. In fact, imagine if other games had this!
It's taken me and three goes through this to realise how much trickery there is with the final boss in Death Egg 2 and Doomsday. I'm guessing that it's to do with per-scanline sprite limitations or raw processing grunt in some other way, but is the idea is to draw the "moving" parts of the boss over the background, and then use small camera changes to create the illusion of movement?
The way it works is that the background is drawn on the same layer as the floor, and it's then split with an IRQ to make the two scroll independantly. Due to the fact that the boss is absurdly large, it's drawn on the foreground layer (which happens to be visible in this encode, but at the wrong spot).
This is so cool to watch
Frist reply
Im surprised there arent more replies
Is this a bot playing s3&k? cause if so, thas epic
Hello tetra
@@mickhithemouse
Hello Mr Sonic
It’s nice to see how everything loads.
Cert!!
Hola!
33:20
*_WOAH!_*
I had no idea in all my years of playing Sonic 3 & Knuckles that there was a second ring stash higher up!
W = Standalone Rings.
M = 10 Ring Monitors.
G = Giant Rings.
Thanks
So far, I consider this the definitive version to watch this badass TAS. It's only fun if you get to see the full coordination of Sonic and Tails, and I love the zoomed-out view, getting to see the full scope of where rings are in the level, and which ones haven't been collected yet.
Kinda reminds of both Atlas Videos, and Knuckles Chaotix.
Now if only a "No Charmy abuse" category existed for that game.
Hey, where is the Sonic Pocket Adventure TAS atlas I orded?
Sonic and talis
Hyper Sonic appearing for literally less than a second is one of the most flex things ever
Took me until CN2 to realize the counts next to the Ring Counter were representing collected Rings, Monitors, and Goal Rings, nice touch!
This is kind of a "debug" overlay, hence why it also has all of the hidden routine counters printed - I used them to determine when to draw the background plane. I am planning on making it more obvious when I finish the encoder.
Those 42 rings they had to leave behind on Angel Island will never not bother me. Made up for it though with the satisfaction of seeing Sonic grab the enormous group of rings in Hydrocity 1. Fantastic TAS!
So what about marble garden 1?
Marble Garden 1 frustrated me in an entirely different way when they somehow managed 1036 rings, but the game didn't bother to count them all!
@@JontyLevine ah ok
Sonic speedruns are so much more entertaining when you can actually tell what's going on.
You could always tell that the levels in 3&K were massive when you played, but it's surprising just how tightly packed they are too. Seeing the bit in Hydrocity Act 2 at 10:35 especially made me realize that they really made the most of the space they had, because in my mind the fan elevators and the section on the right were extremely far apart but in actuality they were less than a screen away. Incredible run and a great technical showcase of 3&K's levels as a whole!
Geez, Marble Garden 1 has a lot of Giant Rings.
S/O to the level designers; their work is incredible 🔥
F
It's incredible how they designed such big, sprawling levels considering how little of them you can see on screen at a time
level designer*
I look forward to the day when Atlas encodes become easy enough to make that they become a standard secondary encode on TASVideos. This really makes you appreciate how much detail goes into a run like this being able to see everything.
They won't. It's a lot of work to get everything to run smoothly just for one game, and this effort doesn't scale well to other games. Not to mention that the level format has been reverse-engineered before me, and I did not have to sink time into figuring out how the game draws things.
That said, I'll put a lot more time into making encoders for other games if I can get enough traction for people to financially support me. It is just a hobby as of right now, and things that I can earn money with have priority.
@@Selicre Unfortunately, I know you're right. But a man can dream.
Maybe in 2050.
@@Selicre Angel Island 2*
The coordination on this makes it seem like an actual tag team Sonic and Tails adventure.
Tails is such a broken lil shit
I love him
the absolute teamwork throughout this entire game play was awesome to watch
My new Sonic and Tails canon lol
Just snapping reality in half like a twig
Abusing the immortality in perfe perfection.
This is insanely fascinating.
It’s cool seeing how the stages actually load but can we talk about the sheer co-op fuckery going on in this video. Sonic and tails are basically a complete unit and it is crazy just seeing how fast it is. I actually didn’t know emulators could receive inputs for both controllers at this rate. Tas speed runs are so underrated and while human speedrunning is impressive; the sheer power of frame perfect inputs should be recognized and popularized
Watching tails pick up rings 'off screen' this way is fantastic
It feels good to see everything onscreen instead of off screen.
Time - Zone - Time (Act 2) - Sonic 3 part
0:16 - Angel Island - 2:19
6:55 - Hydrocity - 9:56
12:45 - Marble Garden - 16:35
20:40 - Carnival Night - 24:06
27:51 - Ice Cap - 31:35
34:02 - Launch Base - 38:09
Time - Zone - Time (Act 2) - Sonic & Knuckles part
44:09 - Mushroom Hill - 47:07
50:00 - Flying Battery - 53:10
56:30 - Sandopolis - 1:02:21
1:05:24 - Lava Reef - 1:08:56
1:14:16 - Hidden Palace
1:15:09 - Sky Sanctuary
1:17:47 - Death Egg - 1:20:40
1:24:22 - Doomsday
1:27:05 (Credits)
@sonic the hedgehog gamings You're welcome, the video description could use it because of the new time feature
@sonic the hedgehog gamings sonic 3
Rom
@@barta27 what?
Nicely done! I'm always happy to see others push the atlas idea further than I could.
Oh hey, it's the man himself. I'm glad it's up to your standards! I'm planning of making more of these, notably the Sonic Advance series (since it's basically impossible to tell what is happening) and SMW. Perhaps I'll even remake the SMB3 atlas, with every stage as polished as the first few.
@@Selicre Cool, looking forward to seeing how they come out!
Bruh. You can literally see how the entire game handles the stages
Seeing everything that happened behind the scenes while Sonic and Tails just speedrun through the courses. It's just so beautiful!
Blast Processing can't keep up with this TAS's speed.
Holy ____
The stages are massive
No wonder the game had to be cut in half! God bless and Jesus loves you bro.
sonic 3 and knuckles could actually fit on a 4 mb cartridge, but
- 2 mb cartridges are cheaper to make
- they had to release the game on time
@@TerraKnight27 true. I wasn't thinking about content and space to fit in the cartridge, but you're right. I was thinking about time constraints (you covered that too).👍🏿
So massive that some levels, such as Marble Garden Zone, have their layout designed to abuse the level wrap that characters do when crossing the Y coordinate of the map, giving the illusion of being even taller.
Yeah this game was peak Sonic the Hedgehog. We never reached this level since. Not even Mania as good as that game is.
It's amazing to really see how expansive these levels in this game actually are, and this is running on a SEGA Genesis!
Dang, this is a facinating way to learn more about what's going on behind the scenes with this game!
I've watched a lot of TAS videos but this ended up being more entertaining than I anticipated. Great work
There's a serious charm to watching this game played this zoomed out. I've love to play like a co-op puzzle platformer at this scale.
I might actually end up modding blastem or genplus-gx and making this thing playable. It's definitely fast enough for that.
Castlevania: Harmony of Despair… if it wasn’t delisted, apparently.
So Sonic 3 left out the perfect ring bonus too? But this is madly insane to watch! Like polishing the gem of Sonic 3 all together!
This is cool! I like how you can see most of the act being zoomed out. I use my knowledge of the bonus stages to get even more rings. I can finish 18 out of the 24 acts with 999 rings
Ok
This is how a film of sonic 3&K would be with all these sonic&tails movements.
Wow... Frankly just amazing. Can't imagine the work that's gone into this.
You'd be surprised, but it really wasn't that much work; most of the work was done by people who have documented the internals of the game and made the disassembly of it. It sped up the production of the video immensely since I didn't have to figure everything out myself
@@Selicre oh that makes sense. Definitely grateful for the effort put in by those people in years past. Anyhow this was insanely fun to watch, thanks for putting it together
The way it's zoomed out, it reminds me of Castlevania: Harmony of Despair. Except MUCH MORE zippy.
It honestly screams potential here. It would fit perfectly for sonic. Lord knows there's enough sonic team to go around for something like this. Hell, you could even have a chaos fight that's to *scale* doing something like this.
Now I've seen it *all*
i havent been this entranced and entertained by a TAS or Speedrun in YEARS. im only sorry im so late to the party like always.
1:08:24 That little fraction of transformation time made it possible for the Rings to not be consumed, and also, to not get hit by the Mini-Boss, it's just...
PERFECTION.
You know, this looks like a Sonic Harmony of despair or something
12:54 Looks one ring has been missed.... I was so axious wondering when he would go back there and pick it up but he didn't after all 🤣. Relieve my discomfort please.
Llevo jugando este juego por 7 años y de no ser por este atlas no hubiera descubierto tantos secretos...
That's an epic way to give this excellent classic a whole new look!
Howling at tails being clipped into the knuckles version of Angel Island 2 to smuggle illegal rings.
It looks a little like Jazz Jackrabbit 2, with the camera being far away 😝
Just imagine playing Sonic delta 40mb with this Atlas map!
It uses the S3&K map engine, so the only _real_ issue to get it to work would probably be the bankswitching. I wonder if the cart registers get saved like SRAM does.
This is so amazing to watch, I've never seen this version of the game before! This is like a dream come true that I never even knew I had!
This is quite the Beautiful Immersion Breaking Zoom Out! it gives more Apreciation on how each Zone is programed to keep up with Sonic's speed any why Sonic 3 is so great Especialy as a TAS!! (although it is a shame the backround had to be ommited due to it) it also shows what Tails is up to "off screen"
Seeing the absolute lengths you have to go to just to get all the rings, I can see why they scrapped the perfect bonus that Sonic 1 and 2 had for finding all of the free-floating rings in a stage. Even in a theoretically-perfect run, it still takes over 5 minutes to get all of them in Sandopolis Act 1!
Sonic & Tails at there pinnacle this is what I call team work
This is still my favorite game of all time.
WOAH! In Marble Garden Zone Act 1 it has MANY rings!
Watched all the way through, very cool way to see the game. Almost like a behind the scenes of Sonic 3 and Knuckles.
I wish the Multiplayer could zoom this far back
there would probuably be issues with that though
@@confetti199 probuably
Because of the camera position, this is just Sonic 3 if it was Terraria
With the camera zoomed out, the game starts to look like a fan game.
I had no idea you get teleported back and forth during the flying battery cutscene in angel island and during the forest chase too.
This feels like playing Castlevania Harmony of Despair by the amount of zoom out of this gameplay
I used to know everything in Sonic 3,but I've never seen this one!
This is so cool it almost reminds me of new super mario bros wii how sonic and tails work together and the stage is zoomed out
Notice that the TAS dashes to the beat in 1:01:54
rolling up behind knuckles in mushroom hill act 2 is literally the funniest thing in this game
It so crazy being able to see the stage map like this.
wtf, and i liked
Wdym by that?
idk
I understand nothing but this is so cool
This was really FUN to watch! Always hoped on a great ring attack. Awesome moves and I loved the act 5 part 2 start!
What is there to say other than “THE REAL SUPER POWER OF TEAMWORK!!”
Sonic 3 but the camera is social distancing
This is the coolest Sonic video I've ever seen
*Me at **12:55**:* Oh no! He left one behind!
*Me at **14:30**:* ...well, son of a bitch.
Also, I never realized until now just how _stupid_ an amount of Special Stage rings MGZ1 has. You could theoretically get all seven Emeralds in that act alone and still have a ring to spare.
Also who remembers Jazz Jackrabit 2? because thats what comes to mind when it comes to really zoomed out high speed platformers that we dont really get to see these days tho there is a certain Online Multiplayer Castlevania comes to mind at least you can change the zoom in that to an extent inwards
Usually Tails doesn't help, and it's a pain to have around. Somehow, you managed to make him useful with Sonic. Well done! LOL!
Knuckles be like: YOU GUYS ARE CRAZY!
Tails: Oh we're crazy alright..
Sonic: Crazy RICH!
oh my god the trick that the devs did it’s the end of angel island 1 is so goddamn smart
ok but ICZ being zone 5 and FBZ being zone 4 as in the old scrapped level order makes me want to know more about the prototypes :v
I can't do this all day, it's a legend team playing
So cool! Collect rings from Knuckles area too!
This runs tries to grab every ring possible, but some rings are unreachable. Like the 42 rings left on Angel Island Zone act 2: as you see, you can glitch Tails over walls to grab some of the rings on the Knuckles' area in some zones. However, many rings can't be collected, because Tails doesn't have the time to collect all rings before respanws closer to Sonic. Only as Knuckles you can be able to grab all the Angel Island Zone's rings.
If only 3D Sonic levels were this huge they wouldn't be over in 1 minute lol
this is actually cool as fuck seeing sonic and tails both playing at tas level playing optimally
pretty much the coolest video ive seen on YT
It's weird but interesting. Also it reminds me of worms. Actually, playing two player would be fun in this mod.
My favorite game of all time! Cool prospective of it. :D
yes now I can see where tails is going
I love this! Wish I could see more TAS like this
12:45 - Marble Garden 1
Knuckles: So you guys are real ring fanatics, aren't you? Bet you can't collect every ring!
Sonic and Tails:
Developers: Okay guys, how many rings should we put in Marble Garden Zone 1?
Also Developers: Yes.
Hydrocity 1 had a lot too
I love seeing act 1 just *morph* into act 2
holy crap what???? I am SO glad I found this
man, there really needs to be a real time enigne for this
Wha da fuk??? Isso fast! I can't imagine what this'd look like in the normal ratio, but it's really helpful to see the whole level like this. In fact, imagine if other games had this!
It's taken me and three goes through this to realise how much trickery there is with the final boss in Death Egg 2 and Doomsday.
I'm guessing that it's to do with per-scanline sprite limitations or raw processing grunt in some other way, but is the idea is to draw the "moving" parts of the boss over the background, and then use small camera changes to create the illusion of movement?
The way it works is that the background is drawn on the same layer as the floor, and it's then split with an IRQ to make the two scroll independantly. Due to the fact that the boss is absurdly large, it's drawn on the foreground layer (which happens to be visible in this encode, but at the wrong spot).
You can really see the level design.
Wow so good
This how sonic should've been honestly so u can see when your running "fast"
Bro how is this guy so good
It's a tas (Tool-Assisted Speedrun) Have you ever heard one?
1:01:54 Nice)
Sonic 3 but tails AI is actually helpful:
What am I seeing now?
Ring Attack: Collect all rings as possible!
0:50 WOAHHH WHERE THE HELL DID THAT GIGANTIC SPIN DASH LAUNCH COME FROM
Sonic clipped into the terrain by going too fast. This isn't a spindash, it's a zip.
carnival night zone act 2 вы пропустили Одно кольцо оно в самом начале уровня верхнем левом углу. - 1 ring