tip for halt, you dont actually have to turn around, you just need to walk back and forth everytime halt makes you, as long as you dont touch halt, he wont do damage, looking at him does absolutely nothing. completely safe. Edit: Uh, i've seen like 30 different comments saying the same thing before me, why do i have this much likes?
(Update: I've been getting comments that this pro tip might have been patched I'll check myself and probably reword this edited comment) Pro tip for rush you can stand in a separate corridor that isn't a numbered door to avoid him. Rushs main goal is go from the door you entered in to the next rooms door. Evidently 60% of the time you are in the way. In summary if you are not in the way of the path between the doors he will fly past you no issue.
@@dndzai rush basically Is late for work Ambush wants to kill you, it will kill you if you are not hiding while being in the same room as it no matter what.
Glitch is a rare entity that will attack you when too far behind the group, yes, however... in extreme rare instances, it is possible to get attacked in solo, as I once have. In a rare case where a room fails to generate within 3 seconds, or if 2 rooms generated and overlapped, the door will not open, and 3 seconds later, if you turn around, glitch will attack you and teleport you to the next room. It serves as a failsafe, in case such error occours, and will deal no damage to the player. Nevertheless, Glitch is more common in multiplayer.
@@TheSoft-Hardware lol that's the one where you were too far behind the group. this failsafe glitch entity is not the one that damages you, it only occurs on room 49
Important tip: if the room ends in a dead end into a vent rush will double back tip 2: you can go back into the halt hallway it’s safe so you can loot the stuff in the drawers
Hey everyone. Quick disclaimer for seek. The game has updated so now you need to manually crouch in the crouch spots. This video was made very early on in the game’s life so some information may be missing or altered because of future updates. Please keep that in mind when watching this video!
@@marie-pieredwards5421 due to connection issues. If you had bad internet. You would die to Seek before you would auto crawl. Hence the reason they changed it.
CHANGE ON 1:24 You now have to crouch under the crouch spots during the chase. The game will not do it for you anymore. CHANGE ON 1:43 The fire now deals 40% damage MISCONCEPTION ON 2:35 The figure will only sense your vibrations if you are close to it. I uncrouched while far away and I was fine 2 MISSED DETAILS ON 2:20 1: In multiplayer, the figure will move INCREDIBLY fast once you open the door and not everyone has gone through the door 2: The figure's walk speed will improve the more books that you have. GAMEPLAY CHANGE ON 4:41 The eyes deals less damage now. MISSED DETAIL ON 6:22 Hide will kick you out of the closet increasingly faster when you conquer door 50 MISSED DETAIL ON 6:53 Glitch also appears when the game has trouble getting a room for you. If this happens, glitch will teleport you AND your group to a pre-generated room and deals no damage MISTAKE ON 7:14 It is possible to get ambush on earlier rooms, just so fricken rare that few people have gotten it in room
@@Tealen I know there’s a 0.5% chance of getting ambush in levels under 50. That’s not an estimation from statistics that’s an actual thing stated by the devs
When I played for the first time, I got double teamed by ambush and hide on room 14, and had no idea what to do against them. This was very helpful as now I know how to counter them! Thanks!
One time, I was on room 11 and encountered Ambush. I think there's a small chance for that to happen. Rush can also be encountered in later rooms aswell.
UPDATE: When you run from eyes you now have to press the crouch button to get under the fallen shelfs. Also the doors glow brighter now so do the areas where you need to crouch.
Ideas for floor 3 entities Benjamin: When you open a non-room door it has a chance to appear and attack you which does the same damage as Timothy Gives achievement: Meet Benjamin Isnt he lovely? Dash: Similar to Rush, but you have to hide under a bed instead of a wardrobe and only spawns in rooms with beds of course Gives achievement: Sweet Dreams ..Or not... Space: If you get too close you will take a small amount of damage so staying near the walls would be a good strategy Gives achievement: Social Distancing give me my space! Reflex: When you open a room door it will come at you extremely fast and you will have the option to close the door on it but if you don't do it quickly enough then its game over. If you survive then you can open the door again safely. Gives achievement: Good Reflexes don't need that doctor's checkup do ya? Stealth: Will disguise as loot when you open a drawer and if you attempt to grab the item it attacks you. The only way you know if it is Disguise is listening to it and if you hear whispering don't grab it. Gives achievement: Nice Try i heard you...
I saw this game a few days ago. It's so well-thought out, scary, and fun to play! The game in itself is a masterpeice. Also, Halt makes its presence known by flickering lights, and the next numbered door the players enter will be the hallway. Rush and Ambush don’t always spawn when lights flicker, so if they don’t spawn and there’s no eyes, it’s Halt. Edit; I encountered Halt and was teleported automatically without opening a door, so if other players do it works for everyone I guess?
Fun tip for the Figure: After a certain period of time wandering, he will pick a player to start pathfinding to. At this point you are forced into a closet to play the minigame. These moments get more frequent the longer you take. This event does NOT take place on Floor 100, for obvious reasons. You can tell he's pathfinding if his footsteps seem faster than normal.
okay so for the final boss, you don't need to go to the closet. as soon as the cutscene ends, run straight away up the stairs to get the keys. wait for like 5-10 seconds in the elevator then crawl ur way down to the door. that room is safe. the numbers that appear on top with a coloured square = turn on the switch, no time limit
Extra tip for screech: rooms that rush destroyed the light in are not rooms screech can spawn in, also rush doesnt break the lights in the next room so if that room is dark aswell screech will spawn there
When ambush tries to get you, try and time when you go in the closet, as if your late, hide can get you, as the length of ambushes attack is long enough to trigger hides effect
The chance is higher in later rooms for ex: rush level 85 to 100 (my bad I said rush, I meant ambush, edit) but it is lower during below and it doesn't only appear in rooms 85 to 100
The comment is actually true, rush can spawn with ambush's abilitities, Also, quick tip: when rush comes, make sure you get out of the closet and get back in, also i got ambush in door 5, and appearently that is rare so :cool:
Ambush can actually attack at any time, I'm pretty sure the chances increase the farther you go, the earliest I've seen him appear is room 8 Edit: Ambush also has a 100% spawn at some point between the the second seek part and room 100, so when you get there, prepare yourself :)
Tip for those who haven’t knew this, at door 100, you can go through the figure by running past the stairs, the figure will just search for you in door 99 without noticing you, you don’t need to crouch getting the key and going to the locked door because there’s kinda no cutscene of figure going back to door 100 when the elevator isn’t powered yet
for the figure, avoid going into the closets in the library as much as possible, my friend informs me that hiding in them will cause the figure to come towards you more compared to when you aren't. making it more difficult and dangerous. | if you are on multiplayer in the library, get the group to group up, upstairs when you have the code, opening the door when your teammates arent ready or cant leave will kill all parties involved. the figure will rampage and the minigame nor closets will help you, and if youre unlucky it will get you at the exit of room 50 aswell. | in room 50 you can mess up on the mini game once and be fine, the second time the figure will pull you from the hiding place, in room 100 you cannot mess up at all, it will be instant death. if you want to play ambush safe, after every 2 passes, exit and reenter the closet to prevent yourself from being knocked out by hide.| for seek the biggest goal is to not panic, you have time to correct yourself even if you go the wrong way, sometimes depending on the room, you can even go backwards and fix the mistake.
@@VoidiumTheEye Funny thing. One run there was this room full of closets. Rush appeared and I still survived. I never used any of the closets, instead I hid at a corner, where a potted plant is. I survived, all because Rush focuses on the shortest route to the next door
@why well that one is a glitch they are going to fix. if someone is in a closet and you crouch next to it, the game registers (thinks) you are in the closet too
Once I accidentally got lost from my teammate and glitch attacked me, but then I got teleported into halts room and died. Edit: beat halt but looked at Eyes ):
Flickering lights can indicate a few entities depending on its duration, which are Rush, Ambush and Halt. After playing the game so many times, I finally realized how the duration matters. Ambush's flicker is a little longer than Rush's while Halt's is just like really long. As long as you rely on your sound with Rush and Ambush, you should have no issue surviving. Also, Screech doesn't always "psst" as I have been attacked by it without hearing the "psst" so just make sure you occasionally check your surroundings when in dark rooms. After leaving a dark room, check again since Screech may follow you out.
Pro tip for Rush: if youre lost in a darkroom and open the next room door by mistake and thosse next rooms lights starts to flicker, even if you didnt make it inside the next room, Rush will come
I love this game's enemies although i never even played it before (because im a little pussy) and i really like the concept of glitch, you can't even cheat your way to a victory as well by letting your teammates go in front while you stay at the back, and the game doesn't let you hide in the closet for too long to avoid people afking letting the teammates do all the work, the game actually forces you to cooperate and i really like games that does that
@@xvnzkaop thank you, anyways update i played it, i ran into the wrong door during seeker chase, i was at floor 44 first attempt with my brother who played it before, it was fun i liked it 10/10 recommend
I have a question, when I was playing and went to door 50, I saw that it was not a gate, it was a normal door like other levels. And when I open it, the glitch entity rushes to scare me and take me to the actual 50th door. Has anyone ever encountered that case?
This happened to me and my friend, it was just us two, travelling together and glitch pushed us up to the room, we had no idea what happened but we didn't lag behind the group (it was just us)
I also managed to encouter glitch on room 49 while I was playing solo, when I opened the room 50 door (which was a regular door no the fancy one) glitch appeared and brought me to the fancy door where the figure is.
7:43 do not stay crouched just run away you get like a few seconds to hide from figure and i recommend hiding under the bed instead of the closet since you will be able to tell where The figure is going (you still do the minigame tho)
(According to my friend at least) There is a way to avoid Timothy's attack if you look away from the spider extremely (and I mean EXTREMELY) quickly he won't attack you. I think how it works if you are looking at the draw when Timothy is inside it he can jumpscare. Again this is just going off what my friend said.
Pro tip: for halt you don’t need to turn around turning around will slow you down more so if you look forward the entire time and when he appears infront of you go backwards when he disappears go forwards its extremely easy and is faster because all my friends that beat the game are always slower doing that strategy so make sure to use this strategy as its easier and faster
Fun tip for Ambush: You can tell the difference between Rush and Ambush within the first 2 seconds of the lights flickering. For rush, it's just silence after the shaking and flickering, but for Ambush, it plays a sort of orchestral wail followed by some kind of roar in the background.
Yknow considering the figure is blind I was thinking of a multilayer ending where one group distracts it by throwing certain objects in different directions to lead it away from the elevator while the other group fixes the elevator which leads will either lead to the same ending or a different ending
I encountered HALT in my first run and i had no idea what to do so i found the pattern for each time it changes direction and hid behind a bookshelf and it didn’t deal dmg to me, i still died though so i’m not really sure if this is useful information or not.
If you see the halt monster in front of you run in the opposite direction (back the way you came) until the screen flashes, then go forward again, repeat until you complete the room
@@lovecrisis619 bro he sometimes spawns infront of you so you go backwards a little then go forward to avoid dmg cus he does alot of dmg and its easy to get damaged like the dude playing
Tip for Seek and Ambush: If you have fast reflexes, you can look both ways on an intersection to see where the door is. There's a 33% chance of going the right way because chances are the middle door could be the right one. If you accidentally go to the wrong door, you're still saved, although if you mess up twice Seek will catch you. If you miss a door and attempt to go to it by going around the intersection then Seek will catch you. Also, be prepared for the second Seek chase as the second Seek chase is all intersections until the hall with hands and fire. Touching the hands on the final hall in both Seek chases will insta-kill you, while going through the fire deals about 40 damage. Also, you don't have to go through the fire to get through, if a hand is high up then you could just walk under it. Also, for Ambush, he can go back and forth about four times, but the devs have said he can go back and forth about ten times, so do be careful and pray to the RNG gods that Ambush won't go back and forth ten times. Also, once Ambush goes back and forth, you have to get out of the closet due to Hide. Then, you have to get back in again to avoid Ambush and do it again and again until Ambush leaves. You can tell Ambush from Rush if: The monster appears to be green There's a scream The monster goes back and forth If you cannot tell Rush and Ambush apart though, be on your guard. Also, sometimes there are fake light flickers, they can be told apart from real ones if they are less quiet or less intense, although if you cannot tell a fake and real flicker then hide in a closet immediately. If the room you're in has a side room or vent, if the closets in it are taken then either go into a side room or the vent. There are chances of both Rush and Ambush appearing in a closet-less room if it has a vent. Also, hiding in corners and behind closets will not work for Ambush, as his hitbox is far more larger than Rush. I'm not sure if this is true, but hiding in side rooms for Ambush will also not work.
One time, I got tag teamed by Screech and Rush. I was leaving a dark room and then got a Screech to appear, and then as soon as I entered the next room, Rush killed me before I could make it to a locker
Mine was different i was hiding in the closet from rush and then I heard a "psst" i thought it was just a fake but it was actually real then I died cause I was at 50% health
i never knew glitch existed thx and also if you open a door (it doesnt need to be numbered) jack could appear as well thats what happend to me you should do a guide to all badges as well
@@gayternatee same, first play through I did I encountered glitch whilst in a closet, he teleported me back to my group and I was just sitting there like: “wtf just happened?”
LEVEL 100 TIP: You can run past the monster right after the cutscene. It's entrance animation keeps going for a few seconds right after the cut scene ends
When you’re at the seek place crouch before the game makes you bc you will be faster, also seek is kinda slow so if you mess up you still have a chance
Bro This actually helped a lot!tbh when I was new to it I died to hiding in a cuboard which was very early so yeah this was actually helpful so you deserve a new subscriber :D
For floor 100, if you hide in the closet closest to the (wooden) door, he goes inside and the door closes and he gets trapped in there idk how long he's trapped for but it was long enough for me to figure out how to do the code thing and successfully do it(I think he breaks in when you finish the code)
@@santigaru40 that way is how to die, I tried that 3 times before and I does every time. I just turn my camera around and move the opposite direction, works way better
the way halt works is that if the lights flicker alot, more than rush and ambush, then the next room will teleport you to the haltway (in other words the long hallway to survive halt.) when this happens, halt will either spawn in front of or behind you. if he spawns in front, walk back. if not, run away from it. every time the screen flickers you will briefly see a TURN AROUND screen. after that screen, halt will reappear in front of you, and you must go backwards. the turn around that makes you go backwards is always shorter than the turn around going forwards, otherwise it would be impossible. once you reach the end, you can revisit that very long hallway to search any drawers. How halt catches you is the fact that he is always slower than you if you move away from him, and faster when he is in front of you. so if you turn around, he is behind you and is much slower. I had actually encountered halt in the 6TH room with a friend, and I had absolutely no clue what was happening. in fact, he's so rare that most of your runs don't even encounter him. if you are speedrunning this game, you DO NOT want to encounter halt. you are slower walking backwards so halt will be able to catch up, believe it or not.
Hide be like: “ain’t no way your hidin the whole game” Glitch be like: “if you are lost it’s not my fault so lemme just hurt you 40 and teleport you to your group as a lesson”
Rush/Ambush - will appear when the lights start flickering, ambush is rarer. rush will only aim for the door and not you so if all hiding spots are taken, try to stay away from the door as much as possible, as rush just got more range. Screech - Will appear More in the dark and less in the more lit area. To stop it from dmging you, you need to look at it, if you hear a whisper, it's a screech lighters and flashlight will help you prevent a screech attack. Hide - Will evict you from the closet and bed if you stay for long (note the more you use closet the faster hide will attack you. Timothy - will jumpscare and dmg u if you open a cabinet with a low chance. It's mostly harmless Eyes - will kill you if you look at it for too long. I suggest looking down if you see a purple aura. (1 - 2 sec) Halt - will teleport you to its dimension and you need to escape by going forwards and if it gets to you it will dmg you and disappear. If he appears, run backwards until he disappears and keep walking forward. if it says alot of turn back, it means he is spawning again (note that the lights will flicker for around 2-3 seconds). The Figure: It cannot see but it can Hear and use vibrations to its advantage. Using a locker for too long will trigger an event in which you need to maintain your heartbeat so he wont hear you. Seek: You will know If he comes if you start seeing eyes, then if you see a long hallway after seeing the eyes, seek is gonna spawn. You need to run as fast as you can as he is a little faster than you, crawl under fallen bookshelves, and more. You also need a sharp eye so you can see which door you need to go or which hallway, trust me you will get used to it. Figure (Room 100): When you open the secure door, figure will automatically spawn. I suggest going back to the room where there is a lot of hiding spots (bed and cabinets.) And after he is away to you, get out of the cabinet, bed, and then crouch to the stairs, you should find a key that you will need. Go back downstairs and open the door near to the room where figure is in. After this you will have to do a mini game, I am not explaining so watch a tutorial. After you do the mini game, run to the elevator, crouching won't help you. figure will automatically be alerted. So you have to be fast. Hope it helps!
when you encounter Halt, there's no need to actually turn around just whenever it says "turn around" go in the opposite direction, using "W" and "S" on pc :D that's easier to do, so I thought I should have tell this edit: i wanted to say to just walk backwards when the "turn around" appears, but my english's bad lol it's also going to be fixed so you would be dead for doing that
Small protip with halt, instead of walking one and returning you can stick on walls, he can't damage you and you only have to check if he teleported back, so you can move and hug the wall again, then repeat
Me: My friend is playing doors? hats that? that must be a cool horror game! *joins Me: Dies to rush* Dang what a hard game* Searches a guide to Doors* Me after watching the full video: Okay there's no way I'm playing again
Some pro tips for every monster in this video RUSH: u can hide in beds or wardrobes or vents 0:18 SCREEH: If u hear psst keep turning around + turn ur volume up it helps 0:39 SEEK: Follow the lights dodge the hands and fire 0:56 FIGURE: You need to get the books first then the papers after that discuss the code 2:20 Hint on figure: u can hide in wardrobes but u have to do a mini game if figure is out or u can hide behind the couch and don’t go into corner Eyes:I recommend looking down 4:37 Halt: Turn around if ur screen flicks I recommend not turning around when near to door 4:50 Hide: u must stay in the closet for a little time to dodge 6:22 Glitch: u must stay near ur group or he will come 6:53 Ambush: u must get in a closet and when he’s gone go to a new one 7:11 Figure at the end: I recommend hiding and doing the minigame again I recommend not crouching if he’s near 7:36
Tip for Halt, Halt could be one of the easiest monsters because you just need to walk back and forth. When you get teleported to Halt's Hallway, just walk straight and when it says "Turn around" walk the opposite way. Then when it says "Run Away" Go back to the front angle.
5:09 This is false, when the ghost is coming towards you, you walk backwards, since when you walk backwards, you walk slower, and when he's behind you, move forward, this is way more easier, and using this technique makes halt easier then rush.
in room 100, you can run forward through the figure right after the cutscene. you just have to be really quick. I recommend holding down W just before the cutscene ends.
Just a quick check (everything I say is from experience while others is from development of the game) ------------------------------------- Rush: Not always guaranteed a closet, sometimes a bed or something else. Source: Video not uploaded yet Screech: He doesn't always spawn in an extremely dark room, he can spawn in any room. Source: ua-cam.com/video/6sxObrB60oI/v-deo.html Timestamp: 11:24 Seek: *PERFECT* Timothy: *PERFECT* Jack: You can hear if he will be there through a distinct knocking noise. Can also appear at doors. Source: Not uploaded yet for knocking noise, Source for doors is load of comments Figure: In multiplayer after a while he will start pathfinding towards a random player. Source: Not uploaded yet Eyes: *PERFECT* Halt: *PERFECT* Hide: *PERFECT* Glitch: *PERFECT* Ambush: Earliest spawn is in room 2 Source: Tons of comments about this Figure: *PERFECT* (Also won't pathfind in this one) -------------------------------------- Next update rush and ambush hitbox will be way bigger If a quiet screech is unintentional then it will be fixed Jack will appear at doors more often --------------------------------------- Loads of thanks from the dev team, we are planning big things in the future! - geccer, Second-Hand Scripter on LSlash Team
I feel like you're wrong. I assume you have screech follow you out of dark rooms, since he doesn't actually despawn even if you exit the dark room. For me, rush is always guaranteed a hiding spot. I don't know what you're talking about. You're good for jack i guess, and figure too.
@@mightyasher Probably that's the thing with screech Except with rush I'm correct in that one, I died to rush 7 times because there wasn't a single hiding spot
0:50 No, in a dark room I was using lights with the thought that he would not attack me but he keeps attacking you anyway no matter if you have light or not
@@notzephery Then how did aguy I went with got attavked 3 times in a row by scrrech when there was no dark rooms or they were eay behind us? We left the library (not door 50, the one with the lever) and he just died, claimed to have died to screech.
Tip for ambush for beginners: Similar to rush but you have to hide and ambush will pass you twice and you have to keep going in and out of closet until he stop coming back to your room If you dont hide it will kill you instead
also if your wondering "why do you go in and out of the closet when it's more safer?" the entity Hide will attack you if you stay in the closet too long and you can't go hide in for some seconds leaving you with no choice but to die
All monsters in Doors and how to survive them. Rush. Rush is one of the first, if not the first, entities players will encounter in The Hotel. When Rush spawns, the lights in multiple rooms will flicker, and you'll hear a distorted growling sound-this is your sign to hide! You can avoid Rush by hiding in a vent or closet or crawling under a bed. If you fail to find a hiding spot before Rush speeds by, you will die on contact. Once Rush has passed, all the lights in the rooms it ran through will be broken, but you can continue toward the next door without fear of its return. Sometimes, Rush will cause the lights to flicker without actually spawning. In these cases, watch your back and continue toward the next door. Ambush. Each time that Rush is set to spawn, there's a very low chance that Ambush will spawn in its place. Like Rush, Ambush will make the lights flicker, create a distorted noise before it appears, and run through all of the nearby hallways/rooms. Unlike Rush, however, Ambush can run through these rooms up to six times. The best strategy for surviving Ambush is to hide in a closet when you hear its presence, step out of the closet when it disappears, and repeat this process until it fully disappears. Staying in the closet for too long will spawn Hide, so it's best to leave and re-enter. Ambush is also exceptionally quicker than Rush, so be sure to complete the steps above at a quick pace! Hide. Hide is here to ruin your day for those who find comfort in hiding when the going gets scary. This figureless entity spawns when players have spent too much time hiding under beds or inside vents or closets. If Hide deems that you've been hiding for too long, your screen will begin to turn red and flash the words GET OUT, and your pulse will progressively increase, growing louder and louder by the second. If you still refuse to leave, Hide will eventually kick you out of wherever you're hiding and lower your health by 40%. You'll then be blocked from hiding again until a timer cooldown finishes. Halt. imilar to Rush and Ambush, Halt makes its presence known by flickering lights. Unlike these two entities, however, Halt doesn't immediately appear after the lights flicker. Instead, it spawns behind the next numbered door that players open. Upon opening this door, players will enter a dark hallway only illuminated by Halt's glowing blue eyes. To escape Halt, run down this hallway and out the door at the other end. As you travel down the hallway, you'll need to keep an eye out for flashing words, specifically Turn Around. When Turn Around appears on your screen, immediately turn your camera/character and walk in the opposite direction. You'll need to repeat this process, turning around and walking forward each time the prompt appears until you successfully make it through the door at the end of the hallway. If Halt makes contact with you, you will take 60 damage. Eyes. As you move from room to room, opening doors as fast as possible, there's a chance you'll run into a purple glow-this is Eyes. After a few seconds, a 36-eyed entity will spawn from the purple glow and will deal 10 damage to anyone who looks at it. To survive Eyes, simply maneuver out of its area while looking at the floor, ceiling, or walls. Basically, look anywhere but at it! Screech. If you find yourself walking through a numbered door and into a pitch-black room, you may need to look out for Screech. This entity will make its presence known by whispering a quiet "pst"-when you hear this sound, turn your camera behind you as fast as you can and look directly at Screech. If you look at it in time, it will scream loudly and jump at you but deal no damage. If you fail to look at it in time, however, it will scream and jump and deal 40 damage. Having a light source, such as a flashlight or lighter, will lower the chance of Screech attacking in a dark room. Jack. In terms of attack damage, Jack is a harmless entity. In terms of psychological damage, however, that's a different story! Jack has a 1/20 chance of appearing in closets, and a 1/2000 chance of appearing behind numberless doors. When this entity does appear, it serves as a mere jump-scare and does no damage to the player. The more closets that you open, the more likely that Jack is to spawn behind one of them. Once Jack disappears, the closet or room it appeared in will be enterable again. Timothy. Another basically harmless entity is Timothy, the hiding and jump-scaring spider. Each time that you open a drawer, there's a 1/200 chance of being jump-scared by Timothy, who will jump onto the player's screen, take 5 HP, and then disappear. Glitch. Glitch will only attack in multiplayer servers-if you're playing alone, there's a 0% chance that Glitch will attack you and deal damage. In multiplayer servers, Glitch only attacks those who stray away from the group, taking away 10 to 40 HP and teleporting them near the other players. If everyone on your team stays together, you shouldn't have to worry about running into Glitch. Update: A patch has been added that makes it so that Glitch will appear in solo servers if the experience itself fails to load the next room. Before this patch, users who encountered this bug while playing would be forced to end their run, losing all of their progress and leaving the server. Now, with the new update, players who encounter this bug are instead met with Glitch and teleported a few rooms ahead to try and combat the bug. When this happens, you shouldn't lose any HP. Seek. Seek is one of two entities that have more than one guaranteed appearance. Players will encounter Seek the first time between doors 30 through 45, then again sometime between doors 80 through 95. Before Seek spawns, players will begin seeing unsettling eyeballs on the walls around them. Eventually, walking through a numbered door within the ranges mentioned above will cause Seek to manifest from a pile of slime on the floor. After a brief cut scene, Seek will begin chasing players down a long hallway and through multiple doors. As you run, keep an eye out for white sparkles-these will direct you along the correct path. During this running sequence, there's no need to use C or Shift to crouch-if you approach a path that requires you to crawl, your character will do it automatically. Also, during this sequence, avoid the fallen chandeliers and slime-covered hands, touching the chandeliers will take 40 HP, and the hands will kill you automatically. If Seek catches up to you, you will also insta-die, so look out for those sparkles! Once you reach the end of the final hallway and enter the next room, the door behind you will close in Seek's face, trapping it outside. Figure. Likely the hardest entity to avoid, Figure is a blind entity that uses its incredible hearing to detect nearby, and sometimes even far away, players. To survive Figure, crouching and moving slowly is crucial. Players will encounter the Figure twice, once in room 50 and again in room 100. If players are attacked by Figure, they insta-die. If you notice Figure coming toward you, hop into a nearby closet, if you can, and hide. As it approaches, a QTE minigame will appear on your screen that requires you to either click or press a pattern of specific buttons in a short amount of time. If you complete this minigame successfully, Figure will leave the area, giving you time to make your escape.
Extra Tips of New Monsters: Dupe - They duplicate the doors but change numbers, memorize the doors or you'll get duped Void - Its same as glitch but it takes away your health Snare - Spawns around room 90 and traps player with 40% damage (Correct me if Im wrong) Rush (Room 90+) - It spawns at door 90 and above, its dark, but you can rely on sounds (Dosen't flicker), and hide A-60 - Same as Rush but no flickering, you can only rely on sounds, but the hearing is deaf, but hide if you hear him A-90 - Its just red light green light, if you see him stop, if you dont stop it will take 90% of your health A-120 - Its just rush but comes from behind, you can go to the previous room or go to the room with lockers, the hearing is ok and loud, if you hear it hide. Glitch (New update) - It dosent attack you now, void is the replacement of glitch, it can appear if you are laggy and it will teleport you to the group even if your near with them
Fun fact: with hot you actually don't have to turn around just walk back. not turning around makes to so much easier to beat I've done it many a time. Edit: and with Door 100 you can actually run past figure in the beginning and he will not get you
Thanks for the door 100, I’ve been struggling on it so thanks! Also for halt, instead of turning around and maybe loosing where you’re going, you can literally just walk backwards and it works!
About the jack, Jack has a REALLY small chance of jumpscaring you upon entering a new room. Jack will appears right when the doors opens, the floor and wall will have moving black dots that will slowly fades away. The room is also much darker and then goes back to normal over time. I met this once yesterday ( that i commented ).
Its sad to see that people need help with monsters when you can just do trial and error, you're getting 0 of the experience already knowing what to do in rooms and it completely breaks the fun of Doors, what makes it fun is how sudden it all is because you could just be cruising nicely through the rooms and then BAM you're at door 50 and you have to get through it with 0 prior knowledge and you'll actually feel accomplished completing it by yourself and not guided by a UA-cam video.
For halt u don't have to turn around just face him and back up as soon as the static appears and you'll be fine it saves time so you don't have to turn around and it makes it easier
its my first time playing doors and i quickly got good abit now. Here is some monsters/Entities i havent encountered so far yet: Ambush,Jack,Halt,The Figure,Glitch and i dont think i found Timothy yet. i also havent get push out by Hide yet. but some monsters i found:Rush,Eyes,screech and Seek. seriously that scares me abit because of the jumpscare is Rush and screech.i havent get jumpscare by Seek.
This guide video and the comments are what I relied on for my most recent run which I wasn’t even expecting to make it to finish seek, but I surpassed my expectation and managed to reach door 91 which is when I died to seek. But honestly I’m proud of myself just for going farther then I had believed I could. (Tip imo it worked for me and my adhd riddled fingers that during the figure puzzle I didn’t not get up and run until I was leaving that room. If you stay crouched the entire time and when he comes by just stay relatively still if your concerned but if your crouched your fine. I couldn’t do the closet mini game I’m too fidgety so I just crouched and stayed that way pretty convenient)
Also If u hide from rush too early hide will push you to rush Ambush:Ambush is Part of Rush but goes backwards and Go forwards again it is harder then rush Disclaimer!: THIS IS ONLY FOR PPL WHO FORGOT Hide:If You hide in a closet for too Long Hide Will Push or knock You out You can't Hide For Several seconds Or a minute HALT: Halt Is a Entity The You need to Survive If He says turn around Do what it says It Will take a long time to finish If u don't Halt is in front of U Figure: Figure Is A Creature That's Prob blind You can Find Him in the library And If you get Caught U will die U need a Digit code To Finish The Room other Figure: You need To escape Through An elevator But u need Keys or idk Jack: jack Is a Entity that hides In closet Does no damage Only jump scares you Seek: If it's Room 30 - 40 or 80 - 90 Seek Will chase You Be sure to check Other Sides if u don't u die Timothy or idk: Timothy Has a chance Of Spawning Every Drawer You Open It does 5% Damage And Is almost harmless Edit: Don't Say u watched The whole video
Pro tip for figure elevator: best tip go past him through the stairs he won’t catch u good tip: hide under the bed so u don’t play the heartbeat minigame
Glitch doesnt just come in multiplayer when your too far away from other players it can also appear if you have bad room generation, so like seek, it didnt generate the room that you start in, then you will get glitched, it does damage you in multiplayer but it doesnt when there is bad generation
This was the video that introduced me to this quality game. It's also nostalgic seeing how the entities were before the Hotel+ update. Edit, March 18, 2024: Wow. Now, with The Backdoor and out first video sneak peek of The Mines, it looks like this year will be amazing.
My theory for Hide is that they were actual visitors/investigators like the players, but when they tried to get in the closet, Rush or Ambush killed them right before they entered. This means that ,,Hide'' is their spirit and they want to rest in their grave, thats why they probably kick the player out of the closet.
7:48 You don't actually have to run back. If your quick enough, you can run up the stairs past Figure and he will go to the previous room. If your stealthy enough he won't come after you until you turn on the elevator power.
so yea, lemme summarize all the monsters: Rush - V R O O M Screeh - Just look at him Seek - RUN Timothy - The giant enemy spider Jack - OOGA BOOGA Figure (library) - nice music bro (also fnf minigame is weird) Eyes - That sort of an enemy you can't even look at Halt - turn around achievment from classic angry birds Hide - your closet trial has ran out Glitch - NO SPLITING Ambush - V R O O M x2 Figure (elevator) - same as library but other rooms and also annoying squares
I've got an idea for a new enemy- *Creep* Creep lurks in the ceiling of doors 25 - 35. When you hear a vent noise from above, you must crouch to survive it. Achievement: Don't Look Up! Survive Creep, the creature in the ceiling vents. Death Message: Oh. Looks like you've become victim to Creep. Listen out next time, and crouch when you hear it's signs!
For glitch it can spawn in not only multiplayer but single player aswell. This happens because the rooms glitch and it detects you as "behind your team", it also does no damage. But its most likely to happen more in multiplayer.
tip for halt, you dont actually have to turn around, you just need to walk back and forth everytime halt makes you, as long as you dont touch halt, he wont do damage, looking at him does absolutely nothing. completely safe.
Edit: Uh, i've seen like 30 different comments saying the same thing before me, why do i have this much likes?
yep but it can be a little tough to back pedal, i personally find it just easier and safer to turn around.
I kept disconnecting on halt 💀
@@SandwichForEverybody gotta check internet connection before countering halt
I played this and halt went like flying I couldn't even see him
@@SandwichForEverybody halt do be halting your internet
Ambush doesn't only appear in later rooms, he's just really really rare early on. I got him on door 7 once
I got halt after open the room 1 door :(
@@diegovega3758 Cap
@@diegovega3758 I AM SO SORRY FOR U THAT IS SO UNLUCKY
bruh,i got him before rush once
halt isnt even hard
(Update: I've been getting comments that this pro tip might have been patched I'll check myself and probably reword this edited comment)
Pro tip for rush you can stand in a separate corridor that isn't a numbered door to avoid him. Rushs main goal is go from the door you entered in to the next rooms door. Evidently 60% of the time you are in the way. In summary if you are not in the way of the path between the doors he will fly past you no issue.
Fr wait but isn’t ambush just like rush so can we do the same with ambush or do we have to hide
@@dndzai ambush will target you if you're not hiding
lmao this explains why i didnt die to him, I genuinely thought I was blessed or something
@@dndzai rush basically Is late for work
Ambush wants to kill you, it will kill you if you are not hiding while being in the same room as it no matter what.
Is it the same with ambush?
Glitch is a rare entity that will attack you when too far behind the group, yes, however... in extreme rare instances, it is possible to get attacked in solo, as I once have.
In a rare case where a room fails to generate within 3 seconds, or if 2 rooms generated and overlapped, the door will not open, and 3 seconds later, if you turn around, glitch will attack you and teleport you to the next room. It serves as a failsafe, in case such error occours, and will deal no damage to the player. Nevertheless, Glitch is more common in multiplayer.
Ha I never saw glitch, I was in a room that despawned so I fell out of the map and spawned back with my buddy
@@derpymurpy1418 didnt know rooms could despawn
This happened to me once and that specific moment i actually got scared in the game
its not rare i got it 1st try
@@TheSoft-Hardware lol that's the one where you were too far behind the group. this failsafe glitch entity is not the one that damages you, it only occurs on room 49
Important tip: if the room ends in a dead end into a vent rush will double back tip 2: you can go back into the halt hallway it’s safe so you can loot the stuff in the drawers
After you escape halts room
Ik I do that
@@dylee818 ofc you can't loot while some horrific creature that attacks you from the back and deals like half your health every attack
He said in the video
Let me translate "if the room ends with a dead end, rush into a vent"
This is accurate! Only thing worth mentioning about Jack is that he also has a small chance to jumpscare you if you open a room door aswell
I'm pretty sure Jack also only appears when you hear knocking.
literally when I first played the game like 5 hours ago,I got jump scared by jack while opening a closet
@@doge2068 bruh, just happened to me, was doing a speedrun trick with rush, but Jack prevented me from entering a closet, so I died
i got jumpscared by jack twice one while opening a door and one at level 50 closet
@@Croissantcreep yeah not only that too, Jack can appear when a door opens but vanished as soon as the door fully opened
Hey everyone. Quick disclaimer for seek. The game has updated so now you need to manually crouch in the crouch spots. This video was made very early on in the game’s life so some information may be missing or altered because of future updates. Please keep that in mind when watching this video!
Why did they do that?
@@marie-pieredwards5421 probably because it slowed you down alot
@@aspodermousstoplight100 it didn’t slow me down, besides with that update you g9 slower through the crawl spaces
@@marie-pieredwards5421 due to connection issues. If you had bad internet. You would die to Seek before you would auto crawl. Hence the reason they changed it.
@@lucagamingcircus oh
CHANGE ON 1:24 You now have to crouch under the crouch spots during the chase. The game will not do it for you anymore.
CHANGE ON 1:43 The fire now deals 40% damage
MISCONCEPTION ON 2:35 The figure will only sense your vibrations if you are close to it. I uncrouched while far away and I was fine
2 MISSED DETAILS ON 2:20 1: In multiplayer, the figure will move INCREDIBLY fast once you open the door and not everyone has gone through the door 2: The figure's walk speed will improve the more books that you have.
GAMEPLAY CHANGE ON 4:41 The eyes deals less damage now.
MISSED DETAIL ON 6:22 Hide will kick you out of the closet increasingly faster when you conquer door 50
MISSED DETAIL ON 6:53 Glitch also appears when the game has trouble getting a room for you. If this happens, glitch will teleport you AND your group to a pre-generated room and deals no damage
MISTAKE ON 7:14 It is possible to get ambush on earlier rooms, just so fricken rare that few people have gotten it in room
Tbh I hope this gets pinned
Yeah the game got updated this is correct.
Thank you.
Less damage deal my ass. Eyes still deals so much damage and it’s sometimes confusing when u don’t look at it then it takes you’re health
@@Yvettica :') it was 60% before now its 40% maybe- cuz i got damaged by eyes but it wasnt as much as how they got.
Another way to escape Halt is to just walk backwards until he's gone, so you dont have to turn around and get confused on which way you need to go.
Ikr
Here's a tip about Ambush, there is a VERY low chance of him spawning in the early game, so keep an eye out for that
Ambush sightings have mostly been recorded past level 50+.
I guess I’m rare then
@@idrissbenaziz2411 i once died for him like in door 20 i didnt know what to do lol
Edit: I was playing right now and he appeared on door 9
@@Tealen I know there’s a 0.5% chance of getting ambush in levels under 50. That’s not an estimation from statistics that’s an actual thing stated by the devs
@@Tealen most of the time Rush appears In levels under 50 and not that much after level 50. So they’re basically opposites
When I played for the first time, I got double teamed by ambush and hide on room 14, and had no idea what to do against them. This was very helpful as now I know how to counter them! Thanks!
Yes because only if you are in the locker long enough hide will push you out and cover your screen
Same
@@fluffythecat69 I think ambush is not in later rooms , but it's rare to spawn
I think .
@@fluffythecat69 no there’s a small chance that ambush can appear on early rooms
One time, I was on room 11 and encountered Ambush. I think there's a small chance for that to happen. Rush can also be encountered in later rooms aswell.
I've encountered Ambush in room 8
im pretty sure ambush is pretty rare
because I've only got ambush once
I was playing with some other people and Ambush spawned at room 25 or something
hi brandon
@@santigaru40 he doesn’t appear too often but around every 1/3 run he could appear, halt is a lot rarer
UPDATE: When you run from eyes you now have to press the crouch button to get under the fallen shelfs. Also the doors glow brighter now so do the areas where you need to crouch.
i liked the automatic crawling animation :(
Seek*
Seek*
Seek*
Seek*
This is a surprisingly well made game. It's almost like that this is a totally separate game and not a game from Roblox
yes it should probably make it's own game
but it's probably gonna be a PC game so I can't play it :'D
@@Hi_ItsPat183 ive played on mobile with no problem
@@Hi_ItsPat183 Nope you can do it on xbox to! I have
7:14
ambush can also appear in earlier rooms
but its very rare
It can appear instead of Rush with a 1/200 chance, and it will appear atleast once between 93 and 98 if not encountered yet
Ideas for floor 3 entities
Benjamin: When you open a non-room door it has a chance to appear and attack you which does the same damage as Timothy
Gives achievement: Meet Benjamin
Isnt he lovely?
Dash: Similar to Rush, but you have to hide under a bed instead of a wardrobe and only spawns in rooms with beds of course
Gives achievement:
Sweet Dreams
..Or not...
Space: If you get too close you will take a small amount of damage so staying near the walls would be a good strategy
Gives achievement: Social Distancing
give me my space!
Reflex: When you open a room door it will come at you extremely fast and you will have the option to close the door on it but if you don't do it quickly enough then its game over. If you survive then you can open the door again safely.
Gives achievement: Good Reflexes
don't need that doctor's checkup do ya?
Stealth: Will disguise as loot when you open a drawer and if you attempt to grab the item it attacks you.
The only way you know if it is Disguise is listening to it and if you hear whispering don't grab it.
Gives achievement:
Nice Try
i heard you...
Nice ideas ngl
@@boombox12 thanks
stare is like scp - 173
@@scissors5051 Twist: dawg you forget about me?
Good ideas but stare is practically just screech
I saw this game a few days ago. It's so well-thought out, scary, and fun to play! The game in itself is a masterpeice. Also, Halt makes its presence known by flickering lights, and the next numbered door the players enter will be the hallway. Rush and Ambush don’t always spawn when lights flicker, so if they don’t spawn and there’s no eyes, it’s Halt.
Edit; I encountered Halt and was teleported automatically without opening a door, so if other players do it works for everyone I guess?
One thing I like about it is that it actually uses audios from 4chan jumpscares. Albeit just way quieter.
easy indication of whether its rush/ambush or halt is if your current room has no wardrobes its guaranteed halt
When Rush passed me the lights went out and I didn't know about this lol and then I left cuz I got scared.
same lmaooo I didn't know that u can get out even tho the lights went off, I panicked lmao btw I liked ur comment
or its false flickers, lights flickered without rush or ambush, no eyes either, and i didnt encounter halt, hell, ive never even encountered halt yet
Fun tip for the Figure: After a certain period of time wandering, he will pick a player to start pathfinding to.
At this point you are forced into a closet to play the minigame. These moments get more frequent the longer you take. This event does NOT take place on Floor 100, for obvious reasons.
You can tell he's pathfinding if his footsteps seem faster than normal.
that is just scary
How to do the mini game on mobile
So that’s how it caught me
im also MAD at my friend because he opened the door and figure automatically started pathfinding to me
when this happens do you HAVE to go to a closet or can u hide around a corner and lose him like normal?
okay so for the final boss, you don't need to go to the closet. as soon as the cutscene ends, run straight away up the stairs to get the keys. wait for like 5-10 seconds in the elevator then crawl ur way down to the door. that room is safe. the numbers that appear on top with a coloured square = turn on the switch, no time limit
Extra tip for screech: rooms that rush destroyed the light in are not rooms screech can spawn in, also rush doesnt break the lights in the next room so if that room is dark aswell screech will spawn there
When ambush tries to get you, try and time when you go in the closet, as if your late, hide can get you, as the length of ambushes attack is long enough to trigger hides effect
Ambush is a real tricky one ngl
I’m pretty sure you can run in and out tho. Not sure if the hide effect picks up where you left off tho
You can actually get out during the few-second downtime for ambush, to reset hides progress
@@bloxxer717 woah its that one funny guy who pwns noobz
@@smartflopper yes
Don’t make an hours reference plz
7:15 Actually no. Ambush has a rare chance to replace Rush, it doesn't only appear in the later rooms. I remember getting killed by it in Room 12.
I remember ambush appearing on door 2
Like, yesterday and everyone got clapped
The chance is higher in later rooms for ex: rush level 85 to 100 (my bad I said rush, I meant ambush, edit) but it is lower during below and it doesn't only appear in rooms 85 to 100
i got ambush in Room 5
@@rexhermachuelos5865 same too bro
The comment is actually true, rush can spawn with ambush's abilitities, Also, quick tip: when rush comes, make sure you get out of the closet and get back in, also i got ambush in door 5, and appearently that is rare so :cool:
Ambush can actually attack at any time, I'm pretty sure the chances increase the farther you go, the earliest I've seen him appear is room 8
Edit: Ambush also has a 100% spawn at some point between the the second seek part and room 100, so when you get there, prepare yourself :)
I've also encountered Ambush in room 8
Room 4….
i hate ambush since he scared me since i didnt know how to avoid him
Ive seen him in room 11
@@sasnerworks yeah I’ve encounter counter him that early to
Tip for those who haven’t knew this, at door 100, you can go through the figure by running past the stairs, the figure will just search for you in door 99 without noticing you, you don’t need to crouch getting the key and going to the locked door because there’s kinda no cutscene of figure going back to door 100 when the elevator isn’t powered yet
for the figure, avoid going into the closets in the library as much as possible, my friend informs me that hiding in them will cause the figure to come towards you more compared to when you aren't. making it more difficult and dangerous.
| if you are on multiplayer in the library, get the group to group up, upstairs when you have the code, opening the door when your teammates arent ready or cant leave will kill all parties involved. the figure will rampage and the minigame nor closets will help you, and if youre unlucky it will get you at the exit of room 50 aswell. |
in room 50 you can mess up on the mini game once and be fine, the second time the figure will pull you from the hiding place, in room 100 you cannot mess up at all, it will be instant death.
if you want to play ambush safe, after every 2 passes, exit and reenter the closet to prevent yourself from being knocked out by hide.|
for seek the biggest goal is to not panic, you have time to correct yourself even if you go the wrong way, sometimes depending on the room, you can even go backwards and fix the mistake.
thanks for the advice bro I'll still be having panic attacks irl if i was chased by seek
No. messing up on the minigame on either door is INSTANT DEATH. I keep dying because I press the opposite button on my mouse ONCE.
for seek you're supposed to use medicine if you mess up, and thanks for the ambush tip
Also I think for rush, he only goes toward the next door, and staying away from his path can also prevent you dying
staying away from his path wont do anything next update
ye, I was in a room with branching rooms, and rush appeared, didnt get under a bed in time and died
@@VoidiumTheEye Funny thing. One run there was this room full of closets. Rush appeared and I still survived.
I never used any of the closets, instead I hid at a corner, where a potted plant is.
I survived, all because Rush focuses on the shortest route to the next door
@@VoidiumTheEye ur wrong here you can hide in rooms but otherwise you are right
@why well that one is a glitch they are going to fix.
if someone is in a closet and you crouch next to it, the game registers (thinks) you are in the closet too
Once I accidentally got lost from my teammate and glitch attacked me, but then I got teleported into halts room and died.
Edit: beat halt but looked at Eyes ):
Big Oof man.
my friend was getting badge which required glitch to attack him
but I entered the door with eyes and he instantly died after teleport lmao
@@stupidshurik lol
man that sucks
@@stupidshurik SAD BUT FUNNY AT SAME TIME LOL
here is some additional info for jack, he also has a chance to jump scare you in the next room and distorts the room until you enter a new room
Flickering lights can indicate a few entities depending on its duration, which are Rush, Ambush and Halt. After playing the game so many times, I finally realized how the duration matters. Ambush's flicker is a little longer than Rush's while Halt's is just like really long. As long as you rely on your sound with Rush and Ambush, you should have no issue surviving. Also, Screech doesn't always "psst" as I have been attacked by it without hearing the "psst" so just make sure you occasionally check your surroundings when in dark rooms. After leaving a dark room, check again since Screech may follow you out.
Pro tip for Rush: if youre lost in a darkroom and open the next room door by mistake and thosse next rooms lights starts to flicker, even if you didnt make it inside the next room, Rush will come
7:15 “Ambush only appears in later rooms”
For some reason, when I was playing, Ambush appeared in rooms 1-50 for me. Probably somewhere around 30.
He can appear at any time cause he’s ambush
i got ambush on like room 2 - 5
u got a point lmao btw liked ur comment
it just hapend to me one time too
@@orangevee9545 That's unlucky
I love this game's enemies although i never even played it before (because im a little pussy) and i really like the concept of glitch, you can't even cheat your way to a victory as well by letting your teammates go in front while you stay at the back, and the game doesn't let you hide in the closet for too long to avoid people afking letting the teammates do all the work, the game actually forces you to cooperate and i really like games that does that
IKR btw liked ur comment
@@xvnzkaop thank you, anyways update i played it, i ran into the wrong door during seeker chase, i was at floor 44 first attempt with my brother who played it before, it was fun i liked it 10/10 recommend
One time, for some reason rush activated in a room i was in that didnt have any lockers so i had to literally run to the next room as fast as i could
Did it have any un numbered rooms? If so those are safe to be in aswell. You may aldo of had a bed
I have a question, when I was playing and went to door 50, I saw that it was not a gate, it was a normal door like other levels. And when I open it, the glitch entity rushes to scare me and take me to the actual 50th door. Has anyone ever encountered that case?
The game had a problem generating room 50, so glitch teleported you to the room as a fail safe
This happened to me and my friend, it was just us two, travelling together and glitch pushed us up to the room, we had no idea what happened but we didn't lag behind the group (it was just us)
i saw some random dude in the comments having this case too
I also managed to encouter glitch on room 49 while I was playing solo, when I opened the room 50 door (which was a regular door no the fancy one) glitch appeared and brought me to the fancy door where the figure is.
It's because the room was bugged
7:43 do not stay crouched just run away you get like a few seconds to hide from figure and i recommend hiding under the bed instead of the closet since you will be able to tell where The figure is going (you still do the minigame tho)
I think the closet is still better since we're nearer to the stairs but like you said, we won't really see where the figure is going
Very smart
Also theres no need to crouch in level 100 bc the figure will be locked down on the other side of the door so yeah,crouching there does nothing
About the minigame, how does it work on mobile?
@@--Spark-- I think the game will tell you what u have to do
2:38 what a great help! Cuz i keep running and going corners to corners to avoid him its helpful for me cuz it's faster to get books
(According to my friend at least) There is a way to avoid Timothy's attack if you look away from the spider extremely (and I mean EXTREMELY) quickly he won't attack you. I think how it works if you are looking at the draw when Timothy is inside it he can jumpscare. Again this is just going off what my friend said.
Your friend is capping lmao
timothy does like very little damage tho so whats the point unless ur speedrunning or something?
Pro tip: for halt you don’t need to turn around turning around will slow you down more so if you look forward the entire time and when he appears infront of you go backwards when he disappears go forwards its extremely easy and is faster because all my friends that beat the game are always slower doing that strategy so make sure to use this strategy as its easier and faster
That’s what I did and it helped a lot
Fun tip for Ambush: You can tell the difference between Rush and Ambush within the first 2 seconds of the lights flickering. For rush, it's just silence after the shaking and flickering, but for Ambush, it plays a sort of orchestral wail followed by some kind of roar in the background.
the fact that every monster has a silly/irl name (eg- steve, tom) makes it even more scarier
Timothy
Its so lovely to get torn apart by a green pogging alien called *ambush*
yeah uhuh, *"the figure"* is a very common name, also *"ambush"* and *"halt"* are very common! i have some people at my school named them
T I M O T H Y 🕷
Timothy the spider sounds silly as timothy only is a spider to me
Yknow considering the figure is blind I was thinking of a multilayer ending where one group distracts it by throwing certain objects in different directions to lead it away from the elevator while the other group fixes the elevator which leads will either lead to the same ending or a different ending
I encountered HALT in my first run and i had no idea what to do so i found the pattern for each time it changes direction and hid behind a bookshelf and it didn’t deal dmg to me, i still died though so i’m not really sure if this is useful information or not.
If you see the halt monster in front of you run in the opposite direction (back the way you came) until the screen flashes, then go forward again, repeat until you complete the room
@@pizzatime2197 Thanks for repeating the same stuff that the video said, very useful, i would've never known, this really helped me in my journey.
@@sewy1435 the vid didnt say what side to start running tho?
@@disdevilboi4773 you just go forward, common sense
@@lovecrisis619 bro he sometimes spawns infront of you so you go backwards a little then go forward to avoid dmg cus he does alot of dmg and its easy to get damaged like the dude playing
Tip for Seek and Ambush: If you have fast reflexes, you can look both ways on an intersection to see where the door is. There's a 33% chance of going the right way because chances are the middle door could be the right one. If you accidentally go to the wrong door, you're still saved, although if you mess up twice Seek will catch you. If you miss a door and attempt to go to it by going around the intersection then Seek will catch you. Also, be prepared for the second Seek chase as the second Seek chase is all intersections until the hall with hands and fire. Touching the hands on the final hall in both Seek chases will insta-kill you, while going through the fire deals about 40 damage. Also, you don't have to go through the fire to get through, if a hand is high up then you could just walk under it. Also, for Ambush, he can go back and forth about four times, but the devs have said he can go back and forth about ten times, so do be careful and pray to the RNG gods that Ambush won't go back and forth ten times. Also, once Ambush goes back and forth, you have to get out of the closet due to Hide. Then, you have to get back in again to avoid Ambush and do it again and again until Ambush leaves. You can tell Ambush from Rush if:
The monster appears to be green
There's a scream
The monster goes back and forth
If you cannot tell Rush and Ambush apart though, be on your guard. Also, sometimes there are fake light flickers, they can be told apart from real ones if they are less quiet or less intense, although if you cannot tell a fake and real flicker then hide in a closet immediately. If the room you're in has a side room or vent, if the closets in it are taken then either go into a side room or the vent. There are chances of both Rush and Ambush appearing in a closet-less room if it has a vent. Also, hiding in corners and behind closets will not work for Ambush, as his hitbox is far more larger than Rush. I'm not sure if this is true, but hiding in side rooms for Ambush will also not work.
Thanks! I was recently struggling from seek & the figure.
One time, I got tag teamed by Screech and Rush. I was leaving a dark room and then got a Screech to appear, and then as soon as I entered the next room, Rush killed me before I could make it to a locker
prepare for trouble, and make it double
Mine was different i was hiding in the closet from rush and then I heard a "psst" i thought it was just a fake but it was actually real then I died cause I was at 50% health
Happened to me too bro
this also happened to me screech is literally the distraction
This be too i bee library with no hiding spot
Now there is one other threat : Players that go inside YOUR closet and keeps you out
that’s some Betrayal right there
A problem is that if you have a group of 4 people. Rush comes in a room with 2 closets. 2 people are screwed. Solo is best
i never knew glitch existed thx and also if you open a door (it doesnt need to be numbered) jack could appear as well thats what happend to me you should do a guide to all badges as well
before i watched this i encountered glitch in a random lobby with 4 ppl lol
@@gayternatee same, first play through I did I encountered glitch whilst in a closet, he teleported me back to my group and I was just sitting there like:
“wtf just happened?”
Glitch only appear in the multiplayer
As it just push player forward the group
LEVEL 100 TIP: You can run past the monster right after the cutscene. It's entrance animation keeps going for a few seconds right after the cut scene ends
When you’re at the seek place crouch before the game makes you bc you will be faster, also seek is kinda slow so if you mess up you still have a chance
He runs a little slower than you
6:22
The reason why is the hide kicks out us from the closet
Cuz we didn't take a shower before going in the hotel
And then gets into a closet
Its like if hide didnt like us inside the closet for a long time
@@Magicdog7 yeah lol
Funni
@@Magicdog7 OR maybe Hide does not want us to be afk for a long time
@@noot_noot23467 or maybe hide doens't have enough space to keep us inside so he decided to kick us out
Bro This actually helped a lot!tbh when I was new to it I died to hiding in a cuboard which was very early so yeah this was actually helpful so you deserve a new subscriber :D
For rush did you know you can hide in the vents until he passes the room and next?
yupp
You can use hacks and get to seek in seek's hallways and chase him if you want
For floor 100, if you hide in the closet closest to the (wooden) door, he goes inside and the door closes and he gets trapped in there idk how long he's trapped for but it was long enough for me to figure out how to do the code thing and successfully do it(I think he breaks in when you finish the code)
Note: you don’t need to press “w” or drag to run it will automatically run for you so don’t worry about dragging and pressing “w”
Ohh so thats why i cant move left and right!! Thanks!
What are you talking about
The comment is for seek btw, jsut if ur wondering
also another option for halt: look in one direction walk back and forth depending on where he teleported
so exactly what he said-
@@VoidiumTheEye no just look backwards and dont look back and forth MOVE back and forth
that's what I mean
@@santigaru40 that way is how to die, I tried that 3 times before and I does every time.
I just turn my camera around and move the opposite direction, works way better
the way halt works is that if the lights flicker alot, more than rush and ambush, then the next room will teleport you to the haltway (in other words the long hallway to survive halt.)
when this happens, halt will either spawn in front of or behind you. if he spawns in front, walk back. if not, run away from it. every time the screen flickers you will briefly see a TURN AROUND screen. after that screen, halt will reappear in front of you, and you must go backwards. the turn around that makes you go backwards is always shorter than the turn around going forwards, otherwise it would be impossible. once you reach the end, you can revisit that very long hallway to search any drawers.
How halt catches you is the fact that he is always slower than you if you move away from him, and faster when he is in front of you. so if you turn around, he is behind you and is much slower.
I had actually encountered halt in the 6TH room with a friend, and I had absolutely no clue what was happening.
in fact, he's so rare that most of your runs don't even encounter him. if you are speedrunning this game, you DO NOT want to encounter halt.
you are slower walking backwards so halt will be able to catch up, believe it or not.
Hide be like: “ain’t no way your hidin the whole game”
Glitch be like: “if you are lost it’s not my fault so lemme just hurt you 40 and teleport you to your group as a lesson”
Glitch giga chad
FUNNi
This actually helps thank you for making this!
You forgot about shadow, a secret entity with a unknown chance of spawning in. It deals no damage and doesn’t really jumpscare you badly,
?
Rush/Ambush - will appear when the lights start flickering, ambush is rarer. rush will only aim for the door and not you so if all hiding spots are taken, try to stay away from the door as much as possible, as rush just got more range.
Screech - Will appear More in the dark and less in the more lit area. To stop it from dmging you, you need to look at it, if you hear a whisper, it's a screech lighters and flashlight will help you prevent a screech attack.
Hide - Will evict you from the closet and bed if you stay for long (note the more you use closet the faster hide will attack you.
Timothy - will jumpscare and dmg u if you open a cabinet with a low chance. It's mostly harmless
Eyes - will kill you if you look at it for too long. I suggest looking down if you see a purple aura. (1 - 2 sec)
Halt - will teleport you to its dimension and you need to escape by going forwards and if it gets to you it will dmg you and disappear. If he appears, run backwards until he disappears and keep walking forward. if it says alot of turn back, it means he is spawning again (note that the lights will flicker for around 2-3 seconds).
The Figure: It cannot see but it can Hear and use vibrations to its advantage. Using a locker for too long will trigger an event in which you need to maintain your heartbeat so he wont hear you.
Seek: You will know If he comes if you start seeing eyes, then if you see a long hallway after seeing the eyes, seek is gonna spawn. You need to run as fast as you can as he is a little faster than you, crawl under fallen bookshelves, and more. You also need a sharp eye so you can see which door you need to go or which hallway, trust me you will get used to it.
Figure (Room 100):
When you open the secure door, figure will automatically spawn. I suggest going back to the room where there is a lot of hiding spots (bed and cabinets.)
And after he is away to you, get out of the cabinet, bed, and then crouch to the stairs, you should find a key that you will need. Go back downstairs and open the door near to the room where figure is in. After this you will have to do a mini game, I am not explaining so watch a tutorial.
After you do the mini game, run to the elevator, crouching won't help you. figure will automatically be alerted. So you have to be fast.
Hope it helps!
when you encounter Halt, there's no need to actually turn around
just whenever it says "turn around" go in the opposite direction, using "W" and "S" on pc :D
that's easier to do, so I thought I should have tell this
edit: i wanted to say to just walk backwards when the "turn around" appears, but my english's bad lol
it's also going to be fixed so you would be dead for doing that
Thanks but I ain't risking it
@@ichao354 um, ok
Extra work to do tbh
We can do the moon walk when it happen so, I did that just to see how he looks like
@@JustSmileyFace... yeah, I was talking about that, I just don't know english very well lol
Small protip with halt, instead of walking one and returning you can stick on walls, he can't damage you and you only have to check if he teleported back, so you can move and hug the wall again, then repeat
Me: My friend is playing doors? hats that? that must be a cool horror game!
*joins
Me: Dies to rush*
Dang what a hard game*
Searches a guide to Doors*
Me after watching the full video:
Okay there's no way I'm playing again
im sorry, but nobodys just gonna look at the name "doors" and expect it to be horror
@@schemeloc211 thumbnail.
@@schemeloc211 for sure, literally a LOT OF EYES on a door is not a horror game, trust me.
@@GreenLindao some people dont look at the thumbnail lmao
@@GreenLindao and once most people join the game (like myself), they think "oh, why is thumbnail so creepy? its just an elevator going to a hotel!"
Some pro tips for every monster in this video
RUSH: u can hide in beds or wardrobes or vents 0:18
SCREEH: If u hear psst keep turning around + turn ur volume up it helps 0:39
SEEK: Follow the lights dodge the hands and fire 0:56
FIGURE: You need to get the books first then the papers after that discuss the code 2:20
Hint on figure: u can hide in wardrobes but u have to do a mini game if figure is out or u can hide behind the couch and don’t go into corner
Eyes:I recommend looking down 4:37
Halt: Turn around if ur screen flicks I recommend not turning around when near to door 4:50
Hide: u must stay in the closet for a little time to dodge 6:22
Glitch: u must stay near ur group or he will come 6:53
Ambush: u must get in a closet and when he’s gone go to a new one 7:11
Figure at the end: I recommend hiding and doing the minigame again I recommend not crouching if he’s near 7:36
Tip for Halt, Halt could be one of the easiest monsters because you just need to walk back and forth. When you get teleported to Halt's Hallway, just walk straight and when it says "Turn around" walk the opposite way. Then when it says "Run Away" Go back to the front angle.
But dont u get confused by turning everytime around?
One time in the library the figure got its arm stuck in the wall and was trying so hard to kill me as I was taunting it.
Lmaoo
Lol
lmao, imagine it managed to go free while you were taunting it-
Bro I got the same glitch it was freaking hilarious
Ambush can also appear really early too, i was with my friends and he spawned at door 4-5
6:46 it also prevents you from hiding for a short period
So if Rush is coming then you're screwed
You mean ambush If you go into closet too early well then...
5:09 This is false, when the ghost is coming towards you, you walk backwards, since when you walk backwards, you walk slower, and when he's behind you, move forward, this is way more easier, and using this technique makes halt easier then rush.
Nah yall are wrong halt is still hard
in room 100, you can run forward through the figure right after the cutscene. you just have to be really quick. I recommend holding down W just before the cutscene ends.
Just a quick check (everything I say is from experience while others is from development of the game)
-------------------------------------
Rush: Not always guaranteed a closet, sometimes a bed or something else.
Source: Video not uploaded yet
Screech: He doesn't always spawn in an extremely dark room, he can spawn in any room.
Source: ua-cam.com/video/6sxObrB60oI/v-deo.html
Timestamp: 11:24
Seek: *PERFECT*
Timothy: *PERFECT*
Jack: You can hear if he will be there through a distinct knocking noise. Can also appear at doors.
Source: Not uploaded yet for knocking noise, Source for doors is load of comments
Figure: In multiplayer after a while he will start pathfinding towards a random player.
Source: Not uploaded yet
Eyes: *PERFECT*
Halt: *PERFECT*
Hide: *PERFECT*
Glitch: *PERFECT*
Ambush: Earliest spawn is in room 2
Source: Tons of comments about this
Figure: *PERFECT* (Also won't pathfind in this one)
--------------------------------------
Next update rush and ambush hitbox will be way bigger
If a quiet screech is unintentional then it will be fixed
Jack will appear at doors more often
---------------------------------------
Loads of thanks from the dev team, we are planning big things in the future!
- geccer, Second-Hand Scripter on LSlash Team
I feel like you're wrong. I assume you have screech follow you out of dark rooms, since he doesn't actually despawn even if you exit the dark room.
For me, rush is always guaranteed a hiding spot. I don't know what you're talking about.
You're good for jack i guess, and figure too.
@@mightyasher Probably that's the thing with screech
Except with rush I'm correct in that one, I died to rush 7 times because there wasn't a single hiding spot
@@VoidiumTheEye Dude on every game i played i had a hiding spot, you're high on something
@@mightyasher on every game YOU played
@@mightyasher you know what fine look at the comment again
Seek would be a terrifying part of this but some peeps aren't afraid cuz they're too busy vibing with the bgm
lol yes
0:50 No, in a dark room I was using lights with the thought that he would not attack me but he keeps attacking you anyway no matter if you have light or not
It ALMOST never happens, its extremely rare for Screech to attack when you have a light source, but that doesn't mean your completely immune to him
He still can attack you, however the chances are low now
He can attack you outside of a dark room tho
@@otherworldlyalien3417 only if your in a dark room and you heard a psst and went outside immediately after that
@@notzephery Then how did aguy I went with got attavked 3 times in a row by scrrech when there was no dark rooms or they were eay behind us? We left the library (not door 50, the one with the lever) and he just died, claimed to have died to screech.
Tip for ambush for beginners:
Similar to rush but you have to hide and ambush will pass you twice and you have to keep going in and out of closet until he stop coming back to your room
If you dont hide it will kill you instead
also if your wondering
"why do you go in and out of the closet when it's more safer?"
the entity Hide will attack you if you stay in the closet too long and you can't go hide in for some seconds leaving you with no choice but to die
All monsters in Doors and how to survive them. Rush. Rush is one of the first, if not the first, entities players will encounter in The Hotel. When Rush spawns, the lights in multiple rooms will flicker, and you'll hear a distorted growling sound-this is your sign to hide! You can avoid Rush by hiding in a vent or closet or crawling under a bed. If you fail to find a hiding spot before Rush speeds by, you will die on contact. Once Rush has passed, all the lights in the rooms it ran through will be broken, but you can continue toward the next door without fear of its return. Sometimes, Rush will cause the lights to flicker without actually spawning. In these cases, watch your back and continue toward the next door. Ambush. Each time that Rush is set to spawn, there's a very low chance that Ambush will spawn in its place. Like Rush, Ambush will make the lights flicker, create a distorted noise before it appears, and run through all of the nearby hallways/rooms. Unlike Rush, however, Ambush can run through these rooms up to six times. The best strategy for surviving Ambush is to hide in a closet when you hear its presence, step out of the closet when it disappears, and repeat this process until it fully disappears. Staying in the closet for too long will spawn Hide, so it's best to leave and re-enter. Ambush is also exceptionally quicker than Rush, so be sure to complete the steps above at a quick pace! Hide. Hide is here to ruin your day for those who find comfort in hiding when the going gets scary. This figureless entity spawns when players have spent too much time hiding under beds or inside vents or closets. If Hide deems that you've been hiding for too long, your screen will begin to turn red and flash the words GET OUT, and your pulse will progressively increase, growing louder and louder by the second. If you still refuse to leave, Hide will eventually kick you out of wherever you're hiding and lower your health by 40%. You'll then be blocked from hiding again until a timer cooldown finishes. Halt. imilar to Rush and Ambush, Halt makes its presence known by flickering lights. Unlike these two entities, however, Halt doesn't immediately appear after the lights flicker. Instead, it spawns behind the next numbered door that players open. Upon opening this door, players will enter a dark hallway only illuminated by Halt's glowing blue eyes. To escape Halt, run down this hallway and out the door at the other end. As you travel down the hallway, you'll need to keep an eye out for flashing words, specifically Turn Around. When Turn Around appears on your screen, immediately turn your camera/character and walk in the opposite direction. You'll need to repeat this process, turning around and walking forward each time the prompt appears until you successfully make it through the door at the end of the hallway. If Halt makes contact with you, you will take 60 damage. Eyes. As you move from room to room, opening doors as fast as possible, there's a chance you'll run into a purple glow-this is Eyes. After a few seconds, a 36-eyed entity will spawn from the purple glow and will deal 10 damage to anyone who looks at it. To survive Eyes, simply maneuver out of its area while looking at the floor, ceiling, or walls. Basically, look anywhere but at it! Screech. If you find yourself walking through a numbered door and into a pitch-black room, you may need to look out for Screech. This entity will make its presence known by whispering a quiet "pst"-when you hear this sound, turn your camera behind you as fast as you can and look directly at Screech. If you look at it in time, it will scream loudly and jump at you but deal no damage. If you fail to look at it in time, however, it will scream and jump and deal 40 damage. Having a light source, such as a flashlight or lighter, will lower the chance of Screech attacking in a dark room. Jack. In terms of attack damage, Jack is a harmless entity. In terms of psychological damage, however, that's a different story! Jack has a 1/20 chance of appearing in closets, and a 1/2000 chance of appearing behind numberless doors. When this entity does appear, it serves as a mere jump-scare and does no damage to the player. The more closets that you open, the more likely that Jack is to spawn behind one of them. Once Jack disappears, the closet or room it appeared in will be enterable again. Timothy. Another basically harmless entity is Timothy, the hiding and jump-scaring spider. Each time that you open a drawer, there's a 1/200 chance of being jump-scared by Timothy, who will jump onto the player's screen, take 5 HP, and then disappear. Glitch. Glitch will only attack in multiplayer servers-if you're playing alone, there's a 0% chance that Glitch will attack you and deal damage. In multiplayer servers, Glitch only attacks those who stray away from the group, taking away 10 to 40 HP and teleporting them near the other players. If everyone on your team stays together, you shouldn't have to worry about running into Glitch. Update: A patch has been added that makes it so that Glitch will appear in solo servers if the experience itself fails to load the next room. Before this patch, users who encountered this bug while playing would be forced to end their run, losing all of their progress and leaving the server. Now, with the new update, players who encounter this bug are instead met with Glitch and teleported a few rooms ahead to try and combat the bug. When this happens, you shouldn't lose any HP. Seek. Seek is one of two entities that have more than one guaranteed appearance. Players will encounter Seek the first time between doors 30 through 45, then again sometime between doors 80 through 95. Before Seek spawns, players will begin seeing unsettling eyeballs on the walls around them. Eventually, walking through a numbered door within the ranges mentioned above will cause Seek to manifest from a pile of slime on the floor. After a brief cut scene, Seek will begin chasing players down a long hallway and through multiple doors. As you run, keep an eye out for white sparkles-these will direct you along the correct path. During this running sequence, there's no need to use C or Shift to crouch-if you approach a path that requires you to crawl, your character will do it automatically. Also, during this sequence, avoid the fallen chandeliers and slime-covered hands, touching the chandeliers will take 40 HP, and the hands will kill you automatically. If Seek catches up to you, you will also insta-die, so look out for those sparkles! Once you reach the end of the final hallway and enter the next room, the door behind you will close in Seek's face, trapping it outside. Figure. Likely the hardest entity to avoid, Figure is a blind entity that uses its incredible hearing to detect nearby, and sometimes even far away, players. To survive Figure, crouching and moving slowly is crucial. Players will encounter the Figure twice, once in room 50 and again in room 100. If players are attacked by Figure, they insta-die. If you notice Figure coming toward you, hop into a nearby closet, if you can, and hide. As it approaches, a QTE minigame will appear on your screen that requires you to either click or press a pattern of specific buttons in a short amount of time. If you complete this minigame successfully, Figure will leave the area, giving you time to make your escape.
I encountered Timothy twice in a row and I almost had a heart attack
I got absolutely betrayed by ambush, was at 95 when it happened and the guy I was with was also out of his closet and yet he didn’t die
I got cucked by him solo at 97😭😭😭(first encounter)
Once I accidentally got lost from my teammate and glitch attacked me, but then I got teleported into halts room and died.
@@JamesDheartsUndertale bro this Same comment is 3-4 comments up AND ITS A DAY OLDER
Thx for likes on my comment I really appreciate it
@@JamesDheartsUndertale u copied someone
Extra Tips of New Monsters:
Dupe - They duplicate the doors but change numbers, memorize the doors or you'll get duped
Void - Its same as glitch but it takes away your health
Snare - Spawns around room 90 and traps player with 40% damage (Correct me if Im wrong)
Rush (Room 90+) - It spawns at door 90 and above, its dark, but you can rely on sounds (Dosen't flicker), and hide
A-60 - Same as Rush but no flickering, you can only rely on sounds, but the hearing is deaf, but hide if you hear him
A-90 - Its just red light green light, if you see him stop, if you dont stop it will take 90% of your health
A-120 - Its just rush but comes from behind, you can go to the previous room or go to the room with lockers, the hearing is ok and loud, if you hear it hide.
Glitch (New update) - It dosent attack you now, void is the replacement of glitch, it can appear if you are laggy and it will teleport you to the group even if your near with them
Seek is a but harder now since you have to crouch in those little spots where you could usually rush right into to
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Fun fact: with hot you actually don't have to turn around just walk back. not turning around makes to so much easier to beat I've done it many a time. Edit: and with Door 100 you can actually run past figure in the beginning and he will not get you
Thanks for the door 100, I’ve been struggling on it so thanks! Also for halt, instead of turning around and maybe loosing where you’re going, you can literally just walk backwards and it works!
with door 100 you can run past figure without playing the heartbeat minigame. it saves time. hopefully this was helpful
Actually, something with ambush. Me and my friend encountered it at room 8, it’s just a very very small chance early on
About the jack, Jack has a REALLY small chance of jumpscaring you upon entering a new room. Jack will appears right when the doors opens, the floor and wall will have moving black dots that will slowly fades away. The room is also much darker and then goes back to normal over time. I met this once yesterday ( that i commented ).
1/200
Its sad to see that people need help with monsters when you can just do trial and error, you're getting 0 of the experience already knowing what to do in rooms and it completely breaks the fun of Doors, what makes it fun is how sudden it all is because you could just be cruising nicely through the rooms and then BAM you're at door 50 and you have to get through it with 0 prior knowledge and you'll actually feel accomplished completing it by yourself and not guided by a UA-cam video.
For halt u don't have to turn around just face him and back up as soon as the static appears and you'll be fine it saves time so you don't have to turn around and it makes it easier
Tip: when halt appears in front of you, just press "s" to run backwards instead of turning around
i tried doing that and halt still killed me. so you need to turn around when it says "turn around"
@@ready.set.sports maybe they patched it?
I usually did that and didn't get hurt, but the results may vary
its my first time playing doors and i quickly got good abit now.
Here is some monsters/Entities i havent encountered so far yet:
Ambush,Jack,Halt,The Figure,Glitch and i dont think i found Timothy yet.
i also havent get push out by Hide yet.
but some monsters i found:Rush,Eyes,screech and Seek.
seriously that scares me abit because of the jumpscare is Rush and screech.i havent get jumpscare by Seek.
This guide video and the comments are what I relied on for my most recent run which I wasn’t even expecting to make it to finish seek, but I surpassed my expectation and managed to reach door 91 which is when I died to seek. But honestly I’m proud of myself just for going farther then I had believed I could.
(Tip imo it worked for me and my adhd riddled fingers that during the figure puzzle I didn’t not get up and run until I was leaving that room. If you stay crouched the entire time and when he comes by just stay relatively still if your concerned but if your crouched your fine. I couldn’t do the closet mini game I’m too fidgety so I just crouched and stayed that way pretty convenient)
Also If u hide from rush too early hide will push you to rush
Ambush:Ambush is Part of Rush but goes backwards and Go forwards again it is harder then rush
Disclaimer!: THIS IS ONLY FOR PPL WHO FORGOT
Hide:If You hide in a closet for too Long Hide Will Push or knock You out You can't Hide For Several seconds Or a minute
HALT: Halt Is a Entity The You need to Survive If He says turn around Do what it says It Will take a long time to finish If u don't Halt is in front of U
Figure: Figure Is A Creature That's Prob blind You can Find Him in the library And If you get Caught U will die U need a Digit code To Finish The Room
other Figure: You need To escape Through An elevator But u need Keys or idk
Jack: jack Is a Entity that hides In closet Does no damage Only jump scares you
Seek: If it's Room 30 - 40 or 80 - 90
Seek Will chase You Be sure to check Other Sides if u don't u die
Timothy or idk: Timothy Has a chance Of Spawning Every Drawer You Open It does 5% Damage And Is almost harmless
Edit: Don't Say u watched The whole video
For halt, you can just walk backwards when he is appearing in front of you.
Pro tip for figure elevator: best tip go past him through the stairs he won’t catch u
good tip: hide under the bed so u don’t play the heartbeat minigame
Glitch doesnt just come in multiplayer when your too far away from other players it can also appear if you have bad room generation, so like seek, it didnt generate the room that you start in, then you will get glitched, it does damage you in multiplayer but it doesnt when there is bad generation
Note for ambush, ambush CAN spawn early game but its very rare so try to act fast
This was the video that introduced me to this quality game. It's also nostalgic seeing how the entities were before the Hotel+ update.
Edit, March 18, 2024: Wow. Now, with The Backdoor and out first video sneak peek of The Mines, it looks like this year will be amazing.
My theory for Hide is that they were actual visitors/investigators like the players, but when they tried to get in the closet, Rush or Ambush killed them right before they entered. This means that ,,Hide'' is their spirit and they want to rest in their grave, thats why they probably kick the player out of the closet.
You forgot an entity called "shadow" it acts like Jack but appears in doorways but is a lot less common than Jack.
7:48
You don't actually have to run back.
If your quick enough, you can run up the stairs past Figure and he will go to the previous room. If your stealthy enough he won't come after you until you turn on the elevator power.
so yea, lemme summarize all the monsters:
Rush - V R O O M
Screeh - Just look at him
Seek - RUN
Timothy - The giant enemy spider
Jack - OOGA BOOGA
Figure (library) - nice music bro (also fnf minigame is weird)
Eyes - That sort of an enemy you can't even look at
Halt - turn around achievment from classic angry birds
Hide - your closet trial has ran out
Glitch - NO SPLITING
Ambush - V R O O M x2
Figure (elevator) - same as library but other rooms and also annoying squares
I've got an idea for a new enemy-
*Creep*
Creep lurks in the ceiling of doors 25 - 35.
When you hear a vent noise from above, you must crouch to survive it.
Achievement:
Don't Look Up!
Survive Creep, the creature in the ceiling vents.
Death Message:
Oh. Looks like you've become victim to Creep. Listen out next time, and crouch when you hear it's signs!
For glitch it can spawn in not only multiplayer but single player aswell. This happens because the rooms glitch and it detects you as "behind your team", it also does no damage. But its most likely to happen more in multiplayer.