This level of smooth movement in an unmodified ZX Spectrum? How on Earth do you do that? Bravo! (I hope things are still as smooth after the shots and collisions are added)
Looks really good, very impressed with your 'dot scroll' routine :) I'm curios, do you have the spare frame time to render the bombs that fire downwards from the bottom of the ship? Even if it's necessary to compromise and use dots for bombs, it still looks like a promising balls to the wall classic!
@@HappyCodingZX Well good luck with it mate :) Is this planned to run at 50FPS? I made a 25FPS multicolour fullscreen schmup (using Denis' 4x4 engine) test, but after implementing logic, there seems to be no cycle left to cover the 128k music... if I return to Speccy coding, I wonder about running the player every other frame (and adjusting the mod accordingly)
@@johnparker007 the scroll itself could run at 50, but not everything else. I coded a 4 x 4 engine myself which I think Denis took some inspiration from. It ran on 48k but as you say, you don't have a lot of room for anything else. If it's a horizontal shooter perhaps you can run it at 256 x 160 or something.
@@HappyCodingZX Haha interesting, I didn't realise you dev'd the original engine concept! I started something, but I have other non-ZX projects that take my time: ua-cam.com/video/6u6jWh8Ne2c/v-deo.html Happy to pass over the code, though having seen the stuff you do, you prob already have an efficient asm tile barrel scroll routine to hand :)
Aaaaah!!! Wonderful!
I feel like a child seeing your advances...
Fantastic, as usual! Already captures the original arcade look and feel very well. Looking forward to playing this :)
Looking smooth as silk. The star field definitely adds some perspective to it.
Feels like you are almost complete lol
This level of smooth movement in an unmodified ZX Spectrum? How on Earth do you do that? Bravo! (I hope things are still as smooth after the shots and collisions are added)
shots and collisions (at least with the terrain) have already been added. Just need to add the bombs.
❤❤❤❤❤❤🎉🎉🎉🎉🎉🎉
Looks really good, very impressed with your 'dot scroll' routine :) I'm curios, do you have the spare frame time to render the bombs that fire downwards from the bottom of the ship?
Even if it's necessary to compromise and use dots for bombs, it still looks like a promising balls to the wall classic!
I have the bombs ( 4 x 4 sprite) ready to implement and they should be enough time. it's possible that they might flicker a little but hopefully not.
@@HappyCodingZX Well good luck with it mate :) Is this planned to run at 50FPS?
I made a 25FPS multicolour fullscreen schmup (using Denis' 4x4 engine) test, but after implementing logic, there seems to be no cycle left to cover the 128k music... if I return to Speccy coding, I wonder about running the player every other frame (and adjusting the mod accordingly)
@@johnparker007 the scroll itself could run at 50, but not everything else.
I coded a 4 x 4 engine myself which I think Denis took some inspiration from. It ran on 48k but as you say, you don't have a lot of room for anything else. If it's a horizontal shooter perhaps you can run it at 256 x 160 or something.
@@HappyCodingZX Haha interesting, I didn't realise you dev'd the original engine concept!
I started something, but I have other non-ZX projects that take my time:
ua-cam.com/video/6u6jWh8Ne2c/v-deo.html
Happy to pass over the code, though having seen the stuff you do, you prob already have an efficient asm tile barrel scroll routine to hand :)