Zbrush artist talks about sculpting in Blender

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  • Опубліковано 17 жов 2024
  • I share my thoughts about sculpting in Blender after less that 10 hours of testing it with more than 10 years experience in Zbrush sculpting :).
    All my courses on Udemy: www.udemy.com/...
    My Artstation: www.artstation...
    My Artstation marketplace: www.artstation...

КОМЕНТАРІ • 266

  • @frejazz2
    @frejazz2 2 роки тому +479

    "Blender's a little bit cheaper" The understatement of the millenium.

    • @Geordiecrafts
      @Geordiecrafts 2 роки тому +11

      Haha came to comments to find this 😂

    • @UnknownDino
      @UnknownDino 2 роки тому +5

      Funny joke though

    • @rodolflum3444
      @rodolflum3444 2 роки тому +16

      maybe he bought add ons. lol

    • @Geordiecrafts
      @Geordiecrafts 2 роки тому +7

      @@rodolflum3444 that's a totally fair point, but I think he mentioned that he was only using the stock program right now.
      You're absolutely right that add-ons add up though.

    • @zigfaust
      @zigfaust 2 роки тому +7

      Not really.
      You take in the cost to time used ratio as well.
      Blender is cheaper but without Zbrush I wouldnt be able to make $300 in 8 hours lmfao.
      It's crazy how far Blender Only simps will trick themselves.
      And for the record I use BOTH.

  • @stark2470
    @stark2470 2 роки тому +96

    Hey Nikolay! Big fan of your videos and your courses (I've bought almost all of them that you've released on ArtStation so far), and since I've recently spent quite a while trying to get into Blender sculpting, I thought I'd leave a few tips for you here!
    First thing, you might want to set one of your pen buttons to the middle mouse button so you can move the camera around more easily by holding it and moving
    When in sculpting mode:
    If you want to mask as in ZBrush, press B (for box mask) and drag out the box over the area you want masked or Ctrl + Shift + Left click for Lasso masking
    Ctrl + I inverts the mask
    F lets you change your brush size, Shift + F lets you change the brush strength/intensity in the same way. For some brushes, both strength and size pressure are enabled by default - you can disable one or both by clicking on the little circle icon with a pen touching the middle. If you want the pen pressure to determine the size, not the strength, disable strength pressure. I think that having both on isn't really optimal for most brushes
    For remeshing, you can press Shift + R to set the size of the voxel remesh by moving left and right. It will show a rectangle in front of your currently selected object (marked by a chisel icon to its left on the outliner, and the grid size will determine the current voxel size, kinda like the Dynamesh slider in ZBrush). So Shift + R to set the voxel size, Ctrl + R to remesh immediately after
    You can change your Matcap by clicking on the little white arrow below Options on the top right, then clicking the sphere. I like the default one, but you may find that another one is better for you
    You can press the / key on your keyboard to zoom into the currently selected object and hide all others from view (lights, other meshes, etc), if you zoom out they'll still be hidden - this is useful if you want to focus on what you're sculting without having to manually hide or delete other objects from your scene. You can disable the automatic zoom it does in preferences too, by looking up / in Edit > Preferences > Keybinds > search for / and untick the "Frame selected" box
    You can add a multires modifier from the object's modifier properties (blue wrench icon) to get the same thing as subdivision levels in ZBrush. The sliders in the modifier determine which level of subdividion you see in the viewport in other modes, in sculpt mode and in the final render. You can't remesh while that modifier is active though
    If you're going to look into retopo in Blender in the future, I recommend trying out Retopoflow (Blender add-on) that you can download for free from the public Github repo, or pay around $70 if you also want to get tech support for it) as it's incredibly convenient
    If you're looking for good blender sculpting tutorials, the FlippedNormals guys released a Sculpt in Blender - Quick start guide video on UA-cam around 4 months ago and they show a lot more stuff!
    I hope this helps!

    • @SpeedChar
      @SpeedChar  2 роки тому +38

      That post has pretty nice tips man :). Thank you. I will use some of them definitely. I will also mention some of them in my upcoming video about Sculpting in Blender and how to do it :).

    • @kosdum4749
      @kosdum4749 2 роки тому +2

      @@SpeedChar When using Shift+R, hold Shift or Ctrl for better control. Also the tool Mesh filter is great for smoothing after retopology.

    • @iiandreio4228
      @iiandreio4228 2 роки тому +2

      Why can't I copy and paste this! I need this in my notes!! Thank's so much for those tips

  • @davidgeorge6278
    @davidgeorge6278 2 роки тому +28

    I have been using blender for a few years now, and you have already discovered things I did not know about or had not thought about using. I myself mainly use the clay brushes, never even touched the scrape one. You have inspired me to mess about a bit and try new things. I can't wait to see what you can do in blender once you learn a few things that I can tell you don't know yet.
    My main takeaway from this video, is overall sculpting experience is more important than the program or medium you sculpt in. Knowing how to sculpt achieves more than knowing all the ins and outs of a program.

    • @SpeedChar
      @SpeedChar  2 роки тому +6

      Absolutely. Doesnt matter what medium you will use - Clay, Zbrush or Blender. The skills matter :)

  • @hipple80
    @hipple80 2 роки тому +55

    Hey! You can use shift+R and drag to change the resolution of the remesher! I agree it's it's not as intuitive as zbrush when you use the slider but the grid gives a nice representation. Also thanks for the videos they've helped me a lot!

    • @mageKnightz
      @mageKnightz 2 роки тому +2

      Was going to say the same about shift+r 😊

    • @DisgruntledPigumon
      @DisgruntledPigumon 2 роки тому +8

      Not as intuitive as Zbrush? I have never heard anyone call Zbrush intuitive. So that’s saying a lot.

    • @hipple80
      @hipple80 2 роки тому +2

      @@DisgruntledPigumon in zbrush big number means more geometry in the dynamesh in blender a super small number with 3 zeros after the decimal point means more geometry in the remesher. Zbrush is bad with its interface and navigation not everything.

    • @mageKnightz
      @mageKnightz 2 роки тому +1

      @@DisgruntledPigumon I think he meant on the remesher side, which indeed is more intuitive. But I fully agree that ZBrush is far away from anything intuitive.

    • @hipple80
      @hipple80 2 роки тому

      @UCicP6Yj0PDydk23hZuCpMfA yeah when the UV's are in place or your using a basemesh but like to get proportions and secondary details in when you're making something from scratch or just doing a study sculpt remesh and dynotopo are better I think

  • @brohogany9920
    @brohogany9920 2 роки тому +4

    "Woah what happened. My menus disappeared" describes the blender experience so well lol

  • @MWSculpts
    @MWSculpts 2 роки тому +24

    So stoked to see you using Blender! When you remesh to higher polys, you can use the 'Mesh Filter' brush set to smooth which will smooth the mesh uniformly. Just an idea for you, love the videos, more Blender!! :)

  • @YOSFP
    @YOSFP 2 роки тому +1

    love your random ramblings. I’m not even sculpting and had a great time

  • @9words40
    @9words40 2 роки тому

    i cant watch all of it in one sit but just wanna say, ur tutotial a few years back help me stick to blender sculpting til now and im graceful

  • @pixelpusha
    @pixelpusha 2 роки тому +12

    Probably good idea to use more up to date version of blender. It have had plenty of improvements in sculpting since 2.90. More masking options for example. 2.93 is latest stable and 3.0 is in beta so it will be out soon as well. Blender navigation is so focused on middle mouse click so it's good idea to bind it to side button of your stylus, in case you're not fan of using alt.

  • @mynzelah6883
    @mynzelah6883 2 роки тому +3

    This is so exciting! I've been using your videos and sort of translating them into blender, but now that you're using blender I can finally see how you'd achieve your stuff in blender itself!

  • @salvatoredimartino1819
    @salvatoredimartino1819 2 роки тому

    Thank you saved me a lot of time trying to browse videos for an actual working one

  • @rodneyabrett
    @rodneyabrett 2 роки тому +1

    Blender sculpt forces you to work in the classic style of Zbrush multi-res low to high workflow. Part of what makes Zbrush great today is how many raw polys/pixols you can put on the screen and still have it move like butter. There are times when I'll still sculpt in Zbrush in the classical way(doing stylized cloth, for example) of faceted mesh > lv. 2 > lv. 3>denser mesh, but I like that Zbrush lets you treat the surface closer to real digital clay.

  • @manika1290
    @manika1290 2 роки тому +5

    Ok i'm watching the full video and here are the notes for people to get used to blender.
    Edit > perefence > keymap > pie menu on drag - will fasten your menu switching when you pres Tab
    Shift Space - to access all your brush
    Shift R - to change the resolution of the remesh
    Ctrl R - to remesh the object
    Ctrl shift and mouse click and hold - to create a lasso tool that will create a mask
    For my part i map the middle mouse button to one button of my stylus so i can use ctrl to rotate and shift to pan
    Ctrl Alt Q - to have a quad view of the object i like to have 2 3d viewport one where i sculpt and one where i have the quad view

  • @ПтичьеМолоко-к4ы
    @ПтичьеМолоко-к4ы 2 роки тому

    Thank you, it was very informative! Besides, it's such a pleasure to watch artist at work

  • @gabe687
    @gabe687 2 роки тому +30

    It does feel weird at first and difficult to reach the same sculpting quality going from Zbrush to Blender. Even the brushes that are supposed to be the same, work a bit differently, so it'll take some getting used to. Zbrush is still a lot better for sculpting than Blender, but I haven't really touched my main program 3dsMax in a long time. Blender feels great to work with for my other stuff, and I've been coding my own addons for it when I hit a problem, so even better and now I'm hooked. Similar thing with Krita vs Photoshop, painting in Krita is a lot better than in Photoshop.

    • @UnknownDino
      @UnknownDino 2 роки тому +4

      Ah I envy so much people who can build addons for themselves. All I can do is try and learn the given tools.

    • @gabe687
      @gabe687 2 роки тому +6

      @@UnknownDino It seems impossible at first, but you just have to start to get over that fear. Look up how to do some simple stuff and if you end up liking it, with practice, you'll naturally get better at it. That's how I did it, I'm a self taught programmer, not a master but I've learned enough to be able to make some cool stuff when I need it. Sometimes I'll go on rightclick select and look for problems that people are having, then I'll make a tool for it just to see if I can do it. That's how I learn basically, practice, google, youtube, udemy, etc.

  • @nichelassie3862
    @nichelassie3862 2 роки тому

    Really enjoy your videos they're much easier to understand than any other youtuber/teacher I've seen. Thank you!

  • @mastjappa
    @mastjappa 2 роки тому

    It always cracks me up when you get side tracked, love your stuff like always.

  • @Holaaparty
    @Holaaparty 2 роки тому +6

    One thing I like when sculpting with Blender is multi-viewport , oh and another thing is Fspy that can help to match the referneces perspective, In Zbrush I have to set them by hand and store them in Zapplink.
    btw, I'm a fan of your teaching way, your female character courses really help me to be improved a lot.

    • @zigfaust
      @zigfaust 2 роки тому

      That's fucking funny because Blender users need to download 20 addons to even be useful and there is a single Zbrush addon that enables viewports.
      Like, ya'll need to stop coming at the camel with water when it's not thirsty, smh.

    • @davidbjorkman7771
      @davidbjorkman7771 2 роки тому +2

      @@zigfaust why are you so mad?

    • @ezrolly898
      @ezrolly898 2 роки тому +1

      @@zigfaust you don't need any add ons for multi-viewport

  • @williamlacrosse9389
    @williamlacrosse9389 2 роки тому +4

    Nikolay, use the multiresolution modifier in blender to increase the polycount like zbrush. BTW very good tut. Keep going bro!

  • @traumwelt1975
    @traumwelt1975 2 роки тому

    first, i love the way you react to the camera. you''re both funny to hear and watch and a great teacher imo. SEcond , i wanted to let you know that knowing you want to apply your knowledge in 3d sculpting accessible to the blender community really made my day, thanks a lot for all this share of knowledge, you rock !

  • @mortenw2105
    @mortenw2105 2 роки тому

    I love your sculpting videos so much and i would LOVE to see your blender tutorials!

  • @JulianEliges
    @JulianEliges 2 роки тому +2

    Nice to see your point of view from a Zbrush experienced user! A comment in relation to the zooming, panning and viewing with a pen: it's key to enable the "emulate 3 button mouse" in the configuration and everything gets better :D

  • @andrerouleau5229
    @andrerouleau5229 2 роки тому +1

    voxel remesher hotkeys (Shift + r = select voxel size on screen... click to confirm) ... after... (Control + r = remesh at selected voxel size.) . Every time you remesh... it's at that size unless you change it. Very intuitive when you get used to it.

  • @ideascortes
    @ideascortes 2 роки тому

    This was wonderful! I’m starting to migrate to blender from C4D and this video was super helpful. Can’t wait to see your next videos!

  • @hassanhssina2022
    @hassanhssina2022 2 роки тому

    This tutorial was well detailed. Earned a sub. I can confirm this is legit.

  • @yearight1205
    @yearight1205 Рік тому +1

    I don't use either atm. I first started in Zbrush where as a new person it was surprisingly welcoming and easy to use. I loved using it. I ended up quiting after leaving school, then years later I thought about 3D modeling again. So I tried Blender. And MAN it was so foreign to me. I felt so lost and it didn't feel as fluid as Zbrush. I'm not sure why, but was just my experience. Have been thinking of picking up Zbrush again.

  • @CONTORART
    @CONTORART 2 роки тому

    I love both, and use both throughout the sculpting process. The GoB addon works great.

  • @learners6038
    @learners6038 2 роки тому +1

    Great job! looking forward for your lessons in blender

  • @daniel-student4679
    @daniel-student4679 2 роки тому

    YESSS thank you for making a video about blender

  • @toddspeck9415
    @toddspeck9415 2 роки тому

    Excellent video. I really enjoyed watching and listening. Thanks for sharing your skills.

  • @miguelnavarro1905
    @miguelnavarro1905 2 роки тому +3

    to get the best performance you have to use the multires modifier once you have your lowpoly (like 10k quads)base, it's a bit tricky because if you subdivide too much it crashes because blender eats all your ram. I reached like 90 million quads with multires. it was slow but could still add alphas, but you need to have a monster computer for that.

  • @soulovercaos
    @soulovercaos 2 роки тому +6

    i'm sure many others already told you, but you can add a "multires modifier" in the object's modifier tab so you can sculpt the dettails and maintain them even if you go back and make big changes to the proportions
    also, do you usually not use the "shade smooth" option? i don't really like seeing all the quad faces when sculpting

    • @DisgruntledPigumon
      @DisgruntledPigumon 2 роки тому

      I’m adding your tips to my Blender notes…. Thanks for them!

    • @Sogi020
      @Sogi020 2 роки тому +2

      He's mentioned before that flat shading allows him to see topology a lot easier than smooth shading. I agree. With smooth shading, everything can become too uniform to distinguish, especially at lower poly levels. However, there's nothing wrong with switching between them every now and again.

    • @glazedham682
      @glazedham682 2 роки тому +2

      @@Sogi020 You can set it to smooth shading, then while in the sculpting tab open the Overlays section in the top right, and enable Wireframe in the Geometry section and you have a smooth shaded model with the topology highlighted. You can control its opacity this way as well.

  • @singwithvg2496
    @singwithvg2496 2 роки тому

    I tried so many times to learn blender before but i couldn't but now you said you're gonna teach us the whole thing, now I can rest that this time I'm gonna learn it for sure....

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 2 роки тому

    I'm a little familiar with blender but I avoided sculpting like the plague 😂 it's time to evolve and I subscribed to your channel, you sounds like a great teacher, I like both the style and the personality. Cheers from Italy, see u in the next blender video 🙂

  • @ColorFusion97
    @ColorFusion97 2 роки тому

    Really nice video! thank you very much!! chers from Argentina!

  • @PassiveSmoking
    @PassiveSmoking 2 роки тому +1

    Videos like this are really valuable, because it's easy to get stuck in a bubble of what you're used to when there's plenty to learn from how the other half lives.
    Prior to 2.8, Blender's user interface was quite frankly terrible, to the point where I couldn't even get started with it. They've put in a lot of hard work and effort and it's now far better and more sensible than it once was, but there's definitely still work that needs to be done. Comparisons between this and tools like zBrush would help a lot with continuing to make Blender better.

  • @whitlermountain7198
    @whitlermountain7198 2 роки тому

    Why are you so good holy shit, awesome man.

  • @Tofu_-cr9fe
    @Tofu_-cr9fe 2 роки тому +1

    Thanks for your work (in blender)

  • @Khatri3D
    @Khatri3D 2 роки тому +4

    Well this is gonna be interesting !

  • @NevRS32
    @NevRS32 2 роки тому

    I´ve used 3D Studio since 2006. I did a test with Blender in 2016 and never came back to MAX again. I was stunned with how much it had to offer for free.

  • @raelroque5595
    @raelroque5595 2 роки тому +1

    for people that already have zbrush like me, do you recommend trying to sculpt in blender?

    • @SpeedChar
      @SpeedChar  2 роки тому +3

      Not at all. Maybe only if you are curious.

  • @KG_Toronto
    @KG_Toronto 2 роки тому

    Appreciate this video, thanks a lot. I used your zbrush hand sculpting tutorial for my blender characters. It's nice to hear your opinion on blender

  • @janvollgod7221
    @janvollgod7221 2 роки тому +2

    Very good video. I've done many sculpting in Blender and after some learning phase, it can be as effective as zbrush, but the devil lays allways in some details. My biggest problem in Blender, not only in the sculpting tab, is the horrible memory and caching mechanism. The good news, they will address this in 3.0. Blender will then hopefully get some caching and instancing system like the queen of the kings in this department Clarisse. I guess this will help a lot in Scene building and handling massive amounts of polys. We'll see.
    At the end of the day, it all depends on the artist, his eyes, his taste, his skills and not so much on the tools they use.

  • @preacher3d801
    @preacher3d801 2 роки тому +1

    Multires Modifyer in blender is the Subdivision in Zbrush. My old PC can handle up to 40 Million Polygons with that. Not as mutch as Zbrush can But hey its enough to make the most baking stuff i do normaly :)

  • @serijas737
    @serijas737 2 роки тому

    Bro, your head model is like, thousands of worth but that hair at the end just killed me, lmao

  • @deportivolaguerre1791
    @deportivolaguerre1791 2 роки тому

    it worked! thank you so much!!

  • @MrHumaniac
    @MrHumaniac 2 роки тому +2

    Good video! Why don't you use Multiresolution modifier instead of remeshing for each detail level? It's same as Subdiv in Z

  • @digitalsketchguy
    @digitalsketchguy 2 роки тому +1

    You have to look at this guys work on artstation. He's super talented. I bet he could sculpt Batman with nothing more than butter and a tooth pick.

  • @Aeroxima
    @Aeroxima 2 роки тому

    Completely new to sculpting and even just getting started with blender, but from using a lot of programs (and not getting good at any lol), I would suggest changing your shortcuts to match your muscle memory, if you're very used to something already. There's no point relearning different keys if it's easy to change to what you're used to.

  • @lucasgaldino5115
    @lucasgaldino5115 2 роки тому

    Hi!! You can press Shift + R (or alt +R I can't remember) to remesh, and then ctrl + R to apply

  • @833time
    @833time 2 роки тому

    This was extremely helpful.

  • @Sogi020
    @Sogi020 2 роки тому +1

    By the way, do you like working in perspective more than orthographic view? I sculpt in orthographic because there's no lens distortion at all when zooming in or out. Anyway, you probably know this already, but you can press 5 on the numpad to switch between them.

  • @zz9mzal
    @zz9mzal 2 роки тому

    Thank You for video with Blender!

  • @snowinchina5531
    @snowinchina5531 2 роки тому +1

    an important point you missed is that blender has sculpting on top of modeling and you can jump from modeling to sculpting and back and use modifiers, which can come in handy. the sculpting performance and utilities are good enough for a lot of stuff, especially stylized models. zbrush is still king, and if you need the functionality, you propably won't find a better solution. but for a lot of things, you don't really need the full zbrush package and blender will do the job just fine.

  • @Cadforcam
    @Cadforcam 2 роки тому +1

    This is a really nice video for sculpting in Blender. It seems you forgot to use the multires modifier, symmetry and cursor are also better in blender. Price is pointless, I think any model could cost hundreds of dollars, even if you pay $900 it is very easy to compensate if you're working with it, if not you should consider cheaper or free versions (zbrush core/mini).
    The best advantage for blender is that it is like any other 3d software, it has proper positioning and measurements and a lot of modeling tools that are almost industry standard. The time you try to combine Zbrush with any other software is when you realize that Zbrush only plays well with Zbrush.
    The best advantage from zbrush is its performance and more advanced tools.
    Overall both softwares are really helpful and adequate for sculpting.

  • @ciixo8510
    @ciixo8510 2 роки тому

    A part of blender that most people miss, is that if you come from a "industry standard" software and you don't want to bother learning navigation in blender, you can simply go to the keymap section in preferences and change the mode to "industry compatible", then basically most of the navigation would be like maya or 3dsmax

    • @SpeedChar
      @SpeedChar  2 роки тому +5

      And then all the tutorials online will be useless for you. Been there done that.

  • @michaelnoardo3315
    @michaelnoardo3315 Рік тому

    good to hear from a professional that Blender even being a Swiss Army knife is doing a good job, how come such a free tool can be so powerfull

  • @ArteValor
    @ArteValor 2 роки тому

    Saludos, estimado Niko, gracias por compartir tu arte.

  • @-Kenzin-
    @-Kenzin- 2 роки тому +1

    actually i replaced one of my wacom pen buttons with middle mouse it gets way easier to navigate that way worked for me might work for some others :)

  • @kyuubey7688
    @kyuubey7688 2 роки тому +1

    I use a free addon called mouse look navigation that lets you pan/zoom/rotate in Blender the same way you would in Zbrush.

  • @Formaxis
    @Formaxis 2 роки тому

    You can use the multires modifer to use higher and lower resolutions for sculpting.

  • @TheKevphil
    @TheKevphil Рік тому

    UA-camr *Outgang* also made the comment about lighting being better in Blender, especially as relates to sculpting a _likeness._

  • @trodat07
    @trodat07 2 роки тому

    Blender CAN manage a lot of polygons too, the difference is that ZBrush has a special and clever feature that allows it to alocate all the resources to each individual object at a time, virtually making them as dense in polygons as the PC can handle. Both software has similar strength with very different workflows and resources management. Edit: yes, the real 3d vs 2.5d is a key difference.

  • @onurerbay7672
    @onurerbay7672 2 роки тому

    Hi, I am about to finish the other orc course (the one with the bull) with ZBrush. Is it possible to follow along your orc course (the one with the guns) with Blender in regards to polycount? I am asking because I haven't tried to sculpt in Blender yet, I just did hardsurface modeling. Sculpting with Zbrush is awesome but hardsurface modeling is kind of complicated in comparison to Blender.

    • @SpeedChar
      @SpeedChar  2 роки тому

      For me both Blender and Zbrush are okay :). Hard and soft surfaces both. So in theory i think you could follow most of the orc cyborg course in blender, though for some detailing i am not completely sure. But for the most part i think no issue. Soon i will start making blender character courses and videos in Yutube so you will see :).

    • @onurerbay7672
      @onurerbay7672 2 роки тому

      @@SpeedChar Great, I am looking forward to check your new tuts out. The orc bull course is awesome by the way, thanks for that one.

  • @IAcePTI
    @IAcePTI 2 роки тому

    Blender is good in so many things but have its flaws.
    It can handle great number of polys using multiresolution modifier and you can manualy retopo your model in a easyer way then in Zbrush (at least for the last time i used Zbrush).
    Theres other plus, as you sayd, Blender is "real" 3d, so for example, for "you" artists that only going to sculpt, on the Sculpting interface, you can change the most right top part of the windows for another 3D view, or for the final render camera, or for a reference image, or... etc... It can be so mutch more costumized.
    Another thing, as you sayd, is lighting the scene.
    I love ZBrush and i was used to him, but Blender can be good to after learning him and even better with some addons.
    Btw i like your sculpts.
    Sry if i reply to some comments to find "Creating Realistic Portraits with Blender - HUMAN - Course Trailer", it is a good looking course but i dont have nothing to do with them, is just the results if they are realy like the result showed on video is so dam realistic that is hard to believe that a OpenSource (Free) program can be used to do that.
    About live streaming, live streams let you interact better with your audience, not like talking to a computer. It can be a good for motivation and you can reply live. It may have some cons, like controling chat and disctractions but live streaming is more fun to watch than watching a recorded video.

  • @anarkijex
    @anarkijex 2 роки тому

    what's it like going back to zbrush? how's your muscle memory on them hotkeys?

  • @belajaranimasi3d190
    @belajaranimasi3d190 2 роки тому

    it is great....will it be another tutorial beginner sculpting in blender ?

  • @carlinhosjm88
    @carlinhosjm88 2 роки тому

    also in blender you can split screen and have 2 diferent view point, and sculpt in real time see the resolts on both views

  • @АнтонГлухов-й8ф
    @АнтонГлухов-й8ф 2 роки тому

    1:05 Depends on hardware. I have ryzen 7 3700, blender 2.93. 25~ mil in one object is possible, although it does get a bit slower when slupting with a big sized brush. Probably could go with larger poly count, but remeshing starts to be wery slow up there. I remember creating a 40 mil model by mistake. And if you work with meshes that dence, remeber to disable them in veiwport before saving the project, cause blender can crash if it has to load multiple highly dence objects in one scene when opening a project, you can enable disabled objects one by one afterwards.

  • @gorans007
    @gorans007 2 роки тому

    Hi Nikolay, is it possible somehow and somewhere to ask you about sculpting and stuff, because I am a beginner with sculpting and I really need some feedback?

  • @toastedprinny
    @toastedprinny 2 роки тому

    Yeah getting started sculpting with a tablet in zbrush is kinda weird, first thing you ALWAYS have to do is rebind your pens clicks to zbrush itself and get used to having your hand to the left of the monitor on the alt, ctrl, shift keys... the rest is just fumbling around... that's how i learned XD

  • @SmokinKipper
    @SmokinKipper 2 роки тому

    Great video. Have you tried Nomad Sculpt on iPad?

    • @SpeedChar
      @SpeedChar  2 роки тому +1

      I have tried it on my note 20 ultra. I have the result on my Instagram @speedchar3d

  • @Pesto-64
    @Pesto-64 2 роки тому

    So glad to see this video, I have followed your amazing work for a while. Would love to see an artist with your talent and teaching ability make a Blender course! Would love a Blender version of your Absolute Beginners ZBrush course on Udemy! I'm buying it when you do!
    Also, to remesh quicker, use Shift+R and you can adjust amount with mouse or pen, the hit Command + R to remesh

    • @huimoin
      @huimoin 2 роки тому

      Tbh if you know how to sculpt in Blender you should be able to follow his sculpting courses as well.

  • @SeianVision
    @SeianVision 2 роки тому

    You must use Dynatopo. The workflow of Blender si not the same in Zbrush.
    For refine details. You must use Dynatopo. Work like sculptrips un Blender. Only put more resolution en the zone where You need more changes an polish.
    This si My worflow. Contant details option enable.
    With this method, Blender can work more fast and eficiently
    For users Zbrush. I recomend changes the shorcut in Blender like for brush size.
    You can see muy scupt head female in my Devianart. Regards.

  • @4mb127
    @4mb127 2 роки тому

    Very interesting. Thanks!

  • @lancetseng2077
    @lancetseng2077 2 роки тому

    thank you, great help!

  • @chixalubimpactor4608
    @chixalubimpactor4608 2 роки тому

    I hope this question gets seen, I have been studying your process in sculpting the eyes and it is different from some guides on creating eyes by basically adding to sphere meshes to the geometry and placing them inside. I do prefer your way of sculpting them, but Im not sure if it is going to affect the process of rigging the eyes to be used in film. Can I rig eyes that are sculpted like this? Would anything hinder this process?

    • @SpeedChar
      @SpeedChar  2 роки тому

      Absolutely not :). This is just a sculptor's approach. Traditional. You dont rig a marble statue arent you :). So normaly for animation, low poly, games etc, you put spheres inside and work the eyelids around those eyeballs :).

  • @dungeonmaster217
    @dungeonmaster217 2 роки тому

    Blender is actually good for stylized character, because main developer of sculpting tools in Blender (Pablo Dobarro) is a huge fan of this art style.

  • @jason828
    @jason828 2 роки тому

    I would like to state a big advantage of blender in sculpting : multiple interactive viewport !

  • @pavelgrishin
    @pavelgrishin 2 роки тому

    Great stuff!

  • @tiagotiagot
    @tiagotiagot 2 роки тому

    You can use the Multiress modifier if you wanna go back and forth between high and low poly resolution; I think that conflicts with dyntopo though.

  • @bartez8018
    @bartez8018 2 роки тому

    Im just learning blender, what did you do in 1:55? How did you do this?

    • @SpeedChar
      @SpeedChar  2 роки тому +1

      Ctrl+r - remeshing. Watch my latest video for a bit more info :)

  • @samkostos4520
    @samkostos4520 2 роки тому

    First subdivide the sphere then grab the mesh to create the face. Next mask the neck and use snake tool to extrude the neck. Then you can sculpt like zbrush.

  • @antirevomag834
    @antirevomag834 Рік тому

    "if your model goes over ten million polygons, it's going to be hard to work with" Ah, so that's why my 20mil polygon blender sculpt makes my computer sound like i'm in a busy subway.

  • @nowherebrain
    @nowherebrain 2 роки тому

    I'm curious why no dyntopo(dynamic topology)? it gets me far more detail with far less geometry....using flat shading is a very good choice. I thought I was the only one who did that...really helpst to make out the angles better.

  • @smashedlegends
    @smashedlegends 2 роки тому +3

    Don´t use the REMESH! You should use Multi Res modifier instead! That way you can control the detail back and foorward without being destructive and that way you can start with the max detail at the beginning, because you can always go back with just one click! That´s the beauty of multi res! For that you just need the updated version of Blender!

  • @JedHurricane
    @JedHurricane 2 роки тому

    What focal range were you using for this sculpt? because the default is set at 50mm

    • @SpeedChar
      @SpeedChar  2 роки тому +1

      If you watch carefully you will see me changing it to 100mm :)

  • @MikeMike-wc8on
    @MikeMike-wc8on 2 роки тому

    Try Shift R to configure the Remesh density before Ctrl R :-)

  • @CosmicComputer
    @CosmicComputer 2 роки тому +1

    Shift + R to interactively see how the remesh density will be then CTRL + R to apply it :)

  • @Mokmaheim
    @Mokmaheim 2 роки тому

    Wow!!! Blender... I love yuo!!

  • @galdchen
    @galdchen 2 роки тому

    In the beginning you said ZBrush is able to handle more portables. What does that mean?

    • @SpeedChar
      @SpeedChar  2 роки тому +1

      Polygons is probably what I wanted to say :)

  • @facundodellarosa734
    @facundodellarosa734 2 роки тому

    what focal length of the camera do you recommend to sculpt characters?

    • @SpeedChar
      @SpeedChar  2 роки тому +1

      As small as possible. I use 100mm focal lenght

  • @shmuelisrl
    @shmuelisrl 2 роки тому

    9:00 in you say it's very hard to change the mesh after you add more polygons. did you try the multi resolution modifier that may make it easier to switch back and forth

  • @doomwalker9934
    @doomwalker9934 2 роки тому

    How did you feel when you discovered the undo glitch?

  • @jonathaningram8157
    @jonathaningram8157 2 роки тому

    first thing I did when I moved from 3dsmax to blender was to rebind all the controls so that the camera and other stuff behave the same. It took a bit of time to do but it's totally worth it, you can customize Blender a lot that way. I don't think having to rebuild muscule memory is a good thing, it's just confusing to the brain for no reason.

  • @Orain88
    @Orain88 2 роки тому

    It's hard to put my finger on precisely why blender feels worse for brushes like clay buildup but it genuinely feels better to work with in zbrush for me. And since clay buildup is my most used brush I don't see myself sculpting a lot in blender. Although yes, blender being free is amazing. That said zbrush core is much more affordable than the full package.
    Does blender let you sculpt multi-res and flip between detail levels?

    • @SpeedChar
      @SpeedChar  2 роки тому +1

      Yes there is a modifier called Multiresolution it gives you the subdivisions

    • @Orain88
      @Orain88 2 роки тому

      @@SpeedChar I may give it another try. My main issue still revolves around it not feeling quite right to sculpt with. I definitely have to fidget a lot more than I'd like to with blender sculpting to get close to my zbrush results. Or at least that's how it felt last time I gave it a go.
      And I wouldn't say it's a big knock against blender because no other sculpting program I've tried gets that easily controlled working feel just right the way zbrush does.
      Blender is an amazing piece of free software I use quite regularly, just not for sculpting 😅

  • @xxerbexx
    @xxerbexx 2 роки тому

    for me zbrush is unusable. i absolutly have to have accsess to the vertecies, i can modify things from a 3d programm perspective... then just keep sculpting. at any point i can just move vertecies around manually change topology or texture, do shaders to see if the shapes look right.

  • @aleph-tav
    @aleph-tav 2 роки тому

    Great video - But Im so use to Zbrush its hard to go over to Blender 😝. Controls for me in Zbrush is just more intuitive. Will try Blender more

    • @SpeedChar
      @SpeedChar  2 роки тому +1

      It's about practice. After 15 hours In Blender it will be hard to go back to Zbrush :)

  • @stroealexandru5545
    @stroealexandru5545 2 роки тому +1

    Very interesting

  • @drawbyyourselve
    @drawbyyourselve 9 місяців тому

    Blender is about 85% to 90% of any other 3D program, but it is also an animation and material editor, which Zbrush isn't. Its a Compositor and sculptor, which 3DS Max isn't and so on. As of today, blender isn't as fast as the other programs with their fine tuned workflows, but for the price and license cost blender is, by my personal judgement, the superior software. You won't get to the same point as fast as may, 3DS Max, Zbrush, Substance or Houdini, but you can get there.