Engagement At Avora | Nebulous: Fleet Command

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  • Опубліковано 12 вер 2024
  • Something sweet, something sour.
    Steam page: store.steampow... Discord: / discord Page: / eriind
    MUSIC USED:
    Overdrive - Beyond Atomic
    Portal - Infernal Sky
    Crimewave - Laser Dust
    Gates of Hell - Infernal Sky
    Annihilation - Black Tesseract
    Knuckle Duster - Death Racer
    God of War - Survival 2088
    Unstoppable Force - Plasma Gun

КОМЕНТАРІ • 15

  • @radivnalanari8260
    @radivnalanari8260 11 місяців тому +25

    You remain my favorite NFC ytuber, the combo of good music, no vocal commentary, and text on screen explaining your choices is the perfect balance to me. Great work as usual.

  • @lachlanrow5512
    @lachlanrow5512 11 місяців тому +12

    those were some of the most engaging sprinter fights i've ever seen, I've never cheered for such a ferocious little 100mm before

  • @daltarkingofknights172
    @daltarkingofknights172 11 місяців тому +9

    Beautiful beam ambush, shame that counter-fleet came out of nowhere

  • @spacecocolocotoco5120
    @spacecocolocotoco5120 11 місяців тому +10

    Love your content

  • @tupperdoseplastique8707
    @tupperdoseplastique8707 4 місяці тому

    Mh I have to admit I like the music you have picked :-)

  • @unknow11712
    @unknow11712 10 місяців тому +1

    good fight ... i'd like to leave a suggestion for when you have a bit of micro to do ( having various ships around) putting them in the "evade" MNVR will make them change direction randomly , not as effective as giving the order yourself with the timing , but it can help not having the ship standing still if you didn't give an order for a bit.

  • @Cooldude-ko7ps
    @Cooldude-ko7ps 11 місяців тому +3

    5:13 due to that inaccuracy and those ships being close together I’d of aimed for the middle track in the hopes that a missed shell might hit the front or back ship.
    Have you considered playing with mods?
    To prevent cluttering this comment section I’ll just edit this comment:
    5:48 AP rounds as the default? I usually load HE as the default and then switch it to AP if necessary. Or is it an intentional choice so that when you don’t know what exactly your shooting at you have a better chance of penning it?
    6:10 I wonder how long your Corv and those two shuttles were just staring at eachother. Waving from the bridge windows perhaps?
    Is setting your ship to Evade ever useful? Perhaps when your already orbit dodging or in a evasive waypoint route? Also, 3 defenders and just 1 Mk62? Why is that? Is the extra defender actually that useful?
    Rebounds? I assume they are RCC buffed as otherwise Stonewalls would be better.
    So are these pub matches or stack matches?

    • @screamer5779
      @screamer5779  11 місяців тому +5

      Hey, yeah most of the points you made just come down to decision I didn't feel had too much effect on my game, like the AP vs HE or firing at the middle track(it was a quick decision). Honestly setting to EVADE is more of a "I'll just do it" move, I rely more on orbital or a manually set jagged route. 3 defenders because that sprinter I initially wanted to double as a PD escort, but letting it go off on its own still works(as you can see by how it countered all the rockets). Rebounds I prefer for point cost vs efficiency, although I haven't looked deep into the min-maxxing. All the matches I post are public matches, I don't play in a team- sometimes one side has more experienced players, but on average my gameplay takes place when I'm both in better/worse teams without any sort planning. I've won a fair share on disadvantaged team, and lost even on stacked team.
      I honestly prefer to play pure vanilla on multiplayer(barring modded maps).

  • @wavelet8993
    @wavelet8993 7 місяців тому +1

    Any chance you can share your fleet build(s)? Maybe post them in the steam workshop?

    • @screamer5779
      @screamer5779  7 місяців тому +2

      Personally I don't share any of my fleets because I encourage those who wish to use them to build them themselves. My main point is that it usually isn't the way the fleet is built that makes it good, but how you use them. I do leave a fleet card up at the end to show off mounts.

  • @QuixoticDucky
    @QuixoticDucky 9 місяців тому

    Why do people right click, then left click "Movement" then "Pos" (three clicks) when they could just hit "M" (one keystroke) on the keyboard?

    • @shinbreaker4202
      @shinbreaker4202 9 місяців тому

      Because M is on the opposite side of the keyboard from WASD, so using the mouse navigation for movement is less hassle

  • @Cooldude-ko7ps
    @Cooldude-ko7ps 11 місяців тому +1

    No HE on the Corv?

  • @Kaenox1
    @Kaenox1 9 місяців тому

    классно!

  • @MrZlocktar
    @MrZlocktar 7 місяців тому

    Wait.. you're saying that PDT on front panel can't fire back, but that's wrong. You can even see it on a video at 15:32. Your PDT firing on one of the approaching missiles. The reason why this attack was successful is because there are a lot of obstacles on the back, as turret is at far front on a ship. It can't fire back only because of your HDG blocking it's view. But it is still able to defend you against top attack which it did. Your HDG was the main cause of this, not your PDT placement. PDT on top panel can protect your back, but you need correct HDG for it to work. Fleet editor won't fix it.