I have found the majority of players are. Let them know you are new and they will usually take you under their wing. The Golds and Silvers generally help out a lot and have a lot of knowledge to pass on.
It was already pretty damaged from missiles earlier in the game so I banked on its amour being degraded and wanted to prevent any damage control teams from bringing it back online.
So a few questions. I have a Mac so gameplay specifics are out of the question for now. When it comes to ship building; are there a few hull types that can be chosen and with that; weapon slots to fill in up to a weight limit or how all of that works?
Yes you have base hulls that you then have slots to affect the characteristics of the ship. Weapons and modules affect point cost. Also you reactor provides a set amount of power and that limits your options further but really the stars are the limit with build variety.
Yes the current faction has 6 hulls and there is a 2nd faction in the works. You can choose the weapons to equip, ammo and missiles to load and support modules. More modules does add more weight but it is a marginal issue. If you want to see how it all works have a quick scrub through this vid where I go through the basics of the fleet editor. ua-cam.com/video/JBNqI6sr8-M/v-deo.html
The game is pretty fun with a lot of customisation options, room for differing playstyles and a clear roadmap. Things to note is that it is realistic in some aspects (such as radar) and uses simulation (for armour and damage etc) but it does not try to be 100% 'realistic' space combat making allowances for balance and gameplay. This is one thing people who really love space sometimes find hard to differentiate from.
@@JDeeGaming Thanks for the info. Think I may pick it up tomorrow night when I have an hour or two to learn the basics. I did see a discussion on cannons vs rail guns. What are your thoughts? I'm a fan of punching holes through ships, so thought I'd enjoy railgun builds. However I read that railguns are used mostly for sniping/harassing and not actually doing damage. In your opinion, what role do railguns hold in the game? I'm not even sure what my preferred playstyle would be in a game like this.
@@slandshark Rail guns are in a weird spot because as of the current patch they do so little damage they are hard to really justify taking, and I say that as someone who loves rail guns. I’d say the thing they’re best for is harassing from long range and hopefully disabling enough components on enemy ships to leave them vulnerable to missile attacks.
@@slandshark Railguns are envisioned as the support weapon of sorts. They have been nerfed a bit too hard at the moment so some balancing is still going ahead. For playstyle, I would suggest playing a few different fleets then finding what you enjoy.
Its a lot easier to understand once its seen. I havent heard people say they dont want it to be a thing but you do have to know what you are looking for so I can see where confusion can lie.
I cant beat these two ships. Their defences are peak level. there guns are powerful. I tried to land 100 missiles, Nothing, while nailing it with rail guns. Didnt even put a dent in the ship. about 300 damage all together, meanwhile my battle cruisers are sunk float hunks. I spend the whole day playing two matches. I want to love this game but right now the ship movement feels like torture. I literally do chores while the ships move.. Then the combat. NO FIGHTERS. WOOOOOOOOOOO great time getting owned by an army build half mine.
Yeah TF OAK is my "fleet to beat" in the AI skirmish mode. I've had success with 1 BB armed to the teeth with guns and 2 spotter corvettes. But if I build a fleet specifically to beat TF Oak it doesn't have a lot of PD/flexibility.
I know this is an old comment. But I find that you can get through with S2 or S3 hybrid missiles pretty effectively. I would suggest you make and test some designs of those missile types on the testing range versus Task Force Oak. HEKP warheads are expensive, but very good. They are generally meant for armor piercing against larger ships, but they are pretty universally good if you can afford them. A hit from a S3 HEKP missile can spread damage across the whole length of the ship if it is mostly head on. Doesn't matter whether it is BB or CA/CH or a small one, a few good hits will gut the ship. You should also test your missile loadout on the range to see if it can do enough damage to or even kill TF Oak* from the less optimal side or top angles as well. You might want to make sure you have a blanket jammer that can cover your missile strikes, so their point defense is weaker. I find 4-5 hybrid missiles in a volley will usually get through at reasonable rate. Once you start beating TF Oak in actual skirmishes, I would test versus TF Ash. Then if you can still reliably kill TF Ash on the testing range with the same loadout, play actual skirmishes versus them. If you can kill TF Oak and TF Ash, then you know your fleet is reasonably well rounded enough to kill both capital ship based and small ship based fleets. TF Ash is also one of the more difficult fleets to beat. As they have good jamming, good PD, decent missile capabilities, and are murderous once in close (especially vs large ships). They also use active decoys, which might force you to re-evaluate your missile designs' settings. * kill vs do enough damage distinction is based on how much other non-missile weaponry you have. Depending on your fleet design, you might only be able to soften up Oak, which is fine if you are able to finish them up with guns. If you are mostly/only missile based in terms offensive weaponry, then this is not good enough. You will need to kill them, or at least cripple both cruisers with missiles so you can win on capture points.
Nice vid, didn't know you could see where allies missiles are heading by clicking on them, good tip!
A small change with the Missile update.
Damn Baka went off with those hybrids. Never seen that much dmg from one ship
21:49
"taking d"
"the point"
=)
Just got into this game and found your channel. Really helpful vids and hope you keep the content coming!
Great to see a new one ! Keep up the great content ! 👍
Thanks :)
Thanks mate! Your vids are really helpful for getting into this game between feeds of a 3mo old. 👍👍
Im glad that they are helping!
That battleship player... those things had to be stripped down
The size 3 missile Heavy Cruiser softened it up a lot, although I wasnt keeping detailed tracks on it.
"oh shit a celeb" lol in game chat.
I saw that. They are too kind but I am not a celeb by any means lol
@@JDeeGaming you will get the same from me if i bump into you in a game lol
@@dannythomson5239 Well you will know me when you see me :)
Nice fight. Looks fun. Are folks pretty tolerant of new players? Have to go watch some more :)
I have found the majority of players are. Let them know you are new and they will usually take you under their wing. The Golds and Silvers generally help out a lot and have a lot of knowledge to pass on.
17:50 why did you use HE on the Solomon instead of AP?
It was already pretty damaged from missiles earlier in the game so I banked on its amour being degraded and wanted to prevent any damage control teams from bringing it back online.
So a few questions. I have a Mac so gameplay specifics are out of the question for now. When it comes to ship building; are there a few hull types that can be chosen and with that; weapon slots to fill in up to a weight limit or how all of that works?
Yes you have base hulls that you then have slots to affect the characteristics of the ship. Weapons and modules affect point cost. Also you reactor provides a set amount of power and that limits your options further but really the stars are the limit with build variety.
Yes the current faction has 6 hulls and there is a 2nd faction in the works. You can choose the weapons to equip, ammo and missiles to load and support modules. More modules does add more weight but it is a marginal issue. If you want to see how it all works have a quick scrub through this vid where I go through the basics of the fleet editor. ua-cam.com/video/JBNqI6sr8-M/v-deo.html
Is this game worth getting into? I'm a sci-fi nerd and just found out about this game about 3 days ago.
The game is pretty fun with a lot of customisation options, room for differing playstyles and a clear roadmap. Things to note is that it is realistic in some aspects (such as radar) and uses simulation (for armour and damage etc) but it does not try to be 100% 'realistic' space combat making allowances for balance and gameplay. This is one thing people who really love space sometimes find hard to differentiate from.
@@JDeeGaming Thanks for the info. Think I may pick it up tomorrow night when I have an hour or two to learn the basics. I did see a discussion on cannons vs rail guns. What are your thoughts? I'm a fan of punching holes through ships, so thought I'd enjoy railgun builds. However I read that railguns are used mostly for sniping/harassing and not actually doing damage. In your opinion, what role do railguns hold in the game? I'm not even sure what my preferred playstyle would be in a game like this.
@@slandshark Rail guns are in a weird spot because as of the current patch they do so little damage they are hard to really justify taking, and I say that as someone who loves rail guns. I’d say the thing they’re best for is harassing from long range and hopefully disabling enough components on enemy ships to leave them vulnerable to missile attacks.
@@slandshark Railguns are envisioned as the support weapon of sorts. They have been nerfed a bit too hard at the moment so some balancing is still going ahead. For playstyle, I would suggest playing a few different fleets then finding what you enjoy.
@@JDeeGaming makes sense, I was confused trying to use the starter fleets today because the railguns seemed incredibly weak compared to videos
Space Hauge wants to know your location. ;P
In this Vid: JDee Commits Warcrimes (21:50 - that was a lifeboat) :D
What have I done!!!
Great video!
Thanks!
Will you be covering the Rail starter task forces after the next update?
Yes. I tried to do it before but they just were competitive enough.
though not the point of the vid, I now understand what people meant by "a cloud comes out when they die" and why some people want it to not be a thing
Its a lot easier to understand once its seen. I havent heard people say they dont want it to be a thing but you do have to know what you are looking for so I can see where confusion can lie.
Where exactly can I find these compositions of these starter fleets? My game doesn't have anything, as far as I can see.
When you load a fleet there are two folders one for Alliance and one for the OSP in which the starter fleets for each factions have been grouped.
@@JDeeGaming Thanks!
I cant beat these two ships. Their defences are peak level. there guns are powerful. I tried to land 100 missiles, Nothing, while nailing it with rail guns. Didnt even put a dent in the ship. about 300 damage all together, meanwhile my battle cruisers are sunk float hunks. I spend the whole day playing two matches. I want to love this game but right now the ship movement feels like torture. I literally do chores while the ships move.. Then the combat. NO FIGHTERS. WOOOOOOOOOOO great time getting owned by an army build half mine.
Yeah TF OAK is my "fleet to beat" in the AI skirmish mode. I've had success with 1 BB armed to the teeth with guns and 2 spotter corvettes. But if I build a fleet specifically to beat TF Oak it doesn't have a lot of PD/flexibility.
I know this is an old comment. But I find that you can get through with S2 or S3 hybrid missiles pretty effectively. I would suggest you make and test some designs of those missile types on the testing range versus Task Force Oak. HEKP warheads are expensive, but very good. They are generally meant for armor piercing against larger ships, but they are pretty universally good if you can afford them.
A hit from a S3 HEKP missile can spread damage across the whole length of the ship if it is mostly head on. Doesn't matter whether it is BB or CA/CH or a small one, a few good hits will gut the ship. You should also test your missile loadout on the range to see if it can do enough damage to or even kill TF Oak* from the less optimal side or top angles as well. You might want to make sure you have a blanket jammer that can cover your missile strikes, so their point defense is weaker. I find 4-5 hybrid missiles in a volley will usually get through at reasonable rate.
Once you start beating TF Oak in actual skirmishes, I would test versus TF Ash. Then if you can still reliably kill TF Ash on the testing range with the same loadout, play actual skirmishes versus them. If you can kill TF Oak and TF Ash, then you know your fleet is reasonably well rounded enough to kill both capital ship based and small ship based fleets. TF Ash is also one of the more difficult fleets to beat. As they have good jamming, good PD, decent missile capabilities, and are murderous once in close (especially vs large ships). They also use active decoys, which might force you to re-evaluate your missile designs' settings.
* kill vs do enough damage distinction is based on how much other non-missile weaponry you have. Depending on your fleet design, you might only be able to soften up Oak, which is fine if you are able to finish them up with guns. If you are mostly/only missile based in terms offensive weaponry, then this is not good enough. You will need to kill them, or at least cripple both cruisers with missiles so you can win on capture points.
gg wp