1000 Player Server Meshing Test (FULL LIVE STREAM)

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 68

  • @michaelwood3825
    @michaelwood3825 Місяць тому +7

    This kind of tech is always challenging, particularly the scaling aspects, inter-server networking, message queues, etc are very complex. You can't test this stuff without real users (you could create some bot test harnesses, but they possibly do this already...) - so this is going to be highly visible and messy until the server tech is able to handle bursts of activity from multiple users in certain parts of the game. I'm so glad we are finally at this stage however, as this is fundamental to the performance.

    • @otockian
      @otockian Місяць тому

      Most people who chime in saying it's all crap have no idea how difficult it is to get working well.

  • @FrozenKnight21
    @FrozenKnight21 Місяць тому +19

    1000 players on the server and the new babbage train didnt derail?
    If they can keep this, then I might be able to play the game. The big thing stopping me was server lag/issues. This seems almost stable. This makes me feel that server meshing may be possible.

    • @FreebirthBoccara
      @FreebirthBoccara Місяць тому +1

      Have your tried the current patch servers are more stable then they have ever been. Sure there are still issues, especially with the cargo elevators. But so much ofnit just works now.

    • @yous2244
      @yous2244 Місяць тому

      No it's stable to a veteran like because you don't notice the bugs because of how many big bugs you've experienced. Just bring a new player and you will understand 😅​@@FreebirthBoccara

    • @surject
      @surject Місяць тому

      @@yous2244 So true - unfortunately. I got a mate inviting into the verse once in a while - him being an old COD kiddie he's always jumping around, wallriding and shit and yeah, you can imagine the rest...

    • @commanderjericho
      @commanderjericho Місяць тому

      @@yous2244 I have found a lot of times those new players not knowing the systems makes the game seem buggier than it is though. stuff like "Oh my ship isnt moving" but engines are off or right shift was pressed.

  • @Baleur
    @Baleur Місяць тому +6

    The fact server fps jittered between 20 and 5 is a greatt sign.. It means the average possible fps is 20, after hitches have been optimized..

    • @XMathiasxX
      @XMathiasxX Місяць тому

      its like the 3rd test, id assume the average will be better than 20 down the road

  • @UAF_ViVi
    @UAF_ViVi Місяць тому +10

    wow, what a complete turn around. 4.0 is believable now this year...

    • @polla2256
      @polla2256 Місяць тому

      I'm going for Q2 2025, remember this is still test. No events running, no massive space battles, no persistence after 500 player deaths and 10,000 NPC deaths, no economy flow through deliveries. it's an inflection point but we need to be realistic. Server meshing absolutely cannot leave PTU without being Uber polished, especially as it's release will likely be timed with a SQ42 release date announcement.

  • @GUMPxGAMES
    @GUMPxGAMES Місяць тому

    Truly amazing moment for gaming as a whole potentially.

  • @Funkm4ster96
    @Funkm4ster96 Місяць тому +7

    Just got out of the test, went way better than the last one. Still needs work but it felt like some improvements have been made

  • @SETHthegodofchaos
    @SETHthegodofchaos Місяць тому

    Its super cool that in debug info you can see in which zone you are currently in and your relative positions within them.
    But it would be a shame if we cant see when we switch servers. But maybe that is intentional so we cant hang out around those those boundaries and testing data is more useful.

  • @Baleur
    @Baleur Місяць тому +1

    Even "just" 500 players for 4.0 is huge.
    Thats 250 per star system (IF the systems arent on seperate shards, which they might be. for example shard 123a (Stanton) might be linked to shard 123b (Pyro), so you always travel between the two, while still being seperate shards. Then we might see 500 per system).
    From 100 to 250, over DOUBLE the population.
    Double the wrecks to salvage on outposts showing past players history.
    Double the traders docking and leaving stations.
    Double the pirates..
    Double the quantum interdictions.
    Double the bounty targets..
    Double the fps combat organically happening on illegal outposts, SPK, or in jumptown (if they bump drug value again).
    Double the captured idrises and, soon, Polarises..
    The player interaction gonna go craycray.
    Piracy, but also actually viable escorts for traders. Because there will be enough players.

  • @MMORPG87
    @MMORPG87 Місяць тому

    Ollie if u see "kicked from local," or simular thats when the change happened. U can creep up on the boarder and trip it over and over

  • @AndreikVlogs
    @AndreikVlogs Місяць тому

    500 test was surprisingly smooth :O getting there

  • @otockian
    @otockian Місяць тому

    honestly if the queue is full, they should just favor gameplay vs immersion and just spawn your ship outside and teleport you into it to make it smoother.

  • @SpaceSpuddd
    @SpaceSpuddd Місяць тому

    Despite the hitches, that went really well when you compare it last weeks test!
    4.0 by Christmas? 👀

  • @KeuzySC
    @KeuzySC Місяць тому +3

    1:48:39 You got interdicted by Avenger Squadron. If you weren't streaming they'd have probably killed you.

    • @Darkstargray
      @Darkstargray Місяць тому

      And that Right there will start giving an extremely bad name to orgs and streamers getting special treatment

    • @Trillineatus
      @Trillineatus Місяць тому

      Who cares stop crying if you get killed

  • @0Metatron
    @0Metatron Місяць тому

    The SM tests are not like real world situations, they’re more of a stress test. 1000 players all joining at the same time is not normal apart from on new patch day

  • @Kessra
    @Kessra Місяць тому

    To me it seems that currently the sweet spot for shards is like around 300, maybe up to 500 players at the moment. It is just a matter now of how many resources throw at the players so we can have a stable environment. However, I think what CIG should work on is the degredation of servers. You clearly see a difference in server stability and especially any missions, AI and what not between a fresh spawned server and one that runs for some days. Even a day after spawn there is a noticable degredation noticable. Not sure what actually is causing this but this is the reason why players currently jump from region to region to try to find servers that actually allow to play.
    We as players shouldn't really care whether a shard can handle 300, 500 or 1000 players as ultimately these shards should be dynamically assigned later on anyway and the actual goal for shards is to just represet a tiny portion of a global and unique universe where we then all play together, with all its pro's and cons'. Instead of competing with hundred players for limited resources you now will have to compete with probably 10s of thousand players and even human pirates will be spottet then more often as there are lots of people hauling, mining or salvaging stuff at the usual locations.
    In other MMOs there is a weekly maintenance that shuts down servers for some hours. Not sure if this is also planned for SC and/or this could help to improve server performance further.

  • @DigitalQuackVT
    @DigitalQuackVT Місяць тому +1

    profile picture is amazing dont sweat it :)

  • @ukwerna
    @ukwerna Місяць тому

    wow man, this seems to be a really big moment, but its kinda not really "loud", ie did not hear about it, if that makes sense..so, thanks for sharing!!

    • @ukwerna
      @ukwerna Місяць тому

      ps kinda think they will manage to get the 1000 servers to run like the 500 ones soon

  • @StaticPoo
    @StaticPoo Місяць тому

    That mantis could have done more damage, you can see him back off. smart pilot. he didnt kno olli was a wizard tho

  • @tomkarlsson3809
    @tomkarlsson3809 Місяць тому

    Seems like SQ42 is going forward

  • @szymonlaskowski166
    @szymonlaskowski166 Місяць тому

    True during this today trip its look much better

  • @kristianbecker9359
    @kristianbecker9359 Місяць тому

    Once you load in the game can you go to systems other than Stanton

  • @RealPheidian
    @RealPheidian Місяць тому +1

    SC is like a simulation of Finnish people. 50 people go in a train, and no one talks to each other, just staring out the windows. What a great online experience.

    • @ironwarr
      @ironwarr Місяць тому +1

      that analogy works for Swedes as well

    • @TruthIsKey369
      @TruthIsKey369 Місяць тому

      ​@@ironwarrthat works anywhere, especially in cities where people are the most disconnected.

    • @SpaceSpuddd
      @SpaceSpuddd Місяць тому

      Us Irish do this too 😂

  • @DanielFlores-bw3zr
    @DanielFlores-bw3zr Місяць тому

    Use ur snub fighter to fight them

  • @realAlpha
    @realAlpha Місяць тому

    everything below 60 Server Fps is bad for an combat/fps game,
    however 30fps for star citizen is decend, but i do hope they will not stick to 30fps

  • @JonnyTheKidd.
    @JonnyTheKidd. Місяць тому

    what res do you play in

  • @cicio7777
    @cicio7777 Місяць тому

    So what was the results from the server meshing tests?

    • @FreebirthBoccara
      @FreebirthBoccara Місяць тому +2

      More data for cig... that was the point. It's not a pass or fail test it's a test it until it breaks and look at the wreckage ton find where you can make improvements.

  • @IEagleoneI
    @IEagleoneI Місяць тому

    no matter 100 or 1000, if server fps is around 5-10 - it's total fail

  • @Darkfieros
    @Darkfieros Місяць тому +13

    This game is amazing, when it works. Feature creep all over it. Live servers should be bug free, better testing of their ptu builds, and everything else is a long road. They just keep adding stuff and live is always broken, it's so unreal how all over this company is.

    • @Falenir
      @Falenir Місяць тому +5

      You don't HAVE to play it... theres lots of us who enjoy it, buggy or not

    • @Darkfieros
      @Darkfieros Місяць тому +4

      @@Falenir guess unlike some I can still enjoy something while being critical of it's mismanagement. Thanks boss!

    • @TheFishRDrowning
      @TheFishRDrowning Місяць тому

      @@Darkfieros Criticism clearly means you hate the game. You're commenting on a youtube video of it because you obviously find it so repulsive that you HAVE to go out of your way.

    • @SwiftlyStranded
      @SwiftlyStranded Місяць тому +7

      @@TheFishRDrowning "Criticism clearly means you hate the game." That's definitely not how it works, but okay.

    • @Darkfieros
      @Darkfieros Місяць тому +6

      @@TheFishRDrowning Being able to criticize something does NOT mean you hate it. Very narrow minded. There are people capable of having more than one feeling towards people/objects. You shouldn't assume others positions, especially when they say them plainly.

  • @RaymondHolt
    @RaymondHolt Місяць тому +5

    There's no way I'm the first comment

  • @chillyboy2008
    @chillyboy2008 Місяць тому

    still unplayable at 1000 people, but in my opinion 500 on 1 shard its enough for 2 sistems, imagine the crowd....

  • @Bartgast
    @Bartgast Місяць тому

    The brainwash is working pretty nicely. 12 server fps is decent ... rofl

    • @VodkaVortex
      @VodkaVortex Місяць тому +6

      You dont understand the feat of 1000 players in a server on this game at the same time. You have to understand this game is absolutely humongous gor today's technology. Its not some simple indie game.

    • @Cowcow211
      @Cowcow211 Місяць тому +7

      Me thinks the Op is the brainwashed one.
      Go look at the server first person shooter server tick rate and try to scale that to 1000 players.