This kind of tech is always challenging, particularly the scaling aspects, inter-server networking, message queues, etc are very complex. You can't test this stuff without real users (you could create some bot test harnesses, but they possibly do this already...) - so this is going to be highly visible and messy until the server tech is able to handle bursts of activity from multiple users in certain parts of the game. I'm so glad we are finally at this stage however, as this is fundamental to the performance.
1000 players on the server and the new babbage train didnt derail? If they can keep this, then I might be able to play the game. The big thing stopping me was server lag/issues. This seems almost stable. This makes me feel that server meshing may be possible.
Have your tried the current patch servers are more stable then they have ever been. Sure there are still issues, especially with the cargo elevators. But so much ofnit just works now.
No it's stable to a veteran like because you don't notice the bugs because of how many big bugs you've experienced. Just bring a new player and you will understand 😅@@FreebirthBoccara
@@yous2244 So true - unfortunately. I got a mate inviting into the verse once in a while - him being an old COD kiddie he's always jumping around, wallriding and shit and yeah, you can imagine the rest...
@@yous2244 I have found a lot of times those new players not knowing the systems makes the game seem buggier than it is though. stuff like "Oh my ship isnt moving" but engines are off or right shift was pressed.
I'm going for Q2 2025, remember this is still test. No events running, no massive space battles, no persistence after 500 player deaths and 10,000 NPC deaths, no economy flow through deliveries. it's an inflection point but we need to be realistic. Server meshing absolutely cannot leave PTU without being Uber polished, especially as it's release will likely be timed with a SQ42 release date announcement.
Its super cool that in debug info you can see in which zone you are currently in and your relative positions within them. But it would be a shame if we cant see when we switch servers. But maybe that is intentional so we cant hang out around those those boundaries and testing data is more useful.
Even "just" 500 players for 4.0 is huge. Thats 250 per star system (IF the systems arent on seperate shards, which they might be. for example shard 123a (Stanton) might be linked to shard 123b (Pyro), so you always travel between the two, while still being seperate shards. Then we might see 500 per system). From 100 to 250, over DOUBLE the population. Double the wrecks to salvage on outposts showing past players history. Double the traders docking and leaving stations. Double the pirates.. Double the quantum interdictions. Double the bounty targets.. Double the fps combat organically happening on illegal outposts, SPK, or in jumptown (if they bump drug value again). Double the captured idrises and, soon, Polarises.. The player interaction gonna go craycray. Piracy, but also actually viable escorts for traders. Because there will be enough players.
honestly if the queue is full, they should just favor gameplay vs immersion and just spawn your ship outside and teleport you into it to make it smoother.
The SM tests are not like real world situations, they’re more of a stress test. 1000 players all joining at the same time is not normal apart from on new patch day
To me it seems that currently the sweet spot for shards is like around 300, maybe up to 500 players at the moment. It is just a matter now of how many resources throw at the players so we can have a stable environment. However, I think what CIG should work on is the degredation of servers. You clearly see a difference in server stability and especially any missions, AI and what not between a fresh spawned server and one that runs for some days. Even a day after spawn there is a noticable degredation noticable. Not sure what actually is causing this but this is the reason why players currently jump from region to region to try to find servers that actually allow to play. We as players shouldn't really care whether a shard can handle 300, 500 or 1000 players as ultimately these shards should be dynamically assigned later on anyway and the actual goal for shards is to just represet a tiny portion of a global and unique universe where we then all play together, with all its pro's and cons'. Instead of competing with hundred players for limited resources you now will have to compete with probably 10s of thousand players and even human pirates will be spottet then more often as there are lots of people hauling, mining or salvaging stuff at the usual locations. In other MMOs there is a weekly maintenance that shuts down servers for some hours. Not sure if this is also planned for SC and/or this could help to improve server performance further.
wow man, this seems to be a really big moment, but its kinda not really "loud", ie did not hear about it, if that makes sense..so, thanks for sharing!!
SC is like a simulation of Finnish people. 50 people go in a train, and no one talks to each other, just staring out the windows. What a great online experience.
More data for cig... that was the point. It's not a pass or fail test it's a test it until it breaks and look at the wreckage ton find where you can make improvements.
This game is amazing, when it works. Feature creep all over it. Live servers should be bug free, better testing of their ptu builds, and everything else is a long road. They just keep adding stuff and live is always broken, it's so unreal how all over this company is.
@@Darkfieros Criticism clearly means you hate the game. You're commenting on a youtube video of it because you obviously find it so repulsive that you HAVE to go out of your way.
@@TheFishRDrowning Being able to criticize something does NOT mean you hate it. Very narrow minded. There are people capable of having more than one feeling towards people/objects. You shouldn't assume others positions, especially when they say them plainly.
You dont understand the feat of 1000 players in a server on this game at the same time. You have to understand this game is absolutely humongous gor today's technology. Its not some simple indie game.
This kind of tech is always challenging, particularly the scaling aspects, inter-server networking, message queues, etc are very complex. You can't test this stuff without real users (you could create some bot test harnesses, but they possibly do this already...) - so this is going to be highly visible and messy until the server tech is able to handle bursts of activity from multiple users in certain parts of the game. I'm so glad we are finally at this stage however, as this is fundamental to the performance.
Most people who chime in saying it's all crap have no idea how difficult it is to get working well.
1000 players on the server and the new babbage train didnt derail?
If they can keep this, then I might be able to play the game. The big thing stopping me was server lag/issues. This seems almost stable. This makes me feel that server meshing may be possible.
Have your tried the current patch servers are more stable then they have ever been. Sure there are still issues, especially with the cargo elevators. But so much ofnit just works now.
No it's stable to a veteran like because you don't notice the bugs because of how many big bugs you've experienced. Just bring a new player and you will understand 😅@@FreebirthBoccara
@@yous2244 So true - unfortunately. I got a mate inviting into the verse once in a while - him being an old COD kiddie he's always jumping around, wallriding and shit and yeah, you can imagine the rest...
@@yous2244 I have found a lot of times those new players not knowing the systems makes the game seem buggier than it is though. stuff like "Oh my ship isnt moving" but engines are off or right shift was pressed.
The fact server fps jittered between 20 and 5 is a greatt sign.. It means the average possible fps is 20, after hitches have been optimized..
its like the 3rd test, id assume the average will be better than 20 down the road
wow, what a complete turn around. 4.0 is believable now this year...
I'm going for Q2 2025, remember this is still test. No events running, no massive space battles, no persistence after 500 player deaths and 10,000 NPC deaths, no economy flow through deliveries. it's an inflection point but we need to be realistic. Server meshing absolutely cannot leave PTU without being Uber polished, especially as it's release will likely be timed with a SQ42 release date announcement.
Truly amazing moment for gaming as a whole potentially.
Just got out of the test, went way better than the last one. Still needs work but it felt like some improvements have been made
Its super cool that in debug info you can see in which zone you are currently in and your relative positions within them.
But it would be a shame if we cant see when we switch servers. But maybe that is intentional so we cant hang out around those those boundaries and testing data is more useful.
Even "just" 500 players for 4.0 is huge.
Thats 250 per star system (IF the systems arent on seperate shards, which they might be. for example shard 123a (Stanton) might be linked to shard 123b (Pyro), so you always travel between the two, while still being seperate shards. Then we might see 500 per system).
From 100 to 250, over DOUBLE the population.
Double the wrecks to salvage on outposts showing past players history.
Double the traders docking and leaving stations.
Double the pirates..
Double the quantum interdictions.
Double the bounty targets..
Double the fps combat organically happening on illegal outposts, SPK, or in jumptown (if they bump drug value again).
Double the captured idrises and, soon, Polarises..
The player interaction gonna go craycray.
Piracy, but also actually viable escorts for traders. Because there will be enough players.
Ollie if u see "kicked from local," or simular thats when the change happened. U can creep up on the boarder and trip it over and over
500 test was surprisingly smooth :O getting there
honestly if the queue is full, they should just favor gameplay vs immersion and just spawn your ship outside and teleport you into it to make it smoother.
Despite the hitches, that went really well when you compare it last weeks test!
4.0 by Christmas? 👀
1:48:39 You got interdicted by Avenger Squadron. If you weren't streaming they'd have probably killed you.
And that Right there will start giving an extremely bad name to orgs and streamers getting special treatment
Who cares stop crying if you get killed
The SM tests are not like real world situations, they’re more of a stress test. 1000 players all joining at the same time is not normal apart from on new patch day
To me it seems that currently the sweet spot for shards is like around 300, maybe up to 500 players at the moment. It is just a matter now of how many resources throw at the players so we can have a stable environment. However, I think what CIG should work on is the degredation of servers. You clearly see a difference in server stability and especially any missions, AI and what not between a fresh spawned server and one that runs for some days. Even a day after spawn there is a noticable degredation noticable. Not sure what actually is causing this but this is the reason why players currently jump from region to region to try to find servers that actually allow to play.
We as players shouldn't really care whether a shard can handle 300, 500 or 1000 players as ultimately these shards should be dynamically assigned later on anyway and the actual goal for shards is to just represet a tiny portion of a global and unique universe where we then all play together, with all its pro's and cons'. Instead of competing with hundred players for limited resources you now will have to compete with probably 10s of thousand players and even human pirates will be spottet then more often as there are lots of people hauling, mining or salvaging stuff at the usual locations.
In other MMOs there is a weekly maintenance that shuts down servers for some hours. Not sure if this is also planned for SC and/or this could help to improve server performance further.
profile picture is amazing dont sweat it :)
wow man, this seems to be a really big moment, but its kinda not really "loud", ie did not hear about it, if that makes sense..so, thanks for sharing!!
ps kinda think they will manage to get the 1000 servers to run like the 500 ones soon
That mantis could have done more damage, you can see him back off. smart pilot. he didnt kno olli was a wizard tho
Seems like SQ42 is going forward
True during this today trip its look much better
Once you load in the game can you go to systems other than Stanton
SC is like a simulation of Finnish people. 50 people go in a train, and no one talks to each other, just staring out the windows. What a great online experience.
that analogy works for Swedes as well
@@ironwarrthat works anywhere, especially in cities where people are the most disconnected.
Us Irish do this too 😂
Use ur snub fighter to fight them
everything below 60 Server Fps is bad for an combat/fps game,
however 30fps for star citizen is decend, but i do hope they will not stick to 30fps
what res do you play in
So what was the results from the server meshing tests?
More data for cig... that was the point. It's not a pass or fail test it's a test it until it breaks and look at the wreckage ton find where you can make improvements.
no matter 100 or 1000, if server fps is around 5-10 - it's total fail
This game is amazing, when it works. Feature creep all over it. Live servers should be bug free, better testing of their ptu builds, and everything else is a long road. They just keep adding stuff and live is always broken, it's so unreal how all over this company is.
You don't HAVE to play it... theres lots of us who enjoy it, buggy or not
@@Falenir guess unlike some I can still enjoy something while being critical of it's mismanagement. Thanks boss!
@@Darkfieros Criticism clearly means you hate the game. You're commenting on a youtube video of it because you obviously find it so repulsive that you HAVE to go out of your way.
@@TheFishRDrowning "Criticism clearly means you hate the game." That's definitely not how it works, but okay.
@@TheFishRDrowning Being able to criticize something does NOT mean you hate it. Very narrow minded. There are people capable of having more than one feeling towards people/objects. You shouldn't assume others positions, especially when they say them plainly.
There's no way I'm the first comment
OMG you are.
still unplayable at 1000 people, but in my opinion 500 on 1 shard its enough for 2 sistems, imagine the crowd....
The brainwash is working pretty nicely. 12 server fps is decent ... rofl
You dont understand the feat of 1000 players in a server on this game at the same time. You have to understand this game is absolutely humongous gor today's technology. Its not some simple indie game.
Me thinks the Op is the brainwashed one.
Go look at the server first person shooter server tick rate and try to scale that to 1000 players.