So This Broke The Game... - Beyond All Reason

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 102

  • @DravenX37
    @DravenX37 11 місяців тому +11

    At 58:18 you can clearly see that one nuke hit the mountain top, and the second one hit the back of yellow's base. I think they would have both hit the mountain, but the first one deformed the terrain. Therefore, the AN didn't fire, as it was out of its range(?)

  • @Nightblade44
    @Nightblade44 Рік тому +50

    Maybe it is the z height of the mountain.
    If anti nuke is a dome and the mountain is near the edge of the circle, the top might be outside them dome. but the yellow line might just be a circle that doesn't interact with z height.
    It depends on how it is programed.

  • @F_Print
    @F_Print Рік тому +27

    Brightworks cracked the code for making longer videos without needing more work hahaha. That nuke was hella weird, it's a shame to lose a game because of it. Both sides were playing well!

  • @BeyondAllReasonEMU
    @BeyondAllReasonEMU Рік тому +40

    i have had this happen to me, I believe it had something to do with the position of the mountain as if a nuke is going to hit an obstruction I don't think the anti fires however the first nuke may have destroyed the terrain allowing the 2nd nuke to pass

    • @wuy4
      @wuy4 Рік тому +9

      The thing is, the first nuke should not have hit either, since it was in the ANTI's range and gotten intercepted. Basically any nukes towards that back should have been ANTI-ed, mountain hit or not, since that mountain was well within the ANTI range.

    • @BeyondAllReasonEMU
      @BeyondAllReasonEMU Рік тому +3

      @@wuy4 I don't think the anti fires if the nuke is going to be blocked by terrain

    • @pauldraper1736
      @pauldraper1736 11 місяців тому +8

      @@BeyondAllReasonEMU every nuke is blocked by terrain eventually

  • @Unfight1
    @Unfight1 Рік тому +18

    It might be worth making another video just about this weird nuke moment and sending this to the devs to be able to find this glitch.
    I would hate to lose a match after an hour long battle due to something like that !

    • @bardvinsjevik155
      @bardvinsjevik155 Рік тому +15

      i reported it to the devs right after the game and it was fixed within an hour, and then i sent it to brightworks for him to milk it for content! it was so depressing, istill think i would have won that game...

    • @Unfight1
      @Unfight1 Рік тому +3

      @bardvinsjevik155 great response from the devs in that case, and thank you for sharing it with brightworks !

    • @TheAero1221
      @TheAero1221 4 місяці тому +2

      @@bardvinsjevik155 Did you ever find out what the actual cause was?

  • @TheDeathlyG
    @TheDeathlyG Рік тому +6

    What an ending!
    But also, what a shame, Marine345 gave up navy way too early, after failing to pivot or respond in any meaningful way. Then when he had the lab ready to make tumbleweeds back at ToxicTaco, didnt do it and instead cornered himself on the island and proceeded to do virtually nothing until he died. He could have been super helpful to his team, but for whatever reason his mental crumbled and his team with it.

  • @BenLoula
    @BenLoula Рік тому +8

    It's gotta be terrain-related, as pointed out by a few commenters. I can confirm that neither Arm nor Core nuke silos can Attack or Set Target on individual friendly or enemy aircraft units.

  • @benasmalmiga8953
    @benasmalmiga8953 Рік тому +32

    wait so I think the nukes were aiming at the mountain, but the mountain was terraformed by the first impacts and the last nukes went throught the crater. If thats the case then that was beyond crazy :DD

    • @Shiciloy
      @Shiciloy Рік тому +6

      yeah i thought so too but even the mountain is within the anti nuke circle. so the anti nuke should have triggered anyways

    • @Rizarius
      @Rizarius Рік тому +6

      guess some could say that was Beyond All Reason👀

    • @Krzeszny95
      @Krzeszny95 Рік тому +2

      @@Rizarius *ba-dum tsssssss*

    • @whoahanant
      @whoahanant 4 місяці тому

      I'm wondering if the mountain actually blocks the anti nuke fields of view. So when they aimed at the mountain it didn't trigger the anti nuke because the mountain itself maybe counted as an obstruction to the fields. It also hit right where the fields all connected too.

  • @zacharywood3182
    @zacharywood3182 Рік тому +3

    algo love

    • @aquaden8344
      @aquaden8344 Рік тому

      Then never play us the AI players to fill the roster of a game. The AI-players, especially the Barbarian-AI is one piece of absolute garbage. Running around with Grunts and Graverobbers for 30 minutes, achieving nothing other then blocking the iron resources around your base and sucking up all of your destroyed units, especially your commander even when you liked to resurrect him. No wonder this coding garbage didn't make it in the commercial market.

  • @8-7-styx94
    @8-7-styx94 Рік тому +5

    I just can't figure out what orange was thinking. He had the north sea to himself and he didn't press the shoreline. If he had this whole thing could have gone very differently. It wasn't like he didn't have the units either, he just wasn't aggressive enough to take control and keep control .=?

  • @tomasguerra6775
    @tomasguerra6775 Рік тому +2

    Interesting, at 43:50 you can see the size difference of the craters left behind by 2 behemoth death explosions with the self destruct being like twice as wide.

  • @klaumbazswampdorf1764
    @klaumbazswampdorf1764 Рік тому +2

    AN coding. No LOS to front of mountain. No AN in front of pond to catch.

  • @codesmith5
    @codesmith5 Рік тому +2

    You can spread out missiles by hitting missile button then dragging a line

  • @and-for_GoD
    @and-for_GoD Рік тому +2

    I love ur BAR content, the only time I play BAR is when you stream (those days I go to sleep at 3 to 7 am depends if it starts early or late, haha) . Your lobbies are super fun. Most fun streams are the 8v8s(the crazy memes) and 15 vs AI

  • @bytoadynolastname6149
    @bytoadynolastname6149 Рік тому +6

    Dang, the glitch hit so hard it tacked on an extra 40 minutes of nothingness.

  • @stevedean2516
    @stevedean2516 Рік тому +3

    I don't think the nuke thing changed the result, it just shortened the war.

  • @djtot731
    @djtot731 Рік тому +2

    31:52 can they be transportable by t2 airtranport?

    • @BrightWorksTV
      @BrightWorksTV  Рік тому +2

      Hahaha no! Can you imagine a Nostradamus with bulwarks! That'd be horrifying !!! XD

  • @wuy4
    @wuy4 Рік тому +6

    My theory is the nukes were targeting a moving bomber on the south sea. But with how the game does predictive firing (leading the target), the nukes ended up "leading" the bomber movement... right into the south team's backline. Anti-nukes didn't trigger because they are probably coded to only fire when a nuke is "targeted" within their range. Technically, those nukes were targeting outside anti-nuke range at the bombers, so anti-nukes won't do anything.
    In order to pull this bug off, you need to target a REALLY fast moving enemy unit that is moving towards the enemy bases, but outside of antinuke range.

    • @Slyzor1
      @Slyzor1 Рік тому

      This is also my theory, but right now you cannot target units or even buildings with nuke (either with attack or set target). Only ground
      Maybe it was just patched

    • @chill11789
      @chill11789 Рік тому

      I think if you have vision you can target stuff

    • @Slyzor1
      @Slyzor1 Рік тому

      I tried it in single player and no, you cannot target stuff

    • @wuy4
      @wuy4 Рік тому +1

      @@Slyzor1 Maybe it was patched then, because in his video, when Brightworks rewinds the replay, you can clearly see him targeting the unit.

  • @TommyTubeBR
    @TommyTubeBR Рік тому

    Maybe...
    The nuke missile was occluded by the mountains at the exact moment when the anti-nuke designated to destroy it was blinded by the obstacles. It did not shoot because units in BAR do not shoot what they can not see, also each nuke missile will be intercepted by a only single anti. The system probably considers that blind anti-nuke operational so it does not launch a backup anti-nuke.

  • @peachypietro9980
    @peachypietro9980 Рік тому +1

    OP play, targeting the fighter with nukes, total Chad maneuver

  • @merthyr1831
    @merthyr1831 10 місяців тому +1

    No one:
    Salladhor: 👯

  • @anthonylewis5503
    @anthonylewis5503 6 місяців тому

    love crying suns, never got around to finish it but haven ever died in that rouge like game so im a gammer yep

  • @Xeyron
    @Xeyron Рік тому +1

    Would you say something beyond all reason? 1:00:11

  • @dylankappus6686
    @dylankappus6686 Рік тому

    is there intentionally a half hour of dead air at the end of the vid?

  • @dessfoxx
    @dessfoxx Рік тому +1

    Capital ships are fine IF you build it just to immediately go kill someone's eco. Not worth to just sit around and shell enemy units, that's a waste of time. That's the one exception where it's better because amphib army can't always immediately get to eco. But otherwise, definitely not something to overinvest in.

  • @rekrn12345
    @rekrn12345 Рік тому

    Now I am wondering if the nukes were targeted behind the base where there was no AN and it hit the mountain by accident before it could get to its destination. You really should have done a better job tracking those nukes back to their silos to see what they targeted.

    • @BrightWorksTV
      @BrightWorksTV  Рік тому +5

      That's the thing! I rewatched it off camera a few times and they didn't target anything! The targeting reticle just disappeared and the nukes launched into the backline! It's so bizarre!!!

  • @solermankaplon
    @solermankaplon Рік тому

    The first 1-2 nukes blown the mountain down and then the third one passed through

    • @Stychinsky
      @Stychinsky Рік тому +1

      But the mountains were completely covered by a bunch of anti-nukes

    • @solermankaplon
      @solermankaplon Рік тому

      @@Stychinsky yes but a few minutes before one of the antis might got exhausted from all the nukes, I didn’t notice anything get emped

  • @hamzahassan9901
    @hamzahassan9901 Рік тому

    first few nukes chipped the mountain to make room for following nukes to go through..

    • @Slyzor1
      @Slyzor1 Рік тому +1

      Mountain was in the antinuke range

    • @hamzahassan9901
      @hamzahassan9901 Рік тому

      may be low flying nuke was not detected by anti-nuke@@Slyzor1

    • @Slyzor1
      @Slyzor1 Рік тому +1

      There is no such thing as low flying nuke

  • @pauldesilets6005
    @pauldesilets6005 10 місяців тому

    I love watching these videos and would love to try this game, but good grief every time I watch one the lobby is just going off crying over every little thing like a league of legends lobby. Is it typically this whiny and toxic in most BAR lobbies?

    • @BrightWorksTV
      @BrightWorksTV  10 місяців тому +1

      BAR frankly impressed me with the overall chill community but it'd be dishonest not to admit that toxicity has become a growing concern as the community grows. I don't know that any game is immune to some toxic members but the best I can do is try and showcase good games and let toxic people tell on themselves :)

  • @mbos14
    @mbos14 Рік тому

    So i dont own the game but it could be that if those 2 nukes where targeting the plane and maybe the plane got destroyed. the system then auto retargeted them somehow and that caused the anti nukes to not target the nukes?

    • @torbenvandenhurk7011
      @torbenvandenhurk7011 Рік тому +2

      Game is free

    • @mbos14
      @mbos14 Рік тому

      @@torbenvandenhurk7011 im more afraid my pc cant run it after 10 mins of playing

    • @mbos14
      @mbos14 Рік тому

      Looks hella fun tough. kinda that C&C feeling with no real unit cap. except for resource income.

  • @TheLightLOD
    @TheLightLOD Рік тому

    I think the nuke that got through hit the cliff and detonated by accidental collision before an anti-nuke could get to it.

    • @Slyzor1
      @Slyzor1 Рік тому +2

      Cliff was in the antinuke range

    • @n3v3rforgott3n9
      @n3v3rforgott3n9 Рік тому

      @@Slyzor1 the radius might have been in range but the height might have made it not really in range IE it was on the edge of the circle but the height made it out of range so when 1 nuke hit the tip and removed it the second one went thru to hit the base.

    • @Slyzor1
      @Slyzor1 Рік тому +1

      @@n3v3rforgott3n9 Dude, antinukes trigger immediately when nukes launch and not right before they land. Here they just didn't trigger

    • @n3v3rforgott3n9
      @n3v3rforgott3n9 Рік тому

      @@Slyzor1 yes and because it wasnt truly in range they did fire

  • @0bs0leetZ
    @0bs0leetZ Рік тому

    Lmao when piggey was nuked i was like how is this game going to go on for 40 more mins?

    • @BrightWorksTV
      @BrightWorksTV  Рік тому

      Yeah little bit of an editing whoopsies there XD

  • @JanVladimirMostert
    @JanVladimirMostert Рік тому

    I wonder what happens if you put a nuke target on one of your own units and then walk / fly that unit into the enemy base ... if you have two anti-nukes, the one closest to the place where you put the target is the one that's launching the anti-nuke, but if that target is outside anti-nuke range and the targeted unit moves into range, I wonder if the nuke will follow the unit thus avoiding the anti-nuke.
    Need to test it!
    If it works, then all of a sudden there are new tactics to use.

    • @Argonwolfproject
      @Argonwolfproject Рік тому +1

      I am 99.9% sure the nukes can't track moving targets.

    • @JanVladimirMostert
      @JanVladimirMostert Рік тому

      @@Argonwolfproject you can target a buliding and if you lose sight of the building, the nuke doesn't launch until you regain sight of the building, which tells me it should be possible to target something specific instead of targeting an area.
      I don't currently have working graphics drivers, otherwise I would have tested it.
      Should be simple enough to place two units next to each other (can be a tick), target the one unit and then as the nuke exits, run away with the tick and see where the nuke lands, if it's the stationary tick or the running tick.
      Alternatively, start running the one tick before the nuke exits the launcher and see if you can move the target that way.

    • @Argonwolfproject
      @Argonwolfproject Рік тому +1

      @@JanVladimirMostert At launch the nuke will be aimed toward its target's current position. Moving the target won't cause the missile to adjust its course to hit it. Wherever the targeted tick is the instant the missile launches, that's where the missile's gonna go and explode.

  • @kriegscommissarmccraw4205
    @kriegscommissarmccraw4205 Рік тому

    Could they have messed with the anti-nuke in some way?

    • @BrightWorksTV
      @BrightWorksTV  Рік тому

      So I've watched and rewatched this so many times and I cannot figure it out. I think my best guess is somehow the nuke targeted the plane then the plane flew to the backline and the antinuke didn't detect that

    • @befree5615
      @befree5615 Рік тому

      @@BrightWorksTV its the first impact crater, the second missile went through its original target since the impact crater animation flattened the original edge target so it went past i think

    • @codesmith5
      @codesmith5 Рік тому

      @@befree5615 but the first impact was still in anti range and should have been triggered. THe mountain shouldn't have been hit

  • @SuperKitowiec
    @SuperKitowiec Рік тому

    The last 30 min might be bad for retention stat 🙃

    • @BrightWorksTV
      @BrightWorksTV  Рік тому

      Yeah It should be fixed shortly XD one man productions issues hahaha

  • @rzrx1337
    @rzrx1337 Рік тому

    59:14 definitely a bug.

  • @antreaslainis2627
    @antreaslainis2627 6 місяців тому

    im new player and looking for new players someone interestin?

  • @fibonacci112358s
    @fibonacci112358s Рік тому +1

    Everybody says Sheldons are really good, but when you look at the Armarda equivalent (the Hound), you see that the Hound has MUCH more DPS for its metal cost.
    I think the Hound is a better unit. Change my mind

    • @BrightWorksTV
      @BrightWorksTV  Рік тому +2

      You've got a solid point. I'd also throw on top of that the fact they can switch to gauss mode for better targeting adds another point on their board

    • @Rellana1
      @Rellana1 Рік тому +2

      I'm a old Total annihilation player and I've always liked the Hound as my go-to unit,or Fido as it was known in TA.

    • @jaket8947
      @jaket8947 Рік тому +1

      What's the actual difference between fire modes?

    • @jointskondar8944
      @jointskondar8944 Рік тому +1

      ​@@jaket8947Gauss cannon is a faster moving projectile, albeit with no splash damage.

    • @jaket8947
      @jaket8947 Рік тому +1

      @@jointskondar8944 Ahh, got ya. Thanks.

  • @rekrn12345
    @rekrn12345 Рік тому +1

    You never looked at the AN. Maybe they just got drained. Also it could just be a LoS issue with the mountain. The AN probably didn't have a clear shot on the one targeting the mountain so it hit before the AN could fire. May need to put AN on high ground in the future.

    • @StretchyDeath
      @StretchyDeath Рік тому +6

      The color of the anti ring changes for building the launcher, completed but no anti-missles, or armed. There were a ton of armed anti-rings that were not EMP'd, so they should have launched. Definitely a bug.

  • @Mujersuelo
    @Mujersuelo Рік тому

    "Was that glassbbq?" Yes.....he was cloaked but idk how you didn't see them. You miss a lot of things cause you're not paying attention. I'm even looking at the mini map, which you seem to forget sometimes. You'll get better with time.

  • @Avalas1986
    @Avalas1986 Рік тому

    He sent more nukes than they had antinukes

  • @kriegscommissarmccraw4205
    @kriegscommissarmccraw4205 Рік тому

    You have 37 minutes of nothing after the video

  • @delanomartineau9684
    @delanomartineau9684 Рік тому

    fix it

  • @delanomartineau9684
    @delanomartineau9684 Рік тому

    lmao

  • @FrVitoBe
    @FrVitoBe 7 місяців тому

    thats disapointing :(

  • @aquaden8344
    @aquaden8344 Рік тому

    The nukes around 59 minutes are the reason I dumped this garbage game. You can put up anti nukes and jamming towers, still your structures are targetable. Especially when playing against the Barb AI I've had this experience. Your masochistic tendencies must be well developed to endure the idiosyncrasies of BAR.

    • @BrightWorksTV
      @BrightWorksTV  Рік тому +1

      Hahaha well this case happened to be an odd targeting glitch but I can understand if the game was too frustrating for you; we've all been there! :)

  • @RKlovecraft
    @RKlovecraft 8 місяців тому

    Do people ever play Legion?