@@lazycat836 while that's not an unfair statement a lot of the issues that we complain about are still valid criticisms and fall on deaf ears, it's not like they couldn't take notes on what global players want and make those changes in CN knowing that global players would see them eventually, they simply don't bother listening
@@zachary_gongaga depends on what those changes might be and how many asking for it. CN updates would be already prepared by the time we complained about something they did 6 months ago. The issue of third party delay (all the updates are done in CN, global only does mostly translation, they have to translate and send it to AK CN) and time to code probably put our ideas on hold for quite a while. People better off complaining on AK CN ver because it goes to the CN devs directly
as a lot of cn players have already discussed, the medal trim criteria (620 points) is roughly equivalent to risk 24~. to give you a comparison, max risk cc12 in week 1 was 26. to get what was originally considered the baseline for most midgame players, you need to do what used to be max risk. the fact of the matter is, the game is being geared towards expecting you to have high end ops like mlynar and texalter or having specialised solutions like ines in your kit. the difficulty is being scaled for people who have those kinds of ops, but the fact of the matter is that not everyone does, and even if they don't not everyone wants to use them. guide makers already work absolute wonders finding ways to clear with the one support unit, but the devs are now pushing out content that demands more than that, when the simple solution was just to not make newer operators as over geared as they are.
What I think for a trim medal on CC, to me, they should only give it to a player for a reward to challenge "harder" risk. I found that a bit funny as it stopped at 18 in the old CC. Now with this, these people who whaled.... or really good can at least have a reward for this. (heck if I was the developer of AK, I will make it platinum gold silver and bronze, plat for almost max risk, gold is silver but week 1, silver is basically risk 22+, bronze just 18). Now the problem.... how much do you need for a non trim medal ? As I saw in Kyo video, it is 600. 600 to 620 is... how much different ? In addition to above question, how much point do you need to clean the challenge for tokens ? If it is still the same as risk 18, then it is still good.
That's the problem of releasing overpowered ops. They were greedy and dumb. Now they need to balance around those operators that not everyone has, otherwise they get shit on. Massive L
@@benzosk2604 Medal mean how long you are playing / how active you are playing those event. Meaning if you get all the medals at a CC thats mean you have completed the challenge and very active at the CC. same like the side event.
A lot of people think that criticism = hate the game. It's why they defend like crazy fanboys every aspects of their favorite game. But there are criticism that are useful as long as they are objectively argumented. It forces the devs. to do efforts and make good decisions, like being less greedy, add QoL, improve things... And AK for 4 years was protected by mass fans who slowed or prevented the game to be better.
I suspect that the Arknights main staff team has moved to the AKendfield project. lots of evidence. liduke did not draw Ines and Lin , when they release. Kuroblood just announced that there is no CG art from her. and hoshieve also no longer controls the art director of arknights.
@PioneeringMadness of course, they will not entrust their new project to new staff and it's their first 3D open world game, its very important. You can feel that this year's Arknights content is inconsistent, sometimes it's very good, sometimes bad.
@TormentedBlizzard I hope they won’t totally abandon Arknights like that, because while it’s not making as much as Hoyoverse games or Nikke, Arknights still brings in millions every month. It would be really stupid to abandon Arknights for Endfield, as Endfield has very different gameplay from Arknights, so it isn’t guaranteed that lots of Arknights players will also play Endfield. Arknights is also still doing well now and this game is way more popular than some people think it is.
The thing i most hate is They aren't even greedy lol It just feels that they don't understand what the players need/ want Just that If they are really greedy they would do that (exusiai skin) move more They could do that with those ambience synesthesia costumes But they didn't Arknights devs don't really want to milk us That would be very obvious Just like genshin milk it's players with some skins or wings
Modules being so random for most operators are really one of my biggest complaint to hg honestly and most recent cn 5* and 4* not being good to raise feels bad for my overall gameplay
I want to say risk 18 should be balanced around a mid game account level it getting harder isn't a big concern but it shouldn't be getting so hard a team to clear risk 18. I also think that people soloing risk 18 with texas alter is a problem because it is supposed to be the end game content so I would complain and try to let them find the balance. as for 300 roll it is pretty bad but on one level they have to make money the biggest problem that I have with limited ops is the split rate up if it was actually a 50-50 300 would be such a low chance it basically is only a safety net. if they wanted to make a banner 300 rolls and keep split rate up they should have a weapon banner system like genshin, as bad as genshin's weapon banner system is it would actually work here as we actually can get 6 stars it is just not the ones we want. so having a charter system that you map before you start rolling could be good. underwhelming welfares kind of always have been true. welfares are okay they have always been useable even vigil is useable but they never were super good. the best "welfare" op is the texas from pinboard missions. some of them like silence alter have niche use cases and the first one was flambringer or grani (didn't play back then neither are great) and they are some of the worst units in the game it isn't like our welfares are breaking the power level of the game they always have been just usable. no yellow certs actually makes me mad event reruns are basically dead weeks to me and that just makes it worse. they already split the banner into kernal so getting old ops is something you have to sacrifice more really they should be increasing the rates of certs in some way. as an endgame player if they were to change the base I would like them to give out kernal headhunting stuff as well maybe another row of the base. kernal broke the line where f2ps had just enough to get what they wanted/ needed most of the time. there are some really good ops like nightingale and silver ash the best way for light spenders to get them is either save for when they come back in the yellow cert shop or get them for the one time anni 6 star selector tickets. the pots issue seems minor to me I am end game and half the time I just horde them because I don't know who I want to use them on it sucks for the people who care about -1 DP and stuff though. the bad translation fall on mostly yostar not exactly HGs fault on that one and some of the examples are also worded poorly the example of howling that they used is a simile it isn't a literal thing I understand the translation could be better and I want better translation but complaints should be accurate you don't want the company to see you as a bunch of raving idiots. and sweep mode is silly the game already plays itself it is already you are mentally checked in for 30 seconds why make the whole gameplay experience actually 30 seconds people would just complain about that instead it is a lose lose for HG so it is better analytically for them to have people "playing" the game for longer.
I knew from get go when they intorduce module system way back that it will be unbalance and pretty much the black sheep of AK feature till this day. I can't get over that they dump actualy good idea of making a 6 star character get their alter like how you can do that to Amiya which she is the only ops that can change their class while the rest have get from gacha, yellow certs or limited sparks. Due to the over bloating of ops we have they should reconsider decrease the spark for limited ops to 150 for old limited ops while 200 for newer limited ops. The blue banner aka the old operator banner, most player even new player barely bother, they really need to give the few blue cert through daily mission and basicaly get blue banner ticket after completing the weekly and a new permanent quest because the daily and weekly rewards in AK is outdated hell they porbaly need to do something about the weekly annihiliation orondum reward aswell. Their new CC currency should be able converted into old CC or just make the old shop can be bough with newer curreny and the old shop should be cost less since these are old shop to less the stress level player after collect the CC currency. They have their own player that knows well with the game and ops flaw that become beta tester, why not trust them? The dev should take a hard lesson from what happen to King's Raid because boi... I fear that if the dev don't fix some of these reccuring issue they will suffer the same fate King's Raid got and they ain't pretty because I used to be veteran King's Raid.
I generally agree but personally feel like spark should be always at 120 like with collaboration banners be it standard, rerun or new limited. It works well, makes them money and everyone loves it so please please please do NOT accept 200 spark
I felt that Arknights made some strange decisions over the years, and it really got worse over time. It started with the alter flood, where most people didn't really have a problem with alters that had a justification, but there is a reason why Ch'en alter created a controversy with it being insanely powerful and basically a swimsuit skin as an alter and after that they rectified these problems with later releases in one patch just to be even worse the next. Like the double alter banner with Swire and Eyja. They also made puzzling gameplay decisions, like giving us skip tickets for Anni, something that was long requested and is present in most modern gachas, but not only did they limit it to Anni and didn't make any other stages skippable, but also in turn introducing SSS, a mode you have to play through if you want to keep upgrading your operators (in addition to it being a mode that was basically untested). So they basically made one step forward giving skip tickets for anni, making the game less of a chore, and then going two steps back by introducing more and more time gated content you have to do if you don't want to miss out on story (IS monthly story) or materials (SSS). People didn't like whimsical alters so they went back with Nearl alter and Silence (free 6 star alter) as positive steps, just to take back those positive steps with a double limited alter banner with Eyja and Swire. They also took away a beloved game mode in CC and replaced it with an untested gamemode that seemed to be strictly worse, just to go back reintroduce CC but only in name with the new mode wearing a CC trenshcoat. Overall these are baffling decisions as they don't even seem to bring any benefit for them financially. They also don't lower the workload (I doubt Pinch out took less work than a regular CC season) and to me it seems that they have lost direction and lost the understanding of why people liked the game (and the modes) in the first place. In addition to these problems, all the power creep problems, they created by releasing some absurdly strong characters, (starting with Surtr) now came back to roost, as people have predicted for years, because content has to be harder or otherwise people that have these characters build will never have a challenge in the game ever, and instead of presenting new problems by creatively using game mechanics they went more and more into stat stick and plain damage reduction (Mandragora was the first boss that was just made insanely tanky), and predictably people that don't have these characters are now fucked. Sometimes I wonder if some important people left the company to go somewhere else, because some of these decisions make no sense at all and I doubt they would have made these decision a few years back. (There is also the constant skin thing where for whatever reason they show off well polished artwork but never release skins in the game for this artwork, basically leaving money on the street.)
As a game design connoisseur, giving skip tickets for every stage is a whole rabbit hole that may harm the game in the long term. My basis is from very heavy grinding for item games like Path of Exile. The main concern of itemization in the game consists of 1. the resource you need to trade for that particular item and 2. the usefulness of said item. Usually, both go the same way: "The more resources you need, such as sanity and time, the more useful the item.” This combination determines the "weight" or rarity of said item and manipulates player psychology into thinking the item is actually valuable and can be sold for real money (that's why account buyer exists) while the reality is that "weight" is just 0 and 1 inside a server that can be changed by dev whenever they like. Also, before anyone compares a limited try game that is bottlenecked by a stamina system such as gacha vs all time you can play in Path of Exile as a bad comparison, I say not really. Path of Exile also had a limited try system that used a specific key to unlock certain content that got consumed. Now, giving a skip ticket just devalues every farm made before the skip ticket was introduced. Hours upon hours, people reverse engineering the drop rate of material in stage with a collaborative effort in the community. Some people had some pride when their account was so stacked that they even called it an investment. Removing time as a resource for getting an item in the game is also devalue everything in the store as "why buy an instant chip in store when you can just grind instant chip in stage," which is a big no for a dev that has committed with their monetization plan. What you think is a good thing will not always be a good thing for others. Players had the right to complain about certain aspects of the game, but 80% of the time, they gave a bad solution that just hurt the game.
Nah I don't get the meta about complaining about IS and SSS, you literally need to play IS once a month if you want to read mini story and even if you missed it, by the end of IS season all those previous stories will be available to unlock once again. SSS was heavily nerfed to be made easy and now gives more mats. However you can easily just not do it if you don't have time. Other complains are debatable but hating on unironically good OPTIONAL game modes is dumb. Sounds like you just want AK to be a 5 min daily grind with no additional content. Imo swimsuit alters are not a bad thing, cause I play other gachas who do that, but for each their own. I just hate Eyja Alter design, cause it seems bland and hardly different from her OG design. Also Swire alter is not limited, pretty sure. Pinch Out is a disaster tho, if devs didn't tweak out this game mode, then obviously it's dogshit. One hour of stalling in PO for content creators to make a video on AK is good, but one hour stalling for average player to get all rewards (+ skin iirc) is stupid.
Hey I just wanna respond to the complain about Mandragora and later bosses just being "stat sticks", which is plain untrue. They are "stat sticks" if you just go in, no-brained, full unga bunga on them with disregard to the stage mechanics. For Mandragora, you need to drop pillars on her and she'll be vulnerable. Any low-rarity at that point could still deal significant damage to her. Any other bosses with immense damage reduction will have some stage mechanics to counter it. So no, not having the meta unga bunga units doesn't mean you're fked. It just means you'll have to actually use your brain to play this strategic tower defense game.
One thing i wanna to disagree with is sss mode I am a day 1 player and have over 20-30 max model But i have never touched sss mode I tried it in one time in my other account and it was fun yeah but time consuming so i decided to just not play it .... Just from events u could get alot of model mats ...
a lot of things I want to say has been mentioned in the comments above, but I'm also adding that the cn community does love alters. I asked in a comment(on bilibili when eyja alter just released) asking if they all like alters + want more alters, and most people answer yes(They think it gives more lore to the characters). Besides me asking, I've generally seen much more comments hoping for alters and barely any comments complaining about alters. So yeah, whether we like it or not, we're likely getting more alters
That's why I watch lore videos. I like the plot of Arknights, but reading a bad translation from Chinese to English and then to Russian is sometimes a very questionable pleasure.
I want to point out this: "game can't be perfected" -> "game always has flaws" -> "the game must slowly but steadily improve to meet the standard" -> "No game company can make perfect decisions everytime" -> "Players must be the one who gives feedback" -> "feedback that aren't listened will turn into more violent actions, which is lowering score, spam, etc" -> "If the game still doesn't learn the lesson, they turn into "Genshit effect": basically a good game but now in nearly shitty reputation, and eventually, it now longer a good game." The point here is: peoepl don't like criticism, so they think criticism = hating the game, which is a misleading action. Just look at yourself, I bet at least a dozen of times in your life that your mom or dad, or someone else, has pointed out, if not, shouted at you because of your mistake. Do you really think that they hate you? That's the key point.
While it is unfortunate that the new CC has led to a wave of dissatisfaction, it isn't bad once in a while for that to occur to continue to lead the series in the right direction. My utmost complaint is the inability to earn past Path to Glory Medals. However, it is my genuine belief that Arknights is in good hands and that it will continue to flourish for years to come.
Back then red cert shop got its token refreshed after certain amount of time. Meaning you can farm red cert for those 6 stars token. Now nope. Cc shop losing token is the next step i guess =_=
As a player who started more recently, my biggest complaint is that limited units are way too hard to get if you don't get them on their release banner - i wish they just did reruns instead of only having the spark system
Nah. They should do MICA Team's way in Neural Cloud. Soft pity (60 in PNC, Depending on how crap it is to get to a level of ok free Rolls per month, minimum should be that and only higher if the Free rolls per month are at a better rate than PNC). Ensure the higher rarities are at a more solid 5% drop chance than the lie that is BA's 2-3% base for their 3* or Nikke's 2% for rate up banner charas. Spark should be at a number where 3-3.5 months of hoarsing free rolls is all you need to guarantee the spark (PNC i didn't do the math, but is usually close to that for 180 rolls to get their spark as you save tickets and Sand Quartz to roll).
not surprised about quality of translations by events like Nonetrail and GuideAhead it's easy to tell that they like philosophical stuff and going (as well as chinese literature loves their metaphors), so it should feel waaaay better in the original japanese has the same problem; notable example is writer NisioisiN, who is super popular but whose novels not really being translated coz it's simply "too hard"
Lone Trail was translated perfectly fine, it's the CN philosophy stuff like the dragon storyline where the writing borders on genuinely incomprehensible. You can tell some events have better translations than others like Lone Trail and Siracussano. I genuinely believe a decent amount of complaints about the translations are issues with the VN engine being incredibly boring and outdated, having no facial expressions or poses or movement along with genuinely small and hard to read text on mobile devices.
the last 3 dragon events were completly fine to comprehend, i don't know where you're getting that from. So far the only big even that shat the bed with the translations was Near Light.@@bumibomber
I wish the LL team would just abandon direct translation and just start interpreting more. The current flavor and diction is so stiff and overly verbose to the point of tedium to read, especially on a phone. Ironically, the 2 example tweets shown in the vid actually showed the better parts of the localization efforts of Line Trail. I could read Chinese, and I'd say about 90% of the sentiments crossed over in the translations. There were MUCH worse offenders in the LT and IL events than that. The text in the ending of IL where Lappland and Texas squared off in the park went in the complete opposite direction as the atmosphere of this climactic moment. It actually ruined some of the personal rivalry and love/hate between the two.
I only hate that there's so many limited/alter ops and so fast and there's a lack of rerun banners as far as I know the only rerun limited banner was W and it took like 2 years lol
time and time again translator do not get much time, care or appreciation in most of the industry. translation requires ppl from both side to articulate. many teams just end up settling with the most accurate one to the source to avoid any obvious wrong translations. most of the PM do not even care about so-called "accuracy" as long as its good enough but fast. now, we have ai. its going to make things worst. are you able to use ai on your work? is it consider ethical? or are translators just being lazy to use ai do all the work for them? is your translation accurate enough to the original? for example in 7:55: CN: 塞雷姫从来没有见过缓尔赛思化出这么激烈的水,像瀑布,像海啸,像一声又一声喊叫。 EN: Saria has never seen water this fierce out of Muelsyse. It is like a waterfall, like a tsunami, as if the water is howling. ChatGPT with more poetic response: Saria has never beheld waters so fierce, born from Muelsyse's power. They cascade like a symphony of waterfalls, roar like a tidal chorus, echoing a relentless outcry with each undulating surge. yes, you can be poetic, but is it accurate to the source? I like the translation from ai but is this giving accurate translation? symphony, chorus, undulating, relentless werent in the original sentence to describe the things. the original text is not that poetic. its just describing water like waterfalls, tsunami and making noises. for me, i think this translation is fine. another example in 8:27: CN: ......你这个可怕的学习机器! EN: You're a terrifying studying machine! this one i think they choose for more "grammarly" correct translation. i agree with the twitter post to translate more in to spoken language like: "you, terrifying study machine!" You would want to put the "studying" in the translation to kind of implying a nerd/bookworm here. or you could just use terrifying nerd/bookworm? need a bit more context/lore on the characters. just saying "you machine!" may lose some of the meaning? seems like not enough proofreading/checking. overall i think the "bad translation" just show the shit environment translators are getting, result in poor quality.
I much prefer the GPT translation. We're not here to get a 1-to-1 translation, we're here to be entertained and awed by the game's writing. The Yostard translation was so sterile and painfully dull, like it was ripped out of a medical journal. Fk all of that noise. Why do the CN bros get to enjoy good literature but we get medjargon garbage?
@@tempota7792 im not here to get 1 to 1 translation or "garbage" like you state. im pointing out there are nuances to this so called "wrong/bad" translations. most of the time, translators do not get "feedback". you done, its released. once its released, that just means they approved the translation. and ppl are not satisfy with it means they need to improve it. imo they should have hire proper translation team within yostar and "train" or get accustom to the language/literature used. however, this is just hopeful assumptions. just look at the job market for translators. my guess, they out sourced to some company, then they hired freelance translators with low pay and benefits to "cut cost".
Im actually fine about the CC division, gives it a feat of strength or more than just a medal thing where its exclusive to those who done first season CC, kinda like hibiscus skin. Plus the point of CC is test ur mettle for end games, they switch it up cuz old CC is easier for more and more doctors, however i agree that it shouldnt be a DPS check
@@vinccennt1447 Invisible drone is an absolute brain rot for me, having a condition to clear the basic requirement to receive all the reward relies on 1 operator is a really bad idea, it doesn't affect me much but on the low end, people would be forced to borrow Ines and with this high of a dps-check I don't think they can even do 620
It's been 2 years since GI released, and all this time I've been waiting for the other show to drop. HG has always been teased as being allergic to money. Well, now they're reacting to it. It was rare for a gacha company to not Apple it, ie. manufacture a problem and sell you the solutions(s). It's actually been a surprisingly long period where AK didn't strictly demand you to buy the latest Op in order to do the current event(s), but it sounds like CCS2 is HG's new foray into typical gacha scumbaggery. It was nice while it lasted I guess.
If they wont do anything, arknights will fall into obscurity in "death of a thousand cuts" kinda of way. Well except power creep since that will deter new players very quickly. Even i had big issue with POO #1 and like... i started february 2020, i have very late-game account including some limited units. really, 4+ hour of wailing robots to get 600 ranking??? Then again 540 is max when you want just rewards, medals are optional really... Maybe they should make "exquisite" super-medals for very hard challenges while toning down the overall difficulty? That could solve a lot of problems here. Well aside from that there is no big problem... but a lot of small ones. I try to stay optimistic since they keep trying new stuff, even when its poo (that base mode) or POO (heh), but we at least get something new. in fact both has potential, they just need a lot of refining (IS had same problem, but they keep improving it - IS3 is better than IS2 if you ask me. I hope IS4 will be amazing. No, dont tell me how it works, i want no spoliers!) Let's be optimistic but also yeah, its hard not to ignore issues that keep popping up.
I must admit that I will be leaving Arknights for the launch of Endfield, but that's only because I don't have time to play two gacha games at once. Hypergryph is already starting to make changes as I saw, so I think it will be good. You can always count on them. I think they didn't understand the needs of the players and that's basically it. They will fix it soon.
I really do love arknights but I do have a lot more problems mainly how characters are released and then imidiently forgotten about and never appear again in any event. I also hate how now you basically have to pull meta ops to clear things and now it's hard to pull for the characters you really want bc they become more and more useless. I really don't want to quit this game I love arknights and I really want this game to improve hope hg listens and does some things with it
It is mind blowing when i searching Arknights wallpaper on Wallpaper Engine. Lonetrail is 孤星. Okay i can't read CN but i learned JP a bit. That should be translated as Lone Star or Loner Star, but not Lone Trail. Which if you read the story, like listening from Qaiser, it will fit like a glove. Maybe my English isn't good but what is the similarity between star and trail?
I mean there's the strong metaphor of the pioneers being/following stars. Trail fits perfectly with the event and all of its imagery, even if it's fairly odd as a translation.
I wortk as a translator and let me tell you something sometimes the contrator doesn't tell us shit properly, jwe are supposed to receive a lot of insight when translating literature(and arknights can fall into that due to language nuances used to give context). also more often than not you'll not see the same translator working with the same company twice in a row, meaning one may be a player and the other is not, therefor besides the language barrier(and CN is a hard language), there's the personal lack of interest, it's a job in the end of the day. also the blame probably falls on Yostar for this as they are the ones providing service for the global version, but Endfield seems to be published by HG themselves now so it's no gloves on that debate
It is not even greed as a lot of these decision make very little financial sense, just look at all the artworks of skins they teased but never released.
The thing i most hate is They aren't even greedy lol It just feels that they don't understand what the players need Just that If they are really greedy they would do that (exusiai skin) move more They could do that with those ambience synesthesia costumes But they didn't Arknights devs don't really want to milk us That would be very obvious Just like genshin milk it's players with some skins or wings
greedy when you know they almost never make paid only skins? other games are doing it and here they give it out like candies? mismanagement i can agree but not greed.... if you think this is greed, im afraid i have to ask, do you even play other gacha games lol??? LMAO im only paying once and i almost have every *6 ever in this game, it's not even that hard at all, if you're new then im sorry but don't twist the fact into something it isn't
ok the translation being literal is funny, cuz i see many players complaining the lore writing what too flowery and poetic that's make it hard to read on EN for a long time. Also, i praying HG finally listens, these issues have been in the game for way too fucking long man.
It's not hard, it's time consuming, I don't want to spend 30 minutes in a single cutscene because a character decided to toss in three metaphors after each sentence
@@elisehalflightmetaphors that mean nothing and have little to nothing to do with/in advancing the damned plot. The constant interruption of scene changes and actual battles in between each and every 30 minute homework session also makes the plot almost impossible to follow.
Homestly I dunno all the issues, but seeing as the CN server is complaining I'm glad theyre at least trying to add and change some things. Theyre not as greedy as Genshin or FGO, so it will be nice to see the changes.
its a testament to the actual writers that even the bad translations are still some of the best fiction people have read. Hopefully the CN community nips these problems in the bud before the game collapses, because they sure as hell wont listen to global/jp.
I can understand the issues with POO and surrounding it and I really hope they work on improving it since it is the first introduction of the new mode, but not most of the 'spill over' issues. The translation issue is also a rather complicated one, similar to animation, you can't typically just 'hire better' translators or expect the ones you have to be able to meet often times steep demands while dealing with both reasonable and ridiculous criticism of the translated texts.
你这个 (ni'zhe'ge) is supposed to mean "you machine"? Huh. I would figure it would be more like "You thing". I can't find a version of “machine” that comes out as 这个.
Well, but nobody says that you need to do risk 18 right of the bat, it seems that this CC function its different like, you dont need risk 18 in one run, but you can separate like risk 3 in 6 runs and you can claim your medal, its just what i heard of, and i think its good(new playes gonna love it), anything other than this i dont know
Gosh.... Really the risk 18 need full team of 6? Lord Kyo what are we gonna do next year😢 Well, HG if Arknights and endfield get Eos hey wasn't mine as f2p but you guys didn't ask player how to make good content is😅
You know it's bad when the CN player themselves area angry at new sh!t CC mecnanic I guess this is a sign for me that i need to quit Arknights, Arknights is old, i've also almost reaching lvl120 this week and i think in they did a great job in the past 3years and time to let it go, nothing last forever
I'm also nearly 118 myself, and I've already had the burnout self questioning for almost a year. The limited and regular events, guaranteed banger CCs, and the generous and low resource demands of Ops and stages, and the 6 months precog are what have kept me on maintenance mode w this game, but after POO has finally landed on our global doorsteps, and at the same time seeing our CCS2 future lathered in a POO coating, I think I have the same sentiments as you. It's time to execute this dying horse.
Reverse 1999 really shows everything that is wrong with arknights. Replacing operators on base fills me with dread and for people that don't have r6 team in control center it's even worse. Their retarded "no macro" policy makes it so that you have to mindlessly sit and press the screen a bunch of times every few minutes to replay the stage. If you farm 1-7 say goodbye to your IRL sanity, because you're fucked. IS3 just sucks ass compared to IS2. And the thing is I'm not burned out: i play from year 1, it's just new games actually address these issues (like star rail and reverse). The game doesn't have to be a chore comparable with clicking same buttons in FGO. (funny enough you can finish farming in FGO manually faster then all arknights chores and waiting)
Path to Nowhere does farming the best by just skipping the stage gameplay altogether and just straight up giving you the materials. I can easily farm a stage 20 times in less than 1 minute. It blew my mind the first time I got into the game. The difference with AK is night and day.
@@14112ido skipping the stage gameplay have negative side on its own too, just like the comment under @zomfgroflmao1337 explained, i think what reverse 1999 done is the best way to grind the stage
@@kevinyason1327 idk man i definitely do not want to stare or wait on screen just to see the same stage again repeatedly. That's the reason why i barely play AK now. The farming are getting so boring to the point that i have a lot of operator that i haven't e2 yet.
Yet reverse1999 has less players than AK even for a 1 year game. The auto mechanic as someone said its something that makes you lose interest of the game. And wtf are you on about by saying FGO takes less time than farming in AK, how many stages are you even doing 4? or are you stalling for the autos lmfao. Shit ass take from a burn out player that wants to reflects its feelings on opinions.
I recently started the game 2 weeks ago and already have complaints lol. Resource stages not being skippable and timed is a stupid idea. Also this feels like it punishes you for having a 6 star unit due to how high the investment is to make that unit usable. Every other game ssr unit is a immediate power boost but not this game which sucks
> They still didn't make an auto skip at all, all they added was auto multiple run which still dogshit >idk what you talking about, it's higher rarity of course its more expensive to raise, unlike other game most 4-star are still useable and not complete dogwater > 6 star are powerboost, even if you are not E2 them yet Mountain,surtr,Mudrock,Eyja,exu,chalter,skalter,ntr,ling,texalter,kirito,weedy,bagpipe,kaltsit, etc. even raw stat alone they just outclassed their lower rarity counterpart if you mean by "immediate power boost" as "auto win", well i don't know what to tell u
@@maulanabintang9090 what kind of dogshit mindset is that "if you hate queue, why attend concert?" "if you hate goes to grocery, why eating?" because farming mats is not fun? it's a chore, it's hassle, it's bullshit. because Giving the player option to skip the BS is QoL? is Staring Blankly for solid 3 minutes is a must and the game wouldnt function without that ?
With the next CC, if it's like Pinch Out, I might have to finally break my system of never leveling anyone over E2 lvl 69 (cuz haha funny number). I used to be hyped for the Arknights anime, but now I wish they would stop animating that dumpster fire and just put the money back into the game. Stop designing units with bad kits, give us more base expansion and let us de-level the right side of the base, lower the spark from 300 to AT LEAST 200, let the spark carry over to other banners (like how Nikke does it), add a hard pity system, add sweep functionality or 4x speed for faster farming, and unlock the ability to farm module components. I'm a Year One player that's been playing every day for more than 3 years, but I am not particularly pleased with the direction the game has been going in. The only good thing to come recently from a systems perspective has been custom banners, but those also came with a DOWNGRADE in the form of an additional, separate in-game currency (blue certs) that's bad for both new players AND veteran players (veteran players that might still be missing a handful of older units).
@@rachel6301 No one in HG's employment of 90+ people thought to quality check Yostar's localization? Can't just offset the entire blame to Yostar when a publisher-dev relationship is a two way street.
@@NezeruGaming i don't know how producers and developers work but dont devs fully entrust that to producers because they hired them as their job? Proofreading a localization means hiring another translation team themselves but at that point they should just do the localization themselves instead of hiring yostar to do it for them.
Yes, that's right, that's the publisher's job. developers only control big content, such as collaborations, music, and items sold in-game. Yostar KR has also done this many times, they are often criticized by Korean players because their translations are misleading.@@lynling7830
YEAH, WHALE PLS STFU. I even Jealous to them, they really LUCK. They Spend more, they luckiest more. I was remember I saving for Dusk only to get 4 Saga and 2 others, and spend about 250 pulls, sad need 50 for GUARANTEE DUSK Same goes to Ch'en Holungday. 3 Saga and 2 others. and spend about 180 pull. how long I need to farm, grind and saving for getting 300 pulls? 1 year? 1 year for a guarantee my fav character?
Just to note - people whoa are saying you need a full team to clear 600 points are just lying. I cleared it with 7 I think, or whatever the limit on a node was, and when all plates are unlocked there is now a clear with 2 OPs The bigger problem is that the optimal strategy for clearing is to leak enemies, which is quite bad as it makes a ton of risks completely irrelevant, and if you try to kill them, you will be stuck there for hours.
Because CN player complain is valid. Let alone complain about new CC, who in the right mind make decision welfare dupe doesn't give yellow cert again. Instead make things better they decide to make things worse
I think I would be less mad about Endfield stealing AK ressources/money if the game actually looked interesting but it's just a Genshin clone with Factorio Lite gameplay lmao
And a day late and a dollar short too. Directly competing in the same sci-fi interstellar market as HSR, with its much bigger advertising, much flashier presentation, and much MUCH bigger pedigree. I don't know what the point of Endfield even really is. There's already more than enough semi-action RPGs in the mobile market, and EF is doing a significantly more boring version of it. PGR, H3, Wuthering, etc. already have that market truly and utterly saturated.
maybe now that the CN players are complaining something will be done about it, cause we know the devs dont give a shit about what global players think
true lmao
Yeah, the CN server always got special treatment while the global look abandoned
well CN has the latest ver while global is 6 months late so we just living in the past
@@lazycat836 while that's not an unfair statement a lot of the issues that we complain about are still valid criticisms and fall on deaf ears, it's not like they couldn't take notes on what global players want and make those changes in CN knowing that global players would see them eventually, they simply don't bother listening
@@zachary_gongaga depends on what those changes might be and how many asking for it.
CN updates would be already prepared by the time we complained about something they did 6 months ago.
The issue of third party delay (all the updates are done in CN, global only does mostly translation, they have to translate and send it to AK CN) and time to code probably put our ideas on hold for quite a while.
People better off complaining on AK CN ver because it goes to the CN devs directly
as a lot of cn players have already discussed, the medal trim criteria (620 points) is roughly equivalent to risk 24~. to give you a comparison, max risk cc12 in week 1 was 26. to get what was originally considered the baseline for most midgame players, you need to do what used to be max risk. the fact of the matter is, the game is being geared towards expecting you to have high end ops like mlynar and texalter or having specialised solutions like ines in your kit. the difficulty is being scaled for people who have those kinds of ops, but the fact of the matter is that not everyone does, and even if they don't not everyone wants to use them. guide makers already work absolute wonders finding ways to clear with the one support unit, but the devs are now pushing out content that demands more than that, when the simple solution was just to not make newer operators as over geared as they are.
What I think for a trim medal on CC, to me, they should only give it to a player for a reward to challenge "harder" risk. I found that a bit funny as it stopped at 18 in the old CC. Now with this, these people who whaled.... or really good can at least have a reward for this. (heck if I was the developer of AK, I will make it platinum gold silver and bronze, plat for almost max risk, gold is silver but week 1, silver is basically risk 22+, bronze just 18).
Now the problem.... how much do you need for a non trim medal ? As I saw in Kyo video, it is 600. 600 to 620 is... how much different ?
In addition to above question, how much point do you need to clean the challenge for tokens ? If it is still the same as risk 18, then it is still good.
That's the problem of releasing overpowered ops. They were greedy and dumb. Now they need to balance around those operators that not everyone has, otherwise they get shit on. Massive L
you can also just don't care about useless medal, can't even exchange it for LMD.
@@benzosk2604 Medal mean how long you are playing / how active you are playing those event. Meaning if you get all the medals at a CC thats mean you have completed the challenge and very active at the CC. same like the side event.
@@benzosk2604 By your nonsense "logic", anything in-game is meaningless too, it's just some pixels.
A lot of people think that criticism = hate the game. It's why they defend like crazy fanboys every aspects of their favorite game. But there are criticism that are useful as long as they are objectively argumented. It forces the devs. to do efforts and make good decisions, like being less greedy, add QoL, improve things... And AK for 4 years was protected by mass fans who slowed or prevented the game to be better.
Rage is a form of passion, which is born out of love.
perfect definition of "you truly can't get angry/dissapointed at something you don't care for."
on a positive note, HG constantly messing up gives me a lot of content
Hello, Train man, when is gummy alter coming out
I suspect that the Arknights main staff team has moved to the AKendfield project.
lots of evidence.
liduke did not draw Ines and Lin , when they release.
Kuroblood just announced that there is no CG art from her.
and hoshieve also no longer controls the art director of arknights.
@PioneeringMadness of course, they will not entrust their new project to new staff
and it's their first 3D open world game, its very important.
You can feel that this year's Arknights content is inconsistent, sometimes it's very good, sometimes bad.
So it's a mess, the old team is not together anymore.
Arknights is not running as smoothly as it did 2 years ago.@@vinccennt1447
@TormentedBlizzard I hope they won’t totally abandon Arknights like that, because while it’s not making as much as Hoyoverse games or Nikke, Arknights still brings in millions every month. It would be really stupid to abandon Arknights for Endfield, as Endfield has very different gameplay from Arknights, so it isn’t guaranteed that lots of Arknights players will also play Endfield. Arknights is also still doing well now and this game is way more popular than some people think it is.
As soon as they announced Endfield I knew this would happen. That's how project management and product lifecycles work.
they are not ignoring it, but there is a new team that has a different view from the old team.
I like the old team design@@liuxingyan7788
5 years and the base is still in beta, what are they doing lol
Ther upgrade version is in reclamation algorithm and endfield😂
Lol is okay. The base doesn't need to be XCOM level
The thing i most hate is
They aren't even greedy lol
It just feels that they don't understand what the players need/ want
Just that
If they are really greedy they would do that (exusiai skin) move more
They could do that with those ambience synesthesia costumes
But they didn't
Arknights devs don't really want to milk us
That would be very obvious
Just like genshin milk it's players with some skins or wings
As a Genshin player, yeah. I entirely agree with that.
I don't really see how that's milking the players given it's one skin for a 4-star or non-meta character every 500 years.
No they milk the players by limited banners lol
@@Chi-Chi-Fy
Yeah that's true ish
Like if u save up for every limited banner
U won't have any problem
@@Chi-Chi-Fysave your saving weaklings
Modules being so random for most operators are really one of my biggest complaint to hg honestly and most recent cn 5* and 4* not being good to raise feels bad for my overall gameplay
Yeah it's not like the modules were supposed to re-balance operators and fix design and number issues that made them bad or irrelevant, right?
I want to say risk 18 should be balanced around a mid game account level it getting harder isn't a big concern but it shouldn't be getting so hard a team to clear risk 18. I also think that people soloing risk 18 with texas alter is a problem because it is supposed to be the end game content so I would complain and try to let them find the balance. as for 300 roll it is pretty bad but on one level they have to make money the biggest problem that I have with limited ops is the split rate up if it was actually a 50-50 300 would be such a low chance it basically is only a safety net. if they wanted to make a banner 300 rolls and keep split rate up they should have a weapon banner system like genshin, as bad as genshin's weapon banner system is it would actually work here as we actually can get 6 stars it is just not the ones we want. so having a charter system that you map before you start rolling could be good.
underwhelming welfares kind of always have been true. welfares are okay they have always been useable even vigil is useable but they never were super good. the best "welfare" op is the texas from pinboard missions. some of them like silence alter have niche use cases and the first one was flambringer or grani (didn't play back then neither are great) and they are some of the worst units in the game it isn't like our welfares are breaking the power level of the game they always have been just usable. no yellow certs actually makes me mad event reruns are basically dead weeks to me and that just makes it worse. they already split the banner into kernal so getting old ops is something you have to sacrifice more really they should be increasing the rates of certs in some way.
as an endgame player if they were to change the base I would like them to give out kernal headhunting stuff as well maybe another row of the base. kernal broke the line where f2ps had just enough to get what they wanted/ needed most of the time. there are some really good ops like nightingale and silver ash the best way for light spenders to get them is either save for when they come back in the yellow cert shop or get them for the one time anni 6 star selector tickets.
the pots issue seems minor to me I am end game and half the time I just horde them because I don't know who I want to use them on it sucks for the people who care about -1 DP and stuff though.
the bad translation fall on mostly yostar not exactly HGs fault on that one and some of the examples are also worded poorly the example of howling that they used is a simile it isn't a literal thing I understand the translation could be better and I want better translation but complaints should be accurate you don't want the company to see you as a bunch of raving idiots. and sweep mode is silly the game already plays itself it is already you are mentally checked in for 30 seconds why make the whole gameplay experience actually 30 seconds people would just complain about that instead it is a lose lose for HG so it is better analytically for them to have people "playing" the game for longer.
The base have been left neglected and other problems etc and etc for so long that I have to agree with the CN bros for most parts
As a GFL and AK player I can relate to that one point about story delay. I can wait in GFL so i got patience but lore is mostly why i play AK 😂
I knew from get go when they intorduce module system way back that it will be unbalance and pretty much the black sheep of AK feature till this day. I can't get over that they dump actualy good idea of making a 6 star character get their alter like how you can do that to Amiya which she is the only ops that can change their class while the rest have get from gacha, yellow certs or limited sparks.
Due to the over bloating of ops we have they should reconsider decrease the spark for limited ops to 150 for old limited ops while 200 for newer limited ops. The blue banner aka the old operator banner, most player even new player barely bother, they really need to give the few blue cert through daily mission and basicaly get blue banner ticket after completing the weekly and a new permanent quest because the daily and weekly rewards in AK is outdated hell they porbaly need to do something about the weekly annihiliation orondum reward aswell.
Their new CC currency should be able converted into old CC or just make the old shop can be bough with newer curreny and the old shop should be cost less since these are old shop to less the stress level player after collect the CC currency.
They have their own player that knows well with the game and ops flaw that become beta tester, why not trust them? The dev should take a hard lesson from what happen to King's Raid because boi... I fear that if the dev don't fix some of these reccuring issue they will suffer the same fate King's Raid got and they ain't pretty because I used to be veteran King's Raid.
I generally agree but personally feel like spark should be always at 120 like with collaboration banners be it standard, rerun or new limited. It works well, makes them money and everyone loves it so please please please do NOT accept 200 spark
Man, I just want the Utage summer outfit because i missed it the first time and now its gonna be forever till they release it again at some point. :/
Relatable, i'd pay for it more than for some L2D skins they made
I felt that Arknights made some strange decisions over the years, and it really got worse over time.
It started with the alter flood, where most people didn't really have a problem with alters that had a justification, but there is a reason why Ch'en alter created a controversy with it being insanely powerful and basically a swimsuit skin as an alter and after that they rectified these problems with later releases in one patch just to be even worse the next.
Like the double alter banner with Swire and Eyja.
They also made puzzling gameplay decisions, like giving us skip tickets for Anni, something that was long requested and is present in most modern gachas, but not only did they limit it to Anni and didn't make any other stages skippable, but also in turn introducing SSS, a mode you have to play through if you want to keep upgrading your operators (in addition to it being a mode that was basically untested).
So they basically made one step forward giving skip tickets for anni, making the game less of a chore, and then going two steps back by introducing more and more time gated content you have to do if you don't want to miss out on story (IS monthly story) or materials (SSS).
People didn't like whimsical alters so they went back with Nearl alter and Silence (free 6 star alter) as positive steps, just to take back those positive steps with a double limited alter banner with Eyja and Swire.
They also took away a beloved game mode in CC and replaced it with an untested gamemode that seemed to be strictly worse, just to go back reintroduce CC but only in name with the new mode wearing a CC trenshcoat.
Overall these are baffling decisions as they don't even seem to bring any benefit for them financially. They also don't lower the workload (I doubt Pinch out took less work than a regular CC season) and to me it seems that they have lost direction and lost the understanding of why people liked the game (and the modes) in the first place.
In addition to these problems, all the power creep problems, they created by releasing some absurdly strong characters, (starting with Surtr) now came back to roost, as people have predicted for years, because content has to be harder or otherwise people that have these characters build will never have a challenge in the game ever, and instead of presenting new problems by creatively using game mechanics they went more and more into stat stick and plain damage reduction (Mandragora was the first boss that was just made insanely tanky), and predictably people that don't have these characters are now fucked.
Sometimes I wonder if some important people left the company to go somewhere else, because some of these decisions make no sense at all and I doubt they would have made these decision a few years back.
(There is also the constant skin thing where for whatever reason they show off well polished artwork but never release skins in the game for this artwork, basically leaving money on the street.)
As a game design connoisseur, giving skip tickets for every stage is a whole rabbit hole that may harm the game in the long term. My basis is from very heavy grinding for item games like Path of Exile. The main concern of itemization in the game consists of 1. the resource you need to trade for that particular item and 2. the usefulness of said item. Usually, both go the same way: "The more resources you need, such as sanity and time, the more useful the item.” This combination determines the "weight" or rarity of said item and manipulates player psychology into thinking the item is actually valuable and can be sold for real money (that's why account buyer exists) while the reality is that "weight" is just 0 and 1 inside a server that can be changed by dev whenever they like. Also, before anyone compares a limited try game that is bottlenecked by a stamina system such as gacha vs all time you can play in Path of Exile as a bad comparison, I say not really. Path of Exile also had a limited try system that used a specific key to unlock certain content that got consumed.
Now, giving a skip ticket just devalues every farm made before the skip ticket was introduced. Hours upon hours, people reverse engineering the drop rate of material in stage with a collaborative effort in the community. Some people had some pride when their account was so stacked that they even called it an investment. Removing time as a resource for getting an item in the game is also devalue everything in the store as "why buy an instant chip in store when you can just grind instant chip in stage," which is a big no for a dev that has committed with their monetization plan.
What you think is a good thing will not always be a good thing for others. Players had the right to complain about certain aspects of the game, but 80% of the time, they gave a bad solution that just hurt the game.
Nah I don't get the meta about complaining about IS and SSS, you literally need to play IS once a month if you want to read mini story and even if you missed it, by the end of IS season all those previous stories will be available to unlock once again. SSS was heavily nerfed to be made easy and now gives more mats. However you can easily just not do it if you don't have time.
Other complains are debatable but hating on unironically good OPTIONAL game modes is dumb. Sounds like you just want AK to be a 5 min daily grind with no additional content.
Imo swimsuit alters are not a bad thing, cause I play other gachas who do that, but for each their own. I just hate Eyja Alter design, cause it seems bland and hardly different from her OG design. Also Swire alter is not limited, pretty sure.
Pinch Out is a disaster tho, if devs didn't tweak out this game mode, then obviously it's dogshit. One hour of stalling in PO for content creators to make a video on AK is good, but one hour stalling for average player to get all rewards (+ skin iirc) is stupid.
Hey I just wanna respond to the complain about Mandragora and later bosses just being "stat sticks", which is plain untrue. They are "stat sticks" if you just go in, no-brained, full unga bunga on them with disregard to the stage mechanics. For Mandragora, you need to drop pillars on her and she'll be vulnerable. Any low-rarity at that point could still deal significant damage to her. Any other bosses with immense damage reduction will have some stage mechanics to counter it. So no, not having the meta unga bunga units doesn't mean you're fked. It just means you'll have to actually use your brain to play this strategic tower defense game.
One thing i wanna to disagree with is sss mode
I am a day 1 player and have over 20-30 max model
But i have never touched sss mode
I tried it in one time in my other account and it was fun yeah but time consuming so i decided to just not play it ....
Just from events u could get alot of model mats ...
a lot of things I want to say has been mentioned in the comments above, but I'm also adding that the cn community does love alters. I asked in a comment(on bilibili when eyja alter just released) asking if they all like alters + want more alters, and most people answer yes(They think it gives more lore to the characters). Besides me asking, I've generally seen much more comments hoping for alters and barely any comments complaining about alters.
So yeah, whether we like it or not, we're likely getting more alters
That's why I watch lore videos. I like the plot of Arknights, but reading a bad translation from Chinese to English and then to Russian is sometimes a very questionable pleasure.
can you recommend any youtuber or channel that do this?
QaiserMLG,Frostbyte262,EIZEN
I want to point out this: "game can't be perfected" -> "game always has flaws" -> "the game must slowly but steadily improve to meet the standard" -> "No game company can make perfect decisions everytime" -> "Players must be the one who gives feedback" -> "feedback that aren't listened will turn into more violent actions, which is lowering score, spam, etc" -> "If the game still doesn't learn the lesson, they turn into "Genshit effect": basically a good game but now in nearly shitty reputation, and eventually, it now longer a good game."
The point here is: peoepl don't like criticism, so they think criticism = hating the game, which is a misleading action. Just look at yourself, I bet at least a dozen of times in your life that your mom or dad, or someone else, has pointed out, if not, shouted at you because of your mistake. Do you really think that they hate you? That's the key point.
Bad translations aren't exactly HG's fault, since yostar is in charge of publishing and translating ak outside of china
While it is unfortunate that the new CC has led to a wave of dissatisfaction, it isn't bad once in a while for that to occur to continue to lead the series in the right direction.
My utmost complaint is the inability to earn past Path to Glory Medals.
However, it is my genuine belief that Arknights is in good hands and that it will continue to flourish for years to come.
Back then red cert shop got its token refreshed after certain amount of time. Meaning you can farm red cert for those 6 stars token.
Now nope.
Cc shop losing token is the next step i guess =_=
As a player who started more recently, my biggest complaint is that limited units are way too hard to get if you don't get them on their release banner - i wish they just did reruns instead of only having the spark system
we only have nian rerun lmao
Nah.
They should do MICA Team's way in Neural Cloud.
Soft pity (60 in PNC, Depending on how crap it is to get to a level of ok free Rolls per month, minimum should be that and only higher if the Free rolls per month are at a better rate than PNC).
Ensure the higher rarities are at a more solid 5% drop chance than the lie that is BA's 2-3% base for their 3* or Nikke's 2% for rate up banner charas.
Spark should be at a number where 3-3.5 months of hoarsing free rolls is all you need to guarantee the spark (PNC i didn't do the math, but is usually close to that for 180 rolls to get their spark as you save tickets and Sand Quartz to roll).
not surprised about quality of translations
by events like Nonetrail and GuideAhead it's easy to tell that they like philosophical stuff and going (as well as chinese literature loves their metaphors), so it should feel waaaay better in the original
japanese has the same problem; notable example is writer NisioisiN, who is super popular but whose novels not really being translated coz it's simply "too hard"
Lone Trail was translated perfectly fine, it's the CN philosophy stuff like the dragon storyline where the writing borders on genuinely incomprehensible. You can tell some events have better translations than others like Lone Trail and Siracussano. I genuinely believe a decent amount of complaints about the translations are issues with the VN engine being incredibly boring and outdated, having no facial expressions or poses or movement along with genuinely small and hard to read text on mobile devices.
the last 3 dragon events were completly fine to comprehend, i don't know where you're getting that from. So far the only big even that shat the bed with the translations was Near Light.@@bumibomber
I wish the LL team would just abandon direct translation and just start interpreting more. The current flavor and diction is so stiff and overly verbose to the point of tedium to read, especially on a phone.
Ironically, the 2 example tweets shown in the vid actually showed the better parts of the localization efforts of Line Trail. I could read Chinese, and I'd say about 90% of the sentiments crossed over in the translations. There were MUCH worse offenders in the LT and IL events than that. The text in the ending of IL where Lappland and Texas squared off in the park went in the complete opposite direction as the atmosphere of this climactic moment. It actually ruined some of the personal rivalry and love/hate between the two.
I really liked CC, but POO has been just boring, aside from being just one stage the "risks" are just obnoxious and far less interesting in general
I only hate that there's so many limited/alter ops and so fast and there's a lack of rerun banners as far as I know the only rerun limited banner was W and it took like 2 years lol
time and time again translator do not get much time, care or appreciation in most of the industry. translation requires ppl from both side to articulate. many teams just end up settling with the most accurate one to the source to avoid any obvious wrong translations. most of the PM do not even care about so-called "accuracy" as long as its good enough but fast.
now, we have ai. its going to make things worst. are you able to use ai on your work? is it consider ethical? or are translators just being lazy to use ai do all the work for them? is your translation accurate enough to the original?
for example in 7:55:
CN: 塞雷姫从来没有见过缓尔赛思化出这么激烈的水,像瀑布,像海啸,像一声又一声喊叫。
EN: Saria has never seen water this fierce out of Muelsyse. It is like a waterfall, like a tsunami, as if the water is howling.
ChatGPT with more poetic response:
Saria has never beheld waters so fierce, born from Muelsyse's power. They cascade like a symphony of waterfalls, roar like a tidal chorus, echoing a relentless outcry with each undulating surge.
yes, you can be poetic, but is it accurate to the source? I like the translation from ai but is this giving accurate translation? symphony, chorus, undulating, relentless werent in the original sentence to describe the things. the original text is not that poetic. its just describing water like waterfalls, tsunami and making noises. for me, i think this translation is fine.
another example in 8:27:
CN: ......你这个可怕的学习机器!
EN: You're a terrifying studying machine!
this one i think they choose for more "grammarly" correct translation. i agree with the twitter post to translate more in to spoken language like: "you, terrifying study machine!" You would want to put the "studying" in the translation to kind of implying a nerd/bookworm here. or you could just use terrifying nerd/bookworm? need a bit more context/lore on the characters. just saying "you machine!" may lose some of the meaning? seems like not enough proofreading/checking.
overall i think the "bad translation" just show the shit environment translators are getting, result in poor quality.
Based take
I much prefer the GPT translation. We're not here to get a 1-to-1 translation, we're here to be entertained and awed by the game's writing. The Yostard translation was so sterile and painfully dull, like it was ripped out of a medical journal. Fk all of that noise. Why do the CN bros get to enjoy good literature but we get medjargon garbage?
@@tempota7792 im not here to get 1 to 1 translation or "garbage" like you state. im pointing out there are nuances to this so called "wrong/bad" translations. most of the time, translators do not get "feedback". you done, its released.
once its released, that just means they approved the translation. and ppl are not satisfy with it means they need to improve it.
imo they should have hire proper translation team within yostar and "train" or get accustom to the language/literature used. however, this is just hopeful assumptions.
just look at the job market for translators. my guess, they out sourced to some company, then they hired freelance translators with low pay and benefits to "cut cost".
Im actually fine about the CC division, gives it a feat of strength or more than just a medal thing where its exclusive to those who done first season CC, kinda like hibiscus skin.
Plus the point of CC is test ur mettle for end games, they switch it up cuz old CC is easier for more and more doctors, however i agree that it shouldnt be a DPS check
I prefer the old system. If people want a quick clear do risk 18. if they want a challenge then do risk 18+
RUA doesn't handle it, I miss RUA's design
@@vinccennt1447 oooo if thats the case yeah, am against gating of any type not just dps check. HG really made some bad decisions lately
@@vinccennt1447 Invisible drone is an absolute brain rot for me, having a condition to clear the basic requirement to receive all the reward relies on 1 operator is a really bad idea, it doesn't affect me much but on the low end, people would be forced to borrow Ines and with this high of a dps-check I don't think they can even do 620
It's been 2 years since GI released, and all this time I've been waiting for the other show to drop. HG has always been teased as being allergic to money. Well, now they're reacting to it. It was rare for a gacha company to not Apple it, ie. manufacture a problem and sell you the solutions(s).
It's actually been a surprisingly long period where AK didn't strictly demand you to buy the latest Op in order to do the current event(s), but it sounds like CCS2 is HG's new foray into typical gacha scumbaggery. It was nice while it lasted I guess.
If they wont do anything, arknights will fall into obscurity in "death of a thousand cuts" kinda of way. Well except power creep since that will deter new players very quickly. Even i had big issue with POO #1 and like... i started february 2020, i have very late-game account including some limited units. really, 4+ hour of wailing robots to get 600 ranking??? Then again 540 is max when you want just rewards, medals are optional really... Maybe they should make "exquisite" super-medals for very hard challenges while toning down the overall difficulty? That could solve a lot of problems here.
Well aside from that there is no big problem... but a lot of small ones. I try to stay optimistic since they keep trying new stuff, even when its poo (that base mode) or POO (heh), but we at least get something new. in fact both has potential, they just need a lot of refining (IS had same problem, but they keep improving it - IS3 is better than IS2 if you ask me. I hope IS4 will be amazing. No, dont tell me how it works, i want no spoliers!)
Let's be optimistic but also yeah, its hard not to ignore issues that keep popping up.
I must admit that I will be leaving Arknights for the launch of Endfield, but that's only because I don't have time to play two gacha games at once. Hypergryph is already starting to make changes as I saw, so I think it will be good. You can always count on them. I think they didn't understand the needs of the players and that's basically it. They will fix it soon.
I really do love arknights but I do have a lot more problems mainly how characters are released and then imidiently forgotten about and never appear again in any event. I also hate how now you basically have to pull meta ops to clear things and now it's hard to pull for the characters you really want bc they become more and more useless. I really don't want to quit this game I love arknights and I really want this game to improve hope hg listens and does some things with it
It is mind blowing when i searching Arknights wallpaper on Wallpaper Engine. Lonetrail is 孤星.
Okay i can't read CN but i learned JP a bit. That should be translated as Lone Star or Loner Star, but not Lone Trail.
Which if you read the story, like listening from Qaiser, it will fit like a glove. Maybe my English isn't good but what is the similarity between star and trail?
I mean there's the strong metaphor of the pioneers being/following stars. Trail fits perfectly with the event and all of its imagery, even if it's fairly odd as a translation.
i dont play arknights but i can understand your pain. seems like every gacha games goes through this once or twice (or many times)
Reverse 1999 lore is not as neat as AK. But, the way they write it into story (and voive over) are better than AK. It's simple, emotional and solid.
I wortk as a translator
and let me tell you something
sometimes the contrator doesn't tell us shit properly, jwe are supposed to receive a lot of insight when translating literature(and arknights can fall into that due to language nuances used to give context).
also more often than not you'll not see the same translator working with the same company twice in a row, meaning one may be a player and the other is not, therefor besides the language barrier(and CN is a hard language), there's the personal lack of interest, it's a job in the end of the day.
also the blame probably falls on Yostar for this as they are the ones providing service for the global version, but Endfield seems to be published by HG themselves now so it's no gloves on that debate
6:34 made me laugh out loud LMAO whales quiet down, the f2p doktahs have somethings to say!!!!!
Really hope this video finds it's ways to the masses, cuz in it's current state of the game, HG really starts showing it's greedy side...
It is not even greed as a lot of these decision make very little financial sense, just look at all the artworks of skins they teased but never released.
@@zomfgroflmao1337 Those are called Promotional materials and it is way cheaper to make those instead of actual skins
The thing i most hate is
They aren't even greedy lol
It just feels that they don't understand what the players need
Just that
If they are really greedy they would do that (exusiai skin) move more
They could do that with those ambience synesthesia costumes
But they didn't
Arknights devs don't really want to milk us
That would be very obvious
Just like genshin milk it's players with some skins or wings
greedy when you know they almost never make paid only skins? other games are doing it and here they give it out like candies? mismanagement i can agree but not greed.... if you think this is greed, im afraid i have to ask, do you even play other gacha games lol??? LMAO im only paying once and i almost have every *6 ever in this game, it's not even that hard at all, if you're new then im sorry but don't twist the fact into something it isn't
ok the translation being literal is funny, cuz i see many players complaining the lore writing what too flowery and poetic that's make it hard to read on EN for a long time.
Also, i praying HG finally listens, these issues have been in the game for way too fucking long man.
It's not hard, it's time consuming, I don't want to spend 30 minutes in a single cutscene because a character decided to toss in three metaphors after each sentence
@@elisehalflightmetaphors that mean nothing and have little to nothing to do with/in advancing the damned plot. The constant interruption of scene changes and actual battles in between each and every 30 minute homework session also makes the plot almost impossible to follow.
@@tempota7792 I always thought i was just maybe too dumb, glad to know it's just direct translations being iffy.
Homestly I dunno all the issues, but seeing as the CN server is complaining I'm glad theyre at least trying to add and change some things. Theyre not as greedy as Genshin or FGO, so it will be nice to see the changes.
its a testament to the actual writers that even the bad translations are still some of the best fiction people have read. Hopefully the CN community nips these problems in the bud before the game collapses, because they sure as hell wont listen to global/jp.
I can understand the issues with POO and surrounding it and I really hope they work on improving it since it is the first introduction of the new mode, but not most of the 'spill over' issues.
The translation issue is also a rather complicated one, similar to animation, you can't typically just 'hire better' translators or expect the ones you have to be able to meet often times steep demands while dealing with both reasonable and ridiculous criticism of the translated texts.
你这个 (ni'zhe'ge) is supposed to mean "you machine"? Huh. I would figure it would be more like "You thing". I can't find a version of “machine” that comes out as 这个.
Water chen incident again. CN server being a chaos while other servers haven't taken the effects
Well, but nobody says that you need to do risk 18 right of the bat, it seems that this CC function its different like, you dont need risk 18 in one run, but you can separate like risk 3 in 6 runs and you can claim your medal, its just what i heard of, and i think its good(new playes gonna love it), anything other than this i dont know
Gosh.... Really the risk 18 need full team of 6? Lord Kyo what are we gonna do next year😢
Well, HG if Arknights and endfield get Eos hey wasn't mine as f2p but you guys didn't ask player how to make good content is😅
glad to see devs aren't listening to anyone.
You know it's bad when the CN player themselves area angry at new sh!t CC mecnanic
I guess this is a sign for me that i need to quit Arknights, Arknights is old, i've also almost reaching lvl120 this week and i think in they did a great job in the past 3years and time to let it go, nothing last forever
I'm also nearly 118 myself, and I've already had the burnout self questioning for almost a year. The limited and regular events, guaranteed banger CCs, and the generous and low resource demands of Ops and stages, and the 6 months precog are what have kept me on maintenance mode w this game, but after POO has finally landed on our global doorsteps, and at the same time seeing our CCS2 future lathered in a POO coating, I think I have the same sentiments as you. It's time to execute this dying horse.
noooo, thats means i cant get Asbestos skin ;w;
Reverse 1999 really shows everything that is wrong with arknights. Replacing operators on base fills me with dread and for people that don't have r6 team in control center it's even worse. Their retarded "no macro" policy makes it so that you have to mindlessly sit and press the screen a bunch of times every few minutes to replay the stage. If you farm 1-7 say goodbye to your IRL sanity, because you're fucked. IS3 just sucks ass compared to IS2. And the thing is I'm not burned out: i play from year 1, it's just new games actually address these issues (like star rail and reverse). The game doesn't have to be a chore comparable with clicking same buttons in FGO. (funny enough you can finish farming in FGO manually faster then all arknights chores and waiting)
about farming stage, HG release the repeat system, but you need to wait till virtuosa banner
Path to Nowhere does farming the best by just skipping the stage gameplay altogether and just straight up giving you the materials. I can easily farm a stage 20 times in less than 1 minute. It blew my mind the first time I got into the game. The difference with AK is night and day.
@@14112ido skipping the stage gameplay have negative side on its own too, just like the comment under @zomfgroflmao1337 explained, i think what reverse 1999 done is the best way to grind the stage
@@kevinyason1327 idk man i definitely do not want to stare or wait on screen just to see the same stage again repeatedly. That's the reason why i barely play AK now. The farming are getting so boring to the point that i have a lot of operator that i haven't e2 yet.
Yet reverse1999 has less players than AK even for a 1 year game. The auto mechanic as someone said its something that makes you lose interest of the game. And wtf are you on about by saying FGO takes less time than farming in AK, how many stages are you even doing 4? or are you stalling for the autos lmfao. Shit ass take from a burn out player that wants to reflects its feelings on opinions.
I recently started the game 2 weeks ago and already have complaints lol. Resource stages not being skippable and timed is a stupid idea. Also this feels like it punishes you for having a 6 star unit due to how high the investment is to make that unit usable. Every other game ssr unit is a immediate power boost but not this game which sucks
> They still didn't make an auto skip at all, all they added was auto multiple run which still dogshit
>idk what you talking about, it's higher rarity of course its more expensive to raise, unlike other game most 4-star are still useable and not complete dogwater
> 6 star are powerboost, even if you are not E2 them yet
Mountain,surtr,Mudrock,Eyja,exu,chalter,skalter,ntr,ling,texalter,kirito,weedy,bagpipe,kaltsit, etc. even raw stat alone they just outclassed their lower rarity counterpart
if you mean by "immediate power boost" as "auto win", well i don't know what to tell u
In this game you still can use 4 star/5 star operator to clear stage dumbass
If you are to lazy to farm item why playing RPG games anyway?
@@maulanabintang9090 what kind of dogshit mindset is that
"if you hate queue, why attend concert?"
"if you hate goes to grocery, why eating?"
because farming mats is not fun? it's a chore, it's hassle, it's bullshit.
because Giving the player option to skip the BS is QoL?
is Staring Blankly for solid 3 minutes is a must and the game wouldnt function without that ?
Its fuckin 6 star of course its expensive so u can use brain to play also u just started playing what did you expect?
With the next CC, if it's like Pinch Out, I might have to finally break my system of never leveling anyone over E2 lvl 69 (cuz haha funny number).
I used to be hyped for the Arknights anime, but now I wish they would stop animating that dumpster fire and just put the money back into the game. Stop designing units with bad kits, give us more base expansion and let us de-level the right side of the base, lower the spark from 300 to AT LEAST 200, let the spark carry over to other banners (like how Nikke does it), add a hard pity system, add sweep functionality or 4x speed for faster farming, and unlock the ability to farm module components.
I'm a Year One player that's been playing every day for more than 3 years, but I am not particularly pleased with the direction the game has been going in. The only good thing to come recently from a systems perspective has been custom banners, but those also came with a DOWNGRADE in the form of an additional, separate in-game currency (blue certs) that's bad for both new players AND veteran players (veteran players that might still be missing a handful of older units).
nah I'm fine with Arknight global now
Isn't it Yostar who does the translation?
Yes, Yostar is at fault here for messing up things that HG is not even responsible for and there are still people blaming them for it.
@@rachel6301 No one in HG's employment of 90+ people thought to quality check Yostar's localization? Can't just offset the entire blame to Yostar when a publisher-dev relationship is a two way street.
perhaps there were no masses who protested loudly.
You know EN doesn't like reading.@@NezeruGaming
@@NezeruGaming i don't know how producers and developers work but dont devs fully entrust that to producers because they hired them as their job? Proofreading a localization means hiring another translation team themselves but at that point they should just do the localization themselves instead of hiring yostar to do it for them.
Yes, that's right, that's the publisher's job.
developers only control
big content, such as collaborations, music, and items sold in-game.
Yostar KR has also done this many times, they are often criticized by Korean players because their translations are misleading.@@lynling7830
Enfield effect?
Looks like they are finally listening to box2 advice 🤣
YEAH, WHALE PLS STFU.
I even Jealous to them, they really LUCK. They Spend more, they luckiest more.
I was remember I saving for Dusk only to get 4 Saga and 2 others, and spend about 250 pulls, sad need 50 for GUARANTEE DUSK
Same goes to Ch'en Holungday. 3 Saga and 2 others. and spend about 180 pull.
how long I need to farm, grind and saving for getting 300 pulls? 1 year? 1 year for a guarantee my fav character?
Just to note - people whoa are saying you need a full team to clear 600 points are just lying.
I cleared it with 7 I think, or whatever the limit on a node was, and when all plates are unlocked there is now a clear with 2 OPs
The bigger problem is that the optimal strategy for clearing is to leak enemies, which is quite bad as it makes a ton of risks completely irrelevant, and if you try to kill them, you will be stuck there for hours.
People love to complain, and don't appreciate what we already have😔
Because CN player complain is valid. Let alone complain about new CC, who in the right mind make decision welfare dupe doesn't give yellow cert again. Instead make things better they decide to make things worse
Some people complain because they want the game "to be better" which is called "constructive critism".
Some just wanted drama while others want the game to be better
People love to idolize, and don't see the problems right on their faces
Well. Considering that they themselves are not meeting a standard they set. I think these issues warrant complaints
Yostar is the culprit here
I think I would be less mad about Endfield stealing AK ressources/money if the game actually looked interesting but it's just a Genshin clone with Factorio Lite gameplay lmao
And a day late and a dollar short too. Directly competing in the same sci-fi interstellar market as HSR, with its much bigger advertising, much flashier presentation, and much MUCH bigger pedigree. I don't know what the point of Endfield even really is. There's already more than enough semi-action RPGs in the mobile market, and EF is doing a significantly more boring version of it. PGR, H3, Wuthering, etc. already have that market truly and utterly saturated.
Is the game going to die? 😢