MassAI, Mass Crowd, State Tree with Custom Character | UE5

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  • Опубліковано 26 вер 2022
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КОМЕНТАРІ • 27

  • @helldunkel7898
    @helldunkel7898 Рік тому

    Wonderful. What a nice quickstart to MassAI.

  • @carlosrivadulla8903
    @carlosrivadulla8903 Рік тому +7

    pls more state tree I love to see new tech

  • @rossgribben4870
    @rossgribben4870 Рік тому +4

    would love to see a tutorial for setting up with the city sample crowd (particularly in version 5.1) utilising the random ai generation - i followed the tutorial with that in mind but found the errors "Some fragments are added by multiple traits and can only be added by one!" and "Some traits are requiring the presence of fragments which are missing!"
    Edit: actually the errors might be a 5.1 thing as i tried it again with the third person character and the same errors came up.

    • @adamodimattia
      @adamodimattia 7 місяців тому

      hm, I had the same error with 5.2

    • @user-ho8jr9vw1h
      @user-ho8jr9vw1h 2 місяці тому

      no i have figured out that you have to add in assorted fragment the following
      mass viewer info fragment
      transform fragment
      agent radius fragment
      these in addition to the one he added mass actor fragment
      this should solve your error

  • @videohelper2299
    @videohelper2299 Рік тому +1

    Hi, do you have a continuation of this tutorial? I kept looking on this video on how to add a custom character, as what your title says. I only see the UE5 third person character being added. I think UE5 Third Person character is not a custom character, it is a generic character.

  • @muhammadzia4918
    @muhammadzia4918 Рік тому

    Hi bro i am having issue regarding package when using Mass ai(i am setup dedicated server with C++ enable Massai and setup my level with mass ai function and working good in level but unable to package my crowed when package and run my server and client no crowed in my scene Massai work for multiplayer? your quick reply much appreciated.)

  • @Gladiy
    @Gladiy Рік тому +3

    In version 5.1, nothing happens, NPCs do not spawn (
    Some fragments are added by multiple traits and can only be added by one!
    Some traits are requiring the presence of fragments which are missing!
    See the log for details
    LogOutputDevice: Error: Ensure condition failed: UE::MassBehavior::SetExternalFragments(StateTreeContext, StateTreeContext.GetEntityManager()) [File:D:\build\++UE5\Sync\Engine\Plugins\AI\MassAI\Source\MassAIBehavior\Private\MassStateTreeProcessors.cpp] [Line: 174]
    LogOutputDevice: Error: StateTree will not execute due to missing required fragments.

    • @user-mm2km1so5p
      @user-mm2km1so5p Рік тому

      I have the same problem. Have you solved it?

    • @andythefork
      @andythefork Рік тому +1

      I found a solution that worked for me. You will still get one of the errors, but the system runs and the actors spawn in. Search the video "UE5 Tutorial MassAI Crowd in any project in less then 15 mins." by Viperdk UE5 and in the description look for the link next to "Traits for 5.1.1" I added the extra few fragments to the DA (Transform Fragment, Agent Radius Fragment, LODCollector, and SimulationLOD) and added the 2 traits (Agent Movement Sync and Agent Orientation Sync) to the MassAgent component in the character BP. I don't know if those are all truly necessary, but adding those worked for me. Good luck!

  • @NewOnTheSeen
    @NewOnTheSeen Рік тому +1

    I would love to see this but adding in Smart Objects within the AI system. It's something I have been reading up on

  • @momomadi2
    @momomadi2 Рік тому

    many thanks - nice tut

  • @mechasav7928
    @mechasav7928 4 місяці тому

    When i drop my same manny character in i get weird LOD issues where the animation and mesh is glitchy at a certain distance. Anybody run into this and have a fix?

  • @muhammadzia4918
    @muhammadzia4918 Рік тому

    HI bro thanks for this wonderful full tutorial but when I package my AI crowed not appearing

  • @BROCKSGAMING
    @BROCKSGAMING Рік тому +1

    Hi can you make a tutorial about peds system same as gta type where crowd also has behavior such as Frightened, angry, violent etc

  • @user-js3xy7hd5c
    @user-js3xy7hd5c Рік тому

    Thank you so much for this tutorial, but i have a small proble, in the MMassEntityAsset, its not showing in the state tree. it shows empty

    • @rossgribben4870
      @rossgribben4870 Рік тому

      i had that in 5.1, you need to just create a new one from there directly

  • @GameDevUE
    @GameDevUE 8 місяців тому

    Would this work in als v4?

  • @Perry-wy2fc
    @Perry-wy2fc 10 місяців тому

    Very interesting tutorial. My goal is to make a stadium or concert crowd with it. So what is the way to use animated but standing in place characters, and placed into bleachers?

  • @akashsalvator5220
    @akashsalvator5220 Рік тому

    Can we get a tutorial on how add vehicle mass AI Traffic in Unreal engine 5.1 Please!

  • @diliupg
    @diliupg Рік тому

    Please reply to the Udemy course Questions!

  • @maftunarajabova6366
    @maftunarajabova6366 Рік тому

    Yolg'onku

  • @Givethought
    @Givethought Рік тому

    UE5 TOO MANY HOOPS TO JUMP THROUGH... SAD DRAG AND DROP CROWD WOULD BE NICE

  • @maftunarajabova6366
    @maftunarajabova6366 Рік тому

    Tele Web aldagansizku

  • @muhammadzia4918
    @muhammadzia4918 Рік тому

    anyone rely on this

  • @germantrovato868
    @germantrovato868 10 місяців тому

    i have a problem , when i do play, it gives me this error: Some traits are requiring the presence of fragments which are missing!.....does anyone know how to fix? I use unreal engine 5.2