What do you mean it deserves to be mocked? Pico games are playable and fun. Tic is fun to but for some reason or another the games are lacking a bit, at least what I’ve seen so far, probably hvent looked enough. But regardless, im happy for both platforms to coexist. And btw pico is paid but something like $15 for kit. Thats almost symbolic. Whoever works on it diserves some compensation, no?
WOW, that was insanely cool and inspiring to be able to make all of those in pico-8. And it's amazing to see people's creativity and what people come up with.
Note that most of these games use obscene amounts of hackery to be even possible on the PICO-8. It's pretty cool, but the tool does not make it any easier.
I love Pico-8, such a chilled out development environment. What I like most is how accesible it is... it's great for people to learn with, and it's a great platform for advanced coders to show off on. If I could add just 1 feature though... easy map loading and saving... let us make big games easily.
Pico-8 is amazing, I love it, but it feels like it's a place where experts go to have fun with knowledge they already have - not particularly great for learning any of the underlying concepts that goes into the greatest examples here
Polar Panic is fun and was the first reason I'm contemplating actually paying to put this Pico-8 on my portable emulation console. Also just tried a game called "Sub-uber-marine" that I found very fun.
The only concern is the lack of save games. I read somewhere that a persistant storage is technically possible but (almost?) no game seem to use it so progress is gone after each new game launch. Apart from that it's an amazing invention.
Moonrace saves the medals you've collected so far if you want to look into. It requires poking bytes to a specific address as far as I understand, so we need to do parsing manually. It seems to me it is practical to save a very simple data, like only one integer which represents current level etc.
@@hushuskurukafa Yeah, you can save a few integers or booleans and I know it's already possible but the more I wonder, why it's so rarely used. I will check Moonrace (thanks) but I think all games should support it where you progress through levels or something. Also the official emulator should allow save states. It really is the only downside of PICO-8, as much as I love it. I understand, the games are small anyway and meant for a few "quick runs" but especially with harder games, where each solved level took some time, I'd love to save and continue the next day. I'm working 40 hours a week and only have time for a few minutes a day for gaming. This way I won't ever see the last levels of "harder" games. :P
@@TarikA I guess it's one of those "philosophy of pico8" moments :) the thing is, it is so neat and fun that we want to use it more, but it is always that one limitation. I'd throw away unity for good if pico8 was just a little bit more flexible.
@@hushuskurukafa Totally agree. I too would develop a game for the PICO-8 rather than another one in Unity. However, a native save STATE feature should be pretty easily implementable into the main emulator and would solve all save issues. On the other hand it's up to each developer to include save GAME values like the reached level and I guess Lex should do a blog post telling all people to do so, otherwise it won't happen to the majority of games.
@@TarikA I personally don't wish pico8 to be more than what it is. There are a lot of features i crave, too, but I don't know whether having those would add or take away from the experience. As you said, it is about what is meant for. It kind of comes down to being conservative or progressive, I guess :)
Just tried a game called Sub-uber-marine that I found very fun. Going to get it working on my 351P at some point. Looks to be a great many fun games to try on it and if portable I'll have an easier time doing so. Edit: just replayed it and found it was paid... Bummer... But may pay for it anyway cus it was fun.
Muy buen aporte, te puedo hacer una sugerencia para que el video sea mas completo, puedes agregarle el tiempo al lado de cada nombre del juego para saber cual es, o en el mismo video podias ponerle el nombre del juego cada vez que lo presenta
The video was only made up quickly from animated gifs which of course have no audio, so the music overlayed here is only there to stop the video being silent!
0:00 X-Zero
0:09 Combo Pool
0:15 Scrap Boy
0:21 Pinballvania!
0:27 Low Knight
0:33 Alone In Pico
0:39 Hungry Harry 3D
0:44 Winterwood
0:50 Snail!
0:56 Fuz
1:02 Breakout Hero
1:09 Dank Tomb
1:15 Pico Tennis
1:21 Explorers
1:27 Snowball
1:32 Solais
1:39 Celeste
1:45 The Lair
1:51 Poom
1:57 UFO Swamp Odyssey
2:04 Wolfenstein 3D
2:09 Moon Soul
2:16 The Encumbered Bowls Of b’Ah!
2:22 Road Storm
2:28 Wraith VR
2:34 Comanche 1-2
2:41 Twin Strike
2:46 Moonrace
2:53 Space Cave HD
2:59 Pico Fox
3:05 They Started It
3:11 Zepton
3:17 Pico Golf
3:23 Trial Of The Sorceror
3:29 Yo Rainbow
3:35 Mot’s Grand Prix
3:41 Dodget Jr
3:47 Omega Enforcer
3:54 X-Wing V Tie Fighter - Attack On The Deathstar
4:00 Cab Ride
4:06 Snow!
4:12 Space Lancers
4:18 Brutal Pico Race
4:24 Pico Racer 2048
4:30 Ramps
4:36 Super Drift Bikes
4:42 Stellar Sweep
4:47 ZedWolf
4:53 Mot’s 8-Ball Pool
4:59 Virtua Racing
hero. thank you.
Thanks for that, should stop the moaning whingers for 10 secs!
Very honored to have two games in this awesome collection (Twin Strike and Yo, Rainbow!). Great video!
Thanks for making them in the first place, very enjoyable! i hope there is more to come!?
@@CastleFamilyThe thanks, I've been working on a project for over a month that I'll release... not sure when but hopefully within a month
@@seanmanget6164 did you release it?
@@kevinbatdorf unfortunately no, but I do hope to have something new out this year. Going slower than I did during my jobless pandemic period
Amazed to see my own work featured in this next to so many cool titles. Thank you for showcasing the Pico-8 community! -Moonsoul dev
I wish more people knew about Pico-8. It deserves to be admired.
This is my first time seeing it 😮 it looks really fun
Better not, they just gonna label it as generic retro indie game the console
What is pico 8 actually? Is it emulating a console from the past?
pico 8 is paid. therefore it deserves to be mocked. tic 80 better because it's free and open source.
What do you mean it deserves to be mocked? Pico games are playable and fun. Tic is fun to but for some reason or another the games are lacking a bit, at least what I’ve seen so far, probably hvent looked enough. But regardless, im happy for both platforms to coexist. And btw pico is paid but something like $15 for kit. Thats almost symbolic. Whoever works on it diserves some compensation, no?
I can't believe there are so many talented game designers and programmers inside such an obscure community
Oh how cool you featured my game Pico Golf! Thank you :)
WOW, that was insanely cool and inspiring to be able to make all of those in pico-8. And it's amazing to see people's creativity and what people come up with.
Note that most of these games use obscene amounts of hackery to be even possible on the PICO-8. It's pretty cool, but the tool does not make it any easier.
I love Pico-8, such a chilled out development environment. What I like most is how accesible it is... it's great for people to learn with, and it's a great platform for advanced coders to show off on. If I could add just 1 feature though... easy map loading and saving... let us make big games easily.
Absolutely in love with the color palette.
Could never really stomach the original Doom's look but the pico colors make it look awesome.
I'm amazed at the level of quality and variety of games on display here! Awesome work, devs!
Wow!! That's such a good showcase of the majesty of Pico8.
Excellent video.
It’s incredible what some people managed to achieve without any material motivation! I can’t wait to give this a try with our young son.
This is amazing!!!!!! I didn't knew about this till like 5 minutes ago!!! Im gonna buy the RGB30!
It is just unbelievable what people have been able to achieve on this platform.
I would like a pico-16
I always loved Zeewolf on the Amiga and now I love Zedwolf on the Pico. Never knew the devs of the original were from my home town of Bath UK
Just getting into pico. I'm going to try most or all of these over time and maybe start some early dev work. Love it
I love making games for the C64 so when I see pico8 games I'm like "OHHHH COLORS"
0:57 “wow these are pretty cool gam- WAIT IS THAT-“
Fuz (a pico 8 remake of fez it seems)
@@mr_indie_fan r/woooosh
@@mr_indie_fan I actually played it it was cool
the 3d ones blow my mind
Pico 8, is the second steps from scratch to code for beginner game devs (I just bought it as my second step)
Love the Wolfenstein 3D and Alone in the Dark versions :3
Pico 8 shows that simple small tools can produce amazing results
Pico-8 is amazing, I love it, but it feels like it's a place where experts go to have fun with knowledge they already have - not particularly great for learning any of the underlying concepts that goes into the greatest examples here
That games are a must have. Polar panic should be in this list
Yes its a great game, but not in this list for reasons noted in the description.
Polar Panic is fun and was the first reason I'm contemplating actually paying to put this Pico-8 on my portable emulation console. Also just tried a game called "Sub-uber-marine" that I found very fun.
I found "Alone in the Dark" and very excited
so cool!
I'm currently making a downhill skiing arcade game in P8. But damn these are way better.
damn as a Unity user this impress me a lot
Limitation creates innovation!
Combo pool was my childhood.
Wow.. I'm blown away!
The only concern is the lack of save games.
I read somewhere that a persistant storage is technically possible but (almost?) no game seem to use it so progress is gone after each new game launch.
Apart from that it's an amazing invention.
Moonrace saves the medals you've collected so far if you want to look into. It requires poking bytes to a specific address as far as I understand, so we need to do parsing manually. It seems to me it is practical to save a very simple data, like only one integer which represents current level etc.
@@hushuskurukafa Yeah, you can save a few integers or booleans and I know it's already possible but the more I wonder, why it's so rarely used. I will check Moonrace (thanks) but I think all games should support it where you progress through levels or something. Also the official emulator should allow save states. It really is the only downside of PICO-8, as much as I love it.
I understand, the games are small anyway and meant for a few "quick runs" but especially with harder games, where each solved level took some time, I'd love to save and continue the next day. I'm working 40 hours a week and only have time for a few minutes a day for gaming. This way I won't ever see the last levels of "harder" games. :P
@@TarikA I guess it's one of those "philosophy of pico8" moments :) the thing is, it is so neat and fun that we want to use it more, but it is always that one limitation. I'd throw away unity for good if pico8 was just a little bit more flexible.
@@hushuskurukafa Totally agree. I too would develop a game for the PICO-8 rather than another one in Unity. However, a native save STATE feature should be pretty easily implementable into the main emulator and would solve all save issues. On the other hand it's up to each developer to include save GAME values like the reached level and I guess Lex should do a blog post telling all people to do so, otherwise it won't happen to the majority of games.
@@TarikA I personally don't wish pico8 to be more than what it is. There are a lot of features i crave, too, but I don't know whether having those would add or take away from the experience. As you said, it is about what is meant for. It kind of comes down to being conservative or progressive, I guess :)
How is this possible ? Thats more then 16 colours. Thats so sick
What’s shown at 3:26?
These are games to me. ❤
How to achieve perspective correct texture mapping in pico 8?
An easy way?
I want someone to make a "port" of Dodonpachi Daioujou (and other cave games) to Pico 8
Just tried a game called Sub-uber-marine that I found very fun. Going to get it working on my 351P at some point. Looks to be a great many fun games to try on it and if portable I'll have an easier time doing so.
Edit: just replayed it and found it was paid... Bummer... But may pay for it anyway cus it was fun.
Thank you!
what was the game at 4:13
Space Lancers
@@CastleFamilyThe thankyou!! i hope this get the attention it deserves!!
Hello how get list of this great games?
In the description
I want a digimon pico 8 game
Muy buen aporte, te puedo hacer una sugerencia para que el video sea mas completo, puedes agregarle el tiempo al lado de cada nombre del juego para saber cual es, o en el mismo video podias ponerle el nombre del juego cada vez que lo presenta
Wow
Heh. At this point, Pico-8 has better games than the snes and gameboy advance.
Can this game make money?
How could I play pico 8 on android 2023
for real? :D
Would be nice to have the original sound instead
The video was only made up quickly from animated gifs which of course have no audio, so the music overlayed here is only there to stop the video being silent!
Most of the games look pretty bad. Pico 8 could have double the resolution and still look retro.