Indeed it is, whether that's making ridiculously high numbers with stacked modifiers or pushing the game engine to the point of poor/low performance on a good PC.
Can't wait for the day we get a paradox game where late-game lag is no longer a thing and I can have 100 billion fully detailed and active pops automating most of the micromanagement.
You have more population in the world than our timeline, we had 3.2 billion in 1963 lol Also if performance is a problem… there is always the big e option to push down pop acceptance
Truly? Some of the info I’ve found suggested this, others suggested not. Still, good to hear! Though we’d eventually fall behind IRL numbers as the overpopulation mechanic kicked in more if I continued.
Thank you! I do want to make the population number even higher, but the speed is getting pretty low and I’m not certain it’s gonna get any better. But I’ve done this kind of endurance before with Frostpunk 2 in order to cram a million people into the (allegedly) last city on Earth. ^^
This is true! I could’ve played Austria instead and gotten the extra 2.5/5% birth rate bonus from the Devout, but I was willing to play the long game and didn’t think about the penalty of overpopulation. Though based on game performance by the 1960s, it was going to be the game engine that began giving up before the PC did.
Currently trying out a similar thing. Though I "modded" my game to save on performance. Some advice: 1)If you go out of your way to cut taxes you might be able to get more money by minting. Untaxed your nation would yield about 19M pounds through minting. Bureaucracy should just be used to run your institutions. 2) Diesel pumps and electric saw yields more output. And diesel pumps for oil just cost more engines. I use these to feed more people. 3) Fig orchards on a rice field are underwhelming. Use sugar/fruitplantations or import from rye/wheat country😁 4) Read statetraits carefully. There can be nice surprises.
These are all good tips! Although I do have a few reasons for doing what I did: 1) Minting is capped by the game in vanilla, at a certain GDP threshold in the hundreds of millions you stop gaining more minting. 2) I purposefully wasn’t using diesel pumps or electric saws at this point since I still had their respective resources to exploit and make jobs out of. Essentially I was prioritizing job creation over actually resolving resource prices! 3) This is true! Although the idea with fig orchards was to make more sugar for more groceries on top of making the necessary grain. Although the price of sugar collapsed in the end unexpectedly, and sooner or later I’d likely have to remove fig orchards if my game continued for long enough. 4) I do love state traits! Such as the iron bonus in Perm for example or the bonus to the sulfur mines of Sicily. Parts of India and China enjoy agriculture bonuses, etc. Despite all this, thank you for your suggestions! I do like getting ideas on how people play differently from me and also on explaining what I did in my game, especially in this case since I don’t record the entire length of it.
Right? They don't need that much compared to everyone else! Though this is why I strongly emphasize employing peasants into non-peasant jobs to grow your economy, as just by changing jobs their goods demand will increase notably.
Possibly! You’d certainly have trouble running it on a laptop even with low settings, but I’m sure some of the performance issues by this point may be the game engine as well. Not sure.
Right? Though I wish I had gotten it even higher, because I know I can, you can see the game is getting rather slow and that makes it harder to continue!
You should no be in multicuralisme, for get a fast game , it Block the assimilation if at full acceptance (or violent hostillity) so you get less différent pop State Atheisme was a good idea
True! I had gone Multiculturalism to reduce any radicalism or secessionist problems, but cultural exclusion would've worked better overall since fully accepted pops don't assimilate.
Pretty decent I’d say, with an SSD, a Ryzen 7 multi-core CPU, 32 GB of RAM with DDR5, and a 4070 GPU. Granted the GPU sometimes doesn’t even have its fans spinning, and thus I highly doubt graphics are being a performance issue.
@@NEF-Official ddr5 is really good for games like this, theoretically it's preventing crashes and errors that would otherwise exist with the game running on ddr4. I wonder if that would be the case had you tried this same thing using ddr4, or even ddr3. Maybe if pdx allowed this game to use more ram then those of us with a lot of GB wouldn't have such bad performance in the lategame. From what I understand, the reason why is mainly ram and cpu related, but not your own hardware but how pdx designed the game to use it.
That could be fun! I've always thought about doing such a run with the Religious Power Bloc, transforming the Ottoman Empire into a Crusade-like state with a mixture of modernization and religious crusading. Plus in 1.8 they start with Egypt as a very rebellious protectorate, which sounds like a good opportunity to me.
I think it did crash at least once on me, but surprisingly it held steady and only saw drops on performance as time went on. It could be due to the PC I have tbh.
Technically the population does grow in HOI4, which would make it relatively possible with enough patience. Although I don’t recall if vanilla HOI4 has any positive modifiers for pop growth beyond its base level.
Hm, are you sure? Records I’ve read up on, though they could be wrong, say that the population in 1962 was an estimated 3.12 billion. Approximately 4 billion people were reached near the early months of 1973, though I think I would’ve missed this time goal anyway due to growing overpopulation in the game. My information could be wrong though, and either way my pop growth was going to inevitably decrease as overpopulation kicked in! Regardless, I think this is the highest population anyone, with enough stubbornness, has reached in Victoria 3 atm.
Cool save, kinda wanna see what the cities look like when you zoom in because they must be massive in this. Also don't like being that guy but it's through like "threw" in throughput not thorough. No hate, it's very easy to confuse the two because of the spelling.
Glad you like the save, and I really should grab a few screenshots then and share them on the community page! I believe city size is largely decided by urban center size, and some are fairly big thanks to the “mega-projects” the private IP insisted on doing. No problem on the spelling/statement correction either! If anything, I insist on viewers pointing out when I mispronounce words! Sometimes the only thing I have to go off of if my own interpretation and it sticks for years until someone corrects me, like with Oligarchy! Thank you for pointing it out! ^^
now this is the tall gameplay which most victoria youtubers failed to achieved😂😂
The true tall gameplay, where it’s both wide and tall at the same time! The game engine doesn’t like it though.
It's always fun to push pdx games to their limit and see how broken the world is.
Indeed it is, whether that's making ridiculously high numbers with stacked modifiers or pushing the game engine to the point of poor/low performance on a good PC.
Can't wait for the day we get a paradox game where late-game lag is no longer a thing and I can have 100 billion fully detailed and active pops automating most of the micromanagement.
Indeed, it’ll be a wonderful day when that arrives.
You have more population in the world than our timeline, we had 3.2 billion in 1963 lol
Also if performance is a problem… there is always the big e option to push down pop acceptance
Truly? Some of the info I’ve found suggested this, others suggested not. Still, good to hear!
Though we’d eventually fall behind IRL numbers as the overpopulation mechanic kicked in more if I continued.
It is crazy when you realize that in 1960 there was around 3 billion people alive... This game is weirdly accurate
Weirdly, yes. Although the overpopulation mechanic was kicking in, which means pop growth would fall behind the global IRL one at some point.
Bro, the endurance of doing this is insane.
Good job
Thank you! I do want to make the population number even higher, but the speed is getting pretty low and I’m not certain it’s gonna get any better.
But I’ve done this kind of endurance before with Frostpunk 2 in order to cram a million people into the (allegedly) last city on Earth. ^^
You should've chose catholic country with theocracy or something for 10% growth
This is true! I could’ve played Austria instead and gotten the extra 2.5/5% birth rate bonus from the Devout, but I was willing to play the long game and didn’t think about the penalty of overpopulation.
Though based on game performance by the 1960s, it was going to be the game engine that began giving up before the PC did.
Currently trying out a similar thing. Though I "modded" my game to save on performance.
Some advice:
1)If you go out of your way to cut taxes you might be able to get more money by minting. Untaxed your nation would yield about 19M pounds through minting. Bureaucracy should just be used to run your institutions.
2) Diesel pumps and electric saw yields more output. And diesel pumps for oil just cost more engines. I use these to feed more people.
3) Fig orchards on a rice field are underwhelming. Use sugar/fruitplantations or import from rye/wheat country😁
4) Read statetraits carefully. There can be nice surprises.
These are all good tips! Although I do have a few reasons for doing what I did:
1) Minting is capped by the game in vanilla, at a certain GDP threshold in the hundreds of millions you stop gaining more minting.
2) I purposefully wasn’t using diesel pumps or electric saws at this point since I still had their respective resources to exploit and make jobs out of. Essentially I was prioritizing job creation over actually resolving resource prices!
3) This is true! Although the idea with fig orchards was to make more sugar for more groceries on top of making the necessary grain. Although the price of sugar collapsed in the end unexpectedly, and sooner or later I’d likely have to remove fig orchards if my game continued for long enough.
4) I do love state traits! Such as the iron bonus in Perm for example or the bonus to the sulfur mines of Sicily. Parts of India and China enjoy agriculture bonuses, etc.
Despite all this, thank you for your suggestions! I do like getting ideas on how people play differently from me and also on explaining what I did in my game, especially in this case since I don’t record the entire length of it.
Peasants don't need to eat to live, noted.
Right? They don't need that much compared to everyone else! Though this is why I strongly emphasize employing peasants into non-peasant jobs to grow your economy, as just by changing jobs their goods demand will increase notably.
This is insane
Indeed it is, but this isn’t the first time I’ve tried to do something relatively insane in a game with pops!
Running this save on my laptop will turn it into a bomb
Possibly! You’d certainly have trouble running it on a laptop even with low settings, but I’m sure some of the performance issues by this point may be the game engine as well. Not sure.
Wait a minute, you're the fella with that post on the reddit!
The Frostpunk 2 post with 1 million people crammed into the (allegedly) last city on earth? Indeed I am!
That was a really nice video. Man i wanna boot up vic3 now
Right? It can be quite the fun game, and the fact I’ve lost 3k hours (or more) to it really tells you how much I love Victoria 3.
@@NEF-Officiali am still in Vic 2
1962 is a bit after the game end date :)
@@Ragatokk Indeed it is, only a bit!
Bro POPed up!!
Right? Though I wish I had gotten it even higher, because I know I can, you can see the game is getting rather slow and that makes it harder to continue!
You should no be in multicuralisme, for get a fast game , it Block the assimilation if at full acceptance (or violent hostillity) so you get less différent pop
State Atheisme was a good idea
True! I had gone Multiculturalism to reduce any radicalism or secessionist problems, but cultural exclusion would've worked better overall since fully accepted pops don't assimilate.
Best Channel on youtube🇧🇷🇺🇸
Thank you for the kind words! Though that’s likely not true, as there are very incredible UA-camrs out there.
How good is your pc? Because my pc runs slower in 1910 in a normal game than yours in this game.
Pretty decent I’d say, with an SSD, a Ryzen 7 multi-core CPU, 32 GB of RAM with DDR5, and a 4070 GPU. Granted the GPU sometimes doesn’t even have its fans spinning, and thus I highly doubt graphics are being a performance issue.
@@NEF-Official ddr5 is really good for games like this, theoretically it's preventing crashes and errors that would otherwise exist with the game running on ddr4. I wonder if that would be the case had you tried this same thing using ddr4, or even ddr3.
Maybe if pdx allowed this game to use more ram then those of us with a lot of GB wouldn't have such bad performance in the lategame. From what I understand, the reason why is mainly ram and cpu related, but not your own hardware but how pdx designed the game to use it.
Plz do Ottoman run, speedrun the tanzimat reforms and get op
That could be fun! I've always thought about doing such a run with the Religious Power Bloc, transforming the Ottoman Empire into a Crusade-like state with a mixture of modernization and religious crusading.
Plus in 1.8 they start with Egypt as a very rebellious protectorate, which sounds like a good opportunity to me.
@@NEF-Official hell yeah lets goo
You need more construction, your buget is green that's inaceptable
Indeed, but the taxes were a necessary requirement and the green budget a sacrifice to ensure high pop growth!
now do it but modding for even more lag
Sounds painful!
@@NEF-Official you could remove the overpopulation debuff!
How do you manage this without your game crashing
I think it did crash at least once on me, but surprisingly it held steady and only saw drops on performance as time went on. It could be due to the PC I have tbh.
This is cool, can it be done in hoi4?
Technically the population does grow in HOI4, which would make it relatively possible with enough patience. Although I don’t recall if vanilla HOI4 has any positive modifiers for pop growth beyond its base level.
@NEF-Official Italy has a 2% bonus via focus tree, that is all I know of though
Oh? Interesting! I don’t have all the DLC for HOI4, but it could be fun to glance over the focus trees and see what they have.
In 1962 their were 4.1 billion people, you had less people in the canon 1962 😓
Hm, are you sure? Records I’ve read up on, though they could be wrong, say that the population in 1962 was an estimated 3.12 billion. Approximately 4 billion people were reached near the early months of 1973, though I think I would’ve missed this time goal anyway due to growing overpopulation in the game.
My information could be wrong though, and either way my pop growth was going to inevitably decrease as overpopulation kicked in! Regardless, I think this is the highest population anyone, with enough stubbornness, has reached in Victoria 3 atm.
Cool save, kinda wanna see what the cities look like when you zoom in because they must be massive in this.
Also don't like being that guy but it's through like "threw" in throughput not thorough. No hate, it's very easy to confuse the two because of the spelling.
Glad you like the save, and I really should grab a few screenshots then and share them on the community page! I believe city size is largely decided by urban center size, and some are fairly big thanks to the “mega-projects” the private IP insisted on doing.
No problem on the spelling/statement correction either! If anything, I insist on viewers pointing out when I mispronounce words! Sometimes the only thing I have to go off of if my own interpretation and it sticks for years until someone corrects me, like with Oligarchy! Thank you for pointing it out! ^^
Anyway we can see how u got here boss 🫡
Indeed, though it absolutely took some time!