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If you're going with worldfire, you don't WANT them in your opening hand, because they aren't useful until AFTER worldfire resolves. The whole point of worldfire is that it exiles all land as well, so you have to draw a damage land AFTER worldfire in order for that to actually work.
I usually seem to choose the more unpopular commanders from each set but with Bloomburrow, almost every commander I mentioned to others is something they'd like to play. This set seems like a winner all round.
Haha that’s great you could put 3 non lands and be like if I hit I will either kill myself with phage burn all your lands or can’t cast spells while a weasel punches you a real Russian roulette game
@@Ultinuc Please never do that. This makes everybody's game about what you draw. While funny at first, it's super atrocious every time after that. Basically saying "Idgaf what decks you guys came up with, this is very much my show"
@@byronsmothers8064 Pact of the tome can take the invocation for rituals! they can have find familiar, that's why they're a weasel and not an imp or something c:
Not gonna lie i didnt even think there was 20 extra combat spells. To my surpise theres 44 (1 is a playtest card). Some cant be included because of color id like aurelia and najeela.
Maybe I’m missing something, but if you did the first option with: Infamous Cruel Claw, Ward of Bones, and 98 lands, wouldn’t you be unable to continue attacking with your weasel commander after the one attack since whenever he “deals combat damage to a player, exile cards from top of library until you exile a nonland card” so you’d attack once to draw until you hit ward of bones, play it for free by discarding a card. But if you then tried to use your commander to keep attacking you would exile the rest of library the very next attack since there are no more nonland cards in there and you’d only be able to do 3 damage to a player before you would lose by drawing a card and not having any cards in library… Newer to mtg so would love to know if I just misinterpreted one of the cards or if that combo just wouldn’t work
You hit the nail on the head. It doesn't return the exiled cards to the library, it leaves them in exile, so attacking twice is just conceding with style.
Also: it says Each opponent who controls MORE. So they can still play two creatures and two artifacts against both Cruelclaw and Ward of Bones in play. A Double NON-BO if I ever saw one.
@alexreffand Nope: according to the comp rules, the loss only happens when you attempt to _draw_ from an empty library. Attempting to exile the top card and failing doesn't trigger a loss.
Im building this with 98 and worldfire, but note that worldfire does kill the weasel, so youll have to include creature lands or lands that ping people to hopefully get lucky and get the win!
Also cruel claws trigger is not a "may" ability. And those cards exiled are permanent! So if you only run one nonland card and attack with him again he will deck you.
You could never use the weasel again to damage someone anyway because it would exile the rest of your deck. It's a worthless deck with barely any chance of winning.
@@whitetiger39619 you could if its the last opponent. Having creature lands and the couple of lands that damage opponents also gets around it. I still agree its a deck thats funny once however. Cheap to make though so not the worst
Well I'm not sure if I'm gonna play fully meme with my cruelclaw deck, but I'm for sure throwing in some "Welp, we all know what this means, boys" kinda cards. Just to live that roulette dream. Am I getting a sick 9-drop, a mana rock, or a board wipe? Find out next in Weasel-Roulette!
Do note, the cards stay exiled, and this effect isn't a "may" so if you have 1 viable target. And hit with it again. You will exile your deck. So basically the real idea is about 4ish cards
@@oom-3262 and still funny. Every turn you systematically purge 7 cards from a player's deck. If this goes on for too long, they will find themselves unable to kill you.
I have a "normal" version of this deck on arena brawl. People tend to insta scoop before even seeing what im going to cast. Like damn man that free arcane sigil was really scary huh.
As a note cruelclaws effect is not a "may" effect. So if you only run one card you better hope you are not planning to win with cruel claw since he will deck you on the second damage trigger (you are not bottoming the exiled cards afterwards!)
Cruelclaw does NOT deck you. You are allowed to exile from an empty library, that does not kill you. If you can make it past your draw step the turn AFTER you cast cruelclaw, you have free rein to attack with your commander and let the damage trigger resolve. But the draw step after you cast is the big hurdle to overcome, not the Cruelclaw damage trigger.
@@blackmagicprod7039 oh yeah by decking i just meant removing your deck not losing. If you are on the worldfire plan it means you get one more attack woth cruel claw so just make it the last killing blow. Also run creature lands amd the dedserts that can ping ect
The editor is the true MVP. Jim Davis-izard, the man of many hats was hillarious! Also! Prof won on his own show...AGAINST REID DUKE? Truly an epoch event.
Guys im sorry but i think it end in a deck crush at the second attack. Its not a may effect so you have to do it. First tim you have something to cast but second time you exile all your deck
Doesn't worldfire destroy all lands so you'd be stuck hoping you can get out the right land before anyone else can hit you with spark jolt or something?
Yes, but it disintegrates everyone’s hands as well, so you just need to hit a couple of lands that ping on ETB, OR one man-land, OR Mount Doom, OR cast Obosh if you’re using it.
Why not Ad Naus and Sickening Dreams? Of course that kills everyone, you need a Dark Sphere to live. But this feels like an obvious alternative to Varragoth and Maralen.
I love my norin deck. It got this off and then he came back. Opponents were about to scoop saying I won that as until I told them norin cannot deal damage....
How so? Charbelcher reveals until you hit a land and does damage while this exiles until you hit a nonland. They seem to work in opposition of each other.
Ward of Bones doesn't work like that. Attack twice, you have no library due to Cruelclaw removing your entire deck. Also it says 'MORE', so everyone else get to play 2 creatures against your 1 Cruelclaw (and 2 artifacts against your 1 Ward) before they have MORE then you and can't play more creatures (or artifacts).
In all fairness run Worldfire, Tectonic Hazard and End the Festivities. Continuously Mull your hand till you get tectonic or End and start the game from there.
Wait but if you run 98 lands, a world fire, and the commander, then when you use your commander he is gonna die in the world fire, unless you just spend mana to get him back, even then he can’t attack
Approach of the second sun for quick assuming they don't kill you after turn 4 once you got it out side not hows this work with flip lands with spells on the other side?
Damn, actually getting one of these wrong for once. Ward of Bones only affects each player with MORE than that permanent, not equal to. Assuming you control only Cruelclaw and Ward of Bones, your opponent can play 1 land, 1 enchantment, 2 creatures, and 2 artifacts. Which, while not much, is probably enough to stop a single weasel. Also, your next attack would immediately deck you since Cruelclaw doesn’t return the cards that are exiled. So no "slowly beating them to death" anyways
An attack wouldn't deck you; you only lose when drawing from an empty library, trying to exile the top card in your empty library doesn't trigger the loss condition. You would lose at your next draw phase though, of course.
oh no this is a upgrade to my malaran deck, now i can just run cruel claw, flip till i hit malaran, then flip till i hit the combo of opposition agent and then tutor for the card where i flip cards until i hit non land and the card that discards x to deal x and boom kill everybody exept me because glacal chasum
Actually a hilarious deck, it can even be viable if you just put a few infinite combos in there. Then you just cast them out using your little guy who will always hit on turn 3. Even better is adding insult to injury by putting extra combat spells in the deck.
Not gonna lie, Worldfire as the only nonland card and having loads of damage lands sounds like this deck could lowkey be "powerful" in the since that it's the ultimate glass cannon. Your goal: Get commander out, hit with commander, cast Worldfire and pray it doesn't get countered. In an ideal case that could win on like turn 6 (idk if there's lands that damage every opponent, but if there is, this is even faster lol).
Russian Roulette deck: Five other spells and Phage 😂
Those other spells being extra combat spells.
😂
5 Eldrazi and Phage
@@paulbuckley2301this is the real win
Add Belzenlok and now it's Buckshot Roulette
98 lands and 1 sol ring sounds like a plan to me
haha absolutely
That's a sole ring for ya
It’s a commander staple for a reason
Guaranteed Sol Ring turn 4? Imagine.
Finally, a commander deck I can afford
Actually the commander is presumed to come out at 50$, and if you wanted to get ulamogg, he’s 30$.
@@slothknight4840 Back to buying on-sale precons
@@slothknight4840 the commander is not staying at $50, not a chance, and several combos for this cost much less than $30
@@slothknight4840 prices before sets are released are always inflated, especially before many spoilers have released
You think 98 lands are affordable?!?!?!
“I am here to send a message” *puts the deserts that ping for 1 in deck, makes sure to get at least one in starting hand*
If you're going with worldfire, you don't WANT them in your opening hand, because they aren't useful until AFTER worldfire resolves. The whole point of worldfire is that it exiles all land as well, so you have to draw a damage land AFTER worldfire in order for that to actually work.
That or the dual lands that deal one damage to n opponent and enter tapped.
@@dragonmasterlangeweg7625 those’re the ones I was talking about, actually
@@phntmthf5505 oh, wait, I'm dumb. ok, yeah, searching on scryfall has proved me to be an idiot.
Easily countered by a protection from two color combos
RKO'ing yourself out of nowhere with Phage is the best reason to play this deck. I'm just crazy enough to do this.
Who's with me?! YAAAHH!
"We have purposely trained him wrong, as a joke."
Put the red spell in there and call it a 50/50 deck.
@@alexhamilton3522 I love this, just call the deck: "Let's go gambling!"
@@alexhamilton3522krark can step aside, there’s a new coin flipper in town.
i prefer slowly doubling the doubled doubles of doubling then slamming Tishana to draw all my 250
I usually seem to choose the more unpopular commanders from each set but with Bloomburrow, almost every commander I mentioned to others is something they'd like to play. This set seems like a winner all round.
Mabel?
Haha that’s great you could put 3 non lands and be like if I hit I will either kill myself with phage burn all your lands or can’t cast spells while a weasel punches you a real Russian roulette game
I actually really like the idea of making this a Russian Roulette commander
@@Ultinuc especially when your running late to play with friends and you want do something quickly assembled
@@Ultinuc Please never do that. This makes everybody's game about what you draw. While funny at first, it's super atrocious every time after that.
Basically saying "Idgaf what decks you guys came up with, this is very much my show"
@@marvingonzalez926 how about you let people build decks they wanna play and just tell people if you don't wanna play against a certain kind of deck
@@Ultinuc ending passive aggressive comments with a heart never goes out of style, apparently.
It's prosper, tome-bound's fursona
He's a warlock, it could easily be his familiar.
(Ignore he's pact of the tome, not chain)
@@byronsmothers8064 Pact of the tome can take the invocation for rituals! they can have find familiar, that's why they're a weasel and not an imp or something c:
Prosper, Fur-bound
@@Dieonceperdayyou know your witchcraft well, young apprentice
79 lands and 20 extra combat spells
This is the way
Not gonna lie i didnt even think there was 20 extra combat spells. To my surpise theres 44 (1 is a playtest card). Some cant be included because of color id like aurelia and najeela.
Wouldn't work though since you have to discard a card to play the spell for free. You would eventually run out of cards in your hand.
@@dashkataey1740 yeah 3x7=21, so lethal only in dual commander, or only to one player, and only if all 7 combats hit face.
Maybe I’m missing something, but if you did the first option with: Infamous Cruel Claw, Ward of Bones, and 98 lands, wouldn’t you be unable to continue attacking with your weasel commander after the one attack since whenever he “deals combat damage to a player, exile cards from top of library until you exile a nonland card” so you’d attack once to draw until you hit ward of bones, play it for free by discarding a card. But if you then tried to use your commander to keep attacking you would exile the rest of library the very next attack since there are no more nonland cards in there and you’d only be able to do 3 damage to a player before you would lose by drawing a card and not having any cards in library…
Newer to mtg so would love to know if I just misinterpreted one of the cards or if that combo just wouldn’t work
That's how I understand it too.
You hit the nail on the head. It doesn't return the exiled cards to the library, it leaves them in exile, so attacking twice is just conceding with style.
Also: it says Each opponent who controls MORE. So they can still play two creatures and two artifacts against both Cruelclaw and Ward of Bones in play.
A Double NON-BO if I ever saw one.
Yeah, this guy is dumb. How can your lands ping for one when they've been exiled?
@alexreffand Nope: according to the comp rules, the loss only happens when you attempt to _draw_ from an empty library. Attempting to exile the top card and failing doesn't trigger a loss.
Im building this with 98 and worldfire, but note that worldfire does kill the weasel, so youll have to include creature lands or lands that ping people to hopefully get lucky and get the win!
Also cruel claws trigger is not a "may" ability. And those cards exiled are permanent! So if you only run one nonland card and attack with him again he will deck you.
OTJ had the ping lands on etb that can work pretty well to. Also Shivan gorge
You could never use the weasel again to damage someone anyway because it would exile the rest of your deck. It's a worthless deck with barely any chance of winning.
@@whitetiger39619 you could if its the last opponent. Having creature lands and the couple of lands that damage opponents also gets around it. I still agree its a deck thats funny once however. Cheap to make though so not the worst
Are lands not permanents, I don't understand the logic in this.
Well I'm not sure if I'm gonna play fully meme with my cruelclaw deck, but I'm for sure throwing in some "Welp, we all know what this means, boys" kinda cards. Just to live that roulette dream. Am I getting a sick 9-drop, a mana rock, or a board wipe? Find out next in Weasel-Roulette!
Do note, the cards stay exiled, and this effect isn't a "may" so if you have 1 viable target. And hit with it again. You will exile your deck. So basically the real idea is about 4ish cards
The idea is not to win with your commander but with man-lands and ping-lands
The objective isn't the win he presented the suicide option in the vis
No wonder this card is a weasel. These are all combos made for weasels
Ooh I was considering building this normal style but alt win ping opponents with lands does sound like a fun alternate win deck to play just once.
The apex of this ploy is to run an Epic spell as the one spell 😂
Neverending torment is the only "playable" thing
@@oom-3262 and still funny. Every turn you systematically purge 7 cards from a player's deck. If this goes on for too long, they will find themselves unable to kill you.
First thing I thought of as well.
@@Lightmagician60potentially even more than 7 with reliquary tower. Lands aren't spells.
I have a "normal" version of this deck on arena brawl. People tend to insta scoop before even seeing what im going to cast. Like damn man that free arcane sigil was really scary huh.
"Send a message" lmao
As a note cruelclaws effect is not a "may" effect. So if you only run one card you better hope you are not planning to win with cruel claw since he will deck you on the second damage trigger (you are not bottoming the exiled cards afterwards!)
Cruelclaw does NOT deck you. You are allowed to exile from an empty library, that does not kill you.
If you can make it past your draw step the turn AFTER you cast cruelclaw, you have free rein to attack with your commander and let the damage trigger resolve. But the draw step after you cast is the big hurdle to overcome, not the Cruelclaw damage trigger.
@@blackmagicprod7039 oh yeah by decking i just meant removing your deck not losing. If you are on the worldfire plan it means you get one more attack woth cruel claw so just make it the last killing blow. Also run creature lands amd the dedserts that can ping ect
@@llamarama6976but you can only run the black+red desert with this commander right?
@@xMareZx i think there is a colorless desert that deals 1 damage as well
@@llamarama6976 Ohhh gotchu gotchu
Incedible! I can replace a single card to adjust power of the deck. And the meme potential oh boy!
The editor is the true MVP. Jim Davis-izard, the man of many hats was hillarious! Also! Prof won on his own show...AGAINST REID DUKE? Truly an epoch event.
Cool story bro. **Counter spell**
Guys im sorry but i think it end in a deck crush at the second attack. Its not a may effect so you have to do it. First tim you have something to cast but second time you exile all your deck
Time to make my Weasel Roulette deck... 6 Spells, 92 lands, Obosh for companion, and Cruelclaw for the win... Let the bull**** begin!
Undying Flames and Neverending Torment come to mind.
What exactly are you planning to hit with Undying Flames in a pile of 90-some-odd lands and no other spells?
This is going to be a great tech in my mercenary tribal deck
So you're telling me that I can have a new commander deck just at the cost of 2 cards? That's awesome.
"I can't lose to anyone else if I defeat myself first!" -Cruelclaw-Phage deck players
I think one thing you didn't realize is that it exiles the lands too, so it kinda just ends the game unless you have hexproof on Cruelclaw
Hexproof only protects against targeting. In this case, Cruelclaw would also be exiled because Worldfire doesn't "target", it says "all"
@@TheNuttyHazelnut you're right. Honestly don't think there's anything to stop Cruelclaw from just being screwed
...Phage the untouchable would be the most hilarious commander.
Doesn't worldfire destroy all lands so you'd be stuck hoping you can get out the right land before anyone else can hit you with spark jolt or something?
Yes, but it disintegrates everyone’s hands as well, so you just need to hit a couple of lands that ping on ETB, OR one man-land, OR Mount Doom, OR cast Obosh if you’re using it.
Gimme Goblin Charbelcher and a direction!
The desert lands from otj ping an opponent :3
How does Worldfire win? Isn’t everything gone including the lands that would damage?
I like the new demon that doomsdays everybody and running lands that let you tuck creatures.
Thank god there's no "You win the game" in red, black, or colorless that doesn't require hoops to jump through.
I saw this weasel and thought and came to these exact same conclusions
Counterspell… we done here? Good.
Ah yes how can I forget the commander that Pauly Shore would probably play.
Noice.
If you REALLY want to send a message, may I suggest Worldfire + a pain land?
you still have to hit your opponent though with your only possible creature being your commander
Ward of bone doesn't work because if you swing with your commander again it'll mill you out
So notably it doesn’t put the cards back so u could praetors grasp someone’s thorical then connect again to empty ur deck for the thorical
Phage and Worldfire as my two spells. Either I scoop immediately or a whole lot of sht goes down
if someone hits me with the self destruct im just leaving
This just sounds like the First Sliver-Tibalt's Trickery-Cultivator Colossus "Maze's End" deck with more randomness.
Could also do pyre of the world tree, can discard lands to burn people
Make Some Noise: The roast of Sam Reich
It would take a fair bit of building around but still a neat effect. If you can make it unblockable and manipulate your top card that could be fun
Liked and subscribed because phage was also my first thought.
that's if you can get him to actually live long enough 😂
might be perfect for a cycling deck where your goal is hitting living death or living end
Why not Ad Naus and Sickening Dreams? Of course that kills everyone, you need a Dark Sphere to live.
But this feels like an obvious alternative to Varragoth and Maralen.
Me looking at the banned list and going when did world fire become legal again in edh it was notorious for a while 😮
Worldfire got unbanned for some reason, meanwhile sway of the stars is still banned (even though there are like 5 other spells who do the same thing)
@alexroel123 that's wild that just shows how often I stay up to date at this point lol
It got unbanned when Golos was banned.
@alicetheaxolotl well that explains it I was probably on break at that time but cool at least that option is back
Another 98-land deck? I'm so building it!
I have a Maha deck with 51 lands that does pretty well.
A voltron deck would be kind of cool with him
Venture into the dungion lands with the world fire wins without lataking to long
98 lands and Second Sun
Damn yeah this sounds like so much fun
That has some madness synergies.
Alex are you under the weather? You sound a little sick. Can’t wait to watch the game! These decks look AMAZING.
all lands and ad nauseum. send a true message
I run obosh as a burn commander. I like him a lot
It’s “eke out,” not “squeak out,” and I know that wasn’t an intentional pun.
Don’t the exiled cards with cruel claw stay exiled? So after you hit the only card in your deck wouldn’t you just mill yourself on the next attack
I love my norin deck. It got this off and then he came back. Opponents were about to scoop saying I won that as until I told them norin cannot deal damage....
The perfect charbelcher commander
How so? Charbelcher reveals until you hit a land and does damage while this exiles until you hit a nonland. They seem to work in opposition of each other.
@@KuroiIkari yeah two minutes after posting this I was like wait a minute...
I'm interested in this phage deck ...
Here’s to hoping my halo Obosh rises in price
This could exile your whole deck if you wanted.
Ward of Bones doesn't work like that. Attack twice, you have no library due to Cruelclaw removing your entire deck. Also it says 'MORE', so everyone else get to play 2 creatures against your 1 Cruelclaw (and 2 artifacts against your 1 Ward) before they have MORE then you and can't play more creatures (or artifacts).
Oh no, its tibalts trickery all over again
In all fairness run Worldfire, Tectonic Hazard and End the Festivities. Continuously Mull your hand till you get tectonic or End and start the game from there.
Read Worldfire again, or explain to me how you're supposed to win then.
Ah i forgot about the exile hand part.
Ward of bones seems bad. Loses to any instant or sorcery removal
Wait but if you run 98 lands, a world fire, and the commander, then when you use your commander he is gonna die in the world fire, unless you just spend mana to get him back, even then he can’t attack
im still not used to the new stuff
☀️💧💀🔥🌳
Approach of the second sun for quick assuming they don't kill you after turn 4 once you got it out side not hows this work with flip lands with spells on the other side?
Worldfire was my very first thought
Damn, actually getting one of these wrong for once.
Ward of Bones only affects each player with MORE than that permanent, not equal to. Assuming you control only Cruelclaw and Ward of Bones, your opponent can play 1 land, 1 enchantment, 2 creatures, and 2 artifacts. Which, while not much, is probably enough to stop a single weasel.
Also, your next attack would immediately deck you since Cruelclaw doesn’t return the cards that are exiled. So no "slowly beating them to death" anyways
An attack wouldn't deck you; you only lose when drawing from an empty library, trying to exile the top card in your empty library doesn't trigger the loss condition. You would lose at your next draw phase though, of course.
This is pure evil 😂
Extra combat spells. I'm killing 1 person with commander damage.
my friends are gonna love this
It's Codie but different, love it.
What in the Brian Jacques?
Won't you just self mill out after the 3rd attack? Or have I missed something?
oh no this is a upgrade to my malaran deck, now i can just run cruel claw, flip till i hit malaran, then flip till i hit the combo of opposition agent and then tutor for the card where i flip cards until i hit non land and the card that discards x to deal x and boom kill everybody exept me because glacal chasum
*Draws Worldfire turn 1*
"I scoop"
Actually a hilarious deck, it can even be viable if you just put a few infinite combos in there. Then you just cast them out using your little guy who will always hit on turn 3. Even better is adding insult to injury by putting extra combat spells in the deck.
Um, Cruel Claw gets two attacks before it kills you. The lands it exiles can't be shuffled back into the deck.
Damage lands, or use the cards he deems "boring" It isn't supposed to be a powerful deck, it is just for fun
Okay but i really wish this cool ass weseal mercenary is kinda wasted on what will likely forever be known as 'The Infamous Cruelclaw feat. Eldrazi'
Not gonna lie, Worldfire as the only nonland card and having loads of damage lands sounds like this deck could lowkey be "powerful" in the since that it's the ultimate glass cannon. Your goal: Get commander out, hit with commander, cast Worldfire and pray it doesn't get countered. In an ideal case that could win on like turn 6 (idk if there's lands that damage every opponent, but if there is, this is even faster lol).
Tbh this can easily be done on turn 4 with lands that ping opponents. They exist.
@@flowspersonaluploads3528 enter a cEDH pod/tournament with this as the deck 💀
Sleeper build lol
The worldfire strategy is legit tho
Lol, this is perfect 😂
I want phage and world fire. Every duel is now a 50/50 shot.
Excuse me, man what’s your mox field because you make pretty interesting decks and I want to try them out
What about the retrace burn card?
How would u make the lands deal damage in a deck with only worldfire
i think the deck should be a phage, a world fire, and 97 lands
That way its a 50/50 on winning or not
Worldfire against a player with a 1 drop commander would suck 😬