If memory serves, it's noted in Starfinder that the largest know Strix population center is in fact inside some kind of megastructure in the always-day hemisphere of tidally-locked Verces. Maybe that's a piece of the puzzle? I don't remember how long it said they had been there.
hey guys, i realy love this channel, and want to sugest some novels were some of the cratures mentine in this new video apear(mind you that in most novels they are secundary characters or enemys): Strix-Pathfinder-Tales: Nightglass, Grippli-Pathfinder Tales: Beyond the Pool of Stars. -small note: a don´t heave all the novels andsome of the races came after the novels dayvew!
Bombz da strix. Bombz da shoony. Dubbul-bombz dem spida-fings. Bombz da frogboyz and monkey-gitz. Bombz da ratboyz. Aaaan' bombz Irrisen agen. Kuz nunna dem gitz iz orky, wot. F:
I know this setting began out of 3.5 which allowed you to play every Rave but I still have to wonder if the more exotic choices would have their regions fleshed out. Because besides the Inner Sea Region which is dominated mainly by the traditional Races of DnD/Fantasy Pathfinder has kind of neglected them despite being arguably more interconnected world then any Medieval world has any right to be.
Tian Xia is getting a book, that'll delve more in depth on their multiple asian inspired myths to play. Season of Ghosts Adventure Path will be the first Adventure Path for the land, to join it.
Considering that over the last 2 years we've gotten a Mwangi Expanse and an Impossible Lands book, The Firebrands book having a decent focus on Vidrian and the Shackles and we're also getting a Tian Xia book in October, I wouldn't really say that non-inner sea regions have been neglected as of late.
Politically and culturally, humans I think will remain the most fleshed out ancestry, with elves and dwarves as close seconds. This can be a good and a bad thing though. The nice thing about picking an ancestry that's less well fleshed out is it give you as a player more white-space to define their cities, cultures and traditions in your own game. Usually they give you enough to give you a sense of their worldview and you can build from there. This sort of makes sense in a way, more exotic choices are also more 'advanced' choices in terms of roleplaying typically. Its much easier to play human than to play something really strange, so such a player should theoretically be able to take on more of that burden of creativity. My 2 cents anyway. ;-)
I'm not as up to speed on Second Edition lore as I am with First Edition or Starfinder, so I find it interesting that the Ratfolk are now explicitly called Ysoki in both. I do have one question, though: In Starfinder, Ysoki are said to be natives of Akiton (likely as a reference to Biker Mice From Mars!), so are they natives of Akiton with colonies on Golarion, or natives of Golarion with colonies on Akiton?
I think Ysoki were indigenous to both Golarion and to Akiton, but when Golarion was destroyed (or went missing or whatever) in Starfinder, the Golarion-native Ysoki were mostly wiped out. Thus in Starfinder most Ysoki are from Akiton. Also keep in mind that the event that ctrl-alt-del'ed Golarion also scrambled everyone's memories - so it could be that some of the Akitonian Ysoki hailed originally from Golarion and they don't know it.
I'd love these as in a podcast form aswell as the video form you do now. Just like transfer the audio from these into a podcast!! So you can listen on the go or doing other tasks!! :)
It's on my to-do list. I'm really new to all this, so I have to figure out a podcast platform and all that. I feel like I've finally got enough of a backlog that I can keep a weekly schedule and start looking at ways of expanding.
Thats awesome and im excited to see what content is to come! Your videos have really helped me grasp the complexity of the world/lore in pf2e. So keep up the good work!!
If you check most of my videos descriptions you'll find the sources, but sometimes on a video like this I'm required to pull content from a wide variety of sources, some 1st Ed and some 2nd Ed. Shooney for example has a lot of content from the Extinction Curse AP where they were introduced, so it proved too complicated to provide all the sources. It is all accurate and canon however!
That's correct, cities in Pathfinder have relatively small populations overall. Its worth knowing that as late as the 1700s the biggest city in the world was Constantinople at 700,000 which was followed by Beijing at 600,000 or so. Admittedly Rome hit a population of 1 million in the first century AD, but after the collapse of the Romain empire that wouldn't happen again until the late 18th century (Beijing in 1775 per a quick google). Which is to say that current city sizes are not very reflective of city-sizes in a medieval world, where war, disease and calamity would kill more people. That being said, the prevalance of divine magic, which seems better at healing people than most modern medicine would suggest that populations would balloon pretty rapidly TBH, but, you know, its a game world and their trying to model 14th - 15th century where cities were relatively quite a bit smaller.
While the Shoony may be a target of exploitation and abuse by some, such aggressors usually find themselves in peril from the many allies the dogfolk have.
Sorry to be pedantic here, but dogs CAN in fact sweat, all mammals can, what they do NOT do is sweat as a form of body temperature regulation. In dogs most of their sweat glands play a role in scent recognition and pheromone release. As a result dogs have very few Eccrine sweat Glands (the one that are involved in temperature regulation), instead having mainly Apocrine sweat glands which tend to be clustered by their scent glands. Most other mammals are the same, they can all sweat, but like dogs have mostly Apocrine Sweat Glands, with a few Eccrine sweat glands clustered in specific areas for some temperature regulation like the nose or the pads of the paws in canines and felines.... This temperature regulation is limited however, which is why most other mammals have alternative methods of controlling excessive body heat, such as panting, or the enlarged ears of elephants (which in part serve to regulate body temperature).
Okay, the Anadi have my respect for not immediently playing the "your a biggot" card, when dealing with an irrachniphobe. It would be so easy for them to do that, but instead they bend over backwards to respect *our* sensibilitys, and *earn* the trust of humanoids.
Yep also really going by the source myths and lore I'm aware of the PC kitsune should be the mostly human like version while if I recall right the anthro type would be the evil Oni variant given least some myths I recall hearing the more human like ones have human intelligence and morals while the stage just below are always least semi malevolent
@TheMythKeeper they have them in pathfinder for savage worlds along with mouselings (tiny mice people) and fairies. I have a half giant bard character that I have been dieing to try
@@robfrank3423 - Yeah given how big the giants are in the overall lore (see my Giants and Giant Pantheon video) I'm surprised that they didn't appear in either 1E or 2E but so it is. Glad to hear they show in Savage Worlds.
@TheMythKeeper they got alot of good stuff in savage worlds, not as much as the main series yet but they are working on eventually bringing all of pathfinder and hopefully starfinder into the quick action savage worlds system
The Strix look cool, like a civilised harpy race. Their origin lore is also enticing. The Suli are OK, but the pug dog race is just ridiculous and off-putting, I see that Pathfinder has also been infested by too many goofy elements that are out of place, just like contemporary D&D. The Grippli are passable, kind of OK, a technologically primitive reptile race in decline, kind of cool. Kitsune are like fox spirits, also passable, but not very original, typical for an Asian setting, just like the Nagaji who are like some Naga/Yuan-ti hybrid. Yuan-ti are just amazing in the Forgotten Realms so 👍 The Ysoki could be a civilised Skaven archetype, but they seem too goofy, based on the illustrations. No rat race can beat the Skaven 🏆
Heh! Skaven also have a special place in my heart too. My first WHFB army. ;-) I think the thing to keep in mind here is that this is a game setting with a little something for everyone. It sounds that like me, you prefer a less silly RPG with a reasonably high level of verisimilitude, but for some other groups out there they may be looking for some lighter fare.
@@TheMythkeeper Yeah, Skaven are the best antagonists 😝 I do prefer, quote-unquote, less silly settings but that's not the entire point. In worldbuilding consistency is everything - consistency in themes, tones, origins, tech, magic and power levels, art direction, everything is equally important and needs to be in check. That's one of the reasons many people, myself included, loathe when corporate assholes want to completely change their setting every generation (looking primarily at you WotC). Settings where you have "a little bit of something for every taste" are kind of bad. You can have a lighter fare one, but one where you have a little bit of everything just leaves a sour taste. For example, one thing in Pathfinder I also didn't like is that area in the north of Avistan where you have robots or cyborgs or whatnot. This is the thing I'm referring to, have some consistency FFS. There are fantasy/sci-fi settings done to perfection - one recent example that comes to mind is the Endless setting envisioned by Amplitude Studios (Endless Space, Endless Legend etc.) and that's not even a TTRPG, but when you try to do a "credible" fantasy setting and then just put in some sci-fi nonsense (or even gunpowder in a heavily ancient/dark ages/medieval setting), mix the tech and introduce some goofy elements like some 80s cartoon where each one had to have a goofy, comedy relief character, it just messes with the overall tone. You can, of course, take out the elements that don't suit you, but I'm just talking about the overall tone of some setting/IP. I love it when the overall vision is consistent, especially in tone and can be taken seriously - regardless of whether it's goofy or not. In any case, thanks for your entertaining videos and your feedback. Much appreciated ✌
@@Vattghern_ That's how I typically felt about world-design... until Pathfinder. Because most of the settings I love have been very specific in tone. Warhammer (esp 40k), World of Darkness, Dark Sun and so on. But then I got to play my 3rd (or maybe even my 4th) Pathfinder AP and I realized the strength of the setting was in its versatility. I basically did a 180 on this when I realized why they did what they did. Carrion Crown plays totally differently from Serpent's Skull, which played totally differently from Kingmaker, or Wrath or Skull & Shackles. Basically each corner of the world was a little pulp microverse. This means you can do some form of long-term connected story-telling, but give your players a completely fresh experience each time. At the end of the day, its a game, not a novel or a film, and as such it needs to serve the purpose of a game first. 40k does this really well too, in so far as every faction has a good reason to kill every other faction. The whole setting hinges on it being a wargame at its heart. Pathfinder is meant to allow you to have a ton of tones and worlds. It tends to be tonally of a piece only if you stick to one country or territory, but then its like a kaleidoscope when you stretch out further. Its kind of cool if you let it be.
ah dogs, frogs & nervous spiders
Anadi are adorable
they are oddly nice to look at for being a spider as big as most people.
That Spooder's snoot desevers a boop.
ooo shoony seems well suited for being the face of the party well is long as it's not a murder hobo party
Yeah, Shoony are also a great ancestry for Cleric or any kind of support class really. They just love to help out!
Yoooo, more ancestries! Your videos have been super helpful for getting my friends caught up with the lore of the setting.
You are a rockstar Casimir! This support gives me life! Thank you 🙂
Nice video, the anadi are a creative addition to pathfinder ancestries
Please cover more unusual ancestries! Would love to learn more about androids and reflections!
Sounds good sir, I'll get them on the next collection.
throw the Kashrishi in there as well please lol.@@TheMythkeeper
@@joshuarogue9345 - When I do Bopan some day ;-)
I'm surprised that you didn't bring up the fact that Ysoki have an extraterrestrial populaion on the planet of Akiton.
Good point sir!
I legitimately didn’t think that there were Yasoki in Tien thanks for that.
They are originally from there. I should probably have mentioned many Ysoki worship the Tian goddess Lao Shu Po. pathfinderwiki.com/wiki/Lao_Shu_Po
If memory serves, it's noted in Starfinder that the largest know Strix population center is in fact inside some kind of megastructure in the always-day hemisphere of tidally-locked Verces. Maybe that's a piece of the puzzle? I don't remember how long it said they had been there.
Hey! Cool bit of extra Starfinder lore here
You did the kitsune anceestry I asked about, Thank you!
You're very welcome!
Thanks for these, took me a while, but I watched them all, I feel better repared to handle ancestries and my players' backgrounds, thanks!
Glad to help!
hey guys, i realy love this channel, and want to sugest some novels were some of the cratures mentine in this new video apear(mind you that in most novels they are secundary characters or enemys): Strix-Pathfinder-Tales: Nightglass, Grippli-Pathfinder Tales: Beyond the Pool of Stars. -small note: a don´t heave all the novels andsome of the races came after the novels dayvew!
HELL YEAH, NAGAJI BABY! Praise Nagajor!
Bombz da strix. Bombz da shoony. Dubbul-bombz dem spida-fings. Bombz da frogboyz and monkey-gitz. Bombz da ratboyz. Aaaan' bombz Irrisen agen. Kuz nunna dem gitz iz orky, wot. F:
I know this setting began out of 3.5 which allowed you to play every Rave but I still have to wonder if the more exotic choices would have their regions fleshed out. Because besides the Inner Sea Region which is dominated mainly by the traditional Races of DnD/Fantasy Pathfinder has kind of neglected them despite being arguably more interconnected world then any Medieval world has any right to be.
Tian Xia is getting a book, that'll delve more in depth on their multiple asian inspired myths to play. Season of Ghosts Adventure Path will be the first Adventure Path for the land, to join it.
Considering that over the last 2 years we've gotten a Mwangi Expanse and an Impossible Lands book, The Firebrands book having a decent focus on Vidrian and the Shackles and we're also getting a Tian Xia book in October, I wouldn't really say that non-inner sea regions have been neglected as of late.
Politically and culturally, humans I think will remain the most fleshed out ancestry, with elves and dwarves as close seconds. This can be a good and a bad thing though. The nice thing about picking an ancestry that's less well fleshed out is it give you as a player more white-space to define their cities, cultures and traditions in your own game. Usually they give you enough to give you a sense of their worldview and you can build from there. This sort of makes sense in a way, more exotic choices are also more 'advanced' choices in terms of roleplaying typically. Its much easier to play human than to play something really strange, so such a player should theoretically be able to take on more of that burden of creativity. My 2 cents anyway. ;-)
Yahoo! This is sensational. Can’t wait to see the goloma, yet all of these ancestries are awesome. Have a great day everyone! Thanks for the vid.
I've just wrapped on a regional deep dive where I discuss the Goloma in a little bit of detail, so stay tuned for that. :-)
The Absolam vid will be long but I’m hyped for it
Yeah, it will be.
I'm not as up to speed on Second Edition lore as I am with First Edition or Starfinder, so I find it interesting that the Ratfolk are now explicitly called Ysoki in both. I do have one question, though: In Starfinder, Ysoki are said to be natives of Akiton (likely as a reference to Biker Mice From Mars!), so are they natives of Akiton with colonies on Golarion, or natives of Golarion with colonies on Akiton?
I think Ysoki were indigenous to both Golarion and to Akiton, but when Golarion was destroyed (or went missing or whatever) in Starfinder, the Golarion-native Ysoki were mostly wiped out. Thus in Starfinder most Ysoki are from Akiton. Also keep in mind that the event that ctrl-alt-del'ed Golarion also scrambled everyone's memories - so it could be that some of the Akitonian Ysoki hailed originally from Golarion and they don't know it.
I'd love these as in a podcast form aswell as the video form you do now. Just like transfer the audio from these into a podcast!! So you can listen on the go or doing other tasks!! :)
It's on my to-do list. I'm really new to all this, so I have to figure out a podcast platform and all that. I feel like I've finally got enough of a backlog that I can keep a weekly schedule and start looking at ways of expanding.
Thats awesome and im excited to see what content is to come! Your videos have really helped me grasp the complexity of the world/lore in pf2e. So keep up the good work!!
Is tbis from a soircebook. Or just ancestries you found in various places? Great job by the way
If you check most of my videos descriptions you'll find the sources, but sometimes on a video like this I'm required to pull content from a wide variety of sources, some 1st Ed and some 2nd Ed. Shooney for example has a lot of content from the Extinction Curse AP where they were introduced, so it proved too complicated to provide all the sources. It is all accurate and canon however!
Stellar mate
5:15 Seriously the biggest city on Galarion is a mere 300.000 people?
That's correct, cities in Pathfinder have relatively small populations overall. Its worth knowing that as late as the 1700s the biggest city in the world was Constantinople at 700,000 which was followed by Beijing at 600,000 or so. Admittedly Rome hit a population of 1 million in the first century AD, but after the collapse of the Romain empire that wouldn't happen again until the late 18th century (Beijing in 1775 per a quick google). Which is to say that current city sizes are not very reflective of city-sizes in a medieval world, where war, disease and calamity would kill more people. That being said, the prevalance of divine magic, which seems better at healing people than most modern medicine would suggest that populations would balloon pretty rapidly TBH, but, you know, its a game world and their trying to model 14th - 15th century where cities were relatively quite a bit smaller.
🎉
You could do a video about dragons
Its in the works but its still a little ways out
While the Shoony may be a target of exploitation and abuse by some, such aggressors usually find themselves in peril from the many allies the dogfolk have.
Haha! True ;-)
Sorry to be pedantic here, but dogs CAN in fact sweat, all mammals can, what they do NOT do is sweat as a form of body temperature regulation. In dogs most of their sweat glands play a role in scent recognition and pheromone release. As a result dogs have very few Eccrine sweat Glands (the one that are involved in temperature regulation), instead having mainly Apocrine sweat glands which tend to be clustered by their scent glands.
Most other mammals are the same, they can all sweat, but like dogs have mostly Apocrine Sweat Glands, with a few Eccrine sweat glands clustered in specific areas for some temperature regulation like the nose or the pads of the paws in canines and felines.... This temperature regulation is limited however, which is why most other mammals have alternative methods of controlling excessive body heat, such as panting, or the enlarged ears of elephants (which in part serve to regulate body temperature).
You're correct and I was simplifying!
Okay, the Anadi have my respect for not immediently playing the "your a biggot" card, when dealing with an irrachniphobe.
It would be so easy for them to do that, but instead they bend over backwards to respect *our* sensibilitys, and *earn* the trust of humanoids.
Yeah its pretty cool. They get it - spiders are scary to many people - so they taught themselves how to look like big hairless apes instead. 😅
how many more are even left to do?
It never ends! 🤣
@@TheMythkeeper I meant purely lineage options?
Ysoki and catfolk are not going to get along i suspect.
Haha! Its a love/hate relationship ;-)
Pathfinder: furry edition.
Welcome to Furryfinder
@@Zalgardis sounds like a dating app 😂
Yep also really going by the source myths and lore I'm aware of the PC kitsune should be the mostly human like version while if I recall right the anthro type would be the evil Oni variant given least some myths I recall hearing the more human like ones have human intelligence and morals while the stage just below are always least semi malevolent
And we love it
@@marcolinosalgarone9442 find Sarenrae.
Are half giants an available ancestry?
They're not, but they totally should be, and honestly it wouldn't be very difficult to homebrew.
@TheMythKeeper they have them in pathfinder for savage worlds along with mouselings (tiny mice people) and fairies. I have a half giant bard character that I have been dieing to try
@@robfrank3423 - Yeah given how big the giants are in the overall lore (see my Giants and Giant Pantheon video) I'm surprised that they didn't appear in either 1E or 2E but so it is. Glad to hear they show in Savage Worlds.
@TheMythKeeper they got alot of good stuff in savage worlds, not as much as the main series yet but they are working on eventually bringing all of pathfinder and hopefully starfinder into the quick action savage worlds system
The Strix look cool, like a civilised harpy race. Their origin lore is also enticing. The Suli are OK, but the pug dog race is just ridiculous and off-putting, I see that Pathfinder has also been infested by too many goofy elements that are out of place, just like contemporary D&D. The Grippli are passable, kind of OK, a technologically primitive reptile race in decline, kind of cool. Kitsune are like fox spirits, also passable, but not very original, typical for an Asian setting, just like the Nagaji who are like some Naga/Yuan-ti hybrid. Yuan-ti are just amazing in the Forgotten Realms so 👍 The Ysoki could be a civilised Skaven archetype, but they seem too goofy, based on the illustrations. No rat race can beat the Skaven 🏆
Heh! Skaven also have a special place in my heart too. My first WHFB army. ;-)
I think the thing to keep in mind here is that this is a game setting with a little something for everyone. It sounds that like me, you prefer a less silly RPG with a reasonably high level of verisimilitude, but for some other groups out there they may be looking for some lighter fare.
@@TheMythkeeper Yeah, Skaven are the best antagonists 😝
I do prefer, quote-unquote, less silly settings but that's not the entire point. In worldbuilding consistency is everything - consistency in themes, tones, origins, tech, magic and power levels, art direction, everything is equally important and needs to be in check. That's one of the reasons many people, myself included, loathe when corporate assholes want to completely change their setting every generation (looking primarily at you WotC). Settings where you have "a little bit of something for every taste" are kind of bad. You can have a lighter fare one, but one where you have a little bit of everything just leaves a sour taste. For example, one thing in Pathfinder I also didn't like is that area in the north of Avistan where you have robots or cyborgs or whatnot. This is the thing I'm referring to, have some consistency FFS. There are fantasy/sci-fi settings done to perfection - one recent example that comes to mind is the Endless setting envisioned by Amplitude Studios (Endless Space, Endless Legend etc.) and that's not even a TTRPG, but when you try to do a "credible" fantasy setting and then just put in some sci-fi nonsense (or even gunpowder in a heavily ancient/dark ages/medieval setting), mix the tech and introduce some goofy elements like some 80s cartoon where each one had to have a goofy, comedy relief character, it just messes with the overall tone.
You can, of course, take out the elements that don't suit you, but I'm just talking about the overall tone of some setting/IP. I love it when the overall vision is consistent, especially in tone and can be taken seriously - regardless of whether it's goofy or not.
In any case, thanks for your entertaining videos and your feedback. Much appreciated ✌
@@Vattghern_ That's how I typically felt about world-design... until Pathfinder. Because most of the settings I love have been very specific in tone. Warhammer (esp 40k), World of Darkness, Dark Sun and so on. But then I got to play my 3rd (or maybe even my 4th) Pathfinder AP and I realized the strength of the setting was in its versatility. I basically did a 180 on this when I realized why they did what they did.
Carrion Crown plays totally differently from Serpent's Skull, which played totally differently from Kingmaker, or Wrath or Skull & Shackles. Basically each corner of the world was a little pulp microverse. This means you can do some form of long-term connected story-telling, but give your players a completely fresh experience each time. At the end of the day, its a game, not a novel or a film, and as such it needs to serve the purpose of a game first.
40k does this really well too, in so far as every faction has a good reason to kill every other faction. The whole setting hinges on it being a wargame at its heart. Pathfinder is meant to allow you to have a ton of tones and worlds. It tends to be tonally of a piece only if you stick to one country or territory, but then its like a kaleidoscope when you stretch out further.
Its kind of cool if you let it be.