This kind of dual level, which can ONLY work in a Super World, is perhaps the greatest argument for a "do not let this appear in other gamemodes" checkbox on your level. Because you'd be screwed so hard on an endless run if you saw this.
Those two "Wrong Level" levels reminded me of that one troll level with two paths, and the player had to restart the level to enter the first checkpoint from a different direction to enter a different path, and each path constantly gave a hint how to progress in the other path which made the player to restart the level over and over again. The only difference was that in this case there were two levels using the same idea instead of just one level.
Stuff like this is why troll levels are the greatest levels in Mario maker imo. It takes skill to make a great traditional or kaizo level, but the skills needed for a great troll level is just leagues above.
Oops, a bit late this time round because Carl loves uploading in the middle of the night lol. But anyways, welcome to Meta Land! Here's where everything gets all freaky! The Wrong Levels were some of the last finished, mainly made by Jneen, Stevo and Marble. The contraption for the code was one of the most complex things we've ever made. Tune in next time for what will probably be the final video in the SWW series, including what many people agree is the best level level in all of Wagon World. Thanks for everyone's continued support!
you might run into problems including 3D because items just don't exist. but the other 4 could work, and the real issue is getting the player to go back to the correct level each time they need to change GOTO SMB3: red pipe x4 GOTO SMB right door with fire....
@@gardian06_85 well, if you have something like the banned wagon website set up, then you could have the hints be codes that you input instead of physical blocks, which would not only allow for hints across 2D/3D, but also for easier text description (since text in Mario Maker levels can take up a lot of room)
The soft lock you hit at 6:48 was indeed fixed in a later rev of the level. (It now dispenses a Big cannon on you, as I found out over and over and over again.)
They actually fixed that softlock before Carl played that level and were trying to scream at him in chat during the stream to update it, he did not notice.
'Mario Commits Key Die' is probably my all-time fave troll level (even though I possibly shouldn't have enjoyed it so much considering there were way too many Poison SMW1 levels being made at the time), so watching this partial homage to it was an absolute delight.
Seeing this early makes me happy. I always give Dave his credit when it is due with timestamps haha. Love that guy. U watch any of his vids or livestreams of trolls?
Hi Carl, Re: piranhas and munchers same plants A recent DGR video addressed this at great length. It depends who you ask. In the Japanese folklore there is not official answer. In the North America instruction booklet for SMB3 the section that goes over the different baddies does say munchers and piranhas are the same plants, although many argue this was ad lib artistic liberties by the American translators without getting an official Seal Of Approval by Nintendo of Japan. Hope this helps and watch out for that hidden Thwom------ oops too late
Holy shit. Knowledge checkpoints between levels. That's reminds me so much of the idea I had where you would go through a level to get a code to go through a level to get a code until eventually you learn the dev exit for level 1 which shows you the dev exit in another level when you beat level 1, and repeat. These masters of trolling just took that idea and improved on it.
Рік тому+6
The "Wrong level" dueto was such an incredible thing!! I can't imagine the brain's work behind that concept and design. Unbelievable.
Already excited for this Carl brain reformation level, gonna turn his brain into the shape of a wiggler to bounce in the empty space left over from said reformation.
I love the WRONG LEVEL hints. That looks so crazy to make. The people behind it must be geniuses! What will be next? WRONG WORLD? Haha Love this whole collab ❤
I used to agree with "nintendo needs to fix this because it doesn't work properly" and then i see those elaborate set-ups and it vaguely reminds me of a comedy sketch where the character would try their best to break stuff and then blame shoddy workmanship (father ted iirc). Troll levels really are (f)art!
Carl has said this many times, but really MM2 is better than ever. If only levels were allowed to stay. In any case, this whole world is absolutely bonkers amazing. So funny, so well executed, so many cool concepts, so much cool tech.
My soul needed this video tonight. Thanks, Clark. By the way, I tried to type "Carl," but my phone insisted that I was typing "Vlarl," and it auto-corrected to "Clark," so I left it because troll.
Wrong Level and Don't Go Here First almost killed me, in the most funny way possible. This whole world was so super fun to play. Killed my soul a little, but only slightly.
17:27 You weren’t almost right. Almost right was right. You went right, which was wrong. You needed to be almost right to be right. So that was indeed, almost right, which wasn’t right, because almost right was right.
18:55 Oh, the Banned Wagon learned more than just that from you. Remember, your level was Brian’s lore’s impetus. Being evil enough to break desert wind into trolling also showed up, quite recently, in this very Super Wagon World play through. Remember the desert wind level, that you almost just played. That and “drown” may have very well been Larl-inspired levels. So that’s three contributions thus far, and four if you count a 500 second antisoftlock speedrun level as a work of art, which I do.
It's amazing that Carl somehow picked up on a hint *not* having "Wrong Level" I can imagine people not picking up on that and going back, just to scour it for a door that doesn't exist Also I was totally hoping for some hint to only work on like.. the first permutation of a level and not the version where you have all the knowledge checkpoints so you have to wrestle with "wtf am I meant to not know right now?" And the code level... was hoping after the "real code" it would lead to "now the real real code" and finally *actually* be a code..
I didn't realize that "Don't Go Here First" actually wanted you to not go there first. I thought I kept missing something and had to look up a speedrun video, and I cheated not only the level but myself. These two levels I just didn't understand until I saw your video.
41:20 carl wishes for an invisible block in the movie. Here is how I would do it: *luigi and mario stuck in a jail cell* Mario: "Oh Luigi howa we eva goingta get outta this one!" *kicks a bench and stubs his toe hopping backwards, hits the wall still hopping bumps his head on something and falls to the flloor. He slowly looks up, a block that wasn't there before. A bomb-omb pops out (must have been a trap perhaps intended for someone else) mario and luigi freak out, luckily they jump and dodge it and it blows a hole in the wall allowing them to escape *
I wasn't subbed to carl. So I couldn't find this video by simply typing MM2 content. I decided to speak the code, and so, I said 'Larl' to the search bar. And it found what I was looking for.
It's been a little while since I've watched your content, but I'm glad to see that nothing has changed. You fall for every troll, and you're still as blind as ever lol 26:21
Those are some really good Setups but holy must it be hard to figure all this out as a Creator. I can just imagine how much trial and Error went into some of those so ppl dont hit to many unintended Things.
How do you stop Canadian bacon from curling in a frying pan?
Take away its tiny brooms 🧹
Sweeping comedy. 🧹
You over leverage as a bank and then watch the world collapse around you?
What kind of bacon do you eat as dessert?
Hoggin Daz
As a Canadian, I can say I've never heard this joke with the "Canadian" qualifier for bacom
That was so CarlDumb
This kind of dual level, which can ONLY work in a Super World, is perhaps the greatest argument for a "do not let this appear in other gamemodes" checkbox on your level.
Because you'd be screwed so hard on an endless run if you saw this.
Pretty much any troll level ends your endless run.
And with that code setup, level viewer does no shit lmao
At least there is a chance Nintendo deletes the wrong level
@@SushiElemental they deleted every level and the world itself, already.
@@jodysgamingchannel9480 Good, only increases their value 🤓
Those two "Wrong Level" levels reminded me of that one troll level with two paths, and the player had to restart the level to enter the first checkpoint from a different direction to enter a different path, and each path constantly gave a hint how to progress in the other path which made the player to restart the level over and over again. The only difference was that in this case there were two levels using the same idea instead of just one level.
Stuff like this is why troll levels are the greatest levels in Mario maker imo. It takes skill to make a great traditional or kaizo level, but the skills needed for a great troll level is just leagues above.
Which level?
Still wondering which level...?
@@SomeRandomPuzzlePieceas am I
Oops, a bit late this time round because Carl loves uploading in the middle of the night lol.
But anyways, welcome to Meta Land! Here's where everything gets all freaky!
The Wrong Levels were some of the last finished, mainly made by Jneen, Stevo and Marble. The contraption for the code was one of the most complex things we've ever made.
Tune in next time for what will probably be the final video in the SWW series, including what many people agree is the best level level in all of Wagon World.
Thanks for everyone's continued support!
We need more meta levels like this. Imagine the possibilities of 5 linked levels in every style!
you might run into problems including 3D because items just don't exist.
but the other 4 could work, and the real issue is getting the player to go back to the correct level each time they need to change
GOTO SMB3: red pipe x4
GOTO SMB right door with fire....
I agree but i also think this is very hard to do and maintain so you dont get into weird Issues and or ppl figuring out Stuff way before they should.
@@gardian06_85 well, if you have something like the banned wagon website set up, then you could have the hints be codes that you input instead of physical blocks, which would not only allow for hints across 2D/3D, but also for easier text description (since text in Mario Maker levels can take up a lot of room)
5 levels for more room for "WRONG LEVEL" ?
That would be Carl's nightmare!
The soft lock you hit at 6:48 was indeed fixed in a later rev of the level. (It now dispenses a Big cannon on you, as I found out over and over and over again.)
I also had the exact same reaction, fully shouting *WHAT* at the TV, when I hit the bit at 18:50. It’s a perfect setup.
They actually fixed that softlock before Carl played that level and were trying to scream at him in chat during the stream to update it, he did not notice.
@@vstpnv A+ Carl-ing. No notes.
@@vstpnv blind
@@strange17 Carl wants a softlock - Carl gets a softlock, no complains from me
'Mario Commits Key Die' is probably my all-time fave troll level (even though I possibly shouldn't have enjoyed it so much considering there were way too many Poison SMW1 levels being made at the time), so watching this partial homage to it was an absolute delight.
Dave is such a great editor
Kinda like me
Seeing this early makes me happy. I always give Dave his credit when it is due with timestamps haha. Love that guy.
U watch any of his vids or livestreams of trolls?
@@nugboy420 I've watched his videos but not his streams, didn't he stop uploading like a year ago?
Dave truly is the goat
I love how i see bricks when carl moves his facecam
I cannot comprehend the amount of brains it takes to put together a code like that and makes my head explode
I kept waiting for one of the 'wrong level' hints to send you back to like the first level of world 1 or something for like the final hint.
Not the first level - the most hideously annoying level in garbo land...
I still hope the final level does this
the amount of pain I felt when he didnt collect the link costume at the end of the wrong level room was unendurable (i am now dead forver)
You good yet?
When DGR played this level, he actually got trolled by the classic Shae troll at 28:18
😆
Oldie but goldie
Hi Carl,
Re: piranhas and munchers same plants
A recent DGR video addressed this at great length. It depends who you ask. In the Japanese folklore there is not official answer. In the North America instruction booklet for SMB3 the section that goes over the different baddies does say munchers and piranhas are the same plants, although many argue this was ad lib artistic liberties by the American translators without getting an official Seal Of Approval by Nintendo of Japan.
Hope this helps and watch out for that hidden Thwom------ oops too late
Holy shit. Knowledge checkpoints between levels.
That's reminds me so much of the idea I had where you would go through a level to get a code to go through a level to get a code until eventually you learn the dev exit for level 1 which shows you the dev exit in another level when you beat level 1, and repeat.
These masters of trolling just took that idea and improved on it.
The "Wrong level" dueto was such an incredible thing!! I can't imagine the brain's work behind that concept and design. Unbelievable.
Already excited for this Carl brain reformation level, gonna turn his brain into the shape of a wiggler to bounce in the empty space left over from said reformation.
Going to turn his spinal cord into an underwater shelmet and hardlock his nervous system
I love the WRONG LEVEL hints. That looks so crazy to make. The people behind it must be geniuses!
What will be next? WRONG WORLD? Haha
Love this whole collab ❤
I used to agree with "nintendo needs to fix this because it doesn't work properly" and then i see those elaborate set-ups and it vaguely reminds me of a comedy sketch where the character would try their best to break stuff and then blame shoddy workmanship (father ted iirc).
Troll levels really are (f)art!
Carl Sagan as Luigi in this episode: dodging trolls by doing nothing at all
Imagine remembering levels you played, geek can barely remember the level shes *playing*
3:53 is the first time i've been completely and utterly surprised by a troll, well done. also, seeing that level (36:05) again makes me so happy
Pulled back and fourth between levels like a damn fiddle, masterful work right there
Does anyone know the original video where 28:21 troll appeared? I remember seeing it ages ago but I want to see his reaction again.
Yes i would also like to know
27:35 Absolutely love hearing Carl make occasional Celeste references.
The real benefit to being a troll maker is knowing the best option to gamble on livestreams
That's meta
Carl has said this many times, but really MM2 is better than ever. If only levels were allowed to stay. In any case, this whole world is absolutely bonkers amazing. So funny, so well executed, so many cool concepts, so much cool tech.
My soul needed this video tonight. Thanks, Clark.
By the way, I tried to type "Carl," but my phone insisted that I was typing "Vlarl," and it auto-corrected to "Clark," so I left it because troll.
i now officially want to see an entire puzzle world based on using this concept to send you from level to level with different hints
25:54 omg that Wilfred face is even better now.
Incredible timing. I was craving for your videos so I was looking for an older one i had never watch.
Whilst most puns make me feel numb,
math puns make me feel number.
love that broken track shenanigans that shove him outside that saw to make it look like he came from the door with the p switch block above it
I was literally thinking about a new upload and check to find one just uploaded 5mins ago. Nice timing😎
I've seen countless levels made for Sagan start like this.
Those Wrong Levels are amazing designs holy shit, mind blown.
Seeing and hearing that old outro card again hit me with a lot of nostalgia.
26:10 We finally learn their canonical full names
Seeing the top of the vine stationary like that would have been a fantastic trippy troll
I'm so happy this was done. This might actually be the pinnacle of mm2
Wrong Level and Don't Go Here First almost killed me, in the most funny way possible.
This whole world was so super fun to play. Killed my soul a little, but only slightly.
36:06 That is the 8th level with that section. That includes Defender's best level which got deleted half a year ago.
I cannot imagine keeping all that nonsense straight in your head when planning those two levels out.
21:12 Every time someone completes an SMB1-style level, I miss the fireworks that used to happen after the song in the original.
Mario Commits Key Die by Marble King and other creators is one of my favorite troll levels.
9:21 You’re 2 squared to say it? I’ll say it four you.
17:27 You weren’t almost right. Almost right was right. You went right, which was wrong. You needed to be almost right to be right. So that was indeed, almost right, which wasn’t right, because almost right was right.
18:55 Oh, the Banned Wagon learned more than just that from you. Remember, your level was Brian’s lore’s impetus. Being evil enough to break desert wind into trolling also showed up, quite recently, in this very Super Wagon World play through. Remember the desert wind level, that you almost just played. That and “drown” may have very well been Larl-inspired levels. So that’s three contributions thus far, and four if you count a 500 second antisoftlock speedrun level as a work of art, which I do.
@@Bobal27 :mentalmoth:
The fucking knowledge checkpoints across two levels were a stroke of genius!
It's amazing that Carl somehow picked up on a hint *not* having "Wrong Level" I can imagine people not picking up on that and going back, just to scour it for a door that doesn't exist
Also I was totally hoping for some hint to only work on like.. the first permutation of a level and not the version where you have all the knowledge checkpoints so you have to wrestle with "wtf am I meant to not know right now?"
And the code level... was hoping after the "real code" it would lead to "now the real real code" and finally *actually* be a code..
I see those Wrong levels 3 times. 2 times on Twitch and now here in UA-cam. It still make me laugh in tears 😂
37:41 - "Cockadoodledooo!" -Geek
Now now, editor, that's not his ONLY contribution. He's also become synonymous with "all things evil beyond description."
With the see saw levers, that crazy combination setup honestly looks kinda like the actual interior of some old locks.
I didn't realize that "Don't Go Here First" actually wanted you to not go there first. I thought I kept missing something and had to look up a speedrun video, and I cheated not only the level but myself. These two levels I just didn't understand until I saw your video.
I love that troll shortly after 28:00, neverending platform ;
7:30: What happened when the milk cow decided to jump the barbed wire fence? Udder des-
hab einen schönen rutsch 🥳
"Enter the level, Carl!"
"WRONG LEVELLLLLL!"
It’s always great to see Carl. I should watch him live on twitch
Lies.
"How do I die" as he stares at a piranha plant
The wrong level joke never gets old!
This is amazing. Thanks for making me smile.
I still never got how they make the blue skull platform not move in the original House of Spooks and this level …
I just realised, the Castle is in the water, so it is hidden, so you can't tell which level leads to the castle.
Incredible, a Mario Maker level that plays like sticker star
Imagine stringing a whole poo load of troll levels together like that and calling it the Cave of Blunders XD
you too can watch in real time as a man slowly gains PTSD from the phrase "wrong level"
24:22
IT BEGINS
MY FAVOURITE PART OF SUPER WAGON WORLD!
41:20 carl wishes for an invisible block in the movie. Here is how I would do it:
*luigi and mario stuck in a jail cell*
Mario: "Oh Luigi howa we eva goingta get outta this one!"
*kicks a bench and stubs his toe hopping backwards, hits the wall still hopping bumps his head on something and falls to the flloor. He slowly looks up, a block that wasn't there before. A bomb-omb pops out (must have been a trap perhaps intended for someone else) mario and luigi freak out, luckily they jump and dodge it and it blows a hole in the wall allowing them to escape *
I miss this version of the outro
You hear about the guy who died from humor?
He joked to death.
Your inspiring me to make a troll level just to send it to your twitch
Shoutout to 7 troly pieces, the first video I watched of Carl.
47:40 this gives me Castlevania 2 vibes 😢
22:01 me to my wife every night, with varying success
Now I'm waiting for a wrong game troll
One level I miss is the MM1 level where you're a spring, in a room of springs. That was hilarious!
Do you guys remember Puzzle Carl? He was the most big brain gamer ever. Much better than the 'other' UA-cam Carl
I wasn't subbed to carl. So I couldn't find this video by simply typing MM2 content. I decided to speak the code, and so, I said 'Larl' to the search bar. And it found what I was looking for.
This is another new great. Man these people did NOT slack on this super world.
holy shit the bar keeps getting raised
Does anyone remember what video the troll from 28:20 is from? I can’t find it for the life of me
Found it for ya ua-cam.com/video/Jv--AWh--dk/v-deo.html
Don't have time to look but I'm almost certain the level is "house of spooks 3"
just spent an hour watching Carl get alternately CP0'd and CP47'd
It's been a little while since I've watched your content, but I'm glad to see that nothing has changed. You fall for every troll, and you're still as blind as ever lol 26:21
those two levels are like the dueling peaks shrines from BOTW but on steroids with crack and trolls
30:08 It's Carl's Trash Can!
This is SMM 2 peak. Nothing will top this Behemoth Project.
New we need a normal looking level, and then the next level 2 months later hints at an alternative path on the old level
Those are some really good Setups but holy must it be hard to figure all this out as a Creator. I can just imagine how much trial and Error went into some of those so ppl dont hit to many unintended Things.
"Was I supposed to take the wiggler ride?" #IambicPentameter
i can never tell if its a cut or a teleport
20:21 this level is like a laugh in your face. putting the goal next to anti soft lock omg that's the 2nd guy ive seen make a level like that
They could use this method by a way of carrying over power ups to the next level. Using codes to unlock the power up
I do remember this first (well second) hubroom. As can brings it up.
I'm so heartbroken carl doesn't remember Key Die, that was an incredible level, top 3 for sure
He probably does remember the setup to a certain extent. It is the name that he forgot.
(I would have that problem - remember processes, not names)
what happens if you hit block 10 first? does it always break like that and only triggers the relevant thing if the other code is inputted?
At the beginning, he did hit the 10th block first. It didn't activate the mechanism.
this is The Great Maze of troll history
Carl’s peanut brain cannot handle the trolls of Meta Land
Gotta be some sort of small detector that requires you to be small for a certain length of time.
11:40 Pipe entry, indeed
These puns though lol
I was gonna say, that first level feels very familiar.