Just depends on the game, but really you're looking for values that will not change while in a certain stage/mode/place where you want the achievement to unlock. Look for values that *never change* while you're in-game. Usually these are stage IDs / screen IDs / Mode IDs that don't change unless you change modes / leave the mode. Like in mission based games, there should be a flag somewhere that will never change while you're in mission, but as soon as you leave, it changes to something else. (spam the filter = Last Value. then filter once by != when out of the mission, then go back in another mission, repeat) The perfect flag in this case would be a 0x0 when not in mission and a 0x1 when in mission, but every game is different!
@@mr_flava Yeah, a lot of games will have an address for what menu or submenu you're currently in, or if it completely changes the screen it might be a different value. In my other jr dev RAM digging tutorial ONI had that instance where it options sit still on the menu
Woa dude saw you mastered the achievement creation toolkit. Congrats, you're a legend.
i want to try developing achievements thanks to your guides i might attempt to do one
Thanks Fridge for this video. I hope you finish your set for GTA VC asap man
16:15
Is there any specific way/trick to find an InGame adress if I don't have one yet? Or it just depends on the game?
Just depends on the game, but really you're looking for values that will not change while in a certain stage/mode/place where you want the achievement to unlock.
Look for values that *never change* while you're in-game.
Usually these are stage IDs / screen IDs / Mode IDs that don't change unless you change modes / leave the mode.
Like in mission based games, there should be a flag somewhere that will never change while you're in mission, but as soon as you leave, it changes to something else.
(spam the filter = Last Value. then filter once by != when out of the mission, then go back in another mission, repeat)
The perfect flag in this case would be a 0x0 when not in mission and a 0x1 when in mission, but every game is different!
@@fridge2846 I'll keep an eye on that, thx
@@fridge2846 I suppose it should be the same thing with game menus, right?
Such as "Start Game", "Options" or something like that
@@mr_flava Yeah, a lot of games will have an address for what menu or submenu you're currently in, or if it completely changes the screen it might be a different value.
In my other jr dev RAM digging tutorial ONI had that instance where it options sit still on the menu
This is insanely hard
So am I
@@user11539*HUH!?*