MPC Visualization - Spaceman Postvis
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- Опубліковано 10 кві 2024
- MPC’ Visualization's Previs team, led by Previs Supervisor Isaac Hingley worked on multiple sequences in pre-production to help block out and choreograph the action between Jakub and Hanus inside the space station. After principle photography wrapped, Postvis Supervisor Herman Lee joined the team to help breath life into the edit and fill out the environments as well as giving Hanus a preliminary performance in order to shape the edit. Herman's team animated on the Hanus rig provided by our layout department so that our keyframes could travel naturally into the MPC pipeline.
- Фільми й анімація
Congrats to all the excellent MPC Viz teams! Concept, visualization, finals, and all those who help along the way.
what's the actual use of postvis?
Great question! Post-visualization is an important part of most major VFX films these days when you need to help construct a logical visual story immediately following the shoot, and well before you get your first round of turn overs from your VFX team. There's a pretty large gap in time there and postvis is useful in being able to construct quick temps in order to help inform not only the VFX teams as to the Director's vision but also the many screenings that take place during post-production. Imagine having to caveat every viewing of your film that has an ocean of green screens in it with "Just pretend if this was here!" It's an informative and nimble tool to help all departments quickly understand the visual narrative of the film. If previs is the rough draft of your film, then postvis is the final draft. This data is then turned over to our friends in MPC layout and now they have a very clear idea of the creative intent of each shot and sequence. Thanks for asking!
@@MPCVisualization Thanks for sharing the information!
For preview , it helps the VFX team do their job, gives them a general idea on how it should be done
Its also for the director to see how things could feel and move before artists put hundreds of hours into the final images
Looks Bad to be honest. Lighting and textures everything is flat
Bruh its a Postvis , it normally looks like this, meant for preview purpose for the vfx team
I kinda see why The Third Floor is disabled comments on all of their Previs videos