Poly games can get really complex, the more you play. You have to lose a ton of games with different tribes, different maps, in order to improve. Some things that slows the progress are in my opinion: to queue many fast games and not really care about the end result, rage quitting and not spending time to analyse the replays and detect the subtle reasons for getting behind. The opponents will do some neat unexpected things that you can try to test in the next games and get more knowledge.
Very dependent on how breakable the chokepoint is. If you know you cannot go through it even using giants then you should just not go through it as that likely means your opponent cant go through it as well. So if there are no ways to go by land then you would put your full focus into going for navy. You can even try using the units that havent went through the chokepoint yet to keep up the pressure and make your opponent concentrate on keeping up their defense while you go for sailing. This usually happens on lakes maps so when you realise your opponent isnt on the same mass of land as you and to get to him you need to go through very tight land then you rush for sailing
I love the video, and going with the teaching of asking questions to improve, I want to ask: When do you resign a game? At what point do you confirm that you going to lose, if it even is possible to confirm?
There are a couple of ways people use to identify when to resign. First, if an opponent is double your score past the first few turns that would indicate that you are probably losing. If your opponent is better than you or the same skill as you and they are the agressor, constantly sieging your cities and you know they wont play worse than you then you resign. If your opponent is worse than you then you should never resign as chances are, your opponent might throw their advantage away.
Taking BIG notes on this one! 📝 Excited for the rest of this series!
Yeah I hear that GullYY guy is pretty cool and hot. Nice video
Great video and bunch of useful advice. I'm stuck with my development so this is really helpful.Thanks!
Poly games can get really complex, the more you play. You have to lose a ton of games with different tribes, different maps, in order to improve. Some things that slows the progress are in my opinion: to queue many fast games and not really care about the end result, rage quitting and not spending time to analyse the replays and detect the subtle reasons for getting behind. The opponents will do some neat unexpected things that you can try to test in the next games and get more knowledge.
Just commenting for the algorhitm
me too
Me three.
Just replying for the algorithm
@@chillfarmer sounds like a good idea
That was very helpful. Thanks!
A great wide list to point people in the direction they need, nice!
Wow, it is the Best Polytopia video I have ever seen!
Great video! One question: If you were trying to push through a land chokepoint, how much focus would you put into sailing ASAP?
Very dependent on how breakable the chokepoint is. If you know you cannot go through it even using giants then you should just not go through it as that likely means your opponent cant go through it as well. So if there are no ways to go by land then you would put your full focus into going for navy. You can even try using the units that havent went through the chokepoint yet to keep up the pressure and make your opponent concentrate on keeping up their defense while you go for sailing. This usually happens on lakes maps so when you realise your opponent isnt on the same mass of land as you and to get to him you need to go through very tight land then you rush for sailing
i like that you actually have the name "unit activity" and it isn't just an abstract idea lol
I love the video, and going with the teaching of asking questions to improve, I want to ask: When do you resign a game? At what point do you confirm that you going to lose, if it even is possible to confirm?
There are a couple of ways people use to identify when to resign. First, if an opponent is double your score past the first few turns that would indicate that you are probably losing. If your opponent is better than you or the same skill as you and they are the agressor, constantly sieging your cities and you know they wont play worse than you then you resign. If your opponent is worse than you then you should never resign as chances are, your opponent might throw their advantage away.
This reads exactly like a how to chess video lol
Watched Chapter 1 for funsies :)
have you tried not losing
Galagang
you said reaper joined the server 3 months ago and in 6 months hes a champion...
Forgot to say im a time traveler :P
Algorithm comment.
👺
Improve your skill issue
NAHHHHH decrease your skill issue
0 valuable info and 100 nonsense talking
Reaper was bad at this in the beginning 😳. Gives my so much hope.😎 Cray51zzz00 😎