Plasticity Lofting | Beginner 3D Modeling Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 15

  • @Tecboy08
    @Tecboy08 5 місяців тому +2

    Thank you! Always enjoy your tutorials! 💯🫡

  • @lazyman1011
    @lazyman1011 5 місяців тому

    Da nutzt ja jmd. endlich einen Mac ist mir gerade aufgefallen. Gutes Investment! Nicht vergessen abzusetzen, geht sofort und nicht mehr wie früher über mehrere Jahre.

    • @vedischeswissen2318
      @vedischeswissen2318 5 місяців тому

      Er lebt in Georgien und nicht im BRG Gulag! Dort gibt es andere Bestimmungen.

    • @lazyman1011
      @lazyman1011 5 місяців тому

      @@vedischeswissen2318 Mag sein, habe keine Infos wo er sich aufhält zur Zeit.

  • @RicheUK
    @RicheUK 5 місяців тому

    ty 👍

  • @mohameddawood1720
    @mohameddawood1720 5 місяців тому

    Please make PS5 controller modeling series , step by step , its very interesting product and will show the power of plasticity

    • @nikita.kapustin
      @nikita.kapustin  5 місяців тому

      ua-cam.com/play/PLuN0Z7aod3-ZR7x-FSEQ4LoMU_HCG_8OY.html

  • @citizenclown
    @citizenclown 5 місяців тому +1

    So I get this issue where it will not show me a snap for tan or 3/4 (quadrant) when starting a curve, and I have to start at the center, then it will show the quadrant as a snap because it is a 0 degree snap to the curve. Is there a trick to getting it to show you quadrant right away?

    • @headhunterscustoms
      @headhunterscustoms 5 місяців тому

      So I noticed a similar issue, I fixed it by making sure when I create a circle I don't make the second point of a center circle arbitrary. As in, I make sure I do it so it lines up with where I want the line to go. Then it snaps to it easily. Hope that makes sense!

    • @citizenclown
      @citizenclown 5 місяців тому

      @@headhunterscustoms I do get what you are saying. I still may post a bug to Nick and see if he's got that as normal behavior or if it needs fixed.

    • @headhunterscustoms
      @headhunterscustoms 5 місяців тому

      @@citizenclown oh ya no worries, let the master help for sure, I'd love to see if he has a better solution since I had the same issue!

    • @citizenclown
      @citizenclown 5 місяців тому +1

      ​@@headhunterscustomsOk so according to Nick, it will align your quadrants to how you draw the circle. I will test later. But if you do not drag perpendicular or parallel along the construction plane, the circles snaps will not be where you'd expect. He did say they may change it later for it to always be aligned with the construction plane you created it in.

    • @headhunterscustoms
      @headhunterscustoms 5 місяців тому

      @@citizenclown ok cool, that's what I was trying to explain. Glad my theory was right lol