@@owenwilliams1562 Not really. The cart without a horse is still worse than a cart with a horse. For Lightning Helix and Lighting Bolt it is the other way round. So we need something amazing that just is pretty good after adding the second thing, which has to be useless on its own.
except it doesn't really in his system. cards being powerful in their standard environment kind of defeats the point of calling them great since the environment in which they were powerful doesn't exist. it doesn't mean they're a top 10 spot anywhere else and those cards should get priority imo
Well its been banned in modern forever so its one of those cards that realistically would probably be number 1 but it hindered because of it being TOO powerful
Although we all generally tend to think of lifegain as a weak thing in general, this list definitely shows that lifegain is good if it's given in conjunction with other effects. Just like how "Top 10 Vintage Cards" wouldn't be good unless it was given in conjunction with "(Minus Power 9)"!
I think half the cards have really strong utility and then just happen to also gain you a little life. Deathrite Shaman and Scavenging Ooze are defenitely two very good examples of that, where it's the removing key threats in your opponent's graveyard that makes it powerful and the lifegain is like a little bonus tacked on the card.
Fun fact about Scavenging Ooze: It was originally printed in Commander preconstructed decks in 2011, making it legal in legacy and vintage before any other format, until three years later where it got reprinted in Core Set 2014.
@@juter1122 Come on man... All I cared about when I was in my early teens was the biggest monster or getting to a rediculious life total. Information avaible now at yoyr finger tips wasn't as acessible as it is now back in 1997... 💡🙄
Have you done a list of 1 mana removal spells yet? I know that is niche but would still be neat to see how many cheap removal spells do well in tournament play. (Whether you count rapid hybridization and pongify as removal is of course up to your discretion.)
Although I have gotten to ultimate Ugin, the Spirit Dragon, most of the time opponents scoop as soon as he hits the battlefield.... now that would be a top 10 list (not that you can actually determine which cards are most scoop-worthy). Siege Rhino always makes me miss when you could play a normal deck in Modern... 😂 I'm actually really surprised to see Courser of Kruphix. I started playing right before original Theros block so I fondly remember Courser but I don't remember it the way I do something like Siege Rhino or Hydroid Krasis. I guess it's just one of those good value cards and not a super powerful midrange finisher and maybe that's why I remember it differently. Scoozi Vert (as Crim puts it) is a card I both love and hate. It's a miserable card to play against when you don't have removal (and I do run some decks without little to no spot removal) but if it's on your side, it's money, either catching a removal spell or doing what it does and becoming a monster. This was one of my favourite Top 10s so far.
White is thought of as the best life gain color, yet Green still dominates this list lol Would love to revisit some of these top 10's, excluding warping Green. Seems like the only lists it doesn't take over are like the three mechanics it doesn't have access to lol
White is the best lifegain color because it has the best *payoffs* for lifegain. Your Heliods, Righteous Valkyries, Speakers of the Heavens, Cleric Classes, Souls of the Blessed and whatnot. The cards on this list, meanwhile, are not so much "lifegain cards" as they are swiss army knives with life gain as one of the tools they provide, and none of them belong in a dedicated lifegain deck. It feels a little disingenuous that the "top 10 life gain cards" are a bunch of cards that just so happen to have lifegain on them, even when it's not their main purpose, but it would be hard to do it otherwise while still having a data-driven list
Kitchen Finks and Lightning Helix are two of my all time favorites. In subsequent years we've seen more of these big 'ol pile of value cards, but at the time they were quite rare. They were even more impressive then and still hold up today.
Life gain is so strange. Like Nizza said, pure life gain is bad but staple it onto another card and it can dramatically increase the power level. Think Lightning Helix or Sphinx's Revelation. Despite the additional color requirements they are so, so much better than Lightning Strike and Stroke of Genius.
I would've mentioned that in standard, Kitchen Finks synergized really with with Ajani Goldmane, having a ability that would remove all of their -1/-1 counters so they could persist again, being yet another creature and gaining you even more life. He could sometimes makes your Kitchen Finks have like 5 lives which was absurd.
Not only that but 8/10 cards are green (in comparisson only 3 are white) and the colorless one is often seen in green decks due to the cost (aka ramp pay-off)
Even with as much as I’ve been learning about this game and good value, I still never ever would have guessed kitchen finks is as effective as it’s been
Dude..... Omnath got banned in Standard literally the week Zendikar Rising was released. Ugin was the payoff for Uro and Growth Spiral, and was ultimately the reason *those* cards got banned, and Ugin remained a powerhouse throughout his second stay in Standard, often winning the game the turn after he came down.
This might be a bit of a tough one to research, but, have you considered doing a list of standard-legal cards that saw no standard play (Other than the Power 9, that is)?
Well, I didn't include a card like it since it mostly gains your opponent life. You can use it on yourself of course, and that does happen sometimes, but not enough for a list like this.
@@NizzahonMagic StP is definitely primarily a removal spell with a drawback, but I suppose it seemed to fit the definition in the opening. Also, admittedly speaking anecdotally without any data, I feel like I’ve seen desperation swords on a player’s own creature to get one more turn/draw or respond to an exactly lethal burn spell more than I’ve ever seen Ugin ultimate. Of course, by this consideration, Path to Exile could be considered a ramp spell since it can likewise be used in desperation to benefit from the drawback, which feels wrong. Regardless, great list and love the content. Thanks for the reply.
been watching your channel for 4 years, and for 4 years i've waited for the top ten mtg cards (and top ten creatures), are you saving those for a special occasion?
the thing that I found interesting was there was only one white card on the list and even then it was also green which is also a life gain color. I'm also kinda curious about what placement Zuran Orb would have had.
Correct me if im wrong but deathrite shaman it says "from a graveyard" so am i able to take opponenta stuff out to get the bonus. Im uses to it saying "from your" or " from opponents" . Its worth questioning and if it can just makes this card even more insane
As an Orzhov player, this list pisses me off. Why doesn’t WOTC make better life gain cards for black and white? Life gain is supposed to be a primary tactic for both of these colours.
my favorite life gaining one has to be "The great henge", draws, +1/+1 and life and can be tapped for two mana, only downside is it can be expensive, but that is negated by being cheaper based on the highest monster
Trade 2 life gain for trample, +1/+1 on the token and the option for Blitzing at 6 cmc. Guess its debatable if the purpose of Thragtusk is for the lifegain stabilization. Still, def a contender for the list!
I dont think so, at least for most decks that uses Thusk as the stabilization is the most important factor (specially when brought against agro). And even if in theory the new guy is better against control (haste), due to the best removal in those formats being Swords/Path Thusk may still the best option for the grind. Also it being only one G is often a big benefit. So I can see it in some metas but it would 1 out 10 times the rhino and thust the other 9
Before watching, I'm going to guess that None of the cards on the list are run with the intent of gaining life. Gonna be all combo pieces and "It's a strong card, and also it has some life gain effect stapled on I guess."
@@NizzahonMagic Sure, gaining life isn't exactly a downside. But it's not like people are aiming to use Ugin's ult for the 7 life bit. As you said at the start, cards that Just gain life aren't very good.
You was kinda wrong and kinda right. Finks and Thragtusk are often played to stabilize (gaining life with a good blocker) which means the lifegain is primary reason in those decks (aka a good card that will gain life), but at the same time both are also very abusable and a lot of the points are due to that (thusk and blink, finks and going infinite)
Basically lifegain is bad by itself, but when stampled in a good card it pushes it into being a powerhouse. Just compare Lightning Strike and Lightning Helix, the extra color is not enough downside to the upside of gaining life during a race while you are still doing what your deck wants to do (aka burn the opponent or control the board)
@@michaelmcphee2006It has been awhile, but I'm fairly certain that I said it has to gain YOU life. And while swords CAN do it, it isn't actually used that way about 95 percent of the time.
@@NizzahonMagic Yeah I don't think it's reasonable to expect to remember verbatim things you said a year ago, but you're requirement to be eligible 'a card had to BE ABLE to gain you life.' You're certainly right about StP rarely be used for lifegain, and perhaps it's not the spirit of the post. But who in 1996 hadn't at some point desperately sacrificed an Ehrnam Djinn to stave off a game winning lightning bolt?
Ugin, the Spirit Dragon is one of the most broken cards ever, a repeatable one-sided board wipe that stapled to two different win conditions that can be put in any deck due to it being colorless, and can be ramped out as early as turn 3 with tron lands. One of the biggest mistakes that WotC has ever printed, then reprinted in a core set.
This take is always fascinating to me. It is definitely good, but it actually didn't do THAT much in Standard from its original printing, and it doesn't see much play in Eternal formats. I don't think it is anywhere close to "one of the most broken cards ever." That doesn't mean it isn't REALLY good, but yeah.
@@NizzahonMagic it's not that the deck's winning percentage is too high, it's that the card itself has no answer except counterspells, and its impact on the game is instantly overwhelming. No matter how far behind you are, Ugin TSD, Lukka, Transmogrify, Vorinclex, Mizzix Mastery, Omniscience ... they're the MTG equivalent of nuclear bombs and just serve to make control strategies nearly impossible.
It says A LOT that there are pretty much no white cards on the "Best Life Gain Cards" list. I really wish that they'd stop shitting on white in general, but my God, Life Gain is pretty much White's schtick and it's still somehow the worst colour for it, and for using it. Pretty much any life gain deck needs black to be viable which is frankly unacceptable. Imagine needing to splice another colour to make red burn decks viable. Yikes.
There is one comment that I will never forget about Treasure Cruise: "You know that a card is broken when burn decide to add an extra color just for it"
It's amazing how this video is making people realize how badly white is treated. Over the years green had more and more new mechanics, design and effects added while having the color pie improved, meanwhile white keeps being extremely limited and barely getting any love. For almost 30 years being the weakest colour without any doubt. Red used to be close to Blue and Black, but over the years green is rising and taking its place as the third more powerful colour imo.
I really want to see a MTG Top 10: Nizzahon’s Top 10’s
I feel like I've seen this! Hmm...
Like his top 10 favorites or the top 10 lists with the highest average score?
Top10 entries where the combined score of the top10 are calculated. So #10 could be Top10 Sorceries, #9 is Top10 Fliers, etc. ?
"Views are worth 1 point - this includes viewers both on-site and embedded, while Likes are worth 2 points"
@@overtonwindowshopper both
It's amazing that healing salve becomes much more okay when you staple it to a lightning bolt.
Yup. Tires become pretty useful when you attach them to a car! ;)
@@louiskemner3216 Not really a good analogy. The lightning bolt is amazing on its own. A car without tires isn't.
@@holgerchristiansen4003 And lightning bolt by itself is STILL much better.
Would a cart without a horse be a better example?
@@owenwilliams1562 Not really. The cart without a horse is still worse than a cart with a horse. For Lightning Helix and Lighting Bolt it is the other way round. So we need something amazing that just is pretty good after adding the second thing, which has to be useless on its own.
It's crazy to me that Jitte qualifies for this list and doesn't make it. Shows how powerful the competition are
except it doesn't really in his system. cards being powerful in their standard environment kind of defeats the point of calling them great since the environment in which they were powerful doesn't exist. it doesn't mean they're a top 10 spot anywhere else and those cards should get priority imo
It should have been number 4: Nizzahon did an update on Top Ten Equipment about 5 months ago where it had 151 points.
Yeah, even the insane Arashin Cleric didn’t make it :3
Well its been banned in modern forever so its one of those cards that realistically would probably be number 1 but it hindered because of it being TOO powerful
Yea, I think it was an oversight
Although we all generally tend to think of lifegain as a weak thing in general, this list definitely shows that lifegain is good if it's given in conjunction with other effects. Just like how "Top 10 Vintage Cards" wouldn't be good unless it was given in conjunction with "(Minus Power 9)"!
I think half the cards have really strong utility and then just happen to also gain you a little life. Deathrite Shaman and Scavenging Ooze are defenitely two very good examples of that, where it's the removing key threats in your opponent's graveyard that makes it powerful and the lifegain is like a little bonus tacked on the card.
Fun fact about Scavenging Ooze: It was originally printed in Commander preconstructed decks in 2011, making it legal in legacy and vintage before any other format, until three years later where it got reprinted in Core Set 2014.
We all know Healing Salve and Stream of Life are on this list. I guarantee it!!
And here my "noob a55" was thinking the same thing.. 🤔🤨
I've been so out of touch with magic. It's been like 22+ years.. 😳
@@Hmongboi228 when was Healing Salve useful
@@juter1122 Come on man... All I cared about when I was in my early teens was the biggest monster or getting to a rediculious life total. Information avaible now at yoyr finger tips wasn't as acessible as it is now back in 1997... 💡🙄
Have you done a list of 1 mana removal spells yet? I know that is niche but would still be neat to see how many cheap removal spells do well in tournament play. (Whether you count rapid hybridization and pongify as removal is of course up to your discretion.)
I haven't done it, and that's a great idea! Thanks.
Probably a pretty stacked list. Swords to plowshares and lightning bolt have a lot of points
Although I have gotten to ultimate Ugin, the Spirit Dragon, most of the time opponents scoop as soon as he hits the battlefield.... now that would be a top 10 list (not that you can actually determine which cards are most scoop-worthy).
Siege Rhino always makes me miss when you could play a normal deck in Modern... 😂
I'm actually really surprised to see Courser of Kruphix. I started playing right before original Theros block so I fondly remember Courser but I don't remember it the way I do something like Siege Rhino or Hydroid Krasis. I guess it's just one of those good value cards and not a super powerful midrange finisher and maybe that's why I remember it differently.
Scoozi Vert (as Crim puts it) is a card I both love and hate. It's a miserable card to play against when you don't have removal (and I do run some decks without little to no spot removal) but if it's on your side, it's money, either catching a removal spell or doing what it does and becoming a monster.
This was one of my favourite Top 10s so far.
Thr fact that every card has 100+ points is crazy never excepted that
White is thought of as the best life gain color, yet Green still dominates this list lol
Would love to revisit some of these top 10's, excluding warping Green. Seems like the only lists it doesn't take over are like the three mechanics it doesn't have access to lol
White is the best lifegain color because it has the best *payoffs* for lifegain. Your Heliods, Righteous Valkyries, Speakers of the Heavens, Cleric Classes, Souls of the Blessed and whatnot. The cards on this list, meanwhile, are not so much "lifegain cards" as they are swiss army knives with life gain as one of the tools they provide, and none of them belong in a dedicated lifegain deck.
It feels a little disingenuous that the "top 10 life gain cards" are a bunch of cards that just so happen to have lifegain on them, even when it's not their main purpose, but it would be hard to do it otherwise while still having a data-driven list
I see the same irony and joke too
Kitchen Finks and Lightning Helix are two of my all time favorites. In subsequent years we've seen more of these big 'ol pile of value cards, but at the time they were quite rare. They were even more impressive then and still hold up today.
Life gain is so strange. Like Nizza said, pure life gain is bad but staple it onto another card and it can dramatically increase the power level. Think Lightning Helix or Sphinx's Revelation. Despite the additional color requirements they are so, so much better than Lightning Strike and Stroke of Genius.
When i first started magic in the early 2000's i badly wanted to make a life gain deck
Yeeeaaahhh think we all fell for the life gain beginner's trap back in the day
@@CaptainWwowW I still love life gain in Limited!
Wow, Healing Salve at #1 surely was the ultimate surprise wasn't it?!
I would've mentioned that in standard, Kitchen Finks synergized really with with Ajani Goldmane, having a ability that would remove all of their -1/-1 counters so they could persist again, being yet another creature and gaining you even more life. He could sometimes makes your Kitchen Finks have like 5 lives which was absurd.
Funny how life gain as a strategy is so tied to white and yet there's 0 mono white cards in this list.
Not only that but 8/10 cards are green (in comparisson only 3 are white) and the colorless one is often seen in green decks due to the cost (aka ramp pay-off)
I really overestimated Helix I thought it would be top 3 but man this list is stacked
Even with as much as I’ve been learning about this game and good value, I still never ever would have guessed kitchen finks is as effective as it’s been
Dude..... Omnath got banned in Standard literally the week Zendikar Rising was released. Ugin was the payoff for Uro and Growth Spiral, and was ultimately the reason *those* cards got banned, and Ugin remained a powerhouse throughout his second stay in Standard, often winning the game the turn after he came down.
This might be a bit of a tough one to research, but, have you considered doing a list of standard-legal cards that saw no standard play (Other than the Power 9, that is)?
Can’t believe Kitchen Finks is so powerful it got 114 points in Modern TWICE
Impressive!
Healing salve is surely number one!
Can't beat 3 life for one white.
Running four Wellwishers loses you friends but it’s a fun way to go.
I almost had a heart attack when you accidentally said that Thragtusk is a three-drop lol
Over 100 points each?! Oh boy, this one is stacked. Lets go!
Top Ten Doomblade/Murder variants (2 and 3 cmc black removal spells) could make for an interesting list.
Would Sword to Plowshares be #1 if it counted? it's certainly been used to gain life in crucial moments though that's not the optimal use
Surprised to not see Oko and omnath on this list. I guess the bans really slowed them down
Oko was probably not eligible for the list because he doesn't technically gain you life, just makes a food token.
@@matthewspear2053 still, he can technically gain you life. But yeah, i agree that he probably shouldn't be on the list.
Scooze is the embodiment of simple but effective, and it’s all the better for it.
Damn... Kitchen Finks never ceases to amaze me.... hahah
that little piece of value, damn.
You should do a top 10 life pay off cards. Either spend life or when you gain life. Life means little without a use
I loved playing Selesnya lifegain! Especially after Dawnglow Infusion was printed.
Really thought swords to plowshares was going to be in this list, but I guess being only playable in old formats hurt it.
Well, I didn't include a card like it since it mostly gains your opponent life. You can use it on yourself of course, and that does happen sometimes, but not enough for a list like this.
@@NizzahonMagic StP is definitely primarily a removal spell with a drawback, but I suppose it seemed to fit the definition in the opening. Also, admittedly speaking anecdotally without any data, I feel like I’ve seen desperation swords on a player’s own creature to get one more turn/draw or respond to an exactly lethal burn spell more than I’ve ever seen Ugin ultimate. Of course, by this consideration, Path to Exile could be considered a ramp spell since it can likewise be used in desperation to benefit from the drawback, which feels wrong. Regardless, great list and love the content. Thanks for the reply.
@@NizzahonMagic do you think swords is used to gain life more or less often than Ugin is ult’d ?
been watching your channel for 4 years, and for 4 years i've waited for the top ten mtg cards (and top ten creatures), are you saving those for a special occasion?
Great video! I think you should have also clarified that you weren't adding cards that create food, since food only indirectly creates life.
I’m not surprised about any of the cards that appeared on this list but I’m surprised at the order.
the thing that I found interesting was there was only one white card on the list and even then it was also green which is also a life gain color. I'm also kinda curious about what placement Zuran Orb would have had.
There was also Lightning Helix
Correct me if im wrong but deathrite shaman it says "from a graveyard" so am i able to take opponenta stuff out to get the bonus. Im uses to it saying "from your" or " from opponents" . Its worth questioning and if it can just makes this card even more insane
It can use any graveyard
This proves to me green gets further rewarded for doing already busted things.
Lightning Helix is literally just a lightning bolt stapled to a healing salve.
That's not what literally means.
@@NizzahonMagic Clearly you've not seen the prototype card for it.
@@josephfanning1241 Healing Salve has a whole other mode, so it isn't literal. Obviously I am just splitting hairs here, though.
Kitchen Finks has two ETB triggers in Modern, so it get double points from there
Has there been a Top 10 Impulsive draw effects before? If not, that would be a nice thing to see
Already been done, though it probably needs an update soon.
“And at number eight, we have siege rhino.” Woof. What a list
Suprised the Sol sisters aren't on here, although I think they're better in commander than other formats.
How about Top 10: Search your opponents library?
(Surgical, Extract, Bribery, etc.)
Can you do a top 10 graveyard to battlefield?
I have done lots of lists like that -- including creatures that won't stay dead and reanimation spells.
@@NizzahonMagic oh cool never mind then
I can’t tell you how fast I switched my mono red burn to boros burn when Lightning Helix came out.
Umezawa's Jitte has 151 points, and should have appeared on the list as a result.
I know its never meta but I've always loved Moonglow moth
Seems like sphinx’s revelation would be on this list and jitte.
I wonder what the top cards of all time are according to your rankings?
How mathematically have done that many top tens? Like how many different topics can there be?
Love the vids man been watching a long time
I think there are a ton of topics. Just think about every creature type, every stat-line, every set, every everything!
Would like to know where Jitte and Swords to Plowshares rank
My only guess is lightning helix
Top ten colorless spells with colored mana abilities
I wish I could support more but damn my friend your doing a great work
As an Orzhov player, this list pisses me off. Why doesn’t WOTC make better life gain cards for black and white? Life gain is supposed to be a primary tactic for both of these colours.
No Swords to Plowshares?
Predator's Rapport ;) .
MTG Top 10: Cards in MTG Top 10 Videos.
You forgot Swords to Plowshares!
I didn't include it because it only very rarely gains its controller life.
You know it's a good day for MtG top 10 when #10 has 107 points ^.^
Technically, Ugin has 97 points based on the statistics shown, but still insane.
Or 106 if you’re looking at the points from different formats.
Stacked list!
Aside from that fact that none of this cards' primary use is gaining life - um, no Jitte?
my favorite life gaining one has to be "The great henge", draws, +1/+1 and life and can be tapped for two mana, only downside is it can be expensive, but that is negated by being cheaper based on the highest monster
Shouldn't Swords to Plowshares be on the list? I know it usually gains your opponents life, but you can target your own guys in emergencies.
I didn't include it because it doesn't gain you life often enough.
I wonder if the blitz thragtusk from Capenna will be joining this list. It is almost objectively better isn't it?
Trade 2 life gain for trample, +1/+1 on the token and the option for Blitzing at 6 cmc. Guess its debatable if the purpose of Thragtusk is for the lifegain stabilization. Still, def a contender for the list!
I talked about it in this video. Haha.
@@NizzahonMagic aah whoops, sometimes when pressed for time I'll skip through some talking points to see the list!
I dont think so, at least for most decks that uses Thusk as the stabilization is the most important factor (specially when brought against agro). And even if in theory the new guy is better against control (haste), due to the best removal in those formats being Swords/Path Thusk may still the best option for the grind. Also it being only one G is often a big benefit.
So I can see it in some metas but it would 1 out 10 times the rhino and thust the other 9
Before watching, I'm going to guess that None of the cards on the list are run with the intent of gaining life.
Gonna be all combo pieces and "It's a strong card, and also it has some life gain effect stapled on I guess."
I think I would say all the cards that have life gain stapled to them are all strong partly because they gain you life.
@@NizzahonMagic Sure, gaining life isn't exactly a downside.
But it's not like people are aiming to use Ugin's ult for the 7 life bit.
As you said at the start, cards that Just gain life aren't very good.
You was kinda wrong and kinda right. Finks and Thragtusk are often played to stabilize (gaining life with a good blocker) which means the lifegain is primary reason in those decks (aka a good card that will gain life), but at the same time both are also very abusable and a lot of the points are due to that (thusk and blink, finks and going infinite)
I was completely wrong. I thought Soul Warden would be #1.
Completely wrong indeed.
Love how there are more green cards in the top 10 lifegain than white cards.
Not watched yet, but how the hell is Lifegain such a powerhouse?
The video explains it!
Basically lifegain is bad by itself, but when stampled in a good card it pushes it into being a powerhouse. Just compare Lightning Strike and Lightning Helix, the extra color is not enough downside to the upside of gaining life during a race while you are still doing what your deck wants to do (aka burn the opponent or control the board)
Life gain is good, just not worth a card. So you just add it to something worth a card.
its EXTRA REWARD when they want to further push green cards
Curious what's under Ugin. While it's technically correct it's life mode feels kinda fake for this list
Obstinate Baloth is #11.
Honestly I'm not sure who's more powerful - the shaman or delver
Shaman by a lot
Delver can go in standard. Shaman destroys legacy
Do you already have a top 10 for cards that make you pay life?
Yep
no Ivory Tower, no Soul Warden
Top 10 MTG cards that gain you life. No monowhite card among them.
No oko?
AS USUAL Green > White
Soul Warden?
Edit:
Huh not even top 10, surprising
Not remotely close, either.
This list won’t be that stacked
Starts with Ugin…
Swords to Plowshares should have made the list.
I explained why it didn't in the intro
@@NizzahonMagic You're mistaken. Your one caveat was not including cards with lifelink.
@@michaelmcphee2006It has been awhile, but I'm fairly certain that I said it has to gain YOU life. And while swords CAN do it, it isn't actually used that way about 95 percent of the time.
@@NizzahonMagic Yeah I don't think it's reasonable to expect to remember verbatim things you said a year ago, but you're requirement to be eligible 'a card had to BE ABLE to gain you life.' You're certainly right about StP rarely be used for lifegain, and perhaps it's not the spirit of the post. But who in 1996 hadn't at some point desperately sacrificed an Ehrnam Djinn to stave off a game winning lightning bolt?
Life gain.
Want to know what's so funny about this list? Only three of cards on this list use white mana and even then, one of them is hybrid mana.
Man, Hydroid and Ugin.
Both of those cards basically made me stop playing and I still haven't came back. One of the worst Standard metas in history.
Still better than oko, uro and omnath non sense
Ugin, the Spirit Dragon is one of the most broken cards ever, a repeatable one-sided board wipe that stapled to two different win conditions that can be put in any deck due to it being colorless, and can be ramped out as early as turn 3 with tron lands. One of the biggest mistakes that WotC has ever printed, then reprinted in a core set.
Agree 100% I've never enjoyed a game where ugin hit the board. Trash card that shouldn't ever have been printed.
This take is always fascinating to me. It is definitely good, but it actually didn't do THAT much in Standard from its original printing, and it doesn't see much play in Eternal formats. I don't think it is anywhere close to "one of the most broken cards ever." That doesn't mean it isn't REALLY good, but yeah.
I would argue that the cards that let you ramp to 8 mana rapidly are more of a problem than the 8 mana cards in a vacuum.
@@NizzahonMagic it's not that the deck's winning percentage is too high, it's that the card itself has no answer except counterspells, and its impact on the game is instantly overwhelming. No matter how far behind you are, Ugin TSD, Lukka, Transmogrify, Vorinclex, Mizzix Mastery, Omniscience ... they're the MTG equivalent of nuclear bombs and just serve to make control strategies nearly impossible.
lol kitchen finks has modern points twice
Top 10s should be 3 times a week.
I think I would burn myself out if I did that.
wow. swords to?plowshare didn't even make top 10
99.9% of the time it gains your opponent life. Unless you're Bob Maher at the PT Chicago finals, you're not plowing your own creature.
I didn't include it because it mostly gains your opponent life.
@@NizzahonMagic ah, that makes sense.
Kray-sis. Hydroid Kray-sis. Good god it hurts when you say it.
I think you'll be okay.
Why are most of these green lol
because Green does everything white does, but BETTER
Life gain. Could only have Been a boring list.
Boomers be like "deathright shaman gains life? Must be a bad card."
Esper stoneblade used to play tropical island only for DRS lifegain.
Barely any white card in the list, only multi color at best.
Hilarious, maybe in the next 30 years of MtG white will finally get something.
It says A LOT that there are pretty much no white cards on the "Best Life Gain Cards" list.
I really wish that they'd stop shitting on white in general, but my God, Life Gain is pretty much White's schtick and it's still somehow the worst colour for it, and for using it. Pretty much any life gain deck needs black to be viable which is frankly unacceptable.
Imagine needing to splice another colour to make red burn decks viable. Yikes.
There is one comment that I will never forget about Treasure Cruise: "You know that a card is broken when burn decide to add an extra color just for it"
It's amazing how this video is making people realize how badly white is treated.
Over the years green had more and more new mechanics, design and effects added while having the color pie improved, meanwhile white keeps being extremely limited and barely getting any love.
For almost 30 years being the weakest colour without any doubt. Red used to be close to Blue and Black, but over the years green is rising and taking its place as the third more powerful colour imo.
Omg stop putting Hydroid Krasis in your list. I love you, but hearing you say Krasis makes me cringe every time.
Krah-siss
@@NizzahonMagic *cringe