The Mathematics of Mechanisms (

Поділитися
Вставка
  • Опубліковано 14 гру 2024

КОМЕНТАРІ • 138

  • @YTomS
    @YTomS Рік тому +117

    Criminally underrated channel, what a nicely done video.

    • @godfreypigott
      @godfreypigott Рік тому +10

      Based on ONE video posted 3 weeks ago, where your comment was posted two weeks ago?

    • @slepenb
      @slepenb Рік тому +1

      The accent makes it tough to follow

    • @godfreypigott
      @godfreypigott Рік тому

      @@slepenb It is easy at 75% speed.

  • @Axman6
    @Axman6 Рік тому +75

    I’m only a few minutes in, but I wanted to say this video is beautiful; the colour scheme, the sizes of everything, the animations, the fading in and out. These are little details that are hard to get right, well done- subscribed ❤

  • @bigbluebuttonman1137
    @bigbluebuttonman1137 Рік тому +32

    The math of mechanisms is super fascinating to me.
    Going into a machine shop is like being a kid in a candy store for me. So much stuff, and every little detail has its reasons for being there in one way or another.

  • @thecalculusofexplanations
    @thecalculusofexplanations Рік тому +23

    Brilliant, I taught some of this stuff to engineers once upon a time, I wish I'd had this video to show them. Well done

  • @_krzysio_6910
    @_krzysio_6910 Рік тому +1

    In Robotics those are so simple mechanisms...
    We have really great methods there - check it out.
    We just use matrixes for everything.

  • @JaredBrewerAerospace
    @JaredBrewerAerospace Рік тому +7

    Perfect! Deep and simple is more essential than shallow and complex. It doesn't matter how many times I have taught or been taught the same topics, everyone at any level has something to gain from the way you present these fundamentals.

  • @gianlaager1662
    @gianlaager1662 Рік тому +11

    Very nice animations and great video. Please keep it going with videos like this.

  • @sundown456brick
    @sundown456brick Рік тому +6

    Im loving this movement, SoME is the best thing ive ever seen
    great to have found you, looking forward for more content, keep the good quality🎉❤

  • @yadav-r
    @yadav-r 2 місяці тому

    Game developer here. I am not technically proficient as the ones working at Rockstar games. In one of their games red dead redemption, we see lot of horse animation, very realistic and I always wondered how they did it, found a research paper which described exactly this. It was too much for me to understand fully, but now I have some idea and where to look further. It's fascinating to see different fields working together to create a final product.
    Thankyou so much for creating such a wonderful and insightful video. God bless you brother.

  • @sonu-jangir
    @sonu-jangir Рік тому

    So helpful video...
    🎉🎉🎉
    Thanks for sharing...
    ❤❤❤

  • @zacharytoth1065
    @zacharytoth1065 Рік тому +2

    Im taking a Mechanical Design class right now, and am definitely sharing this video with my friends. Its a very clear and concise recap of some of the topics covered in class, and will be helpful in getting a better grasp of the topic.

  • @PhilipMurphy8Extra
    @PhilipMurphy8Extra Рік тому +2

    Such a well produced video, Glad UA-cam suggested it.

  • @adissentingopinion848
    @adissentingopinion848 Рік тому

    That last five bar linkage just threw me through a loop and subsequently jammed me such that √4ac = 0. Immaculate lesson into such a complex topic.

  • @ZimmervisionCZ
    @ZimmervisionCZ Рік тому +2

    This is really well done! Well-explained, beautifully designed and animated. This immediately makes me want to go out and program a 2D mechanism-based video game

  • @Jaylooker
    @Jaylooker Рік тому +2

    The discrete Fourier series describes a mechanism which can draw any closed curve using epicycles. If every coupler mechanism can only draw closed curves as well, then there must be an equivalence between two coupled discrete Fourier series and a single discrete Fourier series. Describing what mathematically represents the coupling between the two discrete Fourier series is difficult.

  • @agrathnam
    @agrathnam Рік тому

    Beautiful graphics and great explanation. Looking forward to more videos from you.

  • @Mark-gd5yz
    @Mark-gd5yz Рік тому

    More! Please. You have a rare talent: Use it.

  • @bdzack2226
    @bdzack2226 Рік тому

    This video is having too much knowledge and awesome way of representation. Crazy, keep up the great work. THANKS

  • @wellscampbell9858
    @wellscampbell9858 Рік тому +1

    @mtirado Excellent video, flows well while covering the topic completely enough to serve as video reference material. It's definitely going in my tech reference links. Thanks!

  • @mani_mincraft
    @mani_mincraft Рік тому +1

    This is so cool! That circle approach is such an amazing method!

  • @tenix6698
    @tenix6698 Рік тому

    OMG, That's something I've been thinking about for a long time, but never got to it. Thank you for providing such a good video on this topic!!

  • @moralboundaries1
    @moralboundaries1 7 місяців тому

    so interesting and enjoyable, thank you for the lesson!

  • @derektauffner8828
    @derektauffner8828 Рік тому +1

    Fantastic video and loved the animations. Well done.

  • @yaacheese8643
    @yaacheese8643 Рік тому

    You need to make more videos on Mechanisms! Awesome video, I subscribed hoping to see more from you in the near future!

  • @Haagimus
    @Haagimus Рік тому +2

    Great video, very well explained mechanics, looking forward to your future content 🤙🏻

  • @pierreabbat6157
    @pierreabbat6157 Рік тому +1

    I've written a program to simulate the Chebyshëv linkage, which traces the Nilla curve. The bottom is nearly flat, while the top is nearly an arc. At four equally spaced times, it's at three points in a line on the bottom and at the middle of the top. It looks like the cross section through the middle of a Nilla cookie.

  • @nahuelpiguillem2949
    @nahuelpiguillem2949 Рік тому

    Wowwwww mannnnnn, it's greatttt. Pretty clear

  • @jormando2002
    @jormando2002 Рік тому

    Wow... It is amazing, thank you so much for this video ❤

  • @guillegilcriado6879
    @guillegilcriado6879 Рік тому +4

    This video is so well produced. Great explanation, simple yet complete. The animations are so cool and well made. Overall, amazing video!!! New sub here! ^^

  • @sahhaf1234
    @sahhaf1234 Рік тому

    exactly the video i was looking for.. pls continue..

  • @bubbaloo8049
    @bubbaloo8049 Рік тому

    Gran video, el mejor por lejos. Muy bueno !!!

  • @alfredovillal5263
    @alfredovillal5263 Рік тому

    Exelent Video,, very nice.

  • @zzznah
    @zzznah Рік тому

    Congratulations on making this very informative and beautiful video! As an aspiring UA-camr I know how much hard work it takes

  • @senthilkr1970
    @senthilkr1970 Рік тому

    Fantastic videos, amazingly done. 👏👏👏

  • @shivabalaji6668
    @shivabalaji6668 Рік тому

    Extraordinary 🤩🤩🤩🤩😍 pls upload many more videos like this

  • @sashiyendamuri1018
    @sashiyendamuri1018 Рік тому

    Very nicely explained with simple graphics...

  • @TheMagicFellow
    @TheMagicFellow Рік тому

    Beautiful; breath-taking

  • @PeterNerlich
    @PeterNerlich Рік тому +1

    Fascinating video! I'm most interested in the inverse problem, finding a mechanism that produces a certain path. In your example, you show a how to derive a solution of an easy instance of this problem, where a simple four bar linkage is sufficient, and using only three "samples" of position+rotation of a segment that should be reached by the mechanism. But how would one go about synthesising for a path like the one in 13:32?

  • @Garglicious
    @Garglicious Рік тому

    Cannot wait for more videos from you !

  • @danielpitts6913
    @danielpitts6913 Рік тому +3

    Very nice. Makes me want to write a simulator for this. One more project to the backlog lol.
    It doesn’t seem like it would be too difficult to calculate some physical properties for these after determining big positions based on the constraints. Like torque or linear force.

  • @AtharavD
    @AtharavD Рік тому +1

    Please make more video's like this.
    ( like if any one wants video's like this )

  • @nttn3666
    @nttn3666 Рік тому

    This is so cool, please make more videos on this topic.

  • @geraldopontes37
    @geraldopontes37 Рік тому

    Excelente vídeo! Thanks you

  • @ico-theredstonesurgeon4380
    @ico-theredstonesurgeon4380 Рік тому +2

    This video Is really well done! I would love It if you could also talk about the forces that act on the mechanism. I am a robotic enthusiast and that would be really helpful

  • @mohammadkaheel973
    @mohammadkaheel973 Рік тому

    Amazing 👏

  • @1022darkar
    @1022darkar Рік тому

    exelente video sigue con tu contenido

  • @hjfreyer
    @hjfreyer Рік тому +1

    Very nice! I'd love to learn more about how you disambiguate between the cases with multiple solutions. Like, for each place with ambiguity do you just have to pick either the positive or negative root?

  • @MrAminmohamed
    @MrAminmohamed 11 місяців тому +1

    Please make another video of more examples of building mechanics without anything just basic geometry. This way kids in middle schools will be able to use their compas and rulers to draw prototypes

  • @ToMMiTTo
    @ToMMiTTo Рік тому

    Big clap per your video! Awesome.. please do follow up videos. I would suggest to use a math editor for formulas (latex or similar), so they are more easily readable

  • @chienbanane3168
    @chienbanane3168 Рік тому

    This is great for developing walker linkages!

  • @simongross3122
    @simongross3122 Рік тому

    This is so clever and fascinating

  • @polyhistorphilomath
    @polyhistorphilomath Рік тому +1

    The discussion of jamming position was interesting. I have to wonder if there is a way to limit or constrain the configuration space during synthesis such that the number of degrees of freedom can only ever increment or decrement (by one). Similar to the K-map concept the intent would be to prevent simultaneous changes and thus minimize undesirable or indeterminate behavior.

  • @AllenKnutson
    @AllenKnutson Рік тому

    ¡Que rico! And while manim has its place I'm especially pleased to see explorations of other visual options. (The rectangular boundary is an especially unusual choice and I wish I'd thought of it!)

  • @FrostyHandled
    @FrostyHandled Рік тому +1

    anyone else feel bad for the universe for having to do so much computation

  • @petrkisselev5085
    @petrkisselev5085 Рік тому

    Great presentation !

  • @arkadiusz4133
    @arkadiusz4133 Рік тому

    I would be very pleased if you will make a few videos how to solve some practical tasks about power, inertia, moments etc. In mechanisms

  • @장종훈-u1t
    @장종훈-u1t Рік тому

    깔끔하고 멋지네요. 감사합니다~

  • @mrshodz
    @mrshodz Рік тому

    Great explanation.

  • @TechTerminater
    @TechTerminater Рік тому

    Keep it up . Very good video

  • @jerry-yu7yi
    @jerry-yu7yi 4 місяці тому

    i really really love this video

  • @farhatali3634
    @farhatali3634 Рік тому

    Its a beautiful video. Thanks for all the effort and thanks for sharing with all of us. Simply amazing. Kind request to share which software or programming language you have used for creating those beautiful animations. Regards.

  • @tombouie
    @tombouie Рік тому

    Interresting,
    Giving an arbitrary output motion, ?might the entire linkage soultion set be solved for?

  • @francomaccaroni795
    @francomaccaroni795 Рік тому

    very nice video, good job

  • @databang
    @databang Рік тому +1

    Thanks for the video. Very nice illustrative presentation that’s easy on the eyes and labeled well. I’m curious what software you use to construct models and animate them, is it Adobe AE or something more specific?

  • @disaffected_npc
    @disaffected_npc Рік тому

    So, I've been trying to figure out how to visually represent some stuff - I'm quite hypermobile/have some pretty peculiar stuff going on with my nervous system and I want to find a way to create a hard map of the range of motion of my bones/joints, and then somehow overlay that with my internal/imagined map of my body. For most of my life I've had a bunch of involuntary tics, and since I was a child they were dismissed as a baked in problem of being a flappy autistic person and thus to be pretty much ignored - but upon realising that they were a manifestation of problems with connective tissue/rooted in weird stuff with my nervous system, I started engaging with/adjusting some of them - one in particular had been constantly subluxing my jaw and had (as wild as this sounds) resulted in me losing an enormous range of my sense of touch/pressure detection. Fixed the issue with my jaw and trained myself to pay attention to what my body was actually trying to do and over the past two years my sense of touch/proprioceptive map has exploded outwards from my neck/shoulders/spine. I feel like this kind of map of where my body actually can move, and being able to mark onto that which ranges - while possible, were destructive/overstretched joints would be incredibly useful. It also feels like something that someone must already have done to some degree. Do you have any suggestions on resources to look into? I'm not a mathematician/programmer of any kind - but this feels like the most promising tool with which to build the physical/mechanical part of what I need to create to make useful/discrete statements about what's been happening

  • @SimpleLangSolution
    @SimpleLangSolution Рік тому

    God tier video and explanation.

  • @MissPiggyM976
    @MissPiggyM976 Рік тому

    Very interesting, thanks!

  • @christianprice4049
    @christianprice4049 Рік тому

    This is GORGEOUS!!!

  • @emil_richard
    @emil_richard Рік тому

    This is so well produced! Can you recommend any program where anybody can test such configurations easily?

  • @onadja
    @onadja Рік тому

    Excellent animation and great explanation!
    What editing software did you use?
    THANKS !

  • @pavelperina7629
    @pavelperina7629 Рік тому

    I once tried to simulate heusinger gear of steam engine and failed at combination lever.
    If I recall problem is that contrain is something like end and mid point are allowed to move on two circles and distance is defined by distance of mechanical joints. Third point is on some curve which I cannot properly describe. Other link has the same or similar contrains and intersection of these curves is a solution. Maybe it can be solved for tens of possible positions, drawing line segments between solutions, repeating for other links, finding intersections of line segments approximating these two curves and subdividing intervals to get more precise result. I just can't imagine how people designed that 150 years ago or so, because solving something like 4-5 equations with trigonometric functions is hard. Maybe tthey did not need to know precise position of joint, they just made sure that it satisfies number of degrees of freedom and that it combined movements of two levers with a proper ratio and made some smaller model from sheets of metal with holes and rivets.

  • @bdennyw1
    @bdennyw1 Місяць тому

    Id love to see the code that generated the animations.

  • @HannyDart
    @HannyDart Рік тому

    Some time ago i was trying to analyze a rather complicated 3d mechanism using this "distance & circles" approach but for some reasons my equations were no longer symbolically solvable. Ive verified my numerically obtained solutions several times and they were correct so the equations had to be correct too.
    Since then I was interested in a proper way to do the math behind it...

  • @tonyfarah7685
    @tonyfarah7685 Рік тому

    Nice video, but i just wanted to understand more about equations, so i hope you will explain it in detail please
    I liked your visualization ❤

  • @jakobr_
    @jakobr_ Рік тому +3

    Can complex numbers be applied to this math? I’m curious because there’s a lot of rotation, and complex numbers seem to fit in wherever you see rotation.

    • @mtirado
      @mtirado  Рік тому +5

      Complex numbers are just 2D vectors, so yes!

    • @derektauffner8828
      @derektauffner8828 Рік тому

      This is close but not entirely true. There is an isomorphism between 2D vectors and complex numbers. And you need to be careful on how you treat the two if you want one to be the other! There is a fantastic answer on Math Stack Exchange if you google 2D vectors as complex numbers. @@mtirado

    • @dsgowo
      @dsgowo Рік тому

      You can also use conformal geometric algebra to describe not just rotation, but also translations as well as the circles defining the possible positions of P2 and P3 (or similar circularly constrained points in a linkage). Many of the calculations done in this video, such as finding the intersections of two circles or constructing a circle from three points on its perimeter, are expressed very elegantly in this language. To top it off, it generalizes very elegantly to 3D and higher dimensions, so you can get all the benefits of the complex numbers as well as quaternions and dual quaternions inside CGA.

    • @crimsnblade8555
      @crimsnblade8555 3 місяці тому

      they are used commonly, actually

  • @jairoc.peralta
    @jairoc.peralta 10 місяців тому

    Buen video, compa

  • @sifatahmed1413
    @sifatahmed1413 Рік тому

    Excellent

  • @SimplexonYt
    @SimplexonYt Рік тому

    at some parts of the video u have to get the square of a vector or multiply two vectors with each other But how are you supposed do do that should i multiply/square the single components of the vectors, should i take the cross product of them, should i use the dot product or something different?

  • @squantaai
    @squantaai Рік тому

    Beautiful

  • @BradleySlavik
    @BradleySlavik Рік тому

    At 9:43 the |U|^2 is represented by |U| in the bottom equation that threw me until I saw the mistake.

  • @Spiegelradtransformation
    @Spiegelradtransformation Рік тому

    Well Done.

  • @bradhayes8294
    @bradhayes8294 Рік тому

    A crank slider is a four-bar linkage also.

    • @mtirado
      @mtirado  Рік тому +1

      Yes but it has a prismatic joint. I focused on revolute joints only.

    • @bradhayes8294
      @bradhayes8294 Рік тому

      @@mtirado I had a mechanisms class as an undergraduate mechanical engineering student and an advanced analysis and synthesis of mechanisms class as a graduate student. We used primarily the vector loop-closure method for mechanism analysis. We used both analytical and graphical methods for mechanism synthesis. One of the final projects we had was to derive the position, velocity, and acceleration equations for a 10-bar John Deere level-lift mechanism. I also had an advanced dynamics of machinery class as a grad. student. One of my favorite analysis methods was the Chace vector analysis method for 3-dimensional mechanisms.

  • @herbertattema9890
    @herbertattema9890 7 місяців тому

    the algorithm did you bad, how am I only now finding this channel

  • @anandjoshi9716
    @anandjoshi9716 Рік тому

    Really good

  • @M0rshu1
    @M0rshu1 Рік тому

    This is essentially the math you will be doing in the last 3 semesters of a mechanical engineering bachelor’s.

  • @xhulioballa8606
    @xhulioballa8606 Рік тому

    When can I find the book

  • @seeker4430
    @seeker4430 Рік тому

    Could you please make more such videos

  • @PSS_1
    @PSS_1 8 місяців тому

    I need help with a certain mechanism

  • @juancarlossanchezveana1812
    @juancarlossanchezveana1812 Рік тому

    Amazing

  • @labkome
    @labkome Рік тому

    Please create more videos bro, respect from indonesia

  • @Maria-ig6yd
    @Maria-ig6yd Рік тому

    But egual identicall component on a movements pedals not have a problem, on a movements, but if not is, have a problem

  • @alcyonecrucis
    @alcyonecrucis Рік тому

    Wow good job. Do these paths have equations ??

    • @mtirado
      @mtirado  Рік тому

      They have, but I didn't take the time to obtain them.

  • @realcygnus
    @realcygnus Рік тому

    Quite nifty !

  • @RajSingh-ln1mn
    @RajSingh-ln1mn Рік тому

    Bolo zuban kesari , I really needed this video , really helpful and informative, keep sharing these . ❤

  • @neycorelbolanos8910
    @neycorelbolanos8910 Рік тому

    Gracias. No te imaginas cuanto tiempo estuve buscando un vídeo o un canal como este.
    Por ahí 10 años buscando , en mi idioma español bo existe tal cosa .
    En inglés hay mejores vídeos pero éste es el mejor , justo lo que necesito.
    Gracias.

  • @nad2040
    @nad2040 Рік тому

    i think arglin kampling likes this stuff

  • @Serghey_83
    @Serghey_83 Рік тому

    А где сама математика, параметризация уравнений?

  • @xenorzy9331
    @xenorzy9331 Рік тому

    Nice.

  • @hbenzd5301
    @hbenzd5301 Рік тому

    Gooood..

  • @raylopez99
    @raylopez99 Рік тому

    the old 4-bar linkage mechanism.