5 Tips If You're Using Playfab Multiplayer Servers

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  • Опубліковано 18 вер 2024

КОМЕНТАРІ • 22

  • @stefan429
    @stefan429 Рік тому

    all great tips, and the extra code/explanation along with them is greatly appreciated!

  • @publicalias8172
    @publicalias8172 2 роки тому

    Cheers bro just getting into playfab and backend concept in general really appreciate this list and referenced repo examples.

  • @mrghost1597
    @mrghost1597 6 місяців тому

    Hi Rohan, really appreciate the videos it has really helped me over the years. We are using a PlayFab multiplayer server to host our dedicated mirror server on Unity2020 utilizing Microsoft containers and it has worked really well for testing and our beta. The original idea was to put our MMO on a webGL build but when we used Linux containers we couldn't use PlayFab server api it gave ecurl errors. When I have watched through your videos it seems you had the same issue and had to build a reverse proxy server. Could you expand this a bit more? I am trying to connect the dots on what it is I really need to do and I could sure use your help. Thank you for the content keep making!

  • @MuhammadAliVoeux
    @MuhammadAliVoeux 9 місяців тому

    Hi,
    Can you please help me how to build webgl using playfab and mirror unity?

  • @XboxPlayerPL
    @XboxPlayerPL 2 роки тому +3

    Hi! How about Mirror/Playfab/Microsoft/Xbox authentication tutorial? That would be really helpful.

    • @rohan_mayya
      @rohan_mayya  2 роки тому +3

      Shall add that to the list! :)

    • @XboxPlayerPL
      @XboxPlayerPL 2 роки тому +1

      @@rohan_mayya Hey, are u planning maybe to do tutorial on this? Or is there any tutorial on this online?

  • @soujannamajumdar4043
    @soujannamajumdar4043 Рік тому

    Is playfab working with WebGL build

  • @Stumpy_VR
    @Stumpy_VR 6 місяців тому

    i wanna make a game but i gotta pay for the servers

  • @solowarrior5695
    @solowarrior5695 Рік тому

    hey bro,awsome work .i need this ServerRoutes script plz if you provide me thanks
    i am facing problem to shutdown server
    it will cost me more .plz help me for that thanks

  • @XboxPlayerPL
    @XboxPlayerPL 2 роки тому

    I deployed the Mirror server build into Playfab. I was able to join the game, but when I quit the game and tried to rejoin the server, I received an error from Playfab: On Request Server Error! Error message: MultiplayerServerTooManyRequests - NoHostsAvailableInRegion - No Hosts available in regions 'NorthEurope', please retry. Do you know what is going on and how to fix that? I would be very grateful if you could help me. Any advice is welcomed.

    • @rohan_mayya
      @rohan_mayya  2 роки тому +1

      Hi. Check your server dashboard for your deployed build. In there you can check your list of running servers.
      Maybe you haven't shut down your server correctly after you're done using it

    • @XboxPlayerPL
      @XboxPlayerPL 2 роки тому

      ​@@rohan_mayya Thank you for the feedback Rohan. I really appreciate that. Yeah, I shut it down. I set Target standby and Maximum to 0. But why would I shut it down? The error appears after when the second player wants to join the server. The error goes MultiplayerServerTooManyRequests - NoHostsAvailableInRegion - No Hosts available in regions 'NorthEurope', please retry. Or when I join, exit the server, and then try to join again. It's like the server allowed only for 1 request! I don't know what is going on here. Always some troubles :)

    • @rohan_mayya
      @rohan_mayya  2 роки тому

      @@XboxPlayerPL if your target and standby are set to 0, you won't have any servers to connect to. You'll have to set it to a minimum of 1

    • @rohan_mayya
      @rohan_mayya  2 роки тому

      @@XboxPlayerPL also when allocating more servers (0->1 etc) it takes time to allocate

    • @XboxPlayerPL
      @XboxPlayerPL 2 роки тому

      @@rohan_mayyaLet me explain again. I deploy the server build. The server build is deployed. I connect to this server as a client. I join correctly. Second client join the server. 2nd client gets information that there is no server avabile... Although I have 100 connections in Unity Network Server.

  • @CosmicExplorer0-q4b
    @CosmicExplorer0-q4b 24 дні тому

    MAKES ABSOLUTELY NO SENCE