Ultimate General: American Revolution | The Royal Navy | Full Release | British Campaign | Part 4
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- Опубліковано 7 січ 2025
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American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
#wargame #strategy #ultimategeneralcivilwar
Never in the history of gaming have I ever known a game to jump from v0.60 to full release v1.0....That alone should tell you everything about the game.
Just a tip for Naval battles, when they're "shaken"/blinking icon on ships, thats when you board and take the ship. They won't just surrender otherwise (likely just flee or gain resolve as you saw).
" This game is so easy for the British. Just a little whack-a-mole" "Oh shit! Massive approval drop in all colonies? Newspapers everywhere stirring up revolt? What happened to Canada!!?"
The little boat icon above the picture of your ships under your command (bottom center of the screen) is how you launch the life boats.
Your Canadian front isn't very loyal because you're looking at Quebec. British north america was literally only conquered like 15 years prior to this, that French anti-english sentiment is going to remain (google Battle of the Plains of Abraham, for example, the battle that toppled French Lower Canada during the 7 years war in North America). Frankly the low loyalty in French Canada seems lore-accurate haha
Technically remember too, east of where the game map ends in Maine at that Welamanesuk place, this is also very close to the Accadian Expulsion from Nova Scotia / New Brunswick as well, which I think saw many, something like 10k French settlers expelled from the land, and they went to places like Quebec, Louisiana, etc but in general I think it's fitting for 1775 for French sentiment to still be quite low in majority French provinces like lower Canada's Montreal / St Lawrence river valley
Darth just resigned from his own company...
Where did you read that?
@@CODRD it's on the steam forums for the game, pinned topic
Well at least the rebellions are finally getting bigger and more expansive LoL
I want to pull the trigger on this game , looks good to me, but the steam reviews are not great. Decisions, decisions
I am in exactly the same boat .... Looks good but bad reviews ...
To expensive...even with Keys...
Yea, seems like everyone feels it is not 1.0 ready and shouldn't be out of early access, seems people are worried devs are abandoning game to work on something else rather than iron out various bugs and optimize etc. That's why I'm watching this series lol, I'm interested in the game because there are so few gunpowder era titles in general from the 1760s to 1820s basically and I want it to be good, but I also don't want to spend on yet ANOTHER semi-finished early access release that devs quit on and just insist is at 1.0
@@OldSlimJolo i betonen ultimative Admiral dreadnoughs vibes....
I'm here to say that it literally CAN'T be 1.0 ready. I played it not too long ago and the battles alone are actually horrendous. Units routing nonsensically, american units are garbage in general, and just endless manpower spam from the brits. British side seems stupidly simple and boring in contrast, with long stretches of very little happening (though I'm sure it will get to a point where you're spammed with enemies as in the American campaign)
I love this game, but I have a question. How do you stop the lag? In the beginning it says my video card isn’t supported, how do I fix that?
man naval battles are painfully slow