Houdini Tutorial | Torch Fire Effect Inside Houdini

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 28

  • @vexel8081
    @vexel8081 8 місяців тому +2

    Amazing tutorial. Thank you

  • @Spectral.Array.VFX2005
    @Spectral.Array.VFX2005 Рік тому +1

    I learnt a lot from you 😊

    • @fxguruofficial
      @fxguruofficial  Рік тому

      Thanks 😊

    • @Vishnu.s_Official
      @Vishnu.s_Official 11 місяців тому +1

      ​@@fxguruofficialSir which parameter is used to controll the height of flame in pyro sparce solver

    • @fxguruofficial
      @fxguruofficial  11 місяців тому

      @@Vishnu.s_Official temperature or bouncy

  • @polynightingale3969
    @polynightingale3969 Рік тому +3

    Hi bro thanks for the tutorial just wondering if you have time can you please make tutorial on any flip sim than can be rendered using karma xpu render engine not cpu? Also if it's possible show us the way to render whitewater using xpu. Cause rendering through cpu all the times does not do the justice. I know xpu is still in beta but would be nice to be able to render any sim using xpu.

  • @himanshudangwal9838
    @himanshudangwal9838 Рік тому +1

    hello bro is houdini apprentice is as good as houdini,will redshift work in it or redshift is paid as well?

    • @fxguruofficial
      @fxguruofficial  Рік тому +1

      Reshift is paid but apprentice is free, it working very well

  • @fletch_fx
    @fletch_fx Рік тому +1

    Hey dude, any idea why when I attach the points from volume node, to the attribute delete, and set the value to 0.003 like you did, I have far less points than you. Also adjusting it any lower basically freezes and crashes houdini. Pls help :)

    • @OrbanA91
      @OrbanA91 Рік тому +1

      same problem here. use "polifill" node after the extrude node. It goint to fill the cap on the bottom.

    • @Himelyt266
      @Himelyt266 Рік тому

      When u use poly extrude , in that menu click on back extrude , it will fill inside then u will get more point , watch video again , when he does poly extrude , follow that exact step

  • @diazmano7504
    @diazmano7504 Рік тому

    hey, im doing the same thing as you at 1:36 but the textures dont appear, any ideas ?

  • @bey-bey
    @bey-bey 8 місяців тому +3

    Pc specs?

    • @fxguruofficial
      @fxguruofficial  8 місяців тому +2

      16gb ram
      i5 9th gen
      1060 3gb

    • @bey-bey
      @bey-bey 8 місяців тому +3

      Ok still better then my i3 8th gen ,uhd620 with 8GB 2133Mhz ram

    • @fxguruofficial
      @fxguruofficial  8 місяців тому +2

      @@bey-bey this is also enough

  • @AntonMaker
    @AntonMaker Рік тому +1

    Hi! How did you use blast on 2:27?

    • @fxguruofficial
      @fxguruofficial  Рік тому +1

      just select the primitive and press delete in viewport

  • @AmiitPanwar
    @AmiitPanwar Рік тому

    can we use fire volume to transfer attributes?

  • @OrbanA91
    @OrbanA91 Рік тому +1

    I cant see it in render. applied a volume flames material. what next?

    • @fxguruofficial
      @fxguruofficial  Рік тому

      Try to apply pyro bake volume or blowy smoke shader

  • @goswamigraphic5035
    @goswamigraphic5035 Рік тому +1

    Sir how to get render pass for composting in Houdini??

    • @fxguruofficial
      @fxguruofficial  Рік тому

      In the mantra you have tab for images in which you can add which pass do you want

  • @raghavkothari7751
    @raghavkothari7751 Рік тому

    Sir I follow your steps from tutorial but fire is not visible render, please help me to render out.

    • @mithunkrishna3567
      @mithunkrishna3567 Рік тому

      apply volume material and on emission use fuel or temperature attribute

  • @satyabratadash8414
    @satyabratadash8414 Рік тому +1

    Aap ki videos bohat fast hai.

  •  Рік тому +1

    Again, video title in english but video itself is not in english. Can you please put in a video title that THIS IS NOT A TUTORIAL IN ENGLISH?