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According to the "Unofficial Bevy Cheat Book" the # is needed to specify a label for instances where multiple assets are contained within a file.
Makes sense. Thanks for clarifying!!!
@4:54 when key W, S, A, D is pressed, the player's movement is like a flip flop light,when pressing the key, the player disappear and reappear again.for example if D is pressed, it disappears first then reappears on the right hand side so fast.
Be sure to multiply the movement vector by 'time.delta_seconds()' as well as the speed.0 component!
According to the "Unofficial Bevy Cheat Book" the # is needed to specify a label for instances where multiple assets are contained within a file.
Makes sense. Thanks for clarifying!!!
@4:54
when key W, S, A, D is pressed, the player's movement is like a flip flop light,
when pressing the key, the player disappear and reappear again.
for example if D is pressed, it disappears first then reappears on the right hand side so fast.
Be sure to multiply the movement vector by 'time.delta_seconds()' as well as the speed.0 component!