Bevy 3d Third Person Tutorial | Part 5 | Player Model & Rotation

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 4

  • @ExpertOfNil
    @ExpertOfNil Рік тому +6

    According to the "Unofficial Bevy Cheat Book" the # is needed to specify a label for instances where multiple assets are contained within a file.

  • @abacaabaca8131
    @abacaabaca8131 Рік тому

    @4:54
    when key W, S, A, D is pressed, the player's movement is like a flip flop light,
    when pressing the key, the player disappear and reappear again.
    for example if D is pressed, it disappears first then reappears on the right hand side so fast.

    • @thedevblog5916
      @thedevblog5916  Рік тому +1

      Be sure to multiply the movement vector by 'time.delta_seconds()' as well as the speed.0 component!