With the number of block zones this has, 3 train operations are very possible. Since I have a load and unload station, running 3 trains ensures that there is always a train unloading in the unload station.
@@j-coasters It wouldn't be efficient, the lack of an MCBR means a train can't launch until the previous train is past the final brake run. 3 would stack hardcore with that setup
@@loqu3163 I suppose that if the initial stall was by far the highest point on the coaster then it could function like a mid-course and allow the next train to at least proceed onto the launch, much like on Kingda Ka etc.
@@chocolatechip8407 Sure, but it wouldn't be able to actually start the launch sequence until the train clears the final brake run. 3 trains is possible sure, but it wouldn't have any advantage over 2 trains
The timing of this video upload and creation was impeccable
This feels exactly like a vekoma!
am i crazy or did you "de-heartline" some of the twists
that'd be neat
3 train ops wont be possible
With the number of block zones this has, 3 train operations are very possible. Since I have a load and unload station, running 3 trains ensures that there is always a train unloading in the unload station.
@@j-coasters It wouldn't be efficient, the lack of an MCBR means a train can't launch until the previous train is past the final brake run. 3 would stack hardcore with that setup
@@loqu3163 I suppose that if the initial stall was by far the highest point on the coaster then it could function like a mid-course and allow the next train to at least proceed onto the launch, much like on Kingda Ka etc.
@@chocolatechip8407 Sure, but it wouldn't be able to actually start the launch sequence until the train clears the final brake run. 3 trains is possible sure, but it wouldn't have any advantage over 2 trains