Fastest Turnaround from Static Mesh to Fully Animated Character | Blender-Character Creator Pipeline
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- Опубліковано 11 чер 2024
- www.reallusion.com/character-...
In this video, 3D Generalist Peter Alexander (aka Mythcons) demonstrates how to take a static 3D character model, rig it in Blender, and endow it with full personality using the new features in Character Creator 4. Thanks to the full compatibility offered with iClone Face Puppet and LIVE FACE motion tracking features, Peter shows how enjoyable the animation process can be in iClone 8 with this very “Blender-friendly” pipeline.
00:25 INTRO: Select a 3D character model of your choice
00:56 STEP 1: Blender Character Rigging
07:14 STEP 2: Auto Import Meta-Rigged Character to Character Creator 4
08:28 STEP 3: Adding Facial Rigs in Character Creator 4
09:35 STEP 4: Batch Import Facial Morphs from Blender FBX
14:11 STEP 5: Check Animation in Character Creator and iClone
18:30 Animation Demo in iClone 8 : Tips and morph comparison (normal vs exaggerated)
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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#charactercreator #iclone #blender - Фільми й анімація
That music loop....my brain can't handle more than a min of that
So helpful tutorial, I was just searching over the internet for this tutorial, thank you for all of this!
What a short complete tutorial. Very well done. Still using iclone 7, considering buy for cc4 & iclone 8
Great to hear!
Awesome stuff, this opens so much possibilities!
Glad you think so!
This answers many questions awesome video tutorial, Thank you
Outstanding tutorial!!! ❤️👏🏿👏🏿👏🏿🙌🏿
Thank you! Cheers!
great contribution. Great tutorial. Thank you so much. Greetings
This was great, thanks for sharing!
Glad you enjoyed it!
Ah Peter Alexander! I see your name - I click. Great tut as always - your Blender to CC stuff is a godsend
Indeed it is!
Excellent overview!! Now just need to learn Blender.
Glad it was helpful!
Very insightful!
Glad you enjoyed it
That was great!
Great tutorial and a massive help. Would love to see more Blender pipeline tutorials. Peace from Scotland...
And Unreal
Great tutorial, with a couple of caveats:
1) Turn on the Blender key logging so we can see exactly what you are pressing.
2) Personally, I'd love it if this tutorial were a bit longer and you explained in greater detail about manually adding the bones to the face. I just can't figure it out from the video and I've been using Blender and iClone for 2 years now.
Your results are awesome and I'd pay good money to learn exactly how to do what you do in this video! :)
Hello Capt, I will take your tips under advisement for my next tutorial. I appreciate the feedback! I will look into another tutorial that expands on these elements.
@@mythcons4745 please make the tutorial....it will be very usefull for us!!!!thxs
do you find a tutorial with blender key logging?thxs
@@pierobaigorria3089 Check out this tutorial on installing it: video.search.yahoo.com/search/video?fr=mcafee&ei=UTF-8&p=blender+show+keys+addon&type=E210US91088G0#id=1&vid=a73ec1a91175ed8857f2252337add775&action=click Keep up the great work!
@@pierobaigorria3089 Hello there, yes I found the key logging addon and will use it in the next tutorial. Thanks!
Great tutorial!
Very helpful video.
Any Blender template we can download so that we already have a base skeleton to work with? Don't need the mesh, just the bones, especially for the head.
The tedious process could be completely automated with Accurig and the right Facial Profile. Only available for DAZ atm.
It would be awesome to have one for Blender Meta-Rig!
great video, wish you slowed down a little between steps, very hard to follow at some points otherwise helpful
edit: also having trouble with the import to C$, its not recognizing the blender metarig!
among the all tuto this is best, no one mention that cc3 workflow was easy then cc4
GJ Mythcons
Nice tutorial...
Very informative...
One clarification:
Instead of removing full face bones & adding new bones, can we retain required bone & delete others?
Exactly what I was thinking
this tutorial is saving my life... kkkkkk
I have just one problem with the bones in Character Creator, the face bones that are not connected and were made manually don't appear in CC, anyone know why? Only appear the first bones that came from Spine, the face bone and the other that goes to jaw.
Update: I needed to export the FBX file in Blender with Leaf Bones to be able to see it in Character Creator
is it possible to get the finished rigg from u? would be nice to just drop it in on a character and just adjust the bones a bit.
Thanks for the tutorial. A question: When I import the fbx file into Blender, the shape keys are there, but they contain no information. Did you create any other expressions inside CC besides de the "jaw open" one?
I will buy iclone8 and CC4
It looks like it auto-generates some of the blend shapes to a degree for you, is that right?
I follow every step from exporting from cc4 character with animation to import into blender. When I start playing the character does not move or translate whatever, forward just walking on the same spot. Anyone does have any idea?😅
Is there a way to animate these characters based on videos of other people? For example, turning someone in a Zoom call into an animated character who does the same motions?
Great tutorial but I can't find how to do this with a character that was made and exported from CC4
When i import the character to cc4 and open facial profile editor there is no shape key at all. Should i create it by myself?
I did everything as in your tutorial, but when trying to connect animation from standard assets, the program gives an error "cannot apply motion: invalid file or character not compatible". Can you tell me, please, what could be the problem?
Hey! Is it possible to do the same thing but while using a mixamo rig ? That means the rigging part in blender would be avoid ? Thanks
As Lengko mentioned, you can use Mixamo to autorig your character, after which your character's rig should be recognized by CC4. CC4 recognizes a number of rigging standards. The facial profile must be manually set up, but CC4 provides a great pipeline for that. Blender is a great option for those who do not have Zbrush or another 3D application.
@@mythcons4745 yes ! Opens so many possibilities ! Thanks for the info
Thank you.. what is the name of your channel? anyone now please write it to me.. thank you
please do for not human characters
Doing the rigging for the static mesh you start with must be one of the most time consuming and annoying parts of this flow. I really thought this part could be done automatically, at least for the case of humanoids and other well-known anatomies?
Why the hell did you skip? AT 20:58 the screen fades after you clicked the export button.
Because you skipped it we can't figure out why the shape keys do not show up in blender. So frustrating to see this and can't replicate it!!!!!!!!
10:00
When you will find in youtube just iClone tutorials , but no more iClone animation created by iClone users , it means that iClone lost vibe . And we may need to ask our self why , until will not be to late . Making all those tutorials for iClone users is a big help , and thanks a lot for that . But like i told you . R no iClone 8 animations in youtube made by iClone users , like it was when iclone 5/6 or 7 was in use , so we may need to ask our self why , until will not be to late . From my point of view i may like to tell you why i bot my first iclone 5 on the first place . ( Because at that time iclone 5 was a type of perfect machine making animation ( The render was very fast ) But if we want to get that type of fast render in iclone 6/7 or 8 is not the same like it was in 5 . And now you may say that will be indicated to buy a better computer what will cost me up to 4000$ , but i also have friends who have a computer like that , but the render it is not that fast like it was in iclone 5 when i just bot . The second thing is that ( Changing always the order of those buttons in iclone and the name of the option from it will not allow iclone users to learn well iclone and become better animators of iclone . But will only confuse users in time trying to find buttons like it was in the old version of iclone . I was thinking to buy iclone 8 too , but when i see that all buttons and options r not in the same location like it was , i change my minds . Because i want to create with this app animations , and not just always learn where you change those buttons in the new updates .
I am very thankful that this tutorial exist - but I have some trouble retracing the steps that were taken after minute 8:28. I am not entirely sure I am following the instructions right because there are some parts that aren't really explained or shown. I hope that there will be a in-depth tutorial in the future :'D