I share your concern about a move back to nested rules such as super jump (jet propulsion). I imagine this is linked to the new flying vehicles rules, perhaps they can't move into CC or silhouette directly. If it's simply modifier based rules then yes, it's a retrograde step in their game design. Infinity needs fewer named rules with more ( modifier ) states on them. I also share your muted enthusiasm for the PanO side of the box. To me it's essentially a reskinned Icestorm - Banshee = Akhali, Black A.I.R = Nisses, Griffin = ORC the only difference being the Scarecrow in place of the Father Knight and let's be honest the Father knight in both pose and look kicks the arse right off this weird thing with a gladiator skirt on it's chest. I could go on a big rant about the sculpting, but I'll say, the 2D artists and sculptors should be communicating a lot more. I don't need cheesecake (sometimes it's fun to practice shading on a nice bum, ngl) but beautiful is very much the hallmark of infinity faces, male and female. The leaked art of the Uberfallkommando and the newest sculpt...close but no cigar.
@@zampha2065 we shall have to see what happens with the nested rules. I don’t see how there should be multiple versions of Super Jump tbh. I doubt adding a subtle difference is going to change the way you use the ability enough to warrant variations. Imagine if it meant leaving a smoke template behind each jump. That would be insane! I have never been a PanO player, but it would be nice to have just a small force and although many of the troops do feel meh, I do really like the Fennecs.
Infinity isn't a simple game, but the upshot is that every faction uses the same rules and often has very similar troop types, so once you've learned them it's very quick to understand what other people do. And the skills really give each troop a unique toolbox and their own situations in which they shine. It's not just complexity for the sake of complexity.
I can understand that. These videos are more for people who are already coming from N4. There is a bit of a learning curve, but unlike other games, all the keywords are shared across all factions, so there should not be many 'gotchas' simply because you don't know what the enemy does. CB also do a really good job of integrating their army builder with their wiki. So if you don't remember what something does, it is a quick click away. I think as a new player, it will be less about the keywords, and more about how the game plays that you may find hard at first. Infinity does not play like any other wargame I have played because of the ARO system and so the first steps in are about rewiring your expectations of how a war game should be played. Once it clicks, it clicks!
I share your concern about a move back to nested rules such as super jump (jet propulsion). I imagine this is linked to the new flying vehicles rules, perhaps they can't move into CC or silhouette directly. If it's simply modifier based rules then yes, it's a retrograde step in their game design. Infinity needs fewer named rules with more ( modifier ) states on them.
I also share your muted enthusiasm for the PanO side of the box. To me it's essentially a reskinned Icestorm - Banshee = Akhali, Black A.I.R = Nisses, Griffin = ORC the only difference being the Scarecrow in place of the Father Knight and let's be honest the Father knight in both pose and look kicks the arse right off this weird thing with a gladiator skirt on it's chest.
I could go on a big rant about the sculpting, but I'll say, the 2D artists and sculptors should be communicating a lot more. I don't need cheesecake (sometimes it's fun to practice shading on a nice bum, ngl) but beautiful is very much the hallmark of infinity faces, male and female. The leaked art of the Uberfallkommando and the newest sculpt...close but no cigar.
@@zampha2065 we shall have to see what happens with the nested rules. I don’t see how there should be multiple versions of Super Jump tbh. I doubt adding a subtle difference is going to change the way you use the ability enough to warrant variations. Imagine if it meant leaving a smoke template behind each jump. That would be insane!
I have never been a PanO player, but it would be nice to have just a small force and although many of the troops do feel meh, I do really like the Fennecs.
As a new player seen all does keywords kinda puts me off not gonna lie.
Infinity isn't a simple game, but the upshot is that every faction uses the same rules and often has very similar troop types, so once you've learned them it's very quick to understand what other people do. And the skills really give each troop a unique toolbox and their own situations in which they shine. It's not just complexity for the sake of complexity.
I can understand that. These videos are more for people who are already coming from N4. There is a bit of a learning curve, but unlike other games, all the keywords are shared across all factions, so there should not be many 'gotchas' simply because you don't know what the enemy does. CB also do a really good job of integrating their army builder with their wiki. So if you don't remember what something does, it is a quick click away.
I think as a new player, it will be less about the keywords, and more about how the game plays that you may find hard at first. Infinity does not play like any other wargame I have played because of the ARO system and so the first steps in are about rewiring your expectations of how a war game should be played. Once it clicks, it clicks!