Very nice run! I should've added these mods a long time ago . This vdeo was so much more enjoyable to watch than any initial d arcade game I poured money into back in the day. I must admit, apart from the tracks and all cars, those games had terrible physics/cars sounds. (vacuum cleaners on rails) keep up the sweet driving mate!
Thank you for your reply! It is wonderful that pygame has a volume adjustment function, but it is a difficulty to reset the volume each time it sounds. Also, it seems to be heavy processing, and it is also awkward to handle sounds unless you set the sampling rate.
D5 lines are somehow close to real deal I think. ^ ^ (Akina downhill world record) ua-cam.com/video/dOtOzeAcMI4/v-deo.html Due to the higher grip of D5, you can cut into shorter lines in high speed corners. And overall rhythm is about 1.5x to AC's semi slick tyres. ^ ^
Actually, there's no uphill layout for akagi at this moment, I have to drive down the road and climb up every time. XD Download link is same as RX-7 Final Spec. (press Control-F to search "akagi") vk.com/tougeworkshop
It really helps if you can share the uphill version.^ ^ I recently downloaded the latest version from there site, but there's no uphill layout and replay cameras. >
Is the "Time Left" timer from an HUD pack or have you added it on the editing ? Oh and great video as always but I don't even need to say it because they are always perfect x)
it's added during editing, but will be available in next update. ^ ^ (remaining time for practice / qualify session and remaining laps for race session)
I only made gear ratio shorter for better acceleration. And you can get that sound by using "BlowOff Valve":www.racedepartment.com/downloads/blowoff-valve.21345/
Thank you for reuploading the fd . I recently got asc from the summer sale . So i have been trying out the initial d and wangan midnight mods . Any recommendations where I can find a decent tuning guide for playing with a xbox one controller .
try being smoother with the analog stick, and when counter steering do it very slowly as its easier to reach full lock on a controller. Setup wise aim for a bit more understeer, might help you get through the course easier
You can also mess with these controller settings:^ ^ Speed Sensitivity - How much the game will limit your max steering lock, according to instant car speed (let's say: at 30Km/h if you steer max right on your ministick, the virtual wheel will rotate more degrees than at 300Km/h) Steering Speed - How fast the virtual wheel will react to your input and reach the limit of the available lock. Or in another way, how fast the virtual pilot will rotate the wheel. Steering Filter - How much the game will smooth/limit aggressive input delta Steering Gamma - The steering response curve. Gamma 1 should be 1:1, so from the middle position->full right (or left) stick travel, the input it sends goes from 0% (center) to 50% (middle right travel) to 100% (end) in a linear fashion. At Gamma 2 it might be something like 0% (center), 25% (middle right travel) to 100% (end) in a exponential curve, and so on as you raise it. Basically it'll tame input values near the center, while rising them more abruptly near the end of travel.
Very nice run! I should've added these mods a long time ago . This vdeo was so much more enjoyable to watch than any initial d arcade game I poured money into back in the day. I must admit, apart from the tracks and all cars, those games had terrible physics/cars sounds. (vacuum cleaners on rails) keep up the sweet driving mate!
that 3rd gear drift at 1:40 was amazing
グリップ走行に徹底してるな…、ドリフト失敗して回るよりマシだけど…。
Thanks for using the BlowOff Valve apps!
It is an application created with reference to your application.
I respect you!
Thank you and Keep up the great work!
Since your BlowOff Valve 0.3b update came out, I've considered migrating my app library to pyGame too. ^ ^
Thank you for your reply!
It is wonderful that pygame has a volume adjustment function, but it is a difficulty to reset the volume each time it sounds.
Also, it seems to be heavy processing, and it is also awkward to handle sounds unless you set the sampling rate.
Thanks for your advice!
I may stay with winsound and make multiple audio files with different volume instead of migrating to "heavy" pygame. ^ ^
I feel that selection is correct.
I also try to find the possibilities of the library. ^ ^
How slow. I can do at average 110 km/h in D6, when you do 80 km/h. Dislike.
Just kidding, nice driving. Like with a sub coming up!
this is assetto corsa... the physics are actually realistic...
atleast try D5 if you want an arcade game with sim cadish physic
sweet sixteen girl as BGM? oh yeah D5 vibes.
makes me wonder if it is possible to do D5 TA lines in AC (not for breaking records, just for fun)
D5 lines are somehow close to real deal I think. ^ ^ (Akina downhill world record)
ua-cam.com/video/dOtOzeAcMI4/v-deo.html
Due to the higher grip of D5, you can cut into shorter lines in high speed corners.
And overall rhythm is about 1.5x to AC's semi slick tyres. ^ ^
yeah, but use in-in-in line on d5 if you watch closely
D4's physics is what I called "in-in-in line". XD
that is also true, i do think D4 lines are similar to D5 lines, just that D5 have a much slower pace :)
Great Video
Great video once again! Keep it up! Also, by any chance could we have the Akagi UH download link? Thanks!
Actually, there's no uphill layout for akagi at this moment, I have to drive down the road and climb up every time. XD
Download link is same as RX-7 Final Spec. (press Control-F to search "akagi")
vk.com/tougeworkshop
I have the same maps uphill layout if you want, maybe you’re running an older version but the one I have definitely starts you at the bottom
It really helps if you can share the uphill version.^ ^
I recently downloaded the latest version from there site, but there's no uphill layout and replay cameras. >
Thank you so much, I'm still so confused how you only have just short of 1k, you deserve so much more!
+Mecha Fanboy Awesome! If you don't mind could we have the link? Thanks!
Is the "Time Left" timer from an HUD pack or have you added it on the editing ? Oh and great video as always but I don't even need to say it because they are always perfect x)
it's added during editing, but will be available in next update. ^ ^ (remaining time for practice / qualify session and remaining laps for race session)
Vegetable Studio Thanks ! Can't wait for it !
Has someone the link of the map?
Whats ur rx7 settings and how do you that sound everytime your release the gas?
I only made gear ratio shorter for better acceleration.
And you can get that sound by using "BlowOff Valve":www.racedepartment.com/downloads/blowoff-valve.21345/
アセットコアって馬力なんぼぐらい?
この動画の曲良いですね😃何て言う曲なんですか?よろしければ教えて下さい。
Sweet Sixteen Girl / Candy Taylor です。
@@VegetableStudio 有難う御座います。
cant use the rx7 final. how did you install yours? does the car mod need another mod to work?
the link for the rx7 is dead
Thanks for your report, I have uploaded a new one.
drive.google.com/file/d/1Q07y44K6ZR3JjrvOn6ryZIdORX1v1--k/view?usp=sharing
Thank you for reuploading the fd . I recently got asc from the summer sale . So i have been trying out the initial d and wangan midnight mods . Any recommendations where I can find a decent tuning guide for playing with a xbox one controller .
try being smoother with the analog stick, and when counter steering do it very slowly as its easier to reach full lock on a controller. Setup wise aim for a bit more understeer, might help you get through the course easier
Thank you
You can also mess with these controller settings:^ ^
Speed Sensitivity - How much the game will limit your max steering lock, according to instant car speed (let's say: at 30Km/h if you steer max right on your ministick, the virtual wheel will rotate more degrees than at 300Km/h)
Steering Speed - How fast the virtual wheel will react to your input and reach the limit of the available lock. Or in another way, how fast the virtual pilot will rotate the wheel.
Steering Filter - How much the game will smooth/limit aggressive input delta
Steering Gamma - The steering response curve. Gamma 1 should be 1:1, so from the middle position->full right (or left) stick travel, the input it sends goes from 0% (center) to 50% (middle right travel) to 100% (end) in a linear fashion. At Gamma 2 it might be something like 0% (center), 25% (middle right travel) to 100% (end) in a exponential curve, and so on as you raise it. Basically it'll tame input values near the center, while rising them more abruptly near the end of travel.
Congrats on 1k!