3D in Construct 3 -- Z Axis Scale (what it means & how to change it)

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 16

  • @kodeleo3339
    @kodeleo3339 2 роки тому +1

    Great as always! Thanks.

  • @khrislove5277
    @khrislove5277 6 місяців тому +1

    Awesome tutorial thanks!

    • @Marlin-Gamedev
      @Marlin-Gamedev  6 місяців тому

      Thank you!! I certainly hope it helps.

  • @MenicaFolden
    @MenicaFolden 2 роки тому +1

    Very clear thank you

  •  2 роки тому +1

    As always a wonderful explanation video ;)

    • @Marlin-Gamedev
      @Marlin-Gamedev  2 роки тому +1

      Hey thanks Jerome!! Really appreciate it! Hope all is well, my friend.

  • @pablogalbraith
    @pablogalbraith 2 роки тому +1

    what should I do to fix the exponential fog effect on the new axis, its much too dense even on 1%? Is there a workaround?

    • @Marlin-Gamedev
      @Marlin-Gamedev  2 роки тому

      Hmm, I didn't think about that. Have you tried entering smaller fractions like 0.01? I'll give it a try too and see if I find out anything.

    • @Marlin-Gamedev
      @Marlin-Gamedev  2 роки тому

      That worked! I just tried this project with density of 0.05 and near distance of 10. So, there's a good starting point.

    • @pablogalbraith
      @pablogalbraith 2 роки тому

      @@Marlin-Gamedev for some reason any decimal less than 1% is just treated as 1%... I'm on the latest beta and I can't think what else to try

    • @Marlin-Gamedev
      @Marlin-Gamedev  2 роки тому

      @@pablogalbraith Oh that's really strange. I wonder if the beta has a bug? I did it in the most recent stable 285.3
      I'm afraid I don't know the answer to this one. All I can think of is to make sure you have ALL layers (any layer that has fog on it) set to the low decimal numbers. Hopefully we hear something soon from C3.

    • @pablogalbraith
      @pablogalbraith 2 роки тому +1

      @@Marlin-Gamedev yeah we have to wait and see I guess. Thanks for the help anyways

  • @taiheidoma2063
    @taiheidoma2063 2 роки тому +1

    Nice tutorial! is it possible to do slopes or ramps in construct 3?

    • @Marlin-Gamedev
      @Marlin-Gamedev  2 роки тому +1

      Not with the default shapes. I believe you can accomplish slopes with the Mesh Distortion. I have not played around with mesh distortion yet, so I'm not entirely sure. There are examples on the Start Page using mesh distortion but I don't know if they would tell you what you need to know or not.