@@pablogalbraith Oh that's really strange. I wonder if the beta has a bug? I did it in the most recent stable 285.3 I'm afraid I don't know the answer to this one. All I can think of is to make sure you have ALL layers (any layer that has fog on it) set to the low decimal numbers. Hopefully we hear something soon from C3.
Not with the default shapes. I believe you can accomplish slopes with the Mesh Distortion. I have not played around with mesh distortion yet, so I'm not entirely sure. There are examples on the Start Page using mesh distortion but I don't know if they would tell you what you need to know or not.
Great as always! Thanks.
Thank you!! Happy to help!
Awesome tutorial thanks!
Thank you!! I certainly hope it helps.
Very clear thank you
Good to hear! Glad I could help
As always a wonderful explanation video ;)
Hey thanks Jerome!! Really appreciate it! Hope all is well, my friend.
what should I do to fix the exponential fog effect on the new axis, its much too dense even on 1%? Is there a workaround?
Hmm, I didn't think about that. Have you tried entering smaller fractions like 0.01? I'll give it a try too and see if I find out anything.
That worked! I just tried this project with density of 0.05 and near distance of 10. So, there's a good starting point.
@@Marlin-Gamedev for some reason any decimal less than 1% is just treated as 1%... I'm on the latest beta and I can't think what else to try
@@pablogalbraith Oh that's really strange. I wonder if the beta has a bug? I did it in the most recent stable 285.3
I'm afraid I don't know the answer to this one. All I can think of is to make sure you have ALL layers (any layer that has fog on it) set to the low decimal numbers. Hopefully we hear something soon from C3.
@@Marlin-Gamedev yeah we have to wait and see I guess. Thanks for the help anyways
Nice tutorial! is it possible to do slopes or ramps in construct 3?
Not with the default shapes. I believe you can accomplish slopes with the Mesh Distortion. I have not played around with mesh distortion yet, so I'm not entirely sure. There are examples on the Start Page using mesh distortion but I don't know if they would tell you what you need to know or not.