Fun tip: you can sell ammo it the pond at the outpost for 10 coins for each mag. If you are super close to affording a key upgrade, throw out those pistol mags you are bound to refill anyways, and get yourself a tool to help survive!
Which outpost? You mean the hub that you come back to after a run? Where is the pond? And isn't this a game breaking bug? I mean you can get infinite ammo mags on the table before you go on another run.
I've found "The Decent" stacking tarot cards to be the most valuable. When an enemy as at a %percentage of health, they instantly die. I had a Militia run (with higher rarity). It works on bosses, even the final boss. At %40 HP and was defeated, end of run. Now that's a powerful card, maybe the most powerful in the game.
Honestly I've never had the gumption to try and stack those that high O_O usually I go for flat damage bonuses and play assault. That's a sweet strategy.
@@RealityRemake yeah, but im hillariously outnumbered, thats why i always try to have a grenade or two on my belt. cli click, tik tik tik BOOM rooms done XD
Thank you!! Awesome intro guide., wow! I need this so much. At 10 hours in here, these tips were extremely helpful. The "inspection" B button tip feature completely changed how navigate my run decisions. Also, thanks to everyone in comments leaving even more tips. I'm 40 years old with a long gaming history and TLB is easily in my top 5. Maybe #1. It's a sin if this game doesn't win Best Game of the Year on Quest
Nice video, subbed. One small correction is that roguelike and roguelites are not the same. Roguelikes are like the 80’s game Rogue which had permadeath where nothing carries over to the next game. Rougelites makes the player start over from the beginning but allows carry over of some aspects of each run. Like weapons, skills/experience, etc. Allowing the player to build out their character(s) over time. There are very few Rougelikes and a ton of Rougelites. Seems gamers of the 1980’s loved punishment more.
I'm still confused. The levels are procedurally generated, so no two runs are the same. So then, how do you see player's ghosts? Do they just run an ai through the level and see where it dies?
I believe the maps are built in chunks(think like Warframe maps where a map tileset has like 50 different pieces that can take like 10 of them and arrange them in different patterns). So someone died in that chunk. That or it's just random
I feel like there’s definitely areas that are the same. For example every time I would go into necropolis (I think) there would be a large group of enemies in the same position in the very beginning so next time I went in I brought grenades. Also the sewer entrance with the dual blade traps I’ve seen multiple times Edit I’m a silly noodle , I must’ve unchecked pure random seed in the settings at one point. Now I’m getting the rng lol
Paralyze is super OP. Once I have over 12 Paralyze cards, It was the easiest run I've ever done. It took just 1 or 2 shots and the enemies will just stood there, paralyzed.
That's never happened to me, I tend to be stingy with ammo. If you've got a wand you could always pop out and hit them with it, wait for a recharge and rinse and repeat. Despite my best efforts, punching or hitting an enemy with a weapon doesn't work.
I always wonder if the soul with funny name are actual players that died in the area or just random generated name. Also Picking Tarot Card carefully and only choose the best one will not give an experience to try different tarot card.
Tip #1 read up on the final boss and amp up your brightness before the fight. I think it's the worst end game boss I've ever seen. Too much is unexplained in the game. It's absurd.
There's a learning curve for VR shooters, it's easier when you've played a couple. The best advice I can give you is to start a new save file from the main menu and redo the tutorial. Pay special attention when you get the rifle for the first time and all of this will be explained. If you might forget how to reload then get some practice in at the firing range after you've got it down. The game will explain how to reload far better than I can over text. The ammo bag will be on the left side of your belt by the way. Hope this helps and good luck out there!
@@RealityRemake the problem I'm having is I'm playing seated so I have to like literally lean forward and look down to see the ammo belt. And then when I reach down its like it's to far down and I'm hitting the arms of the chair. Is there any adjustments to just eliminate the fn belt or ammo shit.. Like I really don't even need to mimic that
Fun tip: you can sell ammo it the pond at the outpost for 10 coins for each mag. If you are super close to affording a key upgrade, throw out those pistol mags you are bound to refill anyways, and get yourself a tool to help survive!
Oooo, if I make an advanced tip guide this'll have to go in it! Didn't even cover the outpost in this.
Which outpost? You mean the hub that you come back to after a run? Where is the pond? And isn't this a game breaking bug? I mean you can get infinite ammo mags on the table before you go on another run.
@@osamahanged The outpost with the trader and locked chests that you go to after defeating a boss.
@@RealityRemake okay I know what you're talking about now. You go there after defeating Altair. Haven't made it past the second boss yet.
I've got darn near 30 hours into this game and I never knew this LOL 🤣
I've found "The Decent" stacking tarot cards to be the most valuable. When an enemy as at a %percentage of health, they instantly die. I had a Militia run (with higher rarity). It works on bosses, even the final boss. At %40 HP and was defeated, end of run. Now that's a powerful card, maybe the most powerful in the game.
Honestly I've never had the gumption to try and stack those that high O_O usually I go for flat damage bonuses and play assault. That's a sweet strategy.
@@RealityRemake im partial to the sniper, i love the marksmanship aspect, though i often fair, but meh, thats a roguelite for you
@@shawnpallaya Nice! Honestly I wish I liked the sniper more than I do personally. Suppose it rewards having good aim... which I don't :)
@@RealityRemake yeah, but im hillariously outnumbered, thats why i always try to have a grenade or two on my belt. cli click, tik tik tik BOOM rooms done XD
Thank you!! Awesome intro guide., wow! I need this so much. At 10 hours in here, these tips were extremely helpful. The "inspection" B button tip feature completely changed how navigate my run decisions. Also, thanks to everyone in comments leaving even more tips. I'm 40 years old with a long gaming history and TLB is easily in my top 5. Maybe #1. It's a sin if this game doesn't win Best Game of the Year on Quest
Glad the guide helped and I'm happy you're enjoying TLB!
Nice video, subbed. One small correction is that roguelike and roguelites are not the same.
Roguelikes are like the 80’s game Rogue which had permadeath where nothing carries over to the next game.
Rougelites makes the player start over from the beginning but allows carry over of some aspects of each run. Like weapons, skills/experience, etc. Allowing the player to build out their character(s) over time.
There are very few Rougelikes and a ton of Rougelites. Seems gamers of the 1980’s loved punishment more.
You're totally right, I like poking a little fun at games that get called both ;)
quality video - still found some new to me tips after doing a few runs!
:) Glad you liked it
I use my pistol to set off traps, eg. Bear traps.
Just like RE4 VR :)
Just remember, they reset after a few minutes.
Great vid! Thanks!
Glad you liked it, much appreciate the complement :)
What does levelling up a class actually do? More damage and extra HP?
You get points to spend at the Smith to upgrade your class, or the tarot card woman on the roof to upgrade all classes.
Scout seems to literally have the wrong spell. It clearly says it has the power field spell. But spawns you with the sun spell
I'm still confused. The levels are procedurally generated, so no two runs are the same. So then, how do you see player's ghosts? Do they just run an ai through the level and see where it dies?
I would love to know! I suspect that some of the ghosts might be autogenerated and not those of actual players (based on the name).
I believe the maps are built in chunks(think like Warframe maps where a map tileset has like 50 different pieces that can take like 10 of them and arrange them in different patterns). So someone died in that chunk.
That or it's just random
I feel like there’s definitely areas that are the same. For example every time I would go into necropolis (I think) there would be a large group of enemies in the same position in the very beginning so next time I went in I brought grenades. Also the sewer entrance with the dual blade traps I’ve seen multiple times
Edit I’m a silly noodle , I must’ve unchecked pure random seed in the settings at one point. Now I’m getting the rng lol
Paralyze is super OP. Once I have over 12 Paralyze cards, It was the easiest run I've ever done. It took just 1 or 2 shots and the enemies will just stood there, paralyzed.
Do paralyze cards also work well on bosses?
is there a way to remove attachments from your gun? idk if i’m just dumb or if it’s not possible
If you are on quest 2 hold a/x when attempting to grab your attachment
@@richardrackley2430 What richard said! The tutorial doesn't explicitly say this come to think of it.
What do you do when you don’t have any ammo and there’s only two guys left? Do you just have to lose?
That's never happened to me, I tend to be stingy with ammo. If you've got a wand you could always pop out and hit them with it, wait for a recharge and rinse and repeat. Despite my best efforts, punching or hitting an enemy with a weapon doesn't work.
@@RealityRemake wowwww I didn’t even consider the charge 😂 and I usually am too but I was doing the dual pistols and kinda got carried away..
@@CannedCam Pistoleer is fun :)
I always wonder if the soul with funny name are actual players that died in the area or just random generated name.
Also Picking Tarot Card carefully and only choose the best one will not give an experience to try different tarot card.
I wonder too. As for the cards... well what is "best" is up to you, trying different combos is part of that! Maybe I should have been more clear
Tip #1 read up on the final boss and amp up your brightness before the fight. I think it's the worst end game boss I've ever seen.
Too much is unexplained in the game. It's absurd.
after you buy from the seller you can kill him and sell his gun at the pond
Damn that's brutal... also very cost efficient
my best teacher in tlb is DEATH.
I must be the worst. I can't even figure out how to reload or where my ammo bag is. What am I missing?
There's a learning curve for VR shooters, it's easier when you've played a couple. The best advice I can give you is to start a new save file from the main menu and redo the tutorial. Pay special attention when you get the rifle for the first time and all of this will be explained. If you might forget how to reload then get some practice in at the firing range after you've got it down. The game will explain how to reload far better than I can over text. The ammo bag will be on the left side of your belt by the way. Hope this helps and good luck out there!
@@RealityRemake the problem I'm having is I'm playing seated so I have to like literally lean forward and look down to see the ammo belt. And then when I reach down its like it's to far down and I'm hitting the arms of the chair. Is there any adjustments to just eliminate the fn belt or ammo shit.. Like I really don't even need to mimic that