DOORS Roblox OST: Guiding Light

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  • Опубліковано 10 сер 2022
  • DOORS OST
    Playlist - • DOORS Roblox OST
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    door roblox ost

КОМЕНТАРІ • 2,3 тис.

  • @itsdiscocreeper
    @itsdiscocreeper Рік тому +4

    This song is very comforting and kind of motivating. It's like it's saying "It's ok, you'll do better next time, I believe in you!" and it always makes me want to try again

  • @throwingmyphonetillimfamou3975
    @throwingmyphonetillimfamou3975 Рік тому +110

    Doors is like the only horror game to motivate you to try again instead of like other horror games

  • @Skemati
    @Skemati Рік тому +1

    Not only is the "Guiding light" a helpful and friendly being that tells us how to avoid the entities that we encounter and show us the correct door in dark room and seek's chase. But its also like a presence that gives you comfort. Like among all the madness surviving the entities. Its kinda nice how something watches over you. Helping you and guiding you, Making sure you don't die. Makes you feel like someone truly cares about you and protecting you the best they can. Like even after you die the guiding light is like "Hey, Its okay. You're safe now. Don't worry you can try again. Rest as much you want. Try again when you're ready. I know you'll do better".

  • @HoodiewearingOpp
    @HoodiewearingOpp Рік тому +557

    I like how this music is more motivational than pressuring.

  • @icegreme
    @icegreme Рік тому +100

    Makes me think of the Guiding Light witnessing hundreds of people dying to various monsters, and being really sad afterwards. As all the theories in the comments suggest, it has a mind of its own and tries to help people through "The Hotel". It just suggests to me that it's thinking "After so many people gone, I still can't save them?" "I have failed. So many, how could I not live up to my mistakes?" "This is my fault. They had no idea. I tried to warn them, but I have failed." "Should I use the last of my light to revive some of them? No, there are more to come. I would be gone from this place. Many more than what I have witnessed would be killed with no thought or awareness of what's going on. I am not letting that happen. I will learn and guide them through the darkness, and I will succeed to all this failure.".

  • @NessRobloxian
    @NessRobloxian Рік тому +9

    "You died to the doors, they don't like to be opened."

  • @kamilloldsYT
    @kamilloldsYT Рік тому +6

    "You died to figure while hiding you must control your breathing!"

  • @Guilherme-yf4ww
    @Guilherme-yf4ww Рік тому +113

    This game can cave a deep lore and I love how the players speculate around all the things, I think it should stay this way

  • @jozefvirba4474
    @jozefvirba4474 Рік тому +31

    Fun fact: it seems like both screench and hide are afraid of light + both ambush and rush destroy every light tgey pass by, It's almost as if they also hate the light. But the blue light that appears in dark rooms and when you are chased by seek, never goes out, it's the light that guides you, and the entities obviously hate it. It's definitely gonna be explained in chapter 2

  • @augustmunt3399
    @augustmunt3399 Рік тому +720

    Theory: The "Guiding Light" is a conscious blue light that was NOT made by the dev to just give tips, it has its own will and might be a monster or whatever those things inside the game are. They're lights that want to help the player because they saw what happened to the others first. That is how they got it's acknowledged. You know when you're running from seek and there are blue spaces when you're in a dark room and you can't find the exit and the door gets a tiny blue light to indicate that's the door. Overall they help you when you're in danger. And those situations are too specific to just tip. Also when you die and you see the tips it's just an entirely blue screen that has white letters. Or overall. Those blue lights are the only monster/anomaly that wants to help the player.

  • @tritanhuynh
    @tritanhuynh Рік тому +3

    The “Guiding Light” is pretty interesting. Out of what I’ve seen in the game, the “Guiding Light” is a blue light which has a conscious mind. (It’s the blue light that surrounds doors in dark rooms if you cannot find it, and it’s what is seen in Seek’s chase scene, it appears over crawlspaces and the correct doors.)

  • @arobloxbaconhair1242
    @arobloxbaconhair1242 Рік тому +574

    "You died. No matter if you failed or not. Its not the end."

  • @jacegaming5827
    @jacegaming5827 Рік тому +1

    “You died to who you call Halt.”

  • @brick3316
    @brick3316 Рік тому +1

    "You died to Ambush."

  • @GrainM4n
    @GrainM4n Рік тому +51

    It’s weird how it seems that nobody had pointed out that in the background of this song you can here a faint version of the main menu melody, and that in the ending cutscene the melody appears again. I think it’s going to keep appearing in later chapters as kind of a “doors” leitmotif

  • @botondzoltannagy8849
    @botondzoltannagy8849 Рік тому +314

    "You were so close to the elevator!"

  • @stardew.flower
    @stardew.flower Рік тому +20

    Honestly, this guiding light really kept me motivated and comforted when I was really struggling when I started. The devs picked a perfect type of music to go with the text.

  • @robloxperson6107
    @robloxperson6107 Рік тому +270

    "That is odd. I cannot figure out who you died to."

  • @LTMotions
    @LTMotions Рік тому +24

    I love how the music after you die is almost more relaxing and reassuring than the music during the actual game; it makes it feel like you didn't fail, you just learned something new and you can always try again which i think is nice. rather than how a lot of games make you want to quit when you die, Doors makes you want to keep trying.

  • @yesyes1518
    @yesyes1518 Рік тому +346

    “It seems like you got lost and died to Seek again.”