Emulating a CPU in C++ (6502)

Поділитися
Вставка
  • Опубліковано 20 тра 2024
  • This isn't a full implementation of the 6502, this is more just a from scratch into in learning how a CPU works by writing an emulator one (in this case the 8-bit 6502).
    If you want a more in depth video on writing a full 6502 emulator then see One Lone Coder's "NES Emulator Part #2": • NES Emulator Part #2: ...
    Another good talk to watch is this video from Matt Godbolt about the BBC Emulator he wrote in Javascript!!!: • Emulating a 6502 syste...
    Code is here: github.com/davepoo/6502Emulator
    Links:
    6502 Processor: www.obelisk.me.uk/6502/
    C64 Memory Map: sta.c64.org/cbm64mem.html
    C64 Reset Process: www.c64-wiki.com/wiki/Reset_(Process)
    Timestamps:
    0:00 - Intro
    0:29 - The 6502
    4:24 - Creating CPU Internals
    9:23 - Resetting the CPU
    12:48 - Creating the Memory
    15:10 - Creating the Execute function
    23:32 - Emulating "LDA Immediate" instruction
    28:00 - Hardcoding a test program
    31:50 - Emulating "LDA Zero Page" instruction
    37:20 - Emulating "LDA Zero Page,X" instruction
    38:42 - Emulating "JSR" instruction
    48:30 - Closing comments

КОМЕНТАРІ • 1,1 тис.

  • @aaronjamt
    @aaronjamt 3 роки тому +1116

    BTW, the SP (stack pointer) should only be a Byte (8bits) not a Word (16bits)

    • @DavePoo
      @DavePoo  3 роки тому +207

      Correct! and I got around to fixing it in#8 ua-cam.com/video/i5JVCHSNxJY/v-deo.html

    • @aaronjamt
      @aaronjamt 3 роки тому +35

      @@DavePoo Cool, keep up the great work!

    • @aaronjamt
      @aaronjamt 3 роки тому +28

      O.O Pinned? Wow! I feel honored! Especially on a 2-month-old comment!

    • @SeanPearceUK
      @SeanPearceUK 3 роки тому +16

      Doesn't the "stack" idiom work in reverse to what's implemented?
      SP starts at top of stack memory. A "push" writes decrements SP, then writes; a "pop" reads from SP, then increments. (A byte or word at a time, appropriately)!
      Maybe getting Z8/680000 & 6502 mixed up - but I thought Stacks in general were always that way round?

    • @aaronjamt
      @aaronjamt 3 роки тому +2

      @@SeanPearceUK Yeah, that's what I'm familiar with. Probably fixed later (maybe in #8 with the Byte vs Word issue?)

  • @darkstatehk
    @darkstatehk 9 місяців тому +706

    The CPU is happily executing code and admiring the amazing world around it, when suddenly thinks to itself, "What if I'm living in a simulation?"

    •  8 місяців тому +22

      Meanwhile, from the mind of the CPU of the higher plane: "What if I'm a simulation?"

    • @zathrasyes1287
      @zathrasyes1287 7 місяців тому +4

      @Check the new Futurama

    • @enantiodromia
      @enantiodromia 3 місяці тому +1

      Or, "What if I am hosting a simulation"? And, "Let's find out how hospitable my guest OS really is..."

    • @incognit01233
      @incognit01233 22 дні тому

      You are.
      The entire universe is also on the head of a pin that's sitting on a table in the middle of an abandoned mental hospital.
      OOGA BOOGA
      Anyway, think about game theory and take a look at some of the systems and social ideals that you live under.
      You'll begin to feel the world unravel around you and see how meaningless and pointless your life has been.

  • @philippelepilote7946
    @philippelepilote7946 3 роки тому +1038

    How astonishing to find this YT suggestion ! I wrote a 6502/6503 emulator in 1987 in C on a PC-XT (8086). Both clocks of 6502 and 8086 were at 4Mhz. The emulation was 400 times slower than the real processor, but it was embedded in a debugger (MS C4-like) and it was possible to set breakpoints, survey memory values, execute step by step, a.s.o... Ahh ! nostalgia...

    • @DavePoo
      @DavePoo  3 роки тому +104

      That's awesome!

    • @migueld2456
      @migueld2456 3 роки тому +5

      Did u use it to crack games?

    • @philippelepilote7946
      @philippelepilote7946 3 роки тому +18

      @@migueld2456 No, only to help development

    • @alb12345672
      @alb12345672 3 роки тому +7

      @@philippelepilote7946 Now if you wrote it in QuickBasic 4.5 , it would be even more impressive :lol:

    • @GameMuse
      @GameMuse 3 роки тому +1

      Wheres your youtube channel showing us! We need to know!

  • @xakkep9000
    @xakkep9000 3 роки тому +504

    are you kidding me? that's a "holy grail" over all the UA-cam for the people who studying a CS. Dam, u r an amazing person!

    • @remasteredretropcgames3312
      @remasteredretropcgames3312 3 роки тому +1

      I need a programmer with a heart of gold to get game logic to execute after injected passes. Eventually i wont.

    • @hexploit2736
      @hexploit2736 3 роки тому +3

      This is a comment you would expect from 1y student.

    • @jordixboy
      @jordixboy 3 роки тому +5

      Why only people who study cs? lol, self-taught here and I already know this stuff, but still very entertaining.

    • @CallousCoder
      @CallousCoder 3 роки тому +5

      Except that the whole switch statement is NOT THE WAY TO DO IT!
      You would create an array with function pointers to each opcode. Or even a map

    • @CallousCoder
      @CallousCoder 3 роки тому +1

      @Brad Allen but it is nicely unit testable in a function. And INC is simple but it’s not just that you need to advance the PC the right amount of bytes, operate the flags. So a function that has an appropriate UnitTest is the more robust way to do it.
      And there’s another good benefit of doing this with dedicated functions. That’s that you have the logica detached from your interpreter. And can reuse it in other contexts. And in case of OO quickly override methods to facilitate a minimally different CPU. Like the 8080 and Z80.
      But indeed each their own, but I know that most companies, I’ve worked for, wouldn’t accept this in their code reviews :)

  • @garychap8384
    @garychap8384 3 роки тому +92

    To anyone thinking about coding their own...
    Most processors, internally, use predictable bits of the instruction opcode to identify the addressing modes - because, the processor really needs to be able to decode opcodes fast, without having to 'think' about it! Understanding this strategic bit pattern can make writing a CPU emulator SO much easier!
    It's been a long time since I coded for 6502 ASM ... but, if you were to plot each instruction in a table, you'd likely notice that the addressing modes fall into very neat predictable columns. This means that you can identify the 'instruction' and 'mode' separately, which then lets you decouple the Instruction logic from it's Addressing logic.
    This 'decoupling of concerns' can really help shorten your code and reduce errors _(less code, as every Instruction-Type is "addressing agnostic" ... and less repetition, as each "Addressing logic" is only written once and is shared across all instructions)_
    Just an idea for future exploration : )
    Unfortunately, sometimes this bit-masking strategy isn't perfect, so you might have to handle some exceptions to the rule.
    *My experiences, for what it's worth...*
    Last time I emulated an 8-bit fixed-instruction-length processor... I wrote each instruction handler as a function, then mapped them into a function-pointer array of 256 entries. That way (due to ignoring mode differences) several opcodes in an instruction group all called the same basic handler function. I then did the same thing with the modes, in a separate array ... also of 256 entries.
    So, every Instruction was invariably a call to : fn_Opcode[memory[PC]] ... using the mode handler : fn_Mode[memory[PC]]
    That got rid of any conditionals or longwinded case statements... just one neat line of code, that always called the appropriate Opcode/Mode combination... because the two tables encoded all the combinations.
    Hope that makes sense ; )
    Obviously, to ensure that this lookup always worked - I first initialised all entries of those tables to point at the 'Bad_Opcode' or 'Bad_Mode' handler, rather than starting life as NULLPTRs. This was useful for debugging ... and for spotting "undocumented" opcodes ; )
    It also meant I knew I could ALWAYS call the function pointers ... I didn't have to check they were valid first ; ) It also meant that unimplemented opcodes were self-identifying and didn't crash the emu ; ) As I coded each new Instruction or Mode, I'd just fill out the appropriate entries in the lookup arrays.
    But the real beauty of this approach was brevity!
    If my Operation logic was wrong, I only had to change it in one place... and if my Addressing Mode code was wrong, I only had to change it in one place. A lot less typing and debugging... and a lot less chance for errors to creep in.
    Not a criticism though... far from it!
    I just thought I'd present just one more approach - from the millions of perfectly valid ways to code a virtual CPU : )
    Understanding how the CPU, internally, separates 'Operation' from 'Addressing' quickly and seamlessly... is damned useful, and can help us emulate the instruction set more efficiently : ) But, ultimately, you might have to also handle various "ugly hacks" the CPU manufacturer used to cram more instructions into the gaps.
    By using two simple lookup tables, one for Operation and another for Mode ... you can encode all of this OpCode weirdness in a simple efficient way... and avoid writing the mother of all crazy Switch statements XD

    • @DavePoo
      @DavePoo  3 роки тому +16

      I do agree with you. But I would say that even with my huge switch statement method, i do only write the address mode functions once and then reuse them. Secondly, it's still possible to screw up the lookup table method just as easily as the giant switch statement method (as you still have to fill the tables correctly) , so you would still have to do the unit testing for each instruction that i'm doing to really be sure. I would say the giant switch statement method i have here, is only really good for a small processors like this (150 instructions), it's very easy to read and easy to reason about. If i tried to do this for anything more complex like the Motorola 68000 then i would no way attempt it this way, i would certainly be using the method you are describing above. If you make each opcode into a switch case on the 68000 i'm pretty sure you would have multiple 1000's of switches.

    • @garychap8384
      @garychap8384 3 роки тому +9

      @@DavePoo Oh, absolutely : )
      But isn't that the wonderful thing about this project. There's a lot of ways you can go... all with their own little tradeoffs. I think the important thing is that people have a go - and don't be afraid to stray from the path and see where it leads : ))))
      I love that there are channels like yours, encouraging people to tackle things like this. 8-bit particularly tickles me, because it's where I got my start in game dev back in the mid-late 80's. Happy times : )

    • @garychap8384
      @garychap8384 3 роки тому +9

      Ahhh! I just found my old code! The Generic 8-bit fixed-length CPU frame... using the opcode call-table so that you could load up CPU personalities as plugins.
      The plan at the time was to emulate all the 8-bit fixed-length families and their variants... but I guess life got in the way. I had a couple of almost identical z80 variants, an i8008 and i8080 and a classic (non-C) 6502 ... and, at some point I'd added a simple 8-instruction BF (brainf**k) machine from esolang.
      I'd completely forgotten writing most of this : )))) I love exploring old drives, some of it makes me cringe : )

    • @DavePoo
      @DavePoo  3 роки тому +6

      @@garychap8384 At least your old drives work (or exist). I went back to my Amiga 600 to see if the first machine code game i ever attempted was on there, but the hard disk was missing, i think i must have sold the drive or the Amiga in the past and completely forgot. It turns out 30 years is a long time.

    • @garychap8384
      @garychap8384 3 роки тому +5

      @@DavePoo Oh, that's such a shame : (
      It's so sad to think of all the things we lose along the way. Not just the code, the files and the hardware... but the childlike wonder when we got our first 8-bit, or the thrill of making a modem connection and manipulating some machine at a distance. Even just groking peripheral ICs for the first time... poking at some addresses or registers and making things happen (or not)
      Bah! Growing up sucks : ) Still, I'm so glad I got to do it in the 70s/80s when computers were still a wild frontier and understanding ASM, and the bits on the bus, was the only way to get anything done in a reasonable time. Heroic days :D
      Now we all walk around with supercomputers in our pockets, and never give it a moments thought : /
      There's that quote about advanced technology being indistinguishable from magic...
      ... the unfortunate corollary of it is that the more ubiquitous advanced technology becomes - the less 'magic' there is in the world.
      Thanks for making your videos... stuff like this is slowly becoming a new field ... digital archaeology : )
      Heh, I guess that makes me a relic XD
      Anyway, thanks for doing what you do.

  • @keyem4504
    @keyem4504 9 місяців тому +90

    I was 14 when I tought myself to program on a C64. It took me 1 week to figure out that Basic was crap. So I basically learned programming using 6502 Assembler. Today I am a computer scientist, still having the C64 ROM listing from 1984 in my bookshelf. I learned so much from it.

    • @twizz223
      @twizz223 8 місяців тому +2

      I still remember... poke 53280,0

    • @marcelverpaalen995
      @marcelverpaalen995 5 місяців тому

      @@twizz223 you mean
      LDA 0x00
      STA $D020
      and zapp.... back border

    • @notnheavy
      @notnheavy 3 місяці тому +3

      16 year old today here, while I'm not sure what I want to do exactly for software development as a profession, I've always had an interest in computers and right now I'm looking at stuff slowly around the 6502/8086! I'm currently watching Ben Eater's 6502 series, which is pretty cool. Just stumbled upon this video too, which reminded me of javidx9's NES emulator series that I should probably also watch.
      As for the C64, I do want to collect one at some point - I'm not sure when, but I suppose one day! It would be neat to mess around with it.

  • @folgee7368
    @folgee7368 3 роки тому +10

    Just found you channel, awesome stuff my guy. You earned a subscriber

  • @richardfeynman5560
    @richardfeynman5560 3 роки тому +105

    In the early 80s I wrote several little programs for the 6502 in assembly language, just for fun, on my Apple II. It was always amazing how much faster this was than the same program in Basic language. The 6502 was really a simple design and easy to understand.

    • @DavePoo
      @DavePoo  3 роки тому +7

      Yeah, i agree a very well designed and very successful processor. A marvel of the modern age.

    • @harrymiller7559
      @harrymiller7559 8 місяців тому

      yeah, me too on a C64.

    • @enantiodromia
      @enantiodromia 3 місяці тому

      I did that on an ATARI 800 XL.
      While the C64 hat a 65C02 processor, the Atari had a 6502C (the C was a speed grading and denoted that the CPU could handle more than 2 MHz. Yet the Atari ran at 1.79 MhZ, almost twice the speed of the C64).

  • @BlurryBit
    @BlurryBit 3 роки тому +61

    This is the kind of shit that keeps me up at 4AM. Thank you!

    • @noctavel
      @noctavel 3 роки тому +4

      lol, I'm exactly seeing this at 4AM

    • @phalcon23
      @phalcon23 3 роки тому +2

      3:42 am here lol

    • @tiqur8157
      @tiqur8157 3 роки тому +1

      4:51 here xD

    • @SpassNVDR
      @SpassNVDR 3 роки тому +1

      3:52 PM, had a nice nap watching this :D

    • @smyle78
      @smyle78 3 роки тому +1

      3:20AM here so its not too late it seems! :D

  • @GaryCameron780
    @GaryCameron780 3 роки тому +54

    The 6502 is one of the best processors to learn on. Nice and simple and covers most of the concepts.

    • @DavePoo
      @DavePoo  3 роки тому +5

      It is simple, considering that it's actually a complex instruction set processor.

    • @NoX-512
      @NoX-512 9 місяців тому +1

      @@DavePooThe reason 6502 is not RISC, is because it’s not a load/store architecture and has many addressing modes. Some RISC ISA’s have complex instructions, but are still considered RISC because they have load/store architecture and few addressing modes.

    • @mikafoxx2717
      @mikafoxx2717 4 місяці тому

      ​@@DavePoobut still a lot simpler than the contemporary z80. DJNZ.. shadow registers.. funky stuff. Possibly more powerful for the assembly programmer, though.

    • @lorensims4846
      @lorensims4846 3 місяці тому

      I learned everything I ever needed to know about computer science on my Atari 800.

  • @Deezee2004
    @Deezee2004 8 місяців тому +2

    It's very rare that I comment on the UA-cam video, but this was an amazing find! Very clear and concise explaination on how to get started programming your own CPU emulator. Thank you for putting this together!

  • @pconcannon
    @pconcannon 3 роки тому +1

    What a great video. Thanks a lot for creating and sharing!

  • @eddeveloper2425
    @eddeveloper2425 3 роки тому +8

    1 hour video. I can say I finally learned how computer works. thank you so much

  • @ernestuz
    @ernestuz 3 роки тому +240

    If you use uint8_t and uint16_t for your CPU types (in ) you make your code basically platform agnostic, now you depend on 16 bit shorts.

    • @DavePoo
      @DavePoo  3 роки тому +48

      Thanks, quite a few people have suggested that.

    • @userPrehistoricman
      @userPrehistoricman 3 роки тому +33

      all hail stdint

    • @benjaminmelikant3460
      @benjaminmelikant3460 3 роки тому +13

      . Best friend of low-level programmers and people who want to *know* for sure how wide their data types are.

    • @happygimp0
      @happygimp0 3 роки тому +6

      @@benjaminmelikant3460 When i program a microcontroller, over 98%, often 100%, of integers i use are uint_t

    • @mensaswede4028
      @mensaswede4028 3 роки тому +9

      It’s been my opinion for a while that the designers of “C” made a mistake when they didn’t define the sizes of the int types. I mean what good is an “int” if you don’t even know if it can hold a value of 75000?

  • @ronaldpm
    @ronaldpm 3 роки тому +6

    This video is my kinda ASMR. Thanks for this great resource.

  • @monkey_see_monkey_do
    @monkey_see_monkey_do 2 роки тому +1

    Thank you so much, Dave! It's exactly what I have been looking for!

  • @emanoelbarreiros
    @emanoelbarreiros 3 роки тому +100

    I would hit the 'like' button a thousand times if I could.

    • @DavePoo
      @DavePoo  3 роки тому +76

      Just make sure you press it an odd number of times

    • @Ahmedhkad
      @Ahmedhkad 3 роки тому +2

      @@DavePoo nice

    • @pixelettee
      @pixelettee 3 роки тому

      Do it

    • @goldenbeardofficial8541
      @goldenbeardofficial8541 3 роки тому +3

      create a python script that creates a thousand channels, and then like from each channel

  • @msthalamus2172
    @msthalamus2172 3 роки тому +66

    Thank you for making this video. But (*sigh*) please stop calling the 6502 old! Some of your audience is older than it is! :D

    • @DavePoo
      @DavePoo  3 роки тому +46

      Old compared to my Ryzen 7

    • @dumbidiot1119
      @dumbidiot1119 3 роки тому +3

      @@DavePoo lmaooo

    • @rabidbigdog
      @rabidbigdog 3 роки тому +3

      Don't call it 'wierd' either! :)
      It was a creature of its day. The Computer History Museum has audio histories with both Bill Mensch and Chuckle Peddle about why they did things the way they do. For example Peddle was given a 'budget' of 3000 transitors. The whole thing is remarkable for 1975 and dropped the price of a micro-controller (they didn't 'say' processor) to one tenth of Motorola/Intel.
      Peddle had also read work (later relied on by Stanford RISC) that suggested a collection of about 50 'useful' instructions for which you could do EVERYTHING. They were right.
      Fascinating video.

    • @kwanchan6745
      @kwanchan6745 3 роки тому +2

      @@rabidbigdog
      the turing machine has even fewer instructions than 50 !

    • @Renville80
      @Renville80 3 роки тому +2

      It can’t be old if it’s still in production. 😉 Bill Mensch’s company, Western Design Center, is the one making them now.

  • @purplemosasaurus5987
    @purplemosasaurus5987 Рік тому

    Thank you for making this tutorial! I could not find a single resource on emulation on google but thankfully, this video came in my recommended :)

  • @Archfile375
    @Archfile375 3 роки тому +2

    Very impressive and most interesting. My C/C++ is pretty rusty, but most of this made sense, I'm keen to play with this idea

  • @etmax1
    @etmax1 3 роки тому +36

    You use the term "clock cycle" for what is actually a machine cycle. Early processors such as the 6502 required multiple clock cycles to execute one machine cycle. The 68HC11 for example needed 4 clock cycles for each machine cycle.

    • @MrFukyutube
      @MrFukyutube 3 роки тому +2

      what are you considering a "machine cycle"? i don't know much about the 68hc11, but one of the things that made the 6502 so awesome was one machine cycle (aka doing a thing, whether that thing be a memory fetch, instruction decode, alu operation, whatever) happened in one clock cycle- there was even a tiny bit of pipelining, though i'm fuzzy on the details- i think a memory fetch would happen in parallel with the instruction decode, so if an operand was needed it was already there by the time the instruction was ready for it. so a 2mhz 6502 was actually pretty close to a 8mhz 68k (at least in terms of fetching and executing instructions, ignoring differences in complexity of those instructions...)

    • @etmax1
      @etmax1 3 роки тому +2

      @@MrFukyutube a clock cycle is the actual oscillator frequency, or crystal frequency, while a machine cycle is the internal cycle count which depending on the processor is between 1 clock cycle per machine cycle and I think the worst I saw was around 7. Intel Architectures (8080/Z80/8051 etc.) used to have higher counts where as Motorola and others including 6502 used to use multiple edges of the clock and so appear to be much faster on paper (in a instructions per clock cycle way) but ultimately those devices always had lower maximum clock (crystal) frequencies so ultimately difference was much lower. This link has a reasonable description: en.wikipedia.org/wiki/Cycles_per_instruction

    • @petermuller608
      @petermuller608 2 роки тому

      @@MrFukyutube To my knowledge, this is not true. The CPU needed multiple clock cycles per instruction for instruction loading, decoding etc

    • @DMike92.
      @DMike92. Рік тому

      @@petermuller608 Except RISC (Reduced Intruction Set Cpu) processors like the 6502 where 1 clock cyle is the only unit

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 9 місяців тому

      On the 6502 if you go from an instruction which does 8 bit (zp) addressing to 16 bit , it needs one additional cycle.
      I dunno what the crystal has to with this. Typically, a TV crystal had 15 MHz. Bipolar JT reduce it before feeding the 6502 pin.

  • @nickfffgeo
    @nickfffgeo 3 роки тому +26

    my thesis has to do with writing a 8085 emulator and i find your videos really useful! you earned my subscription! keep it up :)

    • @DavePoo
      @DavePoo  3 роки тому +6

      Thanks, i've never written a CPU emulator before so this is me going through the process. There are probably many different ways to do it.

    • @nickfffgeo
      @nickfffgeo 3 роки тому +1

      @@DavePoo that's pretty obvious! but your approach is really user friendly and easy to understand, so probably i'll stick to it for now.

    • @manofnorse
      @manofnorse 3 роки тому

      My first CPU emulator in C was for a configurable VLIW-CPU back in the mid/late 80s ;) and that was not considered to be enough for my thesis .... Where do you study? ;)

  • @vonBlankenburgLP
    @vonBlankenburgLP 3 роки тому +1

    Pretty awesome stuff! Thank you for all the effort you put into this!

  • @AmeenAltajer
    @AmeenAltajer 3 роки тому +1

    Your awesome man, keep your content coming!

  • @sbalogh53
    @sbalogh53 3 роки тому +14

    On a similar theme, back in the 1980's I wrote an assembler/disassembler pair for the Z80 microprocessor that ran on a Pyramid minicomputer. I used it to work out the full functionality of UHF radio scanner that had a Z80 and associated IO chips as it's central control. I dumped the radio's 16k byte EPROM into a file containing a long string of HEX pairs, disassembled it and printed the result. Then spent a few days looking at the printout and filling it with comments. Made my modifications, also adding all the comments to the disassembled program and used my Assembler to create a new HEX file ready for EPROM programming. Started up the radio and all my mods were working as planned. They were fun days. I doubt I could do what I did back then with today's systems.

    • @rpradorjo
      @rpradorjo 3 роки тому +3

      It’s amazing. Congratulations for a very interesting job!👏👏👏

    • @rpradorjo
      @rpradorjo 3 роки тому +3

      I have tried to do similar thing for years, not with UHF radio but with another kind of ROM. Anyway I couldn’t to do. My level of knowledge is low and I think I am a bit lazy . . . he he he

    • @torf1746
      @torf1746 9 місяців тому

      Some embedded devices leave debug ports open that can be exploited to read/write data from the system, but it's certainly a lot harder than pulling out the EPROM and dumping the code out. Now you have to get lucky to even be able to see the code without very specialized tools. Low Level Learning has a video where he reads/writes data onto a baby monitor using an Arduino on its debug port, then used that to run arbitrary C code.

  • @Siminfrance
    @Siminfrance 3 роки тому +5

    Very interesting ... busy making my way though all the emulator videos, very nice indeed.
    Well done and well commented as well.

    • @DavePoo
      @DavePoo  3 роки тому +3

      Thanks, i think i said in this first video somewhere that i wasn't going to write the whole CPU emulator, but in the end i went through and started doing the whole thing. I think one of the main purposes is to show that when you are writing a program, what you end up with is not always what you started with. The emulator code evolves and changes as the videos progress.

  • @sircitrus
    @sircitrus 3 роки тому +1

    This is the content I was waiting for

  • @rogerfroud300
    @rogerfroud300 3 місяці тому

    This is an easy and fun way to get a handle on how microprocessors work. There were no books on the Motorola 6800 except for the one intended for computer specialists when I started. I must have read that book twenty times before I had a clue what it was talking about. No hobby machines existed, and I was a Mechanical Engineer with a final year Degree project to control a machine using a D2 Evaluation Kit.
    To say it was a struggle would be a hell of an understatement. With no assembler, the opcodes had to be looked up and entered using a Hex keypad using a debug monitor program. A hard way to learn, but something you never forget. You guys have it so easy!

  • @davesherman74
    @davesherman74 3 роки тому +7

    Very interesting. Earlier this year I was wanting to expand my knowledge of Java and went through a similar exercise. I had a Heathkit ET-3400A microcomputer a long time ago, and I wrote a functional ET-3400A emulator that runs the ET-3400A ROM in an emulation of a Motorola 6800.

  • @TheDarkSide11891
    @TheDarkSide11891 3 роки тому +28

    Been looking for a series like this for years, bloody brilliant work mate! Keep it up!

    • @DavePoo
      @DavePoo  3 роки тому +6

      Thanks. I said in this video i wasn't going to write the whole thing. But i realised nobody had done the whole thing on video before, and i thought it would be good for people to see how much work it could be to get something like this working.

  • @thanosprionas6919
    @thanosprionas6919 9 місяців тому

    Very interesting project! Amazing work!

  • @diskoboi3342
    @diskoboi3342 6 місяців тому

    This is really cool, I've always wondered how to write something like this. Now I know where to start! Thanks :)

  • @randyscorner9434
    @randyscorner9434 8 місяців тому +3

    I did a lot of assembly programming on this architecture. Since then I've designed many more complicated processors, and each of them is first done by creating a program to emulate it's function on a clock by clock basis to turn the design into real logic. What you've done here is a behavioral simulator but cool to see it done on the fly

  • @david203
    @david203 3 роки тому +4

    I love the 6502 instruction set. Make you very handy at packing code into small pages for efficiency.

    • @CleoKawisha-sy5xt
      @CleoKawisha-sy5xt 9 місяців тому

      weird

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 9 місяців тому

      65C02 got branch always instruction. All microprocessor jump relative for small instructions despite large total memory. Fast page memory came 1987 with the 386.
      Also: is cycle time part of the ISA?
      The instructions set lacks all the goodies from 6900 . 16 bit stack. B register. I want “do for A and then repeat for B” versions of LDA ADC STA . And TAS and TSA.
      ADC AB, imm8 sign extended ( like branch).

    • @cigmorfil4101
      @cigmorfil4101 9 місяців тому

      The Z80 with some of its more complex instructions allows for more compact code.

    • @david203
      @david203 9 місяців тому

      @@cigmorfil4101true, but the 6502 was ideal for writing interpreters, compilers, and disassemblers easily, as was my very first computer, the LINC.

  • @luckyphill3605
    @luckyphill3605 3 роки тому +1

    looks cool thankyou for a well explained video on a very interesting subject

  • @fpgaguy
    @fpgaguy 3 роки тому +2

    ha! I wrote this program for 65816 back in 90's when I was interested in some aspects of snes workings. Really one thing I learned is all the addressing modes I didn't know about in 6502

  • @spitefulwar
    @spitefulwar 3 роки тому +3

    That blew my mind (in a very elating manner).

  • @kevinolive
    @kevinolive 3 роки тому +15

    when I was in college (1980s), the assembler class I was taking didn't include how to do output but instead had us dumping memory [to paper] and then highlighting and labeling the registers, and key memory locations. I do recall reading files at some point because, due to a bug, I corrupted my directory structure and lost access to my home dir. Thanks to a brilliant Lab Tech (he was like 14 or so and attending college), my directory was restored. I couldn't say if that was from a backup or if he fiddled with the bits to correct the directory but I'm pretty sure it was the former.

  • @NootNooter
    @NootNooter 3 роки тому

    This is fascinating to watch!

  • @kinershah464
    @kinershah464 9 місяців тому

    Very clear explanation and code was also clean and straightforward. 👍

  • @myoung5410
    @myoung5410 3 роки тому +6

    Pretty cool. I did the same thing back in the early 90s using Borland Turbo C++ 1.0. I based it on the book 22 microcontroller project you can do at home, or something like that.

    • @Bobbel888
      @Bobbel888 8 місяців тому

      Good old Borland :) Do they still exist?

  • @DBZM1k3
    @DBZM1k3 3 роки тому +3

    Really interesting! Thanks for the video. I see people have mentioned about std::uint8_t and std::uint16_t, but in C++17 onwards there is also std::byte in the cstdef header which you can use. It also can be passed to a non-member function std::to_integer(std::byte b) for a more numeric output if you're debugging the byte values.

    • @MrEdrftgyuji
      @MrEdrftgyuji 2 роки тому

      Interesting..I wonder if it fixes the longstanding issue in C++ where std::cout

  • @circuitsandcigars1278
    @circuitsandcigars1278 3 роки тому

    This just popped up in my feed and I subscribed because it's like you knew what I was thinking

    • @DavePoo
      @DavePoo  3 роки тому +2

      It's rude to read other peoples thoughts without their permission.

  • @deluxe_1337
    @deluxe_1337 3 роки тому +2

    This is absolutely amazing.

  • @rallymax2
    @rallymax2 3 роки тому +27

    Surprisingly it worked despite a bug in FetchWord with cycles++ when it should be cycles- -
    Also you should implement the instruction vs mode table to simplify it dramatically. By masking on the opcode bits you can then use a switch statement for the addressing mode. It would reduce the combinations to 23 instruction switch statement and 8 addressing functions.
    Btw the pc++ wrapping to 0x0000 is legal so as long as mem is mem[16k] it’s fine.
    I hope this isn’t taken as armchairing. The video was fun to see.

    • @DavePoo
      @DavePoo  3 роки тому +7

      Yeah, i was confused at it working as well, but that shows why thorough testing is required of even the simplest of programs.

  • @0815mkl
    @0815mkl 3 роки тому +20

    not only that the SP is only a Byte it also "grows" from top to bottom. so you need to decrement the SP when putting things on the stack and increment when pulling data. also the Reset vector is an indirect jump, so you don't start executing at 0xfffc but you take the address that is stored in 0xfffc/0xfffd and start executing at this address. it is the same for the other vectors as well.

    • @DavePoo
      @DavePoo  3 роки тому +4

      I handled the SP as a byte in a later episode, as well as the direction the stack shrinks. I never really handled the reset vector properly. I think i would get round to that once i started emulating a whole computer system.

    • @0815mkl
      @0815mkl 3 роки тому +1

      @@DavePoo As I saw the video it was not clear to me that this is a series. I've done a lot with the 65(C)02 in the past. I built my own computer from scratch called MOUSE and even used a 6502 emulator on Arduino boards to create an emulated version of my computer (MOUSE2Go). I like the "start simple and evolve" approach, because if our overplan it you might never start due to the complexity. But starting simple gets you into getting simple things work and than improve. SO now I'm curious how this ends :-).

  • @zasbirrahmanzayan8648
    @zasbirrahmanzayan8648 Рік тому +2

    I have completed this video and I have learned many things. Much support!!

  • @beakt
    @beakt 9 місяців тому

    I like your opening about how knowing the 6502 is relevant to modern processors. I learned assembly on the Commodore 64, and when I moved to a PS/2 and the 80386, apart form learning segmented memory and real mode vs. protected mode, everything was about the same!

  • @PWingert1966
    @PWingert1966 3 роки тому +5

    Love this. When I was in University in the 1980's, we had to write a microcode engine to implement instructions for the 6809 and get a simple program to execute on it. We had to write the microcode for each instruction. We were given the microcode instructions for the RTL Register transfer language. You could create a microcode engine that could then run any instruction set on top of it! Set the microcode engine up as a state machine to make life a bit easier. At the time we were actually using an IBM/370 and the VM operating system so we each had our own virtual machine. but the microcode engine had to be writeent in 370/assembler and boot as a virtual machine on the mainframe! These days the average PC is capable of this with relative ease!

    • @DavePoo
      @DavePoo  3 роки тому +3

      Great story. Yeah, not only an average PC is capable of this, but even a below average smart phone could emulate this now. I think it's amazing that we now all walk around with super-computers in our pockets and totally take it for granted.

    • @PWingert1966
      @PWingert1966 3 роки тому +2

      @@DavePoo The best part was we never realize that this super special virtualization technology would become so prevalent back then. It was just what we had to use to get the assignment done. We never sat back and thought about just how much power we had or what would happen to it!

  • @martinstent5339
    @martinstent5339 3 роки тому +36

    I actually wrote a 6502 emulator in C on my Atari-ST (68000 CPU) in 1987. I was quite proud of it. It used a kind of jump table for the actual instructions. I made an array of pointers to functions, and used the content of the instruction register as an offset into this array to call each Op-code function. For example at A9 was a pointer to the LDA immediate mode function. I started off writing a cross-assembler, and then wanted to test the resulting machine code and so wrote the emulator for it. Amazingly, after all these years I still have the source code!

    • @downbelxw
      @downbelxw 3 роки тому +4

      Care to share it with us? I would like to take a look at it

    • @martinstent5339
      @martinstent5339 3 роки тому +1

      @@downbelxw Well, 34 years on, I expect there are quite a few embarrassing things about it, and remember, a state-of-the art 68000 Lattice-C from 1987 is going to have issues. But here goes...

    • @martinstent5339
      @martinstent5339 3 роки тому +5

      @@downbelxw
      /* a 6502 simulator and assembler in Lattice C M.Stent Dec. 1987 */
      long *jt[256]; /* jump table */
      unsigned char memory[0x10000];
      /* cpu registers */
      unsigned char a; /* accumulator */
      unsigned char x; /* index reg x */
      unsigned char y; /* index reg y */
      unsigned short pc; /* program counter */
      unsigned char sp; /* stack pointer */
      unsigned char p; /* status reg */
      unsigned char ir; /* instruction register */
      unsigned short fpaddr; /* front panel address reg. */
      unsigned char fpdata; /* front panel data reg. */
      unsigned short ruaddr; /* run stop-on-address */
      unsigned char ruinst; /* run stop-on-instruction */
      int ruclk; /* run stop-on-clock */
      /* definitions for status reg. p */
      #define CMASK 1
      #define ZMASK 2
      #define IMASK 4
      #define DMASK 8
      #define BMASK 16
      #define VMASK 64
      #define SMASK 128
      /* inverse masks */
      #define NCMASK 0xfe
      #define NZMASK 0xfd
      #define NIMASK 0xfb
      #define NDMASK 0xf3
      #define NBMASK 0xef
      #define NVMASK 0xbf
      #define NSMASK 0X3f
      long time; /* cpu clock */
      int clock; /* display clock */
      /* here I leave out a lot of stuff connected to the display on an Atari ST but here is the core of the matter...*/
      void
      execute(func)
      void (*func)();
      {
      (*func)();
      }

      void
      init_jump_table()
      {
      void adc(),and(),asl(),bcc(),bcs(),beq(),bit(),bmi(),bne(),bpl();
      void brk(),bvc(),bvs(),clc(),cld(),cli(),clv(),cmp(),cpx(),cpy();
      void dec(),dex(),dey(),eor(),inc(),inx(),iny(),jmp(),jsr(),lda();
      void ldx(),ldy(),lsr(),nop(),ora(),pha(),php(),pla(),plp(),rol();
      void ror(),rti(),rts(),sbc(),sec(),sed(),sei(),sta(),stx(),sty();
      void tax(),tay(),tsx(),txa(),txs(),tya(),xxx();
      /* 65c02 */
      void bra(),phx(),phy(),plx(),ply(),stz(),trb(),tsb(),bbr(),bbs(),rmb(),smb();
      register int i;
      for(i=0;i

    • @downbelxw
      @downbelxw 3 роки тому +1

      thank you :D

    • @Tigrou7777
      @Tigrou7777 3 роки тому +1

      @@martinstent5339 thanks for sharing, you should put this in a github repository, not in youtube comment

  • @natenorrish
    @natenorrish 9 місяців тому

    Good work! I wrote an x86 emulator in javascript, learnt so much in the process!

  • @chitlitlah
    @chitlitlah 6 місяців тому

    Long ago, I wrote a Z80 emulator in x86 assembly. That's a good way to gain a thorough understanding of two different processors at once. I did it a lot like you did in this video but I put the more commonly used opcodes near the top so the emulator wouldn't have to do as many checks on average as it went through the list. I've since wondered if it would've been faster to check the opcode one bit at a time, thus guaranteeing that there are eight comparisons per opcode rather than fewer comparisons for common opcodes but over a hundred comparisons for rare ones. (Unlike with the 6502, Z80 opcodes aren't all 8-bit, but you get the point hopefully.) Or maybe there's an in-between solution that's ideal. I'm glad you have more of these videos so I can see how you do it.
    The eventual goal was to make a Sega Master System emulator, but I realized I was in over my head. Emulating the processor seems pretty easy compared to emulating a graphics adapter that's totally different than the machine on which you're running your emulator. Old games would often be timed to the h-sync and v-sync signals from the CRT, which don't exist on modern computers, and sometimes the program would write to the background color register just as the electron beam was at a certain horizontal position on the screen to make the background more than one color. How do you get your emulator to realize the background color was changed when the hypothetical electron beam was halfway across the screen, so the left half needs to be one color and the right half needs to be the other color? Things like that are why it's really hard to make an emulator that works with all software.

  • @laka1469
    @laka1469 3 роки тому +14

    You might wanna take a look at the header. It defines portable integer types of fixed width.

    • @delphicdescant
      @delphicdescant 3 роки тому +3

      Definitely. I was surprised to see "unsigned short" and whatnot, but I guess it's probably an "old habits" sort of thing.

  • @vincentqiu7819
    @vincentqiu7819 3 роки тому +3

    20 years ago, the very famous device in China which called 文曲星(Wen Quxing) NC2000 series, 6502 CPU with GvBasic app, which I started the opcode from. So cool

  • @chrisbey8647
    @chrisbey8647 3 роки тому

    Very cool, taking a cpu architecture class right now and an advanced c++ class. Perfect for learning :D

  • @gregorymccoy6797
    @gregorymccoy6797 2 роки тому +1

    Best 50 minutes I've spent all day.

  • @proxy1035
    @proxy1035 3 роки тому +4

    I did something similar to learn about the 6502, specifically the 65C02.
    but i didn't write an emulator, i built the whole CPU in a Logic Simulator.
    the end result is the same, you get a better understanding of the hardware. and it was quite fun.

    • @DavePoo
      @DavePoo  3 роки тому +1

      Pretty cool, good work.

    • @proxy1035
      @proxy1035 3 роки тому

      @@DavePoo thanks. something a bit more direct to the video:
      around 5:13 why did you define a byte and a word instead of just using uint8_t and uint16_t? the "_t" types are made to be universal across all C/C++ compilers and architectures.
      also, the endianness of the platform shouldn't matter if you just have 2 temporary 8 bit variables instead of a single 16 bit one.
      and i assume in later videos you fixed the thing where the CPU starts executing from 0xFFFC? because that's not where the PC starts at, but rather at 0xFFFC and 0xFFFD is the address that gets loaded into PC before the CPU starts executing. it's like a hardwired jump indirect.
      either way your video made we want to try this for myself as well, but i'll try it in C instead of C++.

  • @rollmeister
    @rollmeister 3 роки тому +5

    Well done Mr Poo.

  • @VenturiLife
    @VenturiLife 2 роки тому +2

    Love it. I can't imagine being this clever.

  • @mgilrosa
    @mgilrosa 3 роки тому +1

    Terrific video! Thank you!

  • @baruchben-david4196
    @baruchben-david4196 3 роки тому +13

    6502 was the first chip I ever programmed. I had the most fun with it. Good memories...

    • @DavePoo
      @DavePoo  3 роки тому +4

      I think it probably was for me too, but only via BASIC, i think it was a BBC Micro from school where i wrote the classic "i was here" then made it loop. The first chip i programmed in machine code was actually the 68000 (the Amiga)

    • @rubenproost2552
      @rubenproost2552 3 роки тому

      Cool. For me it was the 8088, then Z80, then 68000 then atmel avr

    • @PWingert1966
      @PWingert1966 3 роки тому +5

      I learned 6502 assembler by disassembling space invaders on the commodore pet, after writing a disassembler! I was 15 at the time.

    • @PWingert1966
      @PWingert1966 3 роки тому +1

      I liked the Kim-1 SBC and there was a nice academic trainig board with a 6809 on it that was great fun too.

    • @AndersJackson
      @AndersJackson 3 роки тому

      @@PWingert1966 oh, the 6809 was a REALLY nice cpu to code in assembler. Really good support for higher languages too. Used to code on a 6809 system with MMU so it had 512 KB ram, and run a multi task OS called OS9. We run 8 concurrent users on each system, we got two. Could dynamically load and unload drivers, way advanced system in the mid 1980:th. :-)
      I think that only nicer CPU I have worked with in this low level was PDP 11 which had a really nice orthogonal and symmetrical instruction set, much like 6809.

  • @LMacNeill
    @LMacNeill 3 роки тому +3

    And now we all have a *hugely* greater appreciation of the folks that have written the C64 emulators and NES emulators and PS1 emulators that we run on our RetroPie machines! :-)

    • @DavePoo
      @DavePoo  3 роки тому +1

      Yeah, those emulators are usually the collective work of quite a few poeple

  • @nallid7357
    @nallid7357 3 роки тому +2

    Nicely done. A better and simpler way than when I wrote a MIPS simulator.

  • @dactylpilot4383
    @dactylpilot4383 3 роки тому +2

    Back in the 80's I purchased a computer kit from a company named "Southwestern Technical Products", out of California. It was the first and only computer I ever built. Had to solder every component (capacitors, diod's , resister's, and even the ram chips, a whole 4k worth. It took about a month to get it all done.
    I never built another computer since.

  • @SpocksBro
    @SpocksBro 9 місяців тому +4

    Takes me back to my youth where I used to dabble in M680x0 assembler. Not only was M68k assembler fun to work with but it was a blast to cycle (instruction order, instruction type, addressing modes) and instruction pipeline optimize (mainly try and prevent pipeline flushes that would eat cycles due to having to load a stream of new instructions from memory) the code in order to make it as fast as possible. With the advent of caches, branch/jump prediction, vector instructions etc. things have gotten quite more complicated of course. I wouldn't bother to hand optimize assembler code nowadays and let the compiler do it instead. Never the less, I'm still of the opinion that getting to know how a processor works on such a low level is still very valuable for any programmer and can not only help in debugging but also improve the understanding of high level languages and how they translate into assembler.

    • @enantiodromia
      @enantiodromia 3 місяці тому

      I tried to hand-optimize assembly code on a risc PPC601 (after learning on a 6502 and then a 68020). It was very complicated, and I am sure I didn't handle all the interdependencies correctly, but trying to achieve this teaches a lot. So trying to do it a couple times is quite worth it, I think.
      I am now, after a hiatus of 15+ years, playing with assembly on the ARM Cortex-A (in my Samsung tablet), and while the risc approach is familiar, the complexity of the processor has become astounding. The manuals covering a high-level view of the processor alone are hundreds of pages.

  • @domorewithsage
    @domorewithsage 3 роки тому +5

    Seriously impressive video and very informative. And someone who actually does know C++.I've been around software dev alooong time and when asked 'do you know any C++ devs' I always reply 'I know quite a few who *claim* to be c++ devs'. The rarest of beasts I think.

    • @GeorgeTsiros
      @GeorgeTsiros Рік тому +1

      I would argue that there is no person on the planet anymore that can truthfully say "I know c++", considering the language isn't even _designed_ by one person anymore. Even making the question more constrained, eg "do you know the _syntax_ of c++?", even then, the answer will always be "no".
      Besides, what is the point of asking such questions when there is no reference, 100% compliant, verified, compiler?
      (there exists exactly one verified _c_ compiler that supports _almost_ all of c11)

  • @Diachron
    @Diachron 3 роки тому +1

    Sheer delight. Great job.

  • @rishiniranjan1746
    @rishiniranjan1746 Рік тому +2

    Thanks Dave. Im a fresher just started working as a softare developer . This is a very interesting side-project. Thanks for sharing it.

  • @cigmorfil4101
    @cigmorfil4101 3 роки тому +10

    29:00
    $fffc is a vector, so if those bytes are loaded there the 6502 will load the PC with $42a9 and try to execute that memory, which contains $00 (BRK) at the moment.

    • @DavePoo
      @DavePoo  3 роки тому

      Yep, i never got round to handling the reset vector correctly.

  • @buffuniballer
    @buffuniballer 3 роки тому +59

    Did a FULL implementation back in 1986 in C to simulate machine tools controlled by a 6502. It was cheaper to test code on a PC before putting it into a tool than it was to put code on the tools and have it break something.
    Probably would have been easier in C++ as you could model the various components of the CPU as objects.

    • @thegaminghobo4693
      @thegaminghobo4693 3 роки тому +2

      That’s awesome godamn!!

    • @sempertard
      @sempertard 3 роки тому +4

      Those were the days... Throwing code that actually DOES something is so much more rewarding than crunching rows in a DB and spitting out a PDF report. Tony; just curious, long did it take you to do the emulation code?

    • @buffuniballer
      @buffuniballer 3 роки тому +6

      @@sempertard better part of a couple of months. I was working part time and still working on my CS and EE degrees. So maybe 20 hours a week working while going to school.

    • @CleoKawisha-sy5xt
      @CleoKawisha-sy5xt 9 місяців тому

      liar.

    • @Takyodor2
      @Takyodor2 8 місяців тому +1

      @@CleoKawisha-sy5xt Who do you think is lying, and why? Everything above sounds reasonable to me...

  • @codecaine
    @codecaine 9 місяців тому

    Excellent content

  • @pepe6666
    @pepe6666 8 місяців тому

    thanks mr Poo. this is right in the crosshairs of what i needed to learn. it seems 6502 was everywhere back in the day. didn't realize the atari and NES were the same freaking processor

  • @michaelraasch5496
    @michaelraasch5496 3 роки тому +5

  • @tactileslut
    @tactileslut 3 роки тому +18

    Once the emulator and the microcontroller running it can fit on a 40-pin DIP all sorts of old hardware can live again. :)

    • @DavePoo
      @DavePoo  3 роки тому +6

      People do make drop in replacement emulated SID chips (SwinSID)

    • @unmountablebootvolume
      @unmountablebootvolume 3 роки тому

      That wouldn't be very useful on the 6502, because they are still in production. For other CPU's though, it would definitly save some PC's.

  • @your_name96
    @your_name96 3 роки тому +2

    Instantly subbed!

  • @lnx648
    @lnx648 3 роки тому

    Great, didn't think I would understand anything of what you said, but actually everything makes sense. Great video thank you a lot!

    • @DavePoo
      @DavePoo  3 роки тому +1

      Excellent, I think it's good to know at least a little about how a computer works inside. It takes away a little of the mystery but once you realise all the things it's doing and even a CPU like this which is so old is doing operations at lightning speed. Computers are really a modern miracle.

  • @roberttopper2946
    @roberttopper2946 3 роки тому +14

    The first job my son had at Intel (15 or so Yrs ago) was debugging cpu design by emulating hardware with software

    • @jarisipilainen3875
      @jarisipilainen3875 3 роки тому +1

      did with amd haha

    • @mystsnake
      @mystsnake 3 роки тому +1

      of course that only works if the software(usually written to the documentation) works as the actual hardware does, certainly not the case with the original 8086, the manual perfect 86 chip clones weren't perfect to the actual intel chips. not a enviable position imo, to try and insist to the hardware lot they messed up as i can fully see they would swear black and blue its the emulator that's bugged.

    • @xybersurfer
      @xybersurfer 3 роки тому

      @@mystsnake indeed. only to discover that they made a mistake in the specifications

  • @cigmorfil4101
    @cigmorfil4101 3 роки тому +7

    14:00(ish)
    The 6502 does no initialisation itself outside of using the vector ($fffc) to provide the code to start executing (and set the I-flag): its registers (and memory) can only be assumed to hold random values (except the I-flag which is set to prevent any IRQs) - it is up to the start code to set whatever is necessary, eg clearing memory.
    The first instruction of the called program should be to [re]set the stack pointer: LDX #$FF (or whatever value the system designer wants during reset), TXS.

    • @BruceHoult
      @BruceHoult 3 роки тому +1

      I was just about to post this. He shows 6502 code in the rest routine to initialize the stack pointer and decimal flag, and proceeds to hard code this into the power-on reset hardware sequence instead. Just wrong.

  • @gigacool30
    @gigacool30 3 роки тому

    I love your video, it's quality content

  • @francoisdastardly4405
    @francoisdastardly4405 3 роки тому

    Awesome explanation !

  • @SeanPearceUK
    @SeanPearceUK 3 роки тому +4

    The Reset (and BRK and IRQ) Vector addresses are where a Word containing the address to load the PC should be; not where the PC is set to execute from...
    So - the program should be loaded elsewhere in Memory e.g. 0x1000 (0xA9, 0x42...)
    0xFFFC = 0x00, 0xFFFD = 0x10 (little endian) - PC is loaed from the reset vector = 0x1000 to start execute!

    • @DavePoo
      @DavePoo  3 роки тому +1

      Thanks, i never handled the reset vector properly.

    • @SeanPearceUK
      @SeanPearceUK 3 роки тому +1

      @@DavePoo
      Great video, BTW!
      Think of the Vectors as the JMP instruction - read addr & set PC :-).

  • @LouisHuemiller
    @LouisHuemiller 3 роки тому +6

    At 5 minutes into the video, it is stated "So this is where you have to know exactly the size of a certain type on your platform or compiler". Doing this creates platform-specific code, which only works on platforms with the same type sizes. Instead, it is better to use the platform-independent types that are declared within . Specifically, the followings lines in the author's code:
    using Byte = unsigned char;
    using Word = unsigned short;
    should be something like:
    typedef unit8_t byte_t;
    typedef uint16_t word_t;
    It's debatable whether a using or typedef statement should be used, but the key thing is the use of uint8_t and uint16_t from .

    • @DavePoo
      @DavePoo  3 роки тому +1

      Yep, i could have used those, but i was careful to use my aliases everywhere so it's trivial to fix them later. I prefer Word & Byte to everything having an _t on the end. Not sure why they did that. Would it have been so bad to call them uint8 and uint16 instead?
      There is no difference in typedef and using in this case other than the syntax, but i prefer "using" to typedef.
      unsigned char is guaranteed to be 1 byte anyway by the spec.

  • @ithaca2076
    @ithaca2076 3 роки тому

    Gotta love this stuff. It's so fun

  • @diegodonofrio
    @diegodonofrio 3 роки тому +1

    Awesome. Thanks for sharing.

  • @lean.drocalil
    @lean.drocalil 2 роки тому +8

    Great content and great video! 👏👏👏
    Here are a few suggestions and things I noticed and would like to point out:
    💡 Instead of relying on the width of primitive types for the host platform, using with its uint8_t, uint16_t and so on will make your code more elegant and platform agnostic;
    💡 The stack pointer (SP) should actually be 8 bits wide. The 6502 will add 0x100 to it, thus making it able to range from 0x100 to 0x1FF;
    💡 Upon reset, the 6502 will not set PC to 0xFFFC and execute from there. Actually, it will set PC to what memory location 0xFFFC points to (least significant byte first);
    💡 For your FetchWord() implementation, you don't really have to worry about the endianness of the machine you're compiling your program for. That because endianness affects how numbers are laid out in memory only, and the 6502 will be little endian regardless. Numbers _per se_ and how you handle them will be the same regardless, thus (v

    • @DavePoo
      @DavePoo  2 роки тому +1

      Thanks. The stack pointer was fixed in a later episode -> ua-cam.com/video/i5JVCHSNxJY/v-deo.html . I don't think I ever got the reset correct, but it wouldn't really affect this implementation as I'm not actually getting a working computer (just a CPU). You are correct about the Endian thing, it was fixed here -> ua-cam.com/video/i5JVCHSNxJY/v-deo.html

  • @markdlp
    @markdlp 3 роки тому +5

    As crazy as it sounds 6502 is actually 45yrs old!!

  • @petera1000
    @petera1000 3 роки тому +1

    Good memories - one of my first CO-OP jobs after my 2nd year of comp sci was to create a Z80 emulator for an aerospace company. I seem to recall it being able to run about 1000 instructions a second .. back in the dark ages ;) You are right you really learn... I still remember the DAA instruction .. god...

    • @DavePoo
      @DavePoo  3 роки тому

      Was the Z80 emulator you did put into use in a product?

    • @petera1000
      @petera1000 3 роки тому

      @@DavePoo It was used by that company to test their software before moving it onto real hardware. I dont know if they ever sold it. Was a fun project, my supervisor just left me alone and I gave a demo every friday to the team. Wrote a users guide when I left and had an office overlooking Vancouver from Burnaby Mountain.

  • @subcosin
    @subcosin 3 роки тому +1

    Brilliant video,Thanks

  • @aussieraver7182
    @aussieraver7182 3 роки тому +40

    From a web applications developer:
    "WHAT?!?"

    • @DavePoo
      @DavePoo  3 роки тому +16

      This might be a bit lower level that you are used to.

    • @aussieraver7182
      @aussieraver7182 3 роки тому +3

      @@DavePoo Definitely, but very interesting!

    • @SianaGearz
      @SianaGearz 3 роки тому +4

      These days you can have 6502 emulated in your web app, why not. I feel it might only debloat it :D

    • @Archfile375
      @Archfile375 3 роки тому +1

      @@DavePoo that is understatement of the day. Most people now have little concept of hardware behaviour

  • @nelbr
    @nelbr 3 роки тому +5

    Ive coded my 6502 emulator in C, so very similar to yours. You've probably fixed this later, but just mentioning that the stack is an 8 bit register and it starts from FF downwards. The actual memory used is from 1FF to 100 (so the processor adds 100 to the register value). And remember, you will need to store the stack pointer register in the stack itself, as a single 8 bit byte. Looking forward to watching your next videos.

    • @DavePoo
      @DavePoo  3 роки тому

      Thanks. You are right about the stack pointer and I got around to fixing it in#8 ua-cam.com/video/i5JVCHSNxJY/v-deo.html

  • @eduardoprocopiogomez
    @eduardoprocopiogomez 3 роки тому

    THANK YOU, ill gonna test it soon

  • @cogwheel42
    @cogwheel42 3 роки тому +6

    Memory-mapped I/O is still very much in use. A large amount of memory address space on a modern PC is used, e.g., by your video card, which is why 32-bit windows would only have ~3 GB available to applications on a system with 4 GB of RAM installed.

    • @DavePoo
      @DavePoo  3 роки тому +1

      I suppose it is, however nowadays its all virtual memory. You don't even know where in RAM you actually writing to.

    • @trevinbeattie4888
      @trevinbeattie4888 9 місяців тому

      Virtual memory is just at the user program level. The OS kernel still has access to the physical address space (IIRC by mapping that to the _kernel's_ virtual address space) and it manages assigning the I/O memory to device drivers.

    • @Nick-ui9dr
      @Nick-ui9dr 4 місяці тому

      @@DavePoo I guess u cant do DMA through virtual paged memory... they got to be physical pages and they always locked pages.

    • @Nick-ui9dr
      @Nick-ui9dr 4 місяці тому

      4 GB limit was for 32 bit processor... its much higher now. Anyway it was lower 2GB of memory (addresses 0x00000000 through 0x7FFFFFFF) for application programs in windows rest above 2GB (addresses 0x80000000 through 0xFFFFFFFF) was system space normally.. where kernel or all I/O ports or DMA memory resides. But u can specify a boot time option in windows so that lower 3GB is for applications and just upper 1 GB for system.
      Now from processor point of view 32 bit processor supports 4 GB of memory normally but with the help of virtual memory mechanisum (paging) and use of PAE or PSE flags it can address 64GB of memory. Windows servers might be supporting that mode I guess. Basically last four digits are assumed 0 ...so all in all 36 bits instead of 32 bit.

  • @MostlyPennyCat
    @MostlyPennyCat 3 роки тому +5

    I've started doing this exact same thing but in VHDL for an FPGA.

  • @automan1223
    @automan1223 3 місяці тому

    First code I wrote before basic was in my electronics class on an Rockwell AIM 6502 computer. Circa 1983 or so. Then we took that code we learned & adapted small electronics packages we built and engineered to the computer to measure temperature, windspeed, solar outputs. etc. Best classes in my school memory....

  • @albertkennis
    @albertkennis 6 місяців тому

    Very clear and educational, thanks!

  • @vyratron839
    @vyratron839 3 роки тому +7

    I've done something like this before, just watched to see how someone else would do it. Instead of writing code for every instruction you can find a pattern in the bits of all the instructions, and make lookup table to indicate which instruction and addressing mode and flags and cycles are used. Then you don't need code for every instruction. That's how the real chip actually works I think.

    • @vyratron839
      @vyratron839 3 роки тому +3

      There is a table of instructions here, and maybe you can see that most of them are organized in a pattern, just a few look out of place. www.masswerk.at/6502/6502_instruction_set.html

    • @DavePoo
      @DavePoo  3 роки тому +2

      Yep, and i think if i was emulating a more complex CPU then that would definitely be the way to go.

    • @AndersJackson
      @AndersJackson 3 роки тому +1

      @@DavePoo I would probably argue that it is easier to see the pattern on an early 8-bit CPU like 6502 then on a 68k, Intel 8086 etc or a modern RISC V CPU. ;-)
      (Even though the RISC V is a orthogonal CPU design, like 6809, 68K and PDP 11. Real nice CPU to code machine code in. :-) )

  • @gsck5499
    @gsck5499 3 роки тому +3

    the interrupt vectors dont actually get executed when they get triggered, but instead go to the address that they point to. So for example, when you were testing LDA ZP, you have 0xFFFC as 0xA5 and 0xFFFD as 0x42, the processor after resetting would real that and set the program counter to 0x42A5 and then begin program execution.

    • @a4d9
      @a4d9 8 місяців тому

      Correct. There was too many major mistakes like this, that I lost interest.

  • @linuxretrogamer
    @linuxretrogamer 9 місяців тому

    Very interesting and well presented.
    A year or two back I got the bug to play with emulation. Built out an intel 8008, intel 8080, and an attempt at a Zilog Z80. Certainly do learn a lot!
    Did look at 6502 but, at the time, and coming from the intel 80 family, the addressing modes boggled my mind a bit.
    Must say, watching this and brain is firing up on how I’d set things up differently.
    Like fetching being a routine outside, before, cpu execute, not a call from within.
    Or having a single LDA that takes in a byte value. This can then be fed by routines for each addressing mode
    Eg
    LDA(direct());
    LDA(ZP());
    etc.

  • @cookiekixx
    @cookiekixx Рік тому

    So cool!! Thanks for sharing

  • @minastaros
    @minastaros 3 роки тому +7

    5:20 There is header file which defines precise types like uint8_t, uint16_t instead of things like "unsigned short".

    • @DavePoo
      @DavePoo  3 роки тому +1

      Thanks, quite a few people have suggested that.

    • @minastaros
      @minastaros 3 роки тому

      Yeah, some industrial coding standards actually require using it. If you make it a habit, your code will always be portable between different architectures - at least concerning POD type sizes.

    • @272zub
      @272zub 3 роки тому +1

      @@minastaros ... and if you use it where it's not needed (just because a Miserable standard says so), you just make the code less efficient.

    • @dieSpinnt
      @dieSpinnt 3 роки тому +4

      ​@@272zub Ah yeah? Proof that! This mechanism is to aid in platform independent programming, because it is in fact NOT standardized and machine dependant what Dave uses. These storage modifier keywords are platform dependant. What you call "Miserable" (uint_8t, etc.) does in fact translate to the same instructions on Dave's machine. So your efficiency claim is a fallacy. It is just good style to use them. Especially when emulating foreign hardware.
      For example, look at the code from the professionals at github.com/stuartcarnie/vice-emu/blob/master/vice/src/arch/XXX/types.h. They have to define for EVERY system what to use. That was a design decision from the start and that project is very mature. In contrary look at the very new github.com/commanderx16/x16-emulator project. They use proper platform-independent code and save a huge amount of code.
      @272zub you can't generalize it this way. If this facility is there, why don't use it? What you say is an edge case and is only true in special cases. In addition, what you tell affects the code running on the (compiler-)TARGET. But here the function of this facility is a data-type related to the emulated machine (on the HOST). You are wrong on several levels.
      See stackoverflow.com/questions/6144682/should-i-use-cstdint ... I think that is what is related to your thoughts and what doesn't apply here.
      minasteros: #include ... Its C++ :) en.cppreference.com/w/cpp/header/cstdint

    • @272zub
      @272zub 3 роки тому +2

      @@dieSpinnt Hold your horses. :) I think you missed the "where it's not needed" part in my reply. If you need a fixed-size integer, e.g. a 16-bit unsigned integer, then by all means do use cstdint (or stdint.h when in C). It's so much more better than either using an unsigned short because it happens to be 16 bits on your platform, or than making your own half-baked stdint. Clearly when writing an emulator, like it's done in this video, you will often needs such fixed-size types. I am not disputing that at all.
      In reality the types from cstdint are just the correct typedefs to some of the "normal" integer types, e.g. on some platforms it is that uint16_t is a typedef of unsigned short. So using the uintNN_t type of course is exactly the same as using the correct "normal" type.
      What I didn't like was @minastaros' suggestion to use the fixed-size types everywhere. In the extreme this means don't use an int at all, always use (u)int_NN. And that is where my "less efficient" comment applies: godbolt.org/z/7obs5s - if you use uint16_t when you don't explicitly need it, and an int would have been a good choice - you can see that the 16bit version is actually more complex than the 32 bit one. And that the normal int version is the same as the 32bit one.
      And by "Miserable" standard, I didn't mean the C++ standard. I meant en.wikipedia.org/wiki/MISRA_C and especially it's C++ evil cousin, which, to me, is how C programmers, who don't know C++, get their revenge on C++ programmers...
      By the way there are also the types (u)int_fastNN_t and (u)int_leastNN_t which could offer the best from the both worlds: Guaranteed minimal size while still being as efficient as possible. As their size is not guaranteed, that can't be used when a specific memory layout is needed though.