How to Create a Photo Real Coke can in Blender | Texturing & Finishing

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 89

  • @dripkofi
    @dripkofi 3 роки тому +26

    I just started using Blender a week ago, everything is still so overwhelming but this helped me out a lot. Thank you so much 🥺

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  3 роки тому +4

      No problem! I'm so glad it helped. You're right, the world of 3D can be overwhelming just keep working at it and the improvements will come.

    • @dripkofi
      @dripkofi 3 роки тому +2

      @Max Muster it's unfortunate that you feel that way :( but then that's valid too. So far I've learned so much since my initial comment and that I'm really enjoying creating art with blender. It's different for each of us obv but in my opinion as long as we're enjoying then the process will always be worth it.

    •  2 роки тому +1

      @Max Muster everything in life is a waste of time.

    • @TremendousTK
      @TremendousTK Рік тому

      @Max Muster so what did you do this past year then

    • @TremendousTK
      @TremendousTK Рік тому

      @Max Muster 🐒

  • @topgunmaverick9281
    @topgunmaverick9281 5 днів тому

    Great tutorial ❤ I want to share this project for us. Thank you 🙏

  • @baldpolnareff7224
    @baldpolnareff7224 3 роки тому +7

    I've always used regular flattened spheres for droplets, I had no idea that you could do this with metaballs and get a better results, awesome!

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  3 роки тому +2

      Yeah metaballs are quite cool! Just remembered that they existed a few weeks ago, and thought they could work for this :)

    • @baldpolnareff7224
      @baldpolnareff7224 3 роки тому

      @@InsidetheBoxFilms the result speaks for itself, I'll definitely try them out, thanks for the tip!

    • @Bodycamvidzz
      @Bodycamvidzz 2 роки тому

      @@baldpolnareff7224 HOW did you get to the bottom and top of the can shader at @? He skipped over how you get that unique shader table. I can't figure out how he was able to do this

    • @baldpolnareff7224
      @baldpolnareff7224 2 роки тому

      @@Bodycamvidzz You can look for my profile on Instagram with this same name, send me a DM there, I recently did a beverage can and I can explain you in detail

    • @Bodycamvidzz
      @Bodycamvidzz 2 роки тому

      @@baldpolnareff7224 Thank you man! Doing it now

  • @Easone21
    @Easone21 7 місяців тому

    Thank you for your tutorial, Your tutorial's pace and audio is fantastic. With Blender, I am more comfortable with lighting and modelling, but I struggle with UV mapping. So much so that when following your instructions here my material does not apply the same way as shown. I'm clearly doing something wrong but don't know where to begin.

  • @tomcollins6989
    @tomcollins6989 3 роки тому +1

    Subbed. That tutorial is ace. There is more of these product / structural modelling and renders needed in my opinion. Big thanks

    • @Bodycamvidzz
      @Bodycamvidzz 2 роки тому

      HOW did you get to the bottom and top of the can shader at @? He skipped over how you get that unique shader table. I can't figure out how he was able to do this

  •  2 роки тому +1

    Great tutorial. I enjoyed it. Thanks a lot for producing it.

  • @TimSimpson
    @TimSimpson 3 роки тому +1

    Great videos and awesome to see more Wellington creators!!

  • @CryptoNightshade
    @CryptoNightshade 2 роки тому

    Best Can tutorial out there!!!

  • @gustavo_fajardo
    @gustavo_fajardo 3 роки тому +2

    Amazing tutorial, congratulations!

  • @chan_the_magic_man
    @chan_the_magic_man 3 роки тому

    This look like it should be featured in a ad

  • @nasaeyong
    @nasaeyong 2 роки тому +1

    Thank you so much for this tutorial

  • @luku2601
    @luku2601 2 роки тому +1

    Thank You. Verry helpfull.

  • @_RichardOrtega
    @_RichardOrtega 2 роки тому +2

    I had no idea that was a thing I could do with UV's. To follow active quads. I feel so dumb right now. Years of not knowing this was a thing. To the point where I purchased stuff to make UV editing easier.

  • @johnGuarenas
    @johnGuarenas 2 роки тому +1

    Thanks! awesome tutorial

  • @bolatkang
    @bolatkang 3 роки тому +1

    Thank you, you have helped me greatly to advance in 3d

    • @Bodycamvidzz
      @Bodycamvidzz 2 роки тому +1

      HOW did you get to the bottom and top of the can shader at @? He skipped over how you get that unique shader table. I can't figure out how he was able to do this

  • @Bodycamvidzz
    @Bodycamvidzz 2 роки тому +4

    @insidethebox HOW did you get to the bottom and top of the can shader at 3:47? You skipped over how you get that unique shader table. I can't figure out how you were able to do this

    • @cappylemon6407
      @cappylemon6407 2 роки тому +1

      He just pressed h on the nodes to hide them. He didn't leave the menu, it's the same menu, but with the nodes hided.

  • @donovanbenson-armer476
    @donovanbenson-armer476 3 роки тому +1

    Great tutorial. Thanks.

  • @abhinav5337
    @abhinav5337 2 роки тому

    Thanks a lot, love you from heart

  • @warbearin
    @warbearin 2 роки тому +4

    I've been trying the damn UV step at 1:10 for like 8hours can someone explain this better? - I grab my UV unwrap of the whole thing with seams, then it gets slightly bendt so I go to do the "follow active quads" step, but when I do the same thing it removes a piece from my original UV and when I press follow active quads on the straight piece then it doesn't want to do anything.

    • @conor9527
      @conor9527 2 роки тому

      I don't know if you've been able to fix it, but this video helped me out a lot ua-cam.com/video/bHbgQs8zkpw/v-deo.html

  • @forestlem
    @forestlem 2 роки тому +1

    Thank you so much for this great tutorial. My blender seems to crash when I switch the particle to Hair. Anyone else?

  • @collinsk8754
    @collinsk8754 2 роки тому

    Wonderful.

  • @greenghost2562
    @greenghost2562 2 роки тому

    thank you so much

  • @Utsab_Giri
    @Utsab_Giri 11 місяців тому

    Hey, thank you for the tutorial! Can you share the Blend file?

  • @varunrayavarapu7248
    @varunrayavarapu7248 Рік тому

    Hey thank you so much for sharing this video it really worked on the basics and fundamentals of using the tool. i have a question, which is at 20:13 when you add the label, i wanted to add a different label texture. so when i did the all the vertices except the can on the Uv mapping were stretched . i dont know if thats a red flag but why does that happen? is there a way around this?

  • @smile2oasis
    @smile2oasis 7 місяців тому

    11:16 Thank you

  • @nsakebaev07
    @nsakebaev07 Рік тому

    I have an issue, the image texture scatters across the whole can even with marked seem and selected faces it still covers the whole can. how can I fix that?

  • @amligi2861
    @amligi2861 2 роки тому

    I have a problem and need to solve: when I completed my render, the drop on the coca it becomes line by line. How can I fix that
    Thank you.

  • @michaelpenco546
    @michaelpenco546 2 роки тому

    Good day. the "droplets" do not lie on the surface of the can but away. Any solution?

  • @MyStudio-io3so
    @MyStudio-io3so Рік тому

    Hi, nice tutorial, I selected the faces I want to wrap the image on and added the seams to mark it's parameters. But when I select the image and assign it, it wraps the entire can the top and bottom also. How can I fix this issue. I tried it in both Evee and Cycles the same issue.

  • @lemmen7420
    @lemmen7420 2 роки тому +1

    Active quad dosn't works for me

  • @shahilrb9931
    @shahilrb9931 3 роки тому +1

    how to delete that first single water drop?

  • @michaelpenco546
    @michaelpenco546 2 роки тому

    The coke texture keeps generating in a mirror image. What can I do?

  • @pablolavino5253
    @pablolavino5253 2 роки тому

    Is there a way to export the can including the textures to Element 3D?

  • @fabrizio7582
    @fabrizio7582 3 роки тому +2

    Great tutorial. How do i hide the original droplet? When i try all the others disappear too. Thanks!

    • @theinfographicshub7252
      @theinfographicshub7252 3 роки тому +1

      If the particles disappear, just click G on the droplet and move it somewhere far away out of the render camera view. Should work fine.

  • @magicalspell3399
    @magicalspell3399 2 роки тому

    what is the name of the hdr I couldn't find it

  • @xDaShaanx
    @xDaShaanx 3 роки тому

    Thankyou

  • @shadowpanther4118
    @shadowpanther4118 2 роки тому

    how to make disappear the original droplet?

  • @seventec2336
    @seventec2336 2 роки тому

    How u select the whole edges in one click

  • @aaryangoswami3471
    @aaryangoswami3471 3 роки тому +2

    How did you bring the streched out UV to its original size at 1:25 ?

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  3 роки тому +1

      Sorry I made a cut there. I used the basic scale and position functions after the "follow active quads" to just move it there but it looks slightly weird because of the cut.

    • @aaryangoswami3471
      @aaryangoswami3471 3 роки тому

      Just finished making the Can! Thanks for the Awesome tutorial!

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  3 роки тому +1

      So glad you liked it!

    • @UgaBugaNecmi
      @UgaBugaNecmi 3 роки тому +2

      You should use this addon, much easier. ua-cam.com/video/BIUDZZMfGNI/v-deo.html

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  3 роки тому +1

      That's a cool addon I'll use it. Thanks!

  • @fotoeffetto
    @fotoeffetto 3 роки тому

    my waterdroplet isn't transparency... where i wrong?

    • @shahilrb9931
      @shahilrb9931 3 роки тому

      change evve from to cycle in render

  • @luciaarrighi7194
    @luciaarrighi7194 2 роки тому

    Is there a way to animate water?

  • @Firulaisneado
    @Firulaisneado 2 роки тому

    My problem is that the drops are white, and cant change it. :(

    • @Firulaisneado
      @Firulaisneado 2 роки тому

      If i change to cycles, change all my prev lighting

  • @david_chrk
    @david_chrk 3 роки тому +1

    Setting up roughness, and then connecting anything to it makes no sense, anyway good tut

  • @projectbliss6658
    @projectbliss6658 3 роки тому

    instead of particle system can we use geometry nodes?

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  3 роки тому +1

      Yes you totally could! I have only just started playing around with them

    • @projectbliss6658
      @projectbliss6658 3 роки тому

      @@InsidetheBoxFilms I just finished this tutorial, the result is awesome. I tried geometry nodes but it doesn't work with metaballs, I followed the particle system from your video. have you tried bagapie modifier add-on?

  • @oneaspiringartist5822
    @oneaspiringartist5822 3 роки тому

    Haha I'm the 100 subscriber.

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  3 роки тому

      Thanks man! Hope I make it worth your while.

    • @oneaspiringartist5822
      @oneaspiringartist5822 3 роки тому +1

      @@InsidetheBoxFilms I'm currently making a burger in blender 2.9.1 and it looks kind of lonely so I decided to add a beverage.

  • @isabel-mj1rs
    @isabel-mj1rs Рік тому

    Is there another way for texturing....
    it's not kinda a tutorial

  • @Antoeknees
    @Antoeknees 3 роки тому

    does anyone know how he selected all of just one object?

    • @maddievan
      @maddievan 2 роки тому +1

      Press 'L' and then click the object

  • @magicalspell3399
    @magicalspell3399 2 роки тому

    thank you so much for this amazing tuto . I learned alot of you . just a question, when you change the m ball resolution . why 0.1 looks better than 0.4 ? 🥲
    thank you for the new uv unwrap trick
    you should try the ( uv squares ) add-on
    it is an easy way to strenghten your mesh

  • @Girlfromchina
    @Girlfromchina Рік тому

    please check your mail bro

  • @killctions
    @killctions 2 роки тому +1

    why i cant render this if using droplet anyoby know the solution?

    • @samstroganov5889
      @samstroganov5889 2 роки тому +6

      I solved it. Go to the "Object Data Properties" ---> "Metaball"----> "Render" and delete the 0,01m, then set 0,1m for example.

    • @killctions
      @killctions 2 роки тому +2

      @@samstroganov5889 thank you so much i Will try it later

    • @AhsanKhan-gq7jw
      @AhsanKhan-gq7jw 2 роки тому +1

      @@samstroganov5889 thanks it works❤️

    • @danysalloum5086
      @danysalloum5086 2 роки тому +1

      @@samstroganov5889 thank uuuuu

    • @toashbandara
      @toashbandara 2 роки тому

      @@samstroganov5889 thank you 🤗