So, do you think SV is good or bad or both? 0:00 Burger Intro 1:06 Opening 1:44 Part 1: Frustrating Unfinished Glitches 6:47 Part 2: Incomplete Game 12:54 Part 3: The World of Paldea 17:05 Part 4: The Structure of Paldea 19:21 Part 5: Level Scaling and the Art of Open World Games 26:12 Part 6: Victory Road 29:53 Part 7: Starfall Street 33:49 Part 8: Path of Legends 39:32 Part 9: Terastalization is Good? 42:16 Part 10: Minor Stuff 47:00 Conclusion
I find it interesting that they also level scale Nemona when you battle her throughout the story but don't seem to do the same with the gyms. Depending on when you do a certain gym leader and trigger a Nemona fight, her pokemon could be in their first Evo or fully evolved
I think it's more like incorporating their typical "face Rival after Nth Gym" from the past games although they are technically level curved rematches.
Thats because it ties to gym badges, not to your current Level. That means if you go straight to the last gym her pokemon are still as low as if you encountered her at the bug gym
I'm from Spain (the coast specifically), and I gotta say, the coast areas feel like right at home, and the large number of lighthouses and uneven topography is also a neat touch. Although, it feels weird to have a big dessert area and a bamboo forest in a region that's supposed to be spain xd
well they never make regions 1 to 1 for the inspiration. like unova is new york but also has a dessert. but it’s nice to see what locals think of games based on where they live
Bueno, siendo honestos, el desierto tiene cierto sentido porque hay un desierto en Almería, y de hecho es el único desierto de Europa. A mi personalmente me parece que han adaptado bien España, el teatro romano de Mérida, los buzones amarillos y algunos otros detalles me parecieron una pasada.
You know how crazy it is that Pokemon could sell unfinished and glitchy game and still make lots of money. While other franchise like Silent Hill died.
The same way that new animated classics like spiderverse and puss in boots 2 are glossed over while the 74th live action disney remake makes trillions…
pokemon is proof that sales dont equal quality it can stagnate for years while every other game in the monster rpg genre is doomed to be in its shadow and called a "pokemon clone"
Not everyone is experiencing the glitches to the same degree as others. I've only had a few frame rate drops, the textures on a mountain not loading for one second, and one instance where the camera clopped during a catch.
The worst part of the game isn’t glitches for me but how the Pokémon spawn we have now gone back to the swsh model of having Pokémon spawn in broad areas and not fixed landmarks like in pla. You might not see a problem but it really makes exploration less fun. In sv if you climb a mountain or hill you’re most likely find the same Pokémon on top of it that you did on the bottom. In pla you had to hunt for certain lines. Zorua only spawned in those ice caves, Goomy only spawned in swamp, petil only spawned flower patches, there was that island full of chimchar, the pond where it was the only place to get turtwig, deertrack heights where you could only catch wyrdeer and I could go on. You had to work to find certain Pokémon on your team. For the most you don’t in sv the biomes just have a set encounter table they cycle through, if you get a rare Pokémon like figabax it’s not because you were skilled at exploring it’s because you were lucky the game decided to give you one. When I saw glaceodo mountain I knew I wanted to climb it and see what mons awaited me at the top. When I reached the top there was nothing but a sign. The top should be the only place where frigabax should spawn as a reward for exploration. The way sv is now makes the act of finding new mons unsatisfactory. I’m not saying that every Pokémon line should be tucked away in some corner but a good 30-40 lines should be at least a little hard to find.
Ikagine in botw you would find any item like max durains in the whole world and not om the bottome right of the map. Like old pokemon game did this too matching pokemon with biomes and your ooint is also hood
@@simonw.1223 even then in old Pokémon games when they did match Pokémon to biomes they still made some Pokémon tucked away, you have the cave in meteor falls where you have to go the furthest part before bagon spawn, or in that one super well hidden cave that’s the only place to find gible in the sinnoh region, or the one cave in unova where you can get a volcarona early.
@@LukeSkywalker-zv3xy ohh I didnt knew as I only really started at x and y while wiht black and white my brian couldnt comprehend what was said as I was a kid
I guess the difference is that 06 is an action game heavily depended on timing so the framerate issues and glitches are far less easy to accept. Both are unnacceptable though.
To add to the burger analogy: The other burger shops near the one where you eat on the floor show way tastier burgers and place to eat however they are smaller than the one you're eating in it because most of its customers remain loyal to it because they have good memories of this burger shop's golden age
Invalid analogy. Nothing comes close to pokemon in terms of the main idea (being a trainer of magical creatures and not a magical creature yourself, so that you stay you), the diversity, and the successful coexistance of magic and technology. So imagine the worst McDonald's in the world - but it's in North Korea. Maybe they have some burger places, but nothing really close to THE burger place. And also, I don't think it's that bad. I genuinely don't care about most if not all issues mentioned in the video. I hate mazy routes and gym puzzles, I never do post-game (except in Johto, except Kanto here is not really a post-game, since so many things are only available only after 16 badges), and I can not care less about performance issues. I played The Sims 3 on the cr*ppiest, cheapest PC that was barely capable of running it on lowest possible settings, I gut used to single digit FPS and glitches. For some reason the best franchises gameplay-wise and world-wise are glitchy: GTA, The Sims, Pokémon, Snowrunner - all have problems.
@@ldmtagI enjoy fake things if they’re better than the real thing. If fake diamonds are more aesthetically pleasing to look at, I would get the fakes especially if they’re cheaper
You forgot the legendary quartet, they are OPTIONAL legendary side quest that actually reqiured you to solve something rather than just go to a cave and catch it, you have to find the stakes and then go to the shrine A bit like the Regis in gen 3 since they are both hidden
@@99999bomb Admittedly Regi puzzles are repetitive too - go to a braille cave, read the braile, do a move, which isn't bad, but arguably isn't too different of a difficulty to searching nook and crannies in an open world IMO.
Man it really sucks that a franchise that actually uses the Switch hardware well like the Xenoblade Chronicles franchise can barely get 5 million copies sold while this game can sell 10 million copies alone. And people genuinely believe the Switch is holding Pokemon Scarlet and Violet when we know that's not true with games like Xenoblade Chronicles, Super Mario Odyssey, Breath of The Wild existing.
The Switch is certainly underpowered but when it can handle the likes of Doom Eternal, a game that the Ps4 seriously struggled with at launch, that's clearly not the issue here. In the rare moments where S/V run properly it is very clear that the hardware can absolutely handle them, just seems they're incredibly unpolished and unpotimized.
@@luisfradique2031 This game isn't nearly demanding enough to require an overclocked Switch (edit: or rather, it shouldn't require that), it simply isn't optimised right. Which is embarrassing, considering that they only had to make it work on the one console it was intended for.
I feel in general SV is half-ambitious, half-stagnant, with so many great ideas executed sloppily, and some ideas that still have issues of being a modern Pokemon game.
SV feels like a proof of concept for catching and battling Pokemon in 3D that got drawn out into an entire game. The game has absolutely no meat to it. It has the bare minimum to be a "complete" game with no world building, mystery, or intrigue. SV is a hollow shell of a Pokemon game that has no staying power. I've never gotten bored of a Pokemon game as quickly as I did with SV and I LOVE Pokemon.
@Big ShaxX I say Legends Arceus was closer to this (as it barely had battles and cities too) but I agree the games as of late are given the bare minimum.
@zjzr08 it's hard to call SV's cities actual cities though. They are so incredibly empty that they might as well just be another pile of rocks. PLA isn't my cup of tea either but at least it does what it sets out to do better than SV.
@Big ShaxX True but I still want that over basically just 1 settlement of PLA...I do agree they mostly do nothing with the already few cities they had in SV.
One thing that is admittedly kind of neat is when you get into a battle several of the nearby Pokémon may also stop to watch the show but they don't interfere. Really shows how far the bond between humans and Pokémon has come since the time of Hisui where they all gang up on you instead.
(Spoilers) Team Star/Starfall Street and the final boss would've benefited SOOO much from PLA's overworld attack system, especially since the Team Star bases and time machine area look large enough to be arenas for dodging attacks! Imagine dodging lasers and charge attacks as AI Sada/Turo legitimately try to kill you with the awesome might of Paradox Pokémon, while fighting back with your loyal team! Alas, we live in the greed timeline, so no cool game design for us.
Yeah imagine all the coplthings. Like pokemon walking around and acting like living creatures. Like not only beep boop move. Sleep etc but more natural stuff
I recently thought on a similar analogy to that of the burger: Pokémon Scarlet and Violet is like if you presented an important collegue report, and the paper you used was dirty, smelling like sh1t even, several pages were partially broken or can easily be broken with little effort and things can even be hard to read at times because the ink was cheap. Obviously they are gonna completely reject that and give it a 0 no matter how good the content of the report is, like this game, which no matter how good the gamplay is, the state they released it it's not acceptale at all (except it wasn't rejected and given a 0, it sold millions and some fans are even angry that it got mixed reviews instead of good ones).
@Karlach_ I wouldn't say it was *bad* but you're not completely wrong... I prefer lore and exploration over engineering though, so I think people who enjoyed the engineering aspect appreciate where the efforts went more than I did...
spanish person here, answering the call All cities in Paldea ressembles areas or places of spanish culture or geography. Mesagoza is a mixture between Madrid (plaza mayor), Barcelona (sagrada familia and parc güel) and places like Toledo, with its streets. Your hometown is based on Andalucia, normal gym town has a roman theatre which is based on the one in Mérida, Levincia is Valencia and the market its based on a Lonja, from Galicia. We have a dessert in Almería (which is located un the south, not in the west) and Mountains in Pirineos, which is a bourder between Barcelona and France (kalos). I think that is why glimmora looks like the ultimate weapon of AZ, and there´s a huge crater on the middle of Paldea. the game hints that Paldea was the country which Kalos made the war. The food you can find on shops is based in spanish typical diet too. tortilla, paella, marisco... The food has such presence in the game (gym leaders, mystic herba, lechonk, smoliv, nacli, scovillain...) because the mediterranean diet is known as one of the best in the world. Oranges are typical in Valencia and grapes (and wine) in La Rioja. The arts are represented in gym leaders (grass, ghost, psychic) and cities because spain has a huge representatives like Salvador Dali, Pablo Picasso, Miguel de Cervantes, Gaudí...) Our windmills are known for appear in the most iconic scene from the most iconic book of our literature, Don Quijote de la Mancha. Several pokémon desings are based on traditions, like quakaval (carnaval de canarias), or spanish fauna, like mewoscarada (lince ibérico) So yes, as a Spanish person, I think game freak makes a great work adapting my country, and its great being able to see all that in a pokémon game. Sorry for my bad english
23:30 One correction: Witcher 3 DOES have enemy upscaling, but it is an optional feature that you can toggle on/off in your option settings. It automatically adjust the level of foes and their loot drop to be on par with your own. For me it's the proper way to play while keeping the challenge fresh in max difficulty. This also ensures that Geralt gains more xp for defeating those enemies than with enemy upscaling off. To turn on enemy upscalling, from Start Menu go to Options. Then scroll down to gameplay, in this tab will be an option to turn enemy upscalling on or off. You can change it at any point in your playthrough.
whats worse is a spinoff pokemon school sim game, like the episode the school of hard knocks, wouldve been amazing. we always have trainer schools in the games but never really interacted with them besides battling. theres lots of potential: like you start off using school rental pokemon, you could unlock tms through tests, and they could bring back the pokeathalon and contests. and you learn to 'take care' of pokemon like in pokemon amie
The similarities to Sun and Moon were mildly annoying to me. The Lillie/Arven similarities with the bad parents, titans being like totem Pokémon, the tutorial being focused around a school, Cavell having a disguise like Kukui having that masked alter ego for Battle Royal battles, paradox Pokémon being this generation’s ultra beasts. Also I remember rumours of Sun and Moon being based in Spain back when those games were first announced because some members of GameFreak had recently gone to Spain around the time that Sun and Moon were released. Unless I’m misremembering things. This was years ago after all lol. Playing this game did make me wonder if this is what they wanted Sun and Moon to be but they couldn’t do it all on a 3DS so they revisited the idea years later on the Switch though. 🤔
Sun and Moon were the last "Good Good" Pokemon games, they actually felt like an adventure and actually felt like actual pokemon games and the music gives me Gen 4 vibes
@@SMCwasTakenHow exactly were they last "good good" pokemon games when they have all the same problems that we criticize the modern pokemon games for? Barely any exploration, cutscenes every few seconds, legendary pokemon don't feel legendary anymore (though that can't be helped), too easy and handholdy and a shitty post game. Generation 6 was where pokemon started to fall off, though it was excusable since they made the switch to 3d at that point and the remakes of the third gen were actually pretty good with the obvious problem that they didn't make use the improvements that emerald brought to the table back in the day.
The fact of the matter is that these games should have been delayed at for least 6 months until Spring, 2023 to fix these persistent bugs and glitches in the game.
Thank you for making a critical passionate review of these mixed bag games. Hope you receive many views. Will the main problem of modern Pokemon in general ever get resolve someday?
As a spaniard, I've seen people here absolutely LOVING the game and the different representations, actually, according to one spanish Poketuber whose source I don't know but it's usually trustworthy, Quaquaval is based on MY city's Carnaval! Although the Canary Islands don't even appear in the game, hope we get added as dlc or something-
It's called terastalization because of prefixes: Mega evolution Gigantimax Terastalization Mega, Giga, Tera 46:00 Perfectly valid, but want to add that in most unscripted battles, you can turn on autocamera by pressing in the right stick(may be mixing it with pressing in the left stick).
I'd like to disagree on your take on Nemona. The way I read her (from experience) is that she is a neurodivergent kid that developed an hyperfixation on pokemon battles. She often misses social cues and context, which is characteristic of some people on the autism spectrum. I don't think she's an idiot at all (and that can be quite harmful to call her that), as she managed to be top student and student council member, but she has difficulty understanding other things like family relationships, etc.
@@theamazingspooderman2697A couple of things, first she is not autistic if it is not explained, suggested or with a subtext in the game or ultimately said by a developer in an interview, second he did not call her an idiot in a derogatory way but in a nice way. Third, the fact that you have made that reading of her character is purely your thing and finally she is a CHARACTER, if she behaves the way she does it is quite likely that it is simply to comply with the trope of the character who loves to fight (in this case battle with Pokémon), plus she doesn't exist and therefore she can't feel offended, don't take this in a bad way. P.S; I'm using a translator but I think you understand me well enough
As a spanish person, it will never not surprise how there is NO REFERENCE to flamenco in the entire game, taken how present it is in our culture and how it is so popular in japan. I think they really botched it in that department, other than some small aesthetic choices and food references, Paldea is not really that iberian at all, especially coming from a Galar; we can shit on swsh for many things, but both region and pokemon designs were very british and culturally relevant
Same. Game Freak doesn't have the talent required to create an open world Pokemon game. They should've stuck to making routes. At least they were competent with that.
"Spanish people tell me in the comments" Well, it seems like it's my turn. If Paldea ever feels like a barren empty field, it's an accurate representation, as most of the country is unpopulated except for the region of Madrid (depicted in the game as Area 0, accurate I guess) and Cataluña (depicted in the game as a giant rock that you can't even climb, accurately representing how most of its people don't want to be a part of Spain) One of the things I like the most is how the region has ruins from an old empire all over the place because that's how it feels in Spain, as every big city has been built around castles built in the Reconquista era. There's also many smaller castles and towers where small towns have been built. The biomes are a bit all over the place but the northern side is more mountainous than the rest of the country, so putting the big mountain there was good. Mesagoza seems to be a mix of Madrid, Barcelona and Zaragoza. The Academy looks like La Sagrada Familia from Barcelona while the rest of the city looks like Madrid's Plaza Mayor but with a pokemon battle field instead of a statue. The river going around the city is very similar to how the river Ebro goes around Zaragoza. Medali kind of looks like Merida, as it has an ancient roman theater lookalike. The rest of the city is either out of my knowledge or completely made up. The most famous spanish restaurants are in Euskadi (northern region close to france), Madrid and Barcelona, but none of them to my knowledge specialize in asian food like onigiris, curry and such. Porto Marinada and Alfornada represent Portugal well enough despite being part of Paldea in the game. Porto Marinada has the only port in the game, which could be a reference to Oporto while the auction market reminds me of Cascais' Mercado da Vila (Cascais is a town that's very close to Lisbon). Alfornada on the other hand is uniquely decorated and reminds me of portuguese ceramics. Levincia is clearly inspired on Valencia, but the towers right by the sea might actually be Madrid's 4 towers. The city being all technologic is somewhat accurate as well because Valencia has been trying to become Spain's "tech city" for a few decades now (unsuccessfully I think, because it's still better known as a touristic destination) And the lake is a real shame as it covers some of the most beautiful locations in Spain. Galicia has not been represented at all and Santiago de Compostela's cathedral should have been represented in the game in some way. Maybe it was too religious, which I understand. Artazon's windmills look like the ones in Castilla La Mancha. This city might be a reference to Don Quijote de La Mancha combined with all other kinds of arts. The rest of the cities either don't represent anything or my knowledge of my country doesn't go far enough. I'm inclined to believe it's the latter. Quaxly's hat looks like the old logo of one of the biggest political parties of the country. Quaquaval is said to look like a brazilian carnival dancer, but just consider that in the Canary Islands the carnival is a big festivity as well. The Canary Islands are very far from the mainland so in SV the pokedex description doesn't invalidate this theory when it says that it's a pokemon from far away. The names of the games are either an unfortunate coincidence or a sly reference to the republican flag (violet) and the current flag (scarlet) I don't like bullfighting but I think paldean Tauros looks really good. Arboliva's line is genious because olive oil is an essential ingredient in most spanish dishes and the pokemon's design is good on its own as well. Scovillain is great as well because it represents another dish. "Pimientos de Padrón some are hot and some are not" is the translation of a rhyme said any time anyone mentions Padrón peppers ("Os pementos de Padrón, uns pican e outros non"). Padrón is a Galician town that became famous for, you guessed it, its peppers. They are served fried and most of them are usually mild but sometimes you might eat one that's really spicy and this seems to happen naturally. The Ruin Legends make sense because America was discovered after Castillian kings Isabel and Fernando funded the expedition. The main objective was to travel around the world to get to India through undisputed commerce routes (most wars in medieval europe can be explained with the control for commerce routes to India and China). With this history in mind, the story of the Ruin Legends makes perfect sense. The music is also really good, I hear a lot of spanish guitar here and there. But I don't know too much about music so I say much more. The sandwiches are a cool concept but it's ruined by the fact that condiments and multiple ingredients are pretty much mandatory. As obvious as it might sound, sandwiches here are usually made with one ingredient or two, chorizo is used in slices instead of dropping full chorizos on the bread and strawberries are never ever used. One more thing, the localization for this game was great, with many popular sayings/proverbs and references. But I didn't look into the english translation, I don't know how accurate to Spain is that one.
This is why I stop supporting Game Freak. They became too lazy and keep capitalizing on nostalgia. There's nothing new besides gimmicks. Sure they tried to make it truly open world, but the execution is so poor. They introduce cool stuff in one Gen, and take it away or implement it poorly in the next ones. I'm tired of people not addressing or acknowledging the problems, or brushing it aside, and keep supporting the mess that keeps coming out because it's simply telling the game devs that they can get away with that.
I mostly quit on the modern Pokémon games. If companies like Inti Creates, Monolith, or Code Mystics can be able to make 2D anime graphical Pokémon games, I will definitely buy and play those. The Kanto-, Jouto, Houen, and Shin'ou region games are great, and deserve comebacks with the new good features.
As much as I liked Legends: Arceus and am somewhat happy Sinnoh fans like me didn't just get the half-assed BDSP "Remakes", I think it just straight up shouldn't have existed. They should have never planned to release these two major projects within less than a year and just devoted all their ressources to Gen 9. I really felt like dirt when I purchased Legends, thinking it would send a signal that it represents the direction Pokémon should head towards, just for Gen 9 to be announced barely two weeks later, proving they didn't give a damn what people thought about Legends in the first place.
just started the video, but i'm already impressed by the quality of it!! it's funny, organized, and even has REAL SUBTITLES!! WOOOO thank you!! you have yourself a new fan :^) can't wait to see your channel grow even more!
The game has a great story and characters and a lot of great new Pokémon, but my god the region of Paldea feels so lifeless with almost nothing to do besides catching Pokémon, that’s real sad
There were a lot of battles to do so I say it's almost as weighty as capturing Pokemon, but I do agree that it isn't enough (like, add more side-activities or side-stories too).
It such an unfair position for the consumer because this game's content is amazing. This is some of the most fun I've had in a game since BW/B2W2 and ORAS. The Story beats, the characters, the Pokémon, the gameplay is such a knockout. However the higher ups cracking the whip should not be rewarded for half baked games that break whenever a stray breeze hits them.
It's not unfair for the consumer... Just don't buy it. Have some self control. There's plenty of other shiny things for you to blindly throw your money at. Just don't blindly throw your money at this until things change. It's simple. But people like you would rather give them money to support their behavior, and then complain about how we are supporting that behavior...
@@anthonyfaiell3263 I'm not speaking from the point of the games being good or bad, but rather a point of the games being of market quality. To further contextualize my point; people get upset or annoyed when fast-food establishments serve sub-quality food even though it'll taste the same despite how wrongly it was made. The same thing is happening here. Pokemon is still fun; it still "tastes good", but the games are so sloppily made that people are getting upset and wanting a better product despite it still playing like every traditional pokemon game before it. Just because Pokemon still "tastes good" doesn't mean people want to pay for a sloppily made one. People want to experience the new generation of pokemon with their own adventure, but now this experience come with the price of telling the creators they can get away with an unpolished game. This situation is what is unfair to the consumer. The situation of having to choose between having Fun in a sloppy game or Not buying it and missing out on the content they wanted to consume in the first place is bullshit. People should not have to "have self-control" from games they want to play, resort to piracy or feel guilt/regret/etc. If they do buy it. They should just be able to buy the game and play it without any hitches.
I dont fully support SV because of the simple fact that graphics are not optimized, and assets that are far have absolute sh*t frame rates. I'm 2 months in since playing SV, and I'm still praying to god to experience those silly bugs that people have shared online. So far, no bug, no crash, just shitty frame rates from some assets and locations that rains. With that said, this is still by far the best Pokemon Experience in terms of story. This is coming from someone who played at least a version of every generation of pokemon. This is a testament that no matter what the gameplay is, if the story can deliver, it gives a positive experience. I wish I could relate to most people who had a "horrible" experience with their game, but not only I got this game cheaper than its srp, I just have a straight up working game (same with my friend who got the violet ver). Whatever is found sh*t on this game, I hope game freak improves on it on the next line, but whoever is the team that wrote the story, they are going in the right direction.
Could I ask - other than Arven's story, which I'm personally not sure if is better than Lille's although I do like Arven's character better - what's better about SV's overall story than say Platinum, where they get into the deep lore of Sinnoh, Cyrus' quest to rid of emotion, and lot more involvement of Cynthia? Or BW with how N, Cheren, Bianca and the MC all seemingly connect all plots?
@@zjzr08 Platinum? seriously? you could have picked Unova for the story but you picked Platinum? here goes, Platinum or more precisely, Gen 1 to Gen 4 (and Gen 5 and Gen 6) all had the same story but different characters, we meet the evil leader from time to time, grunts will cause a small accident in some cities which will mostly be stealing something and that's it, the game ends with defeating the Leader for the final time and beating the Elite Four, the fact that Cynthia doesn't even do anything in the Distortion World even after being the adult tells you everything you need to know about Platinum let's be honest, Pokemon doesn't know how to write good stories
i was drawing and i tabbed out for a second around here and got a little spooked when you said "i liked all the characters, except for one" and it showed her because i was drawing fanart for her with this in the background lmao
For me its both. Its a playable game and i enjoyed playing it but for 60$ they really should have taken there time to iron out some of the things that for a 60$ game shouldn't be a problem (Incase its not clear there not being a national deck and more pokemon (especially legendaries) is one of the biggest problems in my opinion)
@@xlbthedemigod5662 i mean, realistically, the "all Pokemon from previous games available" thing they started out with isn't a good concept for a long running series
@@peckypork It did give them a unique identity and cause to actually buy games as old as the GBA...also things like Bank and HOME are profitable because of this model, like who in the world really "needs" more than the Pokemon in the game, but because it's such a standout feature of the games, it made the games "alive" as a continuing series compared to frankly much better made RPGs.
I loved the classes. I mean yeah I already knew everything in them, but I think for kid me who hadn't seen the matrix yet... Those classes would have been interesting and useful. I think it's cool they put that in a game. Also the first art class was so neat and uplifting.
Mentioning pikaspreys crystal clear hurt my heart as I loved watching his actual playthrough and it was taken down about a year or so ago and I miss it so badly. I'm sure it had something to do with the traction and attention he brought to the game, after the first few episodes shockslayers website got taken down and I'm sure Nintendo bullied him out of it. Big rips.
I agree with everything. I really miss the PLA catching end evo. But the one thing that bugs me (and probably only me) is how ugly all the orange shit is in Scarlet, even the outfit. Purple and Violet is much easier on the eyes.
The one thing that bugs me is how literaly the only good thing in Violet is Ceruledge, Koraidon is way cooler than Miraidon, Past Paradox look way better than future Paradox, Sada is hotted than Turo, The Clothes all look better on Scarlet, etc
@Kirby Fazendo um Moonwalk Turo and Future Pokemon work WAY better with the endgame than Past Pokemon and Sada. Honestly AI Sada seems out of place compared to Turo
@@symphomaniac Yeah but Future Paradox have pretty terrible designs, they are all "what if X Pokemon but robot haha" while Past Paradox actualy have cool designs and can show the Pokemon evolutionary reason Plus the Red from AI Sada battle looked way cooler, and Sada actualy looks like she is related to Arven
What's more amusing is that it's not even consistent which dedicated sandwich shops lead to a modeled interior. As in, some sandwich shops do have interiors and even NPCs that offer useful things like recipes or other subquest stuff, but outside of those specific ones all the others just lead to menus like any other shop. I feel like Arven's quest could've been a bit better by forcing the player to engage with the sandwich minigame if only to lure out the titan pokemon so you could fight it. Even if you don't make the mystical super-cure sub, it would parallel Arven's gimmick better and would help the mechanic overall by actually giving the player some incentive to use it at all instead of it being totally optional as it is now.
Scarlet and Violet thankfully have gotten much better after patches for it, I just got the game a few weeks ago and i haven't had a single bug or frame-rate issues which were a relief when buying it.
Good to hear, I simply wasn't able to enjoy the game at all due to the horrible frame rate, NPC moonwalk, and such. It doesn't fix other things like the lack of clothes and interior designs, but I should at least be able to play it now.
@@ジャン-エリック I'm a bit bummed by the interior thing yeah, I mean... I always got bored of it after a while and just wanted to go someplace else instead... I don't really care about the frame rate stuff it's hardly a problem to me and I don't even notice it as an issue to me at all.. I honestly really liked the customisation in this game, it's not as good but it's much more fun and creative and made me actually try and make something cool and unique that is completely something I normally wouldn't like at all. It's definitely been a very fun challenge to put on good accesories that work with the uniforms etc.
I just kinda hate how every game franchise is suddenly going open world As if thats somehow mandatory for a good game or fixes any shitty game. These people havent played shitty MMORPGs and it shows
4:26 "NPCs commit sudoku" That had be rolling 😂😂😂 I assume you meant Seppuku? But even then, jumping off a cliff wouldn't be seppuku. That's just standard jisatsu.
Let's see if the big patch actually fixes the performance, dropping frames, glitches and maybe even pop-ins Either way, they'll never fix the overworld textures nor graphics, that's up to the fans on that one (why do fans have to keep doing that TPC don't or even recently generally that Nintendon't **cough** Mario Switch Sports games **cough** Nintendo Switch Sports **cough** and their online subcripition service missing certain key features like themes, a messaging system or voice chat)
15:32 they did a fantastic job. Mesagoza is literally Madrid + Barcelona and Levincia is Valencia the city of arts and ciencies. They even put the classic yellow mailboxes from Spain (correos) in the city LMAO
@@xxbunny1233not really but I’ve should’ve worded it right. It could’ve been perfect if the they got the eating the animation right, the trainer’s eating animation could’ve been good if they put food on the spoon and not nothing on it and the Pokémon themselves should’ve ate the curry on a plate and not eating air.
At this point I realize that is thanks to Pokemon that I’m more capable to see also the bad things in something, rather than being mostly positive (although, I’m still more positive and hopeful, but more realistic) Although I would say that Sonic Colors was the seed for that, Pokemon Franchise was the water that make the seed grow to an ugly tree.
Well, at least they did a great job with the music... I mean, there is Area Zero, which has a really good BGM, making you feeling in a weird zone with weird things happening. And there is Penny, Champion Nemona and AI Turo/Sada, which are the best Battle music since ORAS.
Can we talk about how bug and grass are almost always used for the weaker gym leaders. If they can't stop treating these types like a joke how is anyone else supposed to?
They are 2 of the objectively WORST types in the games. Not much of a saving grace to them, just like with ice. Most ice gym leader are jokes unless they rely on water/ice types heavily.
The only story In SV I got invested in was the path of ledgends......I WILL SAVE THE PUPPY NO MATTER WHAT. Also Arvin's back story.........oooof.......he just gets the worst end of the stick.
Funny that you didn't talk about Tera Raids as they're easily THE glitchest aspect of the entire game, especially online. Text boxes half loading, health bars not displaying properly or being janky with accuracy, models freezing in place (outside of the freeze status mind you), the raid itself being frozen and you're all stuck sitting there until the timer runs out, and the constant, CONSTANT skipped player turns. It is a giant unplayable mess over half the time
Lmao I was doing the cinderace tera raid today and for SOME reason, it just froze for like a whole minute while the timer still went down, and it stayed like that until the shield went up. Tera raids are the most annoying mess in this game.
Not to mention 5+ star raids completely spiked in difficulty compared to 4 star raids. It’s almost impossible to beat them unless you have the one specific Pokémon recommended for that battle at level 100 and full IVs. And that’s the ONLY way we can get herba mystica?!?
I’m also getting tired of having to play through tutorials. Like I’ve been playing Pokémon games for like 20 years now I know how to play I don’t need a professor or rival teaching me how to catch a bidoof give us the option to skip the tutorial!
Honestly even though it didn't have adjusting level difficulty I still really enjoyed the game for having moments of hard gym battles which I could beat using some strategy I developed. Personally did not think it was a super big issue for the fun though maybe level scaling would make more fun
Great video! I enjoyed the game way more than I thought I would despite its... numerous shortcomings. No clothing option, sucks. Glitches, suck. But I did enjoy my time despite everything. Honestly my favorite part was the final story episode and it reminded me again that I prefer linear games over open world if it means I get well designed dungeons and pretty areas but that's a very personal opinion. I was always more of a JRPG fan so the character banter and focus on the story is just up my niche.
@@PeruvianPotato What you call a 1 Pokémon switch game "a deal of the century". I used to call that normal for all the Pokémon games from the Gameboy color to Nintendo DS.
26:10 yeah but with galar you atleast experience every general area of the game. I didn't even know you could get to the steel titan from and directly after iono until late game and it never one ever even has you travel to the fall biome outside of post game but even than the ruinous quartet is missable
@@miimiiandco Not when you arrive and it feels like you should have been there already because then the area either is just no fun to challenge or it has nothing to offer.
Everyone just wants Silver again but better written, he was held back by the times he was released. A criminal rival makes so much sense, why would I not be motivated to stop someone who steals the starters!
huh, I never though of Kingambit and Annihilape as "paldean form evolution", I just thought they're regular evolutions introduced here. Like Magnezone and Probopass etc to me they're not in the same boat as Clodsire or Obstagoon
I knew from the first thirty minutes that this game wasn’t going to be enjoyable. The hand-holding , boring dialogue and bad graphics just left the game not feeling like Pokémon. It didn’t help when 30 minutes into the game after meeting Miriodon and walking though the cave that I got stuck in a wall and was softlocked, having to replay the entire tutorial.
Rankings of Switch Pokemon Games (My Opinion): 1. Legends Arceus 2. Scarlet/Violet 3. Let's Go Pikachu/Let's Go Eevee 4. Sword/Shield 5. Brilliant Diamond/Shining Pearl
Besides poor performance, I just didn’t like a lot of things. I didn’t like the legendaries. I don’t like paradox Pokémon. I didn’t like this game’s “evil team”. I didn’t like the cities, because they felt empty and the NPCs had nothing of value to add. There was exploration, but it just doesn’t compare to the exploration in Gen 5 or ORAS. I still don’t understand the mythology of this region. What does terrastallization have to do with paradox Pokémon? Mega stones came from the ultimate weapon, Z crystals came from Necrozma, gigantamax came from Eternatus, and what does Paldea have? What I liked: Nemona, a good friend-rival compared to recent generations, the new Pokémon (that aren’t paradox) and Terrastallization, a fun gimmick that actually requires brain cells. Not a game to recommend. Lacks a lot of substance.
Badge limits are such a simple way to make open world or multi-region games possible without any major issues. PokeMMO will make your Pokemon instantly faint if you try to use a level 70 starter in a different region without the corresponding badges.
I think this is the best way to describe SV, it works, it somehow works with all the horrendous bugs it launched with, I’m honestly surprised the game launched like this.
The best thing that I did was introduce my nephew to PokeMMO, not only the gym leaders use real PvP comps, but my nephew really is enjoying the challenge and he become a better player.
it's very frustating to see a very huge company with long history (almost 30 years old) with very wide scope of fans, gets very greedy and doing everything half assed, just pumping games after games after games to printing as much money as possible. to make matters even worse, they don't care about fans complaints and suggest to fix the problems, they only cares if people keep buying the games and merchs, very ironic and frustating indeed......
I must be the luckiest person alive, other than the occasional frame drop and npcs sliding around sometimes, I never noticed any bugs in my playthrough.
Well the reason is (please don’t tell me I’m coping when I said this next part) is that bugs are mostly rare to encounter if you either play a normal play through or play single mode. The bugs we see on video were cause on purpose instead of accidentally so if you play a normal play through of it you’ll rarely encounter glitches.
45:26 I also wanna mention the fact that in these wild battles, it kinda sucks that in certain slopes and terrains pokemon are standing in the air, while in legends arceus their legs actually touch the ground on any surface and adapt to it. What prevented them from implementing it in Scarlet/Violet too? Not to even mention the contact moves in legends arceus actually made a contact and pokemon moved around, instead of staying in the same damn spot. Imo, the only improvement this game had in terms of battle visuals is giving certain pokemon some actual dynamic idle animations (for example lucario having the actual combat pose instead of just standing there)
Kinda a late reply but PLA actually also has some bugs with one that one example with Radical Soda's playthrough having a Golduck floating on air hehe.
@@zjzr08 these bugs aint nearly as noticable as in SV ngl. PLA's game design is entirely consistent and gameplay is smooth. but yea, bugs appear in every game and not even PLA is perfect (like that one bug where you can clip through npcs, but that was probably intentional to avoid getting stuck)
@@xAdrianHGx It's true that they weren't that big but I think PLA isn't what I call a polished game too (although it's issues are more of the lack of content and the execution of it, but there are noticeable visual bugs like the lighting and stuff too).
Man, until like, update 2 or something my fave didn't even play the food eating animation right. I wish I recorded it. The model didn't animate at all except to move up and down, and then change expression at the end (except it didn't close its eyes or open its mouth at any point.) It was like the gen 7 smile the whole way with the background changing and then their eyes changed shape a little. I had no idea what was going on. I thought I was just supposed to enjoy the sandwich png in the background while character sat lifelessly in front.
You're not wrong. The character designs are decent. No better or worse than others. I like Larry and Iono a lot. I really don't like Grusha and Rika. No thanks. I also agree with the idea of going all over and they should fashion a team per badge number. Pokemons name has been dragged through the mud and it'll continue being noches until they make a game worth the price tag.
I actually work at a school w uniforms and maybe things are different in different countries but enforcement of them isn't nearly as strict as it seems in the games. The uniform is the polo shirt w the logo and bottoms of the students choice and as long as the kids stick to the general color scheme of the top and bottoms, their clothes are appropriate, and the school logo is visible the kids get a lot more freedom in how they wear their uniforms. Sometimes there's even designated "no uniform" days which are usually for picture day or they're pajama days or smth. Also I find it v homophobic that the elite 4 can only be challenged once. I just wanna flirt w Rika some more is that too much to ask? Also I feel like if they were going to set SV in a school then they should've designed the game in a somewhat similar way to Stardew Valley or smth where the game actually starts to feel easier as you progress and gain more skills, yet still contain challenging fights and areas that are also interesting enough that they kinda feel like your reward for being in school as much as you are.
mint chocolate ice cream insult????? that’s not gonna fly man, imma go buy one now just to spite you. great video otherwise, agree with everything else 😂
I like the gimmick it makes battles more complex you can surprise people (I only do casual battles competitive goes over my head) and set the pace of the battle the hats are silly lmao. I have a skeledirge with grass Tera type and I have swept entire teams with it lol.
So, do you think SV is good or bad or both?
0:00 Burger Intro
1:06 Opening
1:44 Part 1: Frustrating Unfinished Glitches
6:47 Part 2: Incomplete Game
12:54 Part 3: The World of Paldea
17:05 Part 4: The Structure of Paldea
19:21 Part 5: Level Scaling and the Art of Open World Games
26:12 Part 6: Victory Road
29:53 Part 7: Starfall Street
33:49 Part 8: Path of Legends
39:32 Part 9: Terastalization is Good?
42:16 Part 10: Minor Stuff
47:00 Conclusion
Be a good Korean boy and ignore western food why would you acknowledge or recommend western food it is disgusting unfinished and lacks many qualitys
Please Oppa
Its alright
Good but very VERY *flawed*
its bad, so many cut corners that even the "positives" are bare minimum after a decade of mediocre games
the bar of pokemon is so low for so many
I find it interesting that they also level scale Nemona when you battle her throughout the story but don't seem to do the same with the gyms. Depending on when you do a certain gym leader and trigger a Nemona fight, her pokemon could be in their first Evo or fully evolved
Holy crap, I forgot to mention that. If they can do level scaling for Nemona, they can do it for everyone
If the games were to have all the routes and cities open, they should restrict the gyms so that you need specific badges to get in.
She's like the only level scaling there's is, and it makes her handicap herself and pull a goku on you, which is funny to think xd
I think it's more like incorporating their typical "face Rival after Nth Gym" from the past games although they are technically level curved rematches.
Thats because it ties to gym badges, not to your current Level. That means if you go straight to the last gym her pokemon are still as low as if you encountered her at the bug gym
I'm from Spain (the coast specifically), and I gotta say, the coast areas feel like right at home, and the large number of lighthouses and uneven topography is also a neat touch. Although, it feels weird to have a big dessert area and a bamboo forest in a region that's supposed to be spain xd
well they never make regions 1 to 1 for the inspiration. like unova is new york but also has a dessert. but it’s nice to see what locals think of games based on where they live
@@ragingstorm_ Unova is only New York in Castelia to be fair
@@kirbyfazendoummoonwalk9214 It's based on New York state, not just NYC
Bueno, siendo honestos, el desierto tiene cierto sentido porque hay un desierto en Almería, y de hecho es el único desierto de Europa. A mi personalmente me parece que han adaptado bien España, el teatro romano de Mérida, los buzones amarillos y algunos otros detalles me parecieron una pasada.
@@shadycanopy15 I am not a American but i dont think there used to be a King in New York
Some previous pokemon games would have made the classes mandatory so we can count ourselves lucky
At least the game would run decently I don’t feel very lucky at all being a Pokémon fan
jesus...
You know how crazy it is that Pokemon could sell unfinished and glitchy game and still make lots of money. While other franchise like Silent Hill died.
The same way that new animated classics like spiderverse and puss in boots 2 are glossed over while the 74th live action disney remake makes trillions…
It's just what it is, you know, there might be a better fast food restaurants out there but people will choose McDonald anyway because? It's McDonald
@@jacobzacarias but in the pure animation department of diney its failing
pokemon is proof that sales dont equal quality it can stagnate for years while every other game in the monster rpg genre is doomed to be in its shadow and called a "pokemon clone"
Not everyone is experiencing the glitches to the same degree as others. I've only had a few frame rate drops, the textures on a mountain not loading for one second, and one instance where the camera clopped during a catch.
The worst part of the game isn’t glitches for me but how the Pokémon spawn we have now gone back to the swsh model of having Pokémon spawn in broad areas and not fixed landmarks like in pla. You might not see a problem but it really makes exploration less fun. In sv if you climb a mountain or hill you’re most likely find the same Pokémon on top of it that you did on the bottom. In pla you had to hunt for certain lines. Zorua only spawned in those ice caves, Goomy only spawned in swamp, petil only spawned flower patches, there was that island full of chimchar, the pond where it was the only place to get turtwig, deertrack heights where you could only catch wyrdeer and I could go on. You had to work to find certain Pokémon on your team. For the most you don’t in sv the biomes just have a set encounter table they cycle through, if you get a rare Pokémon like figabax it’s not because you were skilled at exploring it’s because you were lucky the game decided to give you one. When I saw glaceodo mountain I knew I wanted to climb it and see what mons awaited me at the top. When I reached the top there was nothing but a sign. The top should be the only place where frigabax should spawn as a reward for exploration. The way sv is now makes the act of finding new mons unsatisfactory. I’m not saying that every Pokémon line should be tucked away in some corner but a good 30-40 lines should be at least a little hard to find.
Ikagine in botw you would find any item like max durains in the whole world and not om the bottome right of the map.
Like old pokemon game did this too matching pokemon with biomes and your ooint is also hood
It's because of the sandwich mechanic
@@simonw.1223 even then in old Pokémon games when they did match Pokémon to biomes they still made some Pokémon tucked away, you have the cave in meteor falls where you have to go the furthest part before bagon spawn, or in that one super well hidden cave that’s the only place to find gible in the sinnoh region, or the one cave in unova where you can get a volcarona early.
@@YoichiMutou ok? not a worth sacrifice imo, I would much rather have control on what spawns by exploring instead of making a sandwich
@@LukeSkywalker-zv3xy ohh I didnt knew as I only really started at x and y while wiht black and white my brian couldnt comprehend what was said as I was a kid
Imagine sonic 06 were released today and people said it was fine because framerates don’t matter and glitches can always be passed
I guess the difference is that 06 is an action game heavily depended on timing so the framerate issues and glitches are far less easy to accept.
Both are unnacceptable though.
Eh, Sonic '06 has way more jank that ruins gameplay than S/V.
Not saying the glitches are okay, but to be fair, it’s a turn based RPG, the glitches aren’t gonna make you lose or anything
Even then, there are fundamental and purposeful flaws with 06 that would've been terrible even with no glitches
Don't compare Scarlet and Violet to that garbage "game"
To add to the burger analogy:
The other burger shops near the one where you eat on the floor show way tastier burgers and place to eat however they are smaller than the one you're eating in it because most of its customers remain loyal to it because they have good memories of this burger shop's golden age
Invalid analogy. Nothing comes close to pokemon in terms of the main idea (being a trainer of magical creatures and not a magical creature yourself, so that you stay you), the diversity, and the successful coexistance of magic and technology. So imagine the worst McDonald's in the world - but it's in North Korea. Maybe they have some burger places, but nothing really close to THE burger place.
And also, I don't think it's that bad. I genuinely don't care about most if not all issues mentioned in the video. I hate mazy routes and gym puzzles, I never do post-game (except in Johto, except Kanto here is not really a post-game, since so many things are only available only after 16 badges), and I can not care less about performance issues. I played The Sims 3 on the cr*ppiest, cheapest PC that was barely capable of running it on lowest possible settings, I gut used to single digit FPS and glitches. For some reason the best franchises gameplay-wise and world-wise are glitchy: GTA, The Sims, Pokémon, Snowrunner - all have problems.
And those other shops regularly get closed down because of DMCA requests from the main one
@@ldmtag think by other shops he means Fangames and ROM Hacks
@@TankEngine75 but those are unofficial. I have no idea who even plays them. I personally don't like fake things.
@@ldmtagI enjoy fake things if they’re better than the real thing. If fake diamonds are more aesthetically pleasing to look at, I would get the fakes especially if they’re cheaper
You forgot the legendary quartet, they are OPTIONAL legendary side quest that actually reqiured you to solve something rather than just go to a cave and catch it, you have to find the stakes and then go to the shrine
A bit like the Regis in gen 3 since they are both hidden
But it got very boring and repetitive.Each should have been unique.But well can't expect much from Gamefreak.
@@jiyanmehta7250 well it is repetitive but it was fun trying to find all the sword from the world.
@@jiyanmehta7250 it’s a step up from boring cave legendary at least, it’s not as good as regi puzzles I will admit
@@99999bomb Admittedly Regi puzzles are repetitive too - go to a braille cave, read the braile, do a move, which isn't bad, but arguably isn't too different of a difficulty to searching nook and crannies in an open world IMO.
@@positivea9111 trying to find the sword would have been a fun thing to do if the exploration of this game was actually good!
Man it really sucks that a franchise that actually uses the Switch hardware well like the Xenoblade Chronicles franchise can barely get 5 million copies sold while this game can sell 10 million copies alone. And people genuinely believe the Switch is holding Pokemon Scarlet and Violet when we know that's not true with games like Xenoblade Chronicles, Super Mario Odyssey, Breath of The Wild existing.
Nostalgia baby
@@takatsukisen2877 They are blinded by it
The Switch is certainly underpowered but when it can handle the likes of Doom Eternal, a game that the Ps4 seriously struggled with at launch, that's clearly not the issue here. In the rare moments where S/V run properly it is very clear that the hardware can absolutely handle them, just seems they're incredibly unpolished and unpotimized.
Some people tried to run the game on a overclocked switch. Truth of matter is that it runs *way* smoother, specially in the laggier areas
@@luisfradique2031 This game isn't nearly demanding enough to require an overclocked Switch (edit: or rather, it shouldn't require that), it simply isn't optimised right. Which is embarrassing, considering that they only had to make it work on the one console it was intended for.
I feel in general SV is half-ambitious, half-stagnant, with so many great ideas executed sloppily, and some ideas that still have issues of being a modern Pokemon game.
SV feels like a proof of concept for catching and battling Pokemon in 3D that got drawn out into an entire game. The game has absolutely no meat to it. It has the bare minimum to be a "complete" game with no world building, mystery, or intrigue. SV is a hollow shell of a Pokemon game that has no staying power. I've never gotten bored of a Pokemon game as quickly as I did with SV and I LOVE Pokemon.
@Big ShaxX I say Legends Arceus was closer to this (as it barely had battles and cities too) but I agree the games as of late are given the bare minimum.
@zjzr08 it's hard to call SV's cities actual cities though. They are so incredibly empty that they might as well just be another pile of rocks. PLA isn't my cup of tea either but at least it does what it sets out to do better than SV.
@Big ShaxX True but I still want that over basically just 1 settlement of PLA...I do agree they mostly do nothing with the already few cities they had in SV.
I miss going into random people's homes, shops and buildings.
One thing that is admittedly kind of neat is when you get into a battle several of the nearby Pokémon may also stop to watch the show but they don't interfere. Really shows how far the bond between humans and Pokémon has come since the time of Hisui where they all gang up on you instead.
While I agree I do think they should've been much aggresive to you or tweak it a bit like in PLA; kinda boring that most you need to approach.
NpCs on the other hand just walk by without a care in the world.
@aikou2886 I wouldn't stop to watch someone trying to catch a jigglypuff either lol
(Spoilers)
Team Star/Starfall Street and the final boss would've benefited SOOO much from PLA's overworld attack system, especially since the Team Star bases and time machine area look large enough to be arenas for dodging attacks! Imagine dodging lasers and charge attacks as AI Sada/Turo legitimately try to kill you with the awesome might of Paradox Pokémon, while fighting back with your loyal team! Alas, we live in the greed timeline, so no cool game design for us.
Yeah imagine all the coplthings. Like pokemon walking around and acting like living creatures.
Like not only beep boop move. Sleep etc but more natural stuff
Why keeping things that were good when you can go back to lazy animations from 2013?
The half baked dodge roll system?
@@nekrumzero8117 Almost as if they could’ve brought back and improved the system
@@IceBlueLugia Or forget about it and polish the existing mechanics, saddly it wasn't the case.
I recently thought on a similar analogy to that of the burger: Pokémon Scarlet and Violet is like if you presented an important collegue report, and the paper you used was dirty, smelling like sh1t even, several pages were partially broken or can easily be broken with little effort and things can even be hard to read at times because the ink was cheap. Obviously they are gonna completely reject that and give it a 0 no matter how good the content of the report is, like this game, which no matter how good the gamplay is, the state they released it it's not acceptale at all (except it wasn't rejected and given a 0, it sold millions and some fans are even angry that it got mixed reviews instead of good ones).
I definitely think it’d have been nice if they saved the game for next year
This is why I'm not mad every time a Zelda game gets delayed even though I really want them to come out. I still know it's always worth it.
@@OGAngie Tears of the Kingdom was bad though.
@Karlach_ I wouldn't say it was *bad* but you're not completely wrong... I prefer lore and exploration over engineering though, so I think people who enjoyed the engineering aspect appreciate where the efforts went more than I did...
@@ThwipThwipBoom and glitchy even after they fixed the bugs for an year
spanish person here, answering the call
All cities in Paldea ressembles areas or places of spanish culture or geography.
Mesagoza is a mixture between Madrid (plaza mayor), Barcelona (sagrada familia and parc güel) and places like Toledo, with its streets.
Your hometown is based on Andalucia, normal gym town has a roman theatre which is based on the one in Mérida, Levincia is Valencia and the market its based on a Lonja, from Galicia. We have a dessert in Almería (which is located un the south, not in the west) and Mountains in Pirineos, which is a bourder between Barcelona and France (kalos).
I think that is why glimmora looks like the ultimate weapon of AZ, and there´s a huge crater on the middle of Paldea. the game hints that Paldea was the country which Kalos made the war.
The food you can find on shops is based in spanish typical diet too. tortilla, paella, marisco...
The food has such presence in the game (gym leaders, mystic herba, lechonk, smoliv, nacli, scovillain...) because the mediterranean diet is known as one of the best in the world. Oranges are typical in Valencia and grapes (and wine) in La Rioja.
The arts are represented in gym leaders (grass, ghost, psychic) and cities because spain has a huge representatives like Salvador Dali, Pablo Picasso, Miguel de Cervantes, Gaudí...)
Our windmills are known for appear in the most iconic scene from the most iconic book of our literature, Don Quijote de la Mancha.
Several pokémon desings are based on traditions, like quakaval (carnaval de canarias), or spanish fauna, like mewoscarada (lince ibérico)
So yes, as a Spanish person, I think game freak makes a great work adapting my country, and its great being able to see all that in a pokémon game.
Sorry for my bad english
23:30 One correction: Witcher 3 DOES have enemy upscaling, but it is an optional feature that you can toggle on/off in your option settings. It automatically adjust the level of foes and their loot drop to be on par with your own. For me it's the proper way to play while keeping the challenge fresh in max difficulty. This also ensures that Geralt gains more xp for defeating those enemies than with enemy upscaling off. To turn on enemy upscalling, from Start Menu go to Options. Then scroll down to gameplay, in this tab will be an option to turn enemy upscalling on or off. You can change it at any point in your playthrough.
whats worse is a spinoff pokemon school sim game, like the episode the school of hard knocks, wouldve been amazing. we always have trainer schools in the games but never really interacted with them besides battling.
theres lots of potential: like you start off using school rental pokemon, you could unlock tms through tests, and they could bring back the pokeathalon and contests. and you learn to 'take care' of pokemon like in pokemon amie
The similarities to Sun and Moon were mildly annoying to me. The Lillie/Arven similarities with the bad parents, titans being like totem Pokémon, the tutorial being focused around a school, Cavell having a disguise like Kukui having that masked alter ego for Battle Royal battles, paradox Pokémon being this generation’s ultra beasts.
Also I remember rumours of Sun and Moon being based in Spain back when those games were first announced because some members of GameFreak had recently gone to Spain around the time that Sun and Moon were released. Unless I’m misremembering things. This was years ago after all lol.
Playing this game did make me wonder if this is what they wanted Sun and Moon to be but they couldn’t do it all on a 3DS so they revisited the idea years later on the Switch though. 🤔
Sun and Moon were the last "Good Good" Pokemon games, they actually felt like an adventure and actually felt like actual pokemon games and the music gives me Gen 4 vibes
Never realized how similar this game was to gen 7. Weird.
@@SMCwasTakenHow exactly were they last "good good" pokemon games when they have all the same problems that we criticize the modern pokemon games for? Barely any exploration, cutscenes every few seconds, legendary pokemon don't feel legendary anymore (though that can't be helped), too easy and handholdy and a shitty post game.
Generation 6 was where pokemon started to fall off, though it was excusable since they made the switch to 3d at that point and the remakes of the third gen were actually pretty good with the obvious problem that they didn't make use the improvements that emerald brought to the table back in the day.
The fact of the matter is that these games should have been delayed at for least 6 months until Spring, 2023 to fix these persistent bugs and glitches in the game.
the holiday season tho....
I'm at the intro and already know this is going to be a treat 😌
Thank you for making a critical passionate review of these mixed bag games. Hope you receive many views. Will the main problem of modern Pokemon in general ever get resolve someday?
Game Freak should get more employees if they have to release these games every year
As a spaniard, I've seen people here absolutely LOVING the game and the different representations, actually, according to one spanish Poketuber whose source I don't know but it's usually trustworthy, Quaquaval is based on MY city's Carnaval!
Although the Canary Islands don't even appear in the game, hope we get added as dlc or something-
It's called terastalization because of prefixes:
Mega evolution
Gigantimax
Terastalization
Mega, Giga, Tera
46:00 Perfectly valid, but want to add that in most unscripted battles, you can turn on autocamera by pressing in the right stick(may be mixing it with pressing in the left stick).
its crazy. we had the ability to go inside skyscrapers in big cities all the way back in black and white
We had this since gen 1 lmao
@@GreatRaijin obviously, not 3d skyscrapers though
I'd like to disagree on your take on Nemona. The way I read her (from experience) is that she is a neurodivergent kid that developed an hyperfixation on pokemon battles. She often misses social cues and context, which is characteristic of some people on the autism spectrum.
I don't think she's an idiot at all (and that can be quite harmful to call her that), as she managed to be top student and student council member, but she has difficulty understanding other things like family relationships, etc.
true
@@theamazingspooderman2697A couple of things, first she is not autistic if it is not explained, suggested or with a subtext in the game or ultimately said by a developer in an interview, second he did not call her an idiot in a derogatory way but in a nice way.
Third, the fact that you have made that reading of her character is purely your thing and finally she is a CHARACTER, if she behaves the way she does it is quite likely that it is simply to comply with the trope of the character who loves to fight (in this case battle with Pokémon), plus she doesn't exist and therefore she can't feel offended, don't take this in a bad way.
P.S; I'm using a translator but I think you understand me well enough
As a spanish person, it will never not surprise how there is NO REFERENCE to flamenco in the entire game, taken how present it is in our culture and how it is so popular in japan. I think they really botched it in that department, other than some small aesthetic choices and food references, Paldea is not really that iberian at all, especially coming from a Galar; we can shit on swsh for many things, but both region and pokemon designs were very british and culturally relevant
When the dlc is a napkin to set ur burger on
And the third game are table and seat but you have to paid more money than the DLC
I miss the routes. It kept the game organized.
Same. Game Freak doesn't have the talent required to create an open world Pokemon game. They should've stuck to making routes. At least they were competent with that.
The duality of pokemon fans
"Spanish people tell me in the comments"
Well, it seems like it's my turn.
If Paldea ever feels like a barren empty field, it's an accurate representation, as most of the country is unpopulated except for the region of Madrid (depicted in the game as Area 0, accurate I guess) and Cataluña (depicted in the game as a giant rock that you can't even climb, accurately representing how most of its people don't want to be a part of Spain)
One of the things I like the most is how the region has ruins from an old empire all over the place because that's how it feels in Spain, as every big city has been built around castles built in the Reconquista era. There's also many smaller castles and towers where small towns have been built.
The biomes are a bit all over the place but the northern side is more mountainous than the rest of the country, so putting the big mountain there was good.
Mesagoza seems to be a mix of Madrid, Barcelona and Zaragoza. The Academy looks like La Sagrada Familia from Barcelona while the rest of the city looks like Madrid's Plaza Mayor but with a pokemon battle field instead of a statue. The river going around the city is very similar to how the river Ebro goes around Zaragoza.
Medali kind of looks like Merida, as it has an ancient roman theater lookalike. The rest of the city is either out of my knowledge or completely made up. The most famous spanish restaurants are in Euskadi (northern region close to france), Madrid and Barcelona, but none of them to my knowledge specialize in asian food like onigiris, curry and such.
Porto Marinada and Alfornada represent Portugal well enough despite being part of Paldea in the game. Porto Marinada has the only port in the game, which could be a reference to Oporto while the auction market reminds me of Cascais' Mercado da Vila (Cascais is a town that's very close to Lisbon). Alfornada on the other hand is uniquely decorated and reminds me of portuguese ceramics.
Levincia is clearly inspired on Valencia, but the towers right by the sea might actually be Madrid's 4 towers. The city being all technologic is somewhat accurate as well because Valencia has been trying to become Spain's "tech city" for a few decades now (unsuccessfully I think, because it's still better known as a touristic destination)
And the lake is a real shame as it covers some of the most beautiful locations in Spain. Galicia has not been represented at all and Santiago de Compostela's cathedral should have been represented in the game in some way. Maybe it was too religious, which I understand.
Artazon's windmills look like the ones in Castilla La Mancha. This city might be a reference to Don Quijote de La Mancha combined with all other kinds of arts.
The rest of the cities either don't represent anything or my knowledge of my country doesn't go far enough. I'm inclined to believe it's the latter.
Quaxly's hat looks like the old logo of one of the biggest political parties of the country.
Quaquaval is said to look like a brazilian carnival dancer, but just consider that in the Canary Islands the carnival is a big festivity as well. The Canary Islands are very far from the mainland so in SV the pokedex description doesn't invalidate this theory when it says that it's a pokemon from far away.
The names of the games are either an unfortunate coincidence or a sly reference to the republican flag (violet) and the current flag (scarlet)
I don't like bullfighting but I think paldean Tauros looks really good.
Arboliva's line is genious because olive oil is an essential ingredient in most spanish dishes and the pokemon's design is good on its own as well.
Scovillain is great as well because it represents another dish. "Pimientos de Padrón some are hot and some are not" is the translation of a rhyme said any time anyone mentions Padrón peppers ("Os pementos de Padrón, uns pican e outros non"). Padrón is a Galician town that became famous for, you guessed it, its peppers. They are served fried and most of them are usually mild but sometimes you might eat one that's really spicy and this seems to happen naturally.
The Ruin Legends make sense because America was discovered after Castillian kings Isabel and Fernando funded the expedition. The main objective was to travel around the world to get to India through undisputed commerce routes (most wars in medieval europe can be explained with the control for commerce routes to India and China). With this history in mind, the story of the Ruin Legends makes perfect sense.
The music is also really good, I hear a lot of spanish guitar here and there. But I don't know too much about music so I say much more.
The sandwiches are a cool concept but it's ruined by the fact that condiments and multiple ingredients are pretty much mandatory. As obvious as it might sound, sandwiches here are usually made with one ingredient or two, chorizo is used in slices instead of dropping full chorizos on the bread and strawberries are never ever used.
One more thing, the localization for this game was great, with many popular sayings/proverbs and references. But I didn't look into the english translation, I don't know how accurate to Spain is that one.
This is why I stop supporting Game Freak. They became too lazy and keep capitalizing on nostalgia. There's nothing new besides gimmicks. Sure they tried to make it truly open world, but the execution is so poor. They introduce cool stuff in one Gen, and take it away or implement it poorly in the next ones. I'm tired of people not addressing or acknowledging the problems, or brushing it aside, and keep supporting the mess that keeps coming out because it's simply telling the game devs that they can get away with that.
I mostly quit on the modern Pokémon games. If companies like Inti Creates, Monolith, or Code Mystics can be able to make 2D anime graphical Pokémon games, I will definitely buy and play those. The Kanto-, Jouto, Houen, and Shin'ou region games are great, and deserve comebacks with the new good features.
As much as I liked Legends: Arceus and am somewhat happy Sinnoh fans like me didn't just get the half-assed BDSP "Remakes", I think it just straight up shouldn't have existed. They should have never planned to release these two major projects within less than a year and just devoted all their ressources to Gen 9. I really felt like dirt when I purchased Legends, thinking it would send a signal that it represents the direction Pokémon should head towards, just for Gen 9 to be announced barely two weeks later, proving they didn't give a damn what people thought about Legends in the first place.
just started the video, but i'm already impressed by the quality of it!! it's funny, organized, and even has REAL SUBTITLES!! WOOOO thank you!! you have yourself a new fan :^) can't wait to see your channel grow even more!
When you decide to remove auto save and the game crashes on you literally 3 hours after removing auto save .
The game has a great story and characters and a lot of great new Pokémon, but my god the region of Paldea feels so lifeless with almost nothing to do besides catching Pokémon, that’s real sad
There were a lot of battles to do so I say it's almost as weighty as capturing Pokemon, but I do agree that it isn't enough (like, add more side-activities or side-stories too).
It such an unfair position for the consumer because this game's content is amazing. This is some of the most fun I've had in a game since BW/B2W2 and ORAS. The Story beats, the characters, the Pokémon, the gameplay is such a knockout.
However the higher ups cracking the whip should not be rewarded for half baked games that break whenever a stray breeze hits them.
It's not unfair for the consumer... Just don't buy it. Have some self control. There's plenty of other shiny things for you to blindly throw your money at. Just don't blindly throw your money at this until things change. It's simple. But people like you would rather give them money to support their behavior, and then complain about how we are supporting that behavior...
@@anthonyfaiell3263 I'm not speaking from the point of the games being good or bad, but rather a point of the games being of market quality. To further contextualize my point; people get upset or annoyed when fast-food establishments serve sub-quality food even though it'll taste the same despite how wrongly it was made. The same thing is happening here. Pokemon is still fun; it still "tastes good", but the games are so sloppily made that people are getting upset and wanting a better product despite it still playing like every traditional pokemon game before it. Just because Pokemon still "tastes good" doesn't mean people want to pay for a sloppily made one. People want to experience the new generation of pokemon with their own adventure, but now this experience come with the price of telling the creators they can get away with an unpolished game. This situation is what is unfair to the consumer. The situation of having to choose between having Fun in a sloppy game or Not buying it and missing out on the content they wanted to consume in the first place is bullshit. People should not have to "have self-control" from games they want to play, resort to piracy or feel guilt/regret/etc. If they do buy it. They should just be able to buy the game and play it without any hitches.
Waste of money. Just emulate it if the consumer is that desperate to play a broken game because at least than they aren't supporting Game Freak.
@@IrrelevantOaf I do that, Emerald is the only game I bought (the story sucked) so I never bought any pokemon game and only emulated them
I dont fully support SV because of the simple fact that graphics are not optimized, and assets that are far have absolute sh*t frame rates. I'm 2 months in since playing SV, and I'm still praying to god to experience those silly bugs that people have shared online. So far, no bug, no crash, just shitty frame rates from some assets and locations that rains.
With that said, this is still by far the best Pokemon Experience in terms of story. This is coming from someone who played at least a version of every generation of pokemon.
This is a testament that no matter what the gameplay is, if the story can deliver, it gives a positive experience.
I wish I could relate to most people who had a "horrible" experience with their game, but not only I got this game cheaper than its srp, I just have a straight up working game (same with my friend who got the violet ver).
Whatever is found sh*t on this game, I hope game freak improves on it on the next line, but whoever is the team that wrote the story, they are going in the right direction.
Could I ask - other than Arven's story, which I'm personally not sure if is better than Lille's although I do like Arven's character better - what's better about SV's overall story than say Platinum, where they get into the deep lore of Sinnoh, Cyrus' quest to rid of emotion, and lot more involvement of Cynthia? Or BW with how N, Cheren, Bianca and the MC all seemingly connect all plots?
@@zjzr08 Platinum? seriously? you could have picked Unova for the story but you picked Platinum?
here goes, Platinum or more precisely, Gen 1 to Gen 4 (and Gen 5 and Gen 6) all had the same story but different characters, we meet the evil leader from time to time, grunts will cause a small accident in some cities which will mostly be stealing something and that's it, the game ends with defeating the Leader for the final time and beating the Elite Four, the fact that Cynthia doesn't even do anything in the Distortion World even after being the adult tells you everything you need to know about Platinum
let's be honest, Pokemon doesn't know how to write good stories
Thank you for always dropping the most thorough, interesting and funny game reviews/video essays. Yours are always my favorite!
i was drawing and i tabbed out for a second around here and got a little spooked when you said "i liked all the characters, except for one" and it showed her because i was drawing fanart for her with this in the background lmao
For me its both. Its a playable game and i enjoyed playing it but for 60$ they really should have taken there time to iron out some of the things that for a 60$ game shouldn't be a problem
(Incase its not clear there not being a national deck and more pokemon (especially legendaries) is one of the biggest problems in my opinion)
The games not having all Pokémon is also my problem.
@@xlbthedemigod5662 i mean, realistically, the "all Pokemon from previous games available" thing they started out with isn't a good concept for a long running series
@@peckypork It did give them a unique identity and cause to actually buy games as old as the GBA...also things like Bank and HOME are profitable because of this model, like who in the world really "needs" more than the Pokemon in the game, but because it's such a standout feature of the games, it made the games "alive" as a continuing series compared to frankly much better made RPGs.
I loved the classes. I mean yeah I already knew everything in them, but I think for kid me who hadn't seen the matrix yet... Those classes would have been interesting and useful. I think it's cool they put that in a game. Also the first art class was so neat and uplifting.
The highs: Nothing
Lows: EVERYTHING
Mentioning pikaspreys crystal clear hurt my heart as I loved watching his actual playthrough and it was taken down about a year or so ago and I miss it so badly. I'm sure it had something to do with the traction and attention he brought to the game, after the first few episodes shockslayers website got taken down and I'm sure Nintendo bullied him out of it. Big rips.
I agree with everything. I really miss the PLA catching end evo.
But the one thing that bugs me (and probably only me) is how ugly all the orange shit is in Scarlet, even the outfit.
Purple and Violet is much easier on the eyes.
The one thing that bugs me is how literaly the only good thing in Violet is Ceruledge, Koraidon is way cooler than Miraidon, Past Paradox look way better than future Paradox, Sada is hotted than Turo, The Clothes all look better on Scarlet, etc
@@kirbyfazendoummoonwalk9214 The rest is debatable but the clothes look terrible in Scarlet that orange ruins everything.
@@randomedgygamer2191 The Purple ruins Everything
@Kirby Fazendo um Moonwalk Turo and Future Pokemon work WAY better with the endgame than Past Pokemon and Sada.
Honestly AI Sada seems out of place compared to Turo
@@symphomaniac Yeah but Future Paradox have pretty terrible designs, they are all "what if X Pokemon but robot haha" while Past Paradox actualy have cool designs and can show the Pokemon evolutionary reason
Plus the Red from AI Sada battle looked way cooler, and Sada actualy looks like she is related to Arven
12:07 it sounds like someone is loading a gun.
What's more amusing is that it's not even consistent which dedicated sandwich shops lead to a modeled interior. As in, some sandwich shops do have interiors and even NPCs that offer useful things like recipes or other subquest stuff, but outside of those specific ones all the others just lead to menus like any other shop.
I feel like Arven's quest could've been a bit better by forcing the player to engage with the sandwich minigame if only to lure out the titan pokemon so you could fight it. Even if you don't make the mystical super-cure sub, it would parallel Arven's gimmick better and would help the mechanic overall by actually giving the player some incentive to use it at all instead of it being totally optional as it is now.
Scarlet and Violet thankfully have gotten much better after patches for it, I just got the game a few weeks ago and i haven't had a single bug or frame-rate issues which were a relief when buying it.
Good to hear, I simply wasn't able to enjoy the game at all due to the horrible frame rate, NPC moonwalk, and such. It doesn't fix other things like the lack of clothes and interior designs, but I should at least be able to play it now.
@@ジャン-エリック I'm a bit bummed by the interior thing yeah, I mean... I always got bored of it after a while and just wanted to go someplace else instead... I don't really care about the frame rate stuff it's hardly a problem to me and I don't even notice it as an issue to me at all.. I honestly really liked the customisation in this game, it's not as good but it's much more fun and creative and made me actually try and make something cool and unique that is completely something I normally wouldn't like at all. It's definitely been a very fun challenge to put on good accesories that work with the uniforms etc.
Same actually. I finished playing Scarlet around 6 days ago and I didn't find a single bug or frame rate drop besides drops for faraway moving objects
You better not be lying. I've seen others say that they still get bugs and framerate drops regularly.
Problems always loop back to wanting Pokemon games yearly
I just kinda hate how every game franchise is suddenly going open world
As if thats somehow mandatory for a good game or fixes any shitty game. These people havent played shitty MMORPGs and it shows
4:26
"NPCs commit sudoku"
That had be rolling 😂😂😂
I assume you meant Seppuku? But even then, jumping off a cliff wouldn't be seppuku. That's just standard jisatsu.
It’s a reference to an old joke that purposely says sudoku in place of seppuku lol
29:26
Like Goku.
Nemona is the only rival I could truly see as a friend.
33:25
THEN I'M CROBAT-DUNG CRAZY!
Let's see if the big patch actually fixes the performance, dropping frames, glitches and maybe even pop-ins
Either way, they'll never fix the overworld textures nor graphics, that's up to the fans on that one (why do fans have to keep doing that TPC don't or even recently generally that Nintendon't **cough** Mario Switch Sports games **cough** Nintendo Switch Sports **cough** and their online subcripition service missing certain key features like themes, a messaging system or voice chat)
15:32 they did a fantastic job. Mesagoza is literally Madrid + Barcelona and Levincia is Valencia the city of arts and ciencies.
They even put the classic yellow mailboxes from Spain (correos) in the city LMAO
It's because of My Hero Academia. You've got a loud blond, a 2 hair colored person, and someone with green hair and freckles at a school.
SwSh’s eating animation was almost perfect besides your Pokémon eating just air
Oh YOU'RE praising Sword and Shield?
Hypocrite
@@xxbunny1233not really but I’ve should’ve worded it right. It could’ve been perfect if the they got the eating the animation right, the trainer’s eating animation could’ve been good if they put food on the spoon and not nothing on it and the Pokémon themselves should’ve ate the curry on a plate and not eating air.
At this point I realize that is thanks to Pokemon that I’m more capable to see also the bad things in something, rather than being mostly positive (although, I’m still more positive and hopeful, but more realistic)
Although I would say that Sonic Colors was the seed for that, Pokemon Franchise was the water that make the seed grow to an ugly tree.
Well, at least they did a great job with the music...
I mean, there is Area Zero, which has a really good BGM, making you feeling in a weird zone with weird things happening.
And there is Penny, Champion Nemona and AI Turo/Sada, which are the best Battle music since ORAS.
I love the way you make your videos. The excitement I get for seeing a new video is far more than most youtube channels.
42:04 I would have liked if after Larry's Gym the next time you fight Nemona she would have changed her starter's tera type.
Yeah it would’ve been cool that she’ll change her starter type stronger making the game a bit of a challenge but no that’s way too “hard”
If scarvio were a pokemon, they'd be BUG type
Can we talk about how bug and grass are almost always used for the weaker gym leaders. If they can't stop treating these types like a joke how is anyone else supposed to?
Grass a joke? Tell that to Rillaboom and Venusaur under sun
They are 2 of the objectively WORST types in the games. Not much of a saving grace to them, just like with ice.
Most ice gym leader are jokes unless they rely on water/ice types heavily.
The only story In SV I got invested in was the path of ledgends......I WILL SAVE THE PUPPY NO MATTER WHAT. Also Arvin's back story.........oooof.......he just gets the worst end of the stick.
I would play the game just to meet Arvin
He deserves better
Funny that you didn't talk about Tera Raids as they're easily THE glitchest aspect of the entire game, especially online. Text boxes half loading, health bars not displaying properly or being janky with accuracy, models freezing in place (outside of the freeze status mind you), the raid itself being frozen and you're all stuck sitting there until the timer runs out, and the constant, CONSTANT skipped player turns. It is a giant unplayable mess over half the time
Well he did said I don’t care about it, and he didn’t even tried Raif battle since he said he hate muti players
Lmao I was doing the cinderace tera raid today and for SOME reason, it just froze for like a whole minute while the timer still went down, and it stayed like that until the shield went up. Tera raids are the most annoying mess in this game.
Not to mention 5+ star raids completely spiked in difficulty compared to 4 star raids. It’s almost impossible to beat them unless you have the one specific Pokémon recommended for that battle at level 100 and full IVs. And that’s the ONLY way we can get herba mystica?!?
I’m also getting tired of having to play through tutorials. Like I’ve been playing Pokémon games for like 20 years now I know how to play I don’t need a professor or rival teaching me how to catch a bidoof give us the option to skip the tutorial!
4:27 There's my clip! So glad it made it into the video! :>
It's you chewsday!
Honestly even though it didn't have adjusting level difficulty I still really enjoyed the game for having moments of hard gym battles which I could beat using some strategy I developed. Personally did not think it was a super big issue for the fun though maybe level scaling would make more fun
two words that are the cause of all the laziness
annual releases.
Great video! I enjoyed the game way more than I thought I would despite its... numerous shortcomings. No clothing option, sucks. Glitches, suck. But I did enjoy my time despite everything.
Honestly my favorite part was the final story episode and it reminded me again that I prefer linear games over open world if it means I get well designed dungeons and pretty areas but that's a very personal opinion. I was always more of a JRPG fan so the character banter and focus on the story is just up my niche.
11:34
Thank you for mentioning this. I have barely seen anyone talk about the missing intro cinematic for the title screen. I miss them.
The good = the story
The bad = the games performance
Damn I got the deal of the century then because my copy has had 0 game breaking glitches somehow
@@PeruvianPotato What you call a 1 Pokémon switch game "a deal of the century". I used to call that normal for all the Pokémon games from the Gameboy color to Nintendo DS.
@@Ryder_OMEGA Gross exaggeration on my part but let's just say my actual deal of the century would be much, MUCH grander than a mere Switch game.
26:10 yeah but with galar you atleast experience every general area of the game. I didn't even know you could get to the steel titan from and directly after iono until late game and it never one ever even has you travel to the fall biome outside of post game but even than the ruinous quartet is missable
Having new things to explore even after the credits is a good thing imo.
@@miimiiandco Not when you arrive and it feels like you should have been there already because then the area either is just no fun to challenge or it has nothing to offer.
4:48 Delibird after Iron Bundle
At what point is the general public going to see how bad pokemon has become
it was always bad after Gen 1
Everyone just wants Silver again but better written, he was held back by the times he was released. A criminal rival makes so much sense, why would I not be motivated to stop someone who steals the starters!
huh, I never though of Kingambit and Annihilape as "paldean form evolution", I just thought they're regular evolutions introduced here. Like Magnezone and Probopass etc
to me they're not in the same boat as Clodsire or Obstagoon
This was the perfect SV breakdown. I loved this game even though it was a buggy mess. SV >>> PLA
Your Part 1 being a homage to "The Fall of 76" was so unexpected, but it absolutely made my night.
I knew from the first thirty minutes that this game wasn’t going to be enjoyable. The hand-holding , boring dialogue and bad graphics just left the game not feeling like Pokémon. It didn’t help when 30 minutes into the game after meeting Miriodon and walking though the cave that I got stuck in a wall and was softlocked, having to replay the entire tutorial.
When I first saw the eating animation I thought they were throwing up
The Trainers beeing optional made me not battle any at all, because i already was overleveled anyway. I literally maybe fought like 3 or 4 trainers
Someone may have mentioned this already, but The Witcher 3 *does* have level scaling, but it's an option that you have to select from the menu.
Rankings of Switch Pokemon Games (My Opinion):
1. Legends Arceus
2. Scarlet/Violet
3. Let's Go Pikachu/Let's Go Eevee
4. Sword/Shield
5. Brilliant Diamond/Shining Pearl
I hope when the BW remake comes out you don't put it behind SwSh, the BW games are already good so they have the pass to be faithful
@@SMCwasTaken I fucking will if they turn out to be BDSP type of shit.
I really love your videos and your accent makes them even more enjoyable. I also appreciate you created english subs since I am Spanish native
Besides poor performance, I just didn’t like a lot of things.
I didn’t like the legendaries. I don’t like paradox Pokémon. I didn’t like this game’s “evil team”. I didn’t like the cities, because they felt empty and the NPCs had nothing of value to add. There was exploration, but it just doesn’t compare to the exploration in Gen 5 or ORAS. I still don’t understand the mythology of this region. What does terrastallization have to do with paradox Pokémon? Mega stones came from the ultimate weapon, Z crystals came from Necrozma, gigantamax came from Eternatus, and what does Paldea have?
What I liked: Nemona, a good friend-rival compared to recent generations, the new Pokémon (that aren’t paradox) and Terrastallization, a fun gimmick that actually requires brain cells.
Not a game to recommend. Lacks a lot of substance.
Badge limits are such a simple way to make open world or multi-region games possible without any major issues. PokeMMO will make your Pokemon instantly faint if you try to use a level 70 starter in a different region without the corresponding badges.
Ikr
I think this is the best way to describe SV, it works, it somehow works with all the horrendous bugs it launched with, I’m honestly surprised the game launched like this.
The best thing that I did was introduce my nephew to PokeMMO, not only the gym leaders use real PvP comps, but my nephew really is enjoying the challenge and he become a better player.
it's very frustating to see a very huge company with long history (almost 30 years old) with very wide scope of fans, gets very greedy and doing everything half assed, just pumping games after games after games to printing as much money as possible. to make matters even worse, they don't care about fans complaints and suggest to fix the problems, they only cares if people keep buying the games and merchs, very ironic and frustating indeed......
I must be the luckiest person alive, other than the occasional frame drop and npcs sliding around sometimes, I never noticed any bugs in my playthrough.
Same lol
Well the reason is (please don’t tell me I’m coping when I said this next part) is that bugs are mostly rare to encounter if you either play a normal play through or play single mode. The bugs we see on video were cause on purpose instead of accidentally so if you play a normal play through of it you’ll rarely encounter glitches.
"A delayed release is good eventually, a rushed release is bad forever."
I forget where I heard this quote from, but it's not mine.
Shigeru Miyamoto
@@shadowxcorex I think that's it.
45:26 I also wanna mention the fact that in these wild battles, it kinda sucks that in certain slopes and terrains pokemon are standing in the air, while in legends arceus their legs actually touch the ground on any surface and adapt to it. What prevented them from implementing it in Scarlet/Violet too? Not to even mention the contact moves in legends arceus actually made a contact and pokemon moved around, instead of staying in the same damn spot. Imo, the only improvement this game had in terms of battle visuals is giving certain pokemon some actual dynamic idle animations (for example lucario having the actual combat pose instead of just standing there)
Kinda a late reply but PLA actually also has some bugs with one that one example with Radical Soda's playthrough having a Golduck floating on air hehe.
@@zjzr08 these bugs aint nearly as noticable as in SV ngl. PLA's game design is entirely consistent and gameplay is smooth. but yea, bugs appear in every game and not even PLA is perfect (like that one bug where you can clip through npcs, but that was probably intentional to avoid getting stuck)
@@xAdrianHGx It's true that they weren't that big but I think PLA isn't what I call a polished game too (although it's issues are more of the lack of content and the execution of it, but there are noticeable visual bugs like the lighting and stuff too).
I wonder if the developers had an algorithm do most or all of the Pokemon selection & level design of major NPC characters?
Man, until like, update 2 or something my fave didn't even play the food eating animation right. I wish I recorded it. The model didn't animate at all except to move up and down, and then change expression at the end (except it didn't close its eyes or open its mouth at any point.)
It was like the gen 7 smile the whole way with the background changing and then their eyes changed shape a little. I had no idea what was going on.
I thought I was just supposed to enjoy the sandwich png in the background while character sat lifelessly in front.
You're not wrong. The character designs are decent. No better or worse than others. I like Larry and Iono a lot. I really don't like Grusha and Rika. No thanks. I also agree with the idea of going all over and they should fashion a team per badge number. Pokemons name has been dragged through the mud and it'll continue being noches until they make a game worth the price tag.
I actually work at a school w uniforms and maybe things are different in different countries but enforcement of them isn't nearly as strict as it seems in the games. The uniform is the polo shirt w the logo and bottoms of the students choice and as long as the kids stick to the general color scheme of the top and bottoms, their clothes are appropriate, and the school logo is visible the kids get a lot more freedom in how they wear their uniforms. Sometimes there's even designated "no uniform" days which are usually for picture day or they're pajama days or smth.
Also I find it v homophobic that the elite 4 can only be challenged once. I just wanna flirt w Rika some more is that too much to ask?
Also I feel like if they were going to set SV in a school then they should've designed the game in a somewhat similar way to Stardew Valley or smth where the game actually starts to feel easier as you progress and gain more skills, yet still contain challenging fights and areas that are also interesting enough that they kinda feel like your reward for being in school as much as you are.
mint chocolate ice cream insult????? that’s not gonna fly man, imma go buy one now just to spite you.
great video otherwise, agree with everything else 😂
I like the gimmick it makes battles more complex you can surprise people (I only do casual battles competitive goes over my head) and set the pace of the battle the hats are silly lmao. I have a skeledirge with grass Tera type and I have swept entire teams with it lol.
5:32 biblically accurate Magnetone lmaoooooooo
I actually like that bug, i hope they don't patch that one