“The bots are gone, let’s update the player vs bot gamemode” - Big Joey 2024 But also… yeah agreed MvM could use some new maps and tf2 does… need to end eventually
@@Mr_Mundee Also fixes to either end the Fastfood Wars raging in MvM, or make both parties involved so mad they spontaneously combust, saving us all precious bandwidth.
Aussie loose cannon, if we got it tf2 would have got heavy update and bots never would happened and the keys would stay at like 1 pound rather than 1.70
1. add australium everything, honestly whats the big deal with this? 2. it would make all the australium i sold a big regret because, man itd be a lot more rare to get specific australiums
@@digestiveissue7710 no we don’t complain it’s just the last time this happened we all came together and it stopped for a short period of time and then it went back to being the way it used to be with bots everywhere. I’m just saying we need to be vigilant if we start seeing a lot of bots we get right back on Valves case.
Yes 👏 Yes 👏 Yes 👏 Its sooooo overdue, if Valve wants new people to come along and spend money on their game, they need to make even the most miniscule, the most minor effort EVER
The bot hosters on discord have stated that they WILL be back and will get their revenge on us once Valve eases on the banning to focus on other things. They stated that they will come back with a bot invasion bigger than anything else this game has ever witness and that they will be going after people who started savetf2 movement. Make sure to NOT get complacent. I honestly think Valve and other game companies enabled this behavior because we hear stories of hackers who get hired by game companies for their coding skills.
Important thing to point out, most of tf2 bot hosters ARE NOT hackers, they're script kiddies that rely on ACTUAL cheaters to update their cheat engine to bypass new defences. Most of tf2 cheaters are still living with their parents or have a disability and living on from the social payments that government provide.
Hell no. I don't want to sit out of the game for a month because random rotation decided to put maps I do not want to play on instead of the ones I did want to play on.
@@simplysmiley4670 If you wanted to play on a specific map you would go on community servers . QuickPlay's forced map rotation was infinitely bettet than casual matchmaking.
valve already fixed the overabundance of maps issue with counterstrike, look at how they did operation maps. the introduce a few maps for a fixed period of time to keep things fresh, and then they remove them after the operation is over, whilst retaining a set of core maps. whoever's working on TF2 at the time has to not be scared of removing content or creating some sort of map rotation to keep things fresh whilst retaining core maps. but an overabundance of maps would still be a problem in a rotation based system because then you'd only see certain maps once in a millenia.
A lot of people want new weapons, some playstyles like Gun Spy or Fat Scout being official would be something I'd love to see I'd KILL to be able to play Gun Spy even more optimally because they added weapons that make Gun Spy optimal
I think this is a good idea! Everyone knows the saying, "Nothing Last Forever" and although some people wont agree to the end new maps I think everyone will appreciate one good send off to one of the most beloved and impactful games to come out. Plus it would kill me to see this game dragged out into a corpse of what it once was.
@@salsamancer so he can get an alternative Playstyle, pyro was a sustained fire class but got a burst fire alternative, with the dragon’s fury why shouldn’t heavy get something similar?
Personally I want a Tf3. We are way past due for one. It probably will never happen at the rate valve is working. Though above all else the Heavy does need an update. He is literally the game's mascot. He deserves it as one final farewell from Valve. Also I was on your team when you played on this map. You were the fucking GOAT! The whole fucking team rallied around you like you were a Tf2 Legend.
It would be like halo reach 🙂the game would be a forever a lack of updates well besides holiday maps 😐ether way I’m fine with that as I was so used to playing the orange box for years 🙂I think since 2017 ?🧐I only recently got tf2 on the pc just recently during Covid 🙂me playing tf2 takes me back to my childhood when I was playing halo reach and having my own version of mt dew and Doritos 😎or in this case a bag of SAV chips and having some cream soda and why not 😎
>Pick three heavy weapons from the workshop >Let the community vote on the stats >Pick a few creative MvM maps from the workshop >Maybe add a new campaign and some new Australiums (All of the models probably available in the workshop). That's it, that's all Valve has to do.
TBH Valve should seriously also make Fatscout an official subclass, adding some subclass-based weapons to his kit and making some tweaks to the shotguns on Heavy so they can all be viable in some capacity
I'm sorry a lot of people were very toxic to you guys, especially on reddit. Without your videos bringing the press onto Valve, I doubt anything would have gotten done.
NefariousTwin that spy in the background footage has got to be the worst spy player to exist and he even has every single aspect of the stereotypical terrible spy player down perfectly, kunai, ambassador, dead ringer, disguises as scout almost exclusively, when he does disguise as anyone else he disguises as the person hes trying to backstab, he misses almost every backstab he can never headshot despite having the ambassador and hes got the hong kong cone on too
It's kind of a misnomer to say #fixtf2 worked. Apparently the story is that this anti-cheat update has been in development by a single, Independent, contractor, who was originally brought onboard to do work on the steam deck but then asked to work on tf2, since 2021 (before even the original #savetf2). Allegedly*
I've been saying this for years, we need a final update, something to give closure to the fanbase and to finally do the final teaks to the game's balance, and that way we know tf2 it's at its final stage
They could also add a rotating pool of community-created maps rather than continually adding to the core gamemodes section. That way, the game stays fresh while avoiding the problems you outlined
Well that may be but how many updates can you keep on updating the game until it gets worse ? 🧐I don’t mind the lack of updates I was used to playing casual orange box for a while I don’t mind the updates I’m fine with playing only the orange box maps 🙂
The only modes that need new maps are MvM, and a couple more medieval maps. It would be nice to have four or five of those to choose from, and maybe a Medieval CTF, player destruction, or hell, even some kind of wacky payload where the 'bomb' is like a Monty Python wooden rabbit. After that maybe add one really really good and polished map every other year. Maybe with cosmetics that tie into the new map, kinda like how a lot of Tropic Crisis was added. For example the new summer map is the upside down paddle boat from Cowboys vs Aliens so the cosmetics are all cowboy hats, bandanas, and mutilated cow pieces.
if valve ever added a new mvm tour, i'd love for the common tour completion reward to be strangifiers for weapons that lack stranges, and the australium equivalent to be collector's chemistry sets and/or strangifiers for the expensive stranges like the kritzkrieg, gunslinger, pda, and original
they even changed the rate map or tf2 dialogue box at the end of matches to ask about things like random crits. now is a good time to stop clicking a random thing to get rid of the box.
ive always argued that they shouldve just do a final hoorah update every class gets new weapons for every slot, perhaps a new subclass for those without, and after that updates should be cosmetics balances and shit
my idea for too many maps problem, is just bundle the unpopular ones in "others" category for each gamemode. and i dont mean "alternative gamemodes" like we have now. "others" could be an option for each gamemode with selection of maps that user can't select, it would be selected automatically by matchmaking system to solve empty servers on specific map problem. there should be like 10 popular maps for each gamemode and others could go in "others" category. that way players can can have a preference between familiar and new maps without the cluttered ui, and new maps always getting 0 players anyways nobody will read this, bye!
I think it'd be cool if they added special Squad Surplus tickets for a new MvM tour that gives you items from a new case, and that's the only way you can get items from that case. Could include new weapon reskins, war paints, cosmetics, ect. Using regular tickets would still give you the chance for an Australium, but they could throw new australiums in there as well. Would give a nice new spin on things.
I feel like big joey is right. For all the time I have played TF2, there were bots. I didn't really mind, since people knew, and swiftly kicked them. But, now... playing without bots feels.. weird. I have literally played for about 5 years, just after jungle inferno, so.. I agree. What now? And, I'm quite sad that the game does need to be layed to rest, of course it does. I'm just... sad that it won't go on and I won't have the same moments as so many like me have had.
Last night I had a dream that John Valve himself trapped me in his labyrinthine building and once I found him he told me that he was just getting started on the Engineer update and the Engineer and Heavy VA’s followed him into his office. Be on the lookout for that
Glad to hear the game is playable again, stopped awhile back when my steam account was stolen due to me not knowing how to spot a scammer, lost all my weapons and cosmetics, my contract progress, all of it, and the bot issue definitely made things worse to play when I got my new steam account up and running, so I naturally stopped playing. But this video may just make me pick the game back up for good, the news has certainly made my day.
All I want is a final weapon rebalance update that makes all bad weapons good or at least functional. I could forgive Valve for not including new weapons if the ones we already have were in a better state.
I think they should consider doing something similar to the Blue Moon for the "last update", where they implemented rebalances for underpowered weapons like they did with the Short Circuit. This way, we could have as much side grades that don’t feel like weaker versions of stock as possible. Plus, it would also preserve the game even longer (given that we get even more play styles to play with).
What if maps were rotated? For example, there are currently 19 Payload maps in the normal rotation. What if we cut that down to 4-5 maps every three months? Once the three months are up, they get replaced by the next set of maps. Super popular maps like Upward and Badwater would always appear in the rotation. It would definitely clear up the map bloat, and people who want to play on out-of-season maps could find a community server hosting it.
I think the boycott should keep on going until valve updates VAC and bring back voice chat and chat to free to Players. #savetf2 #fixtf2 and #fixCS2 #saveCS2
I want them to add Stranges to every possible weapon alongside making unusualifiers for hats that are unable to be unusual (IE. letting you pick an Unusual Effect for the Spiral Sallet, I'd pick the Defragmenting Reality effect on mine)
I started playing TF2 with my boyfriend after the announcement of the bots being gone and honestly, I feel the passion and love from the community. It's fun, it's addictive, and perfect to settle down and goof off with friends! Everything you've said in this video about what Valve can do are all very good points. I would absolutely love to see more maps for MvM as well (maybe something to take inspiration from Issue #7 after its release?) and more variety in different categories could make such a difference. Also, glad to see you posting again! Been enjoying your stuff as of recent :D
Would love to see a community driven update for 'bad' weapon rebalacing with that new 'fix' category we got in the workshop. Dunno if it's possible, but if there's a chance, that would be amazing for the game if done right. I need me some fresh medic gameplay!
I think 1 or 2 casual maps per new event would be nice, plus a big update with balance changes and new weapons each 2 to 4 years, this way the game would be refreshed from time to time and don't feel too cluttered.
Brother, in my latest video I said it. Valve has no excuse not to properly update, let alone properly maintain, this game. The only way we get Valve to actually show and commit to maintaining this game we have to vote with out wallets. Don't give them any money until they show they aren't going to ghost us for seven more years once the bot hosters find a way to crash the servers again, which trust me is going to happen. Call it a hunch.
I was in a match with Big joseph like a month ago and he stole my medkit and gave me a sandvich, also was the only person to fist bump me all game. 10/10 standup guy
A sidestep solution for too many maps, cosmetics, etc.: Make them all be server-side, not sitting unused and hogging space in your TF2 installation. Maps and cosmetics would be downloaded as-needed, and for QoL would be auto-deleted from the download folder if not used for awhile. "Regular" maps would work just like custom maps on community servers, and cosmetics would probably work like the late Creators[dot]TF (rip Freeman Engie custom cosmetic set)
I think maps should be automatically rotated every week or day or so. Just have the big name classics like Tuefort and Dustbowl, and have the remainders being randomized by an automated system so that Valve doesnt have to do it
the final update should be tied to the release of the final comic and the update should be based around the aspects of the last comic like the end of the line update imo
Jungle Inferno was supposed to be that final update. given the game's 10-year-old history at the time of its release. But as we've all hung on for so long and given a repertoire of seasonal updates, I do agree. just don't be surprised by the lack of attrition from them.
We can’t keep getting new maps. 10 per holiday is too much and most people will forget they exist after 2 weeks and go back to upward and bad water regardless.
They can and will continue to cram more hats and maps into the game, whether you like it or not. Worksloppers get payday, Valve gets money. Some community MvM maps are well tested and well designed, and therefore could be added to the main game for the gambling addicts. However, I'd say community MvM is much more balanced than Mann Up anyway. Don't get me wrong, it's a good idea, but if anything we should be asking to remove matchmaking.
If we can't make more maps to this game, then we focus on the characters themselves. We protest for rebalances, new weapons, and an actual learning curve for new players.
now that bots are gone here are some things I would love to see from the dev team, i even went ahead and made up names based off the style of TF2 update names in the past: Manndustrial Revolution (General Seasonal Update adding new weapons) Heavyweight Havoc (Heavy Rework Update focused on making Heavy stronger and harder to counter, as well as an expanded arsenal of new weapons) Silent But Deadly (Sniper Rework Update focused on balancing sniper to make him more fair and counterable, new weapons that replace his classic sniper rifle with more frontline playstyle primaries) Sabotage Showdown (Engineer VS Spy, would be interesting to see if the community wants new spy weapons or more engineer weapons) Speed & Surge (Scout VS Medic, same with engie vs spy, would be cool to see which class the community thinks deserves new weapons more) Wicked Wraith (Halloween Update with a new Wraith boss) Yeti's Yulefest (Smissmas Update featuring for the first time a Smissmas themed boss event of the Yeti) Mann-O-Matic Meltdown (A General Mann VS Machine Update adding new robots, a new map pool, and reworking the upgrades system as well as fixing the upgrades that are broken/dont work as intended) Aussie Arsenal (Additional Australium Weapons Mann VS Machine Update, could do a poll or survery asking the community what weapons they want to see most get an aussie variant) Corporate Carnage (Mann VS Machine Update taking place in Mann Co. HQ focused on recapturing it from Gray Mann with him as the final boss in a Mega Giant Mech Suit, would be incredibly hard but rewards a new weapon variant; Americinium, a shiny sleek black pearl-like variant that has a unique effect of dripping oil, based off the joke that America loves oil)
Things that could help tf2 in the long run. 1. Bring back quickplay (matchmaking is ass) 2. Revert Gru, Eviction notice, Base Jumper, Bison, Ambassador, Loch-N-Load, Caber, phlog. 3. Nerf sniper (Reduce clip size from 25 to 8, add tracer rounds to all rifles, Ad a penalty for quickscoping) 4. Nerf Vaccinator, Scorch shot, Short Circuit & fos (Scorch shot should not flare jump, Thats detonators thing, Remove its passive double hit and knockback) (Reduce vaccinator's dmg res from 75% down to 35% & give medic a 20% melee damage vulnerability) (Ad a -40% metal gain while holding it for short Circuit so it can't be spamed) (Make the overheal penalty at all times even when you don't hold em out, its other "down sides" dont really exist) 5. Let f2p"s communicate again.
I feel like with the last comic coming out it would be the perfect time to finally let the game end (as in support for it that is). Its in a good state, its relatively balanced, there are tons of maps, plenty of rotating seasonal content. Just rotate a few older crates or remix the contents of future crates using drops from old crates and only pop up to do emergency patches or occasionally rotating in community maps or community cosmetics. It would take very little effort to effectively manage tf2 for the next decade and it would cost valve almost nothing. Heck this is pretty much what they've already been doing but the expectation of content of new things would finally be put to rest.
I feel like it’s *hope* valve finally lifted their finger and it’s awesome :) I agree that valve won’t be doing huge major updates nor item drops (new weapons)
I don’t think there will be another major update until they port the game to source 2, and clean up the code. While a completely new TF is unlikely, a source 2 port is entirely possible, just like CSGO to CS2.
I have also thought about the too many maps point. It first hit me last Screamfortress when there were 40+ maps to play. The tf2 player base is not huge to begin with, throw in community servers etc I fear it spreads the player base too thin. The more choices there are the more it makes finding full servers harder. Maybe some kind of total map limit like 50 and then have map rotations where every month or so you take out 25 maps and put 25 new ones in type thing.
“The bots are gone, let’s update the player vs bot gamemode” - Big Joey 2024
But also… yeah agreed MvM could use some new maps and tf2 does… need to end eventually
we need more tours, mecha engine two cities and gear grinder are not enough
@@Mr_Mundee Also fixes to either end the Fastfood Wars raging in MvM, or make both parties involved so mad they spontaneously combust, saving us all precious bandwidth.
Not disagreeing with you but yeahhhhhh I doubt valve is gonna do it
Mainly cause they don't really do much with MvM anymore
"Good news! We're not dying! We are going to live forever!"
-Soldier
@@Nehfariuspizzabot and marivor has dissolved already
For the love of god add an australium shotgun!
An Aussie Shotgun, Flare Gun and Dragon's Fury would go so hard
and pistol
Real
Aussie loose cannon, if we got it tf2 would have got heavy update and bots never would happened and the keys would stay at like 1 pound rather than 1.70
1. add australium everything, honestly whats the big deal with this?
2. it would make all the australium i sold a big regret because, man itd be a lot more rare to get specific australiums
"With a Heavy Heart" update.
Oh damn that hits hard.
@@onlyclownsreadthislmfao idea #3: remove sniper
@@onlyclownsreadthislmfao GRU already exist. Fast heavies will be too OP
@@onlyclownsreadthislmfaohi grouch
@@butlazgazempropan-butan11k87give sniper damage fall off
The bots are gone but don’t get complacent.
yeah, don't stop complaining until valve finally gets fed up and shuts down the game
@@digestiveissue7710not quite
@@digestiveissue7710 no we don’t complain it’s just the last time this happened we all came together and it stopped for a short period of time and then it went back to being the way it used to be with bots everywhere. I’m just saying we need to be vigilant if we start seeing a lot of bots we get right back on Valves case.
@@digestiveissue7710 #KillTF2
@@gmg9010this didnt happen before, the past banwaves and whatever were literally nothing
Free to play players getting their voices back
Yes 👏 Yes 👏 Yes 👏 Its sooooo overdue, if Valve wants new people to come along and spend money on their game, they need to make even the most miniscule, the most minor effort EVER
No !
@@Hrismo What did we do bro...
Finally, the Spy nerf
And chat. With the bots being gone, it's useless for them to not have a chat. Please, Valve, for the love of God, DO THESE 2 THINGS!
It's Large Joseph!
I'm glad you're back Joey! Are you planning on leaving to get more milk or are you staying this time?
Staying ;)
@@BigJoeySlaps YES
@@BigJoeySlapsjoe
@@BigJoeySlapsHALLELUJAH
“Now, lets go practice medicine…”
-bigmedic
Certified Big Joe moment! (Embargo gameplay 10/10)
The bot hosters on discord have stated that they WILL be back and will get their revenge on us once Valve eases on the banning to focus on other things. They stated that they will come back with a bot invasion bigger than anything else this game has ever witness and that they will be going after people who started savetf2 movement. Make sure to NOT get complacent.
I honestly think Valve and other game companies enabled this behavior because we hear stories of hackers who get hired by game companies for their coding skills.
Lmao how much of a loser you have to be to state something like that😂. Bot hosters are a different breed man
jesus christ they really Hate this game
I recently encountered 2 engineer bot players in a casual match this morning. So it's possible they're slowly coming back.
Important thing to point out, most of tf2 bot hosters ARE NOT hackers, they're script kiddies that rely on ACTUAL cheaters to update their cheat engine to bypass new defences. Most of tf2 cheaters are still living with their parents or have a disability and living on from the social payments that government provide.
it's easy for chihuahuas to bark from inside of their safe little cage lol
"I'LL GET BACK AT YOU!!! JUST YOU WAIT!!!"
joey is bringing out one banger after another
We need a proper rotation for maps either monthly or seasonally
yup
People are gonna vote for 2fort and Upward all the time anyway
Hell no.
I don't want to sit out of the game for a month because random rotation decided to put maps I do not want to play on instead of the ones I did want to play on.
@@Gravity_studioss so?
@@simplysmiley4670
If you wanted to play on a specific map you would go on community servers .
QuickPlay's forced map rotation was infinitely bettet than casual matchmaking.
In my copiest of copes, I would love the final update to add a new weapon to every class
garbage idea, need so MANY MORE more weapons then just one for each
@@user-wv6po3fv6f that’s a level of cope I aspire to reach one day
We really haven't even scratched the surface for potential weapon unlocks.
We don't need new weapons. They need to balance what they have first
@@mr.monkey354 there's only like 4 weapons that aren't balanced. We absolutely deserve some new guns.
Valve give us the heavy/mvm update and call it the heavy metal update.
Gonna leave my mark here before some wild shit goes down..
This is like the most commonly suggested name for a heavy/mvm update, is there a hivemind or something
@@CharaGonzalez-lt7yw The two words go together quite well, and most fans agreed that it is the best option
I actually had the same idea XD
That would be awesome
Large Joey really making valves undies turn peanut brittle
valve already fixed the overabundance of maps issue with counterstrike, look at how they did operation maps. the introduce a few maps for a fixed period of time to keep things fresh, and then they remove them after the operation is over, whilst retaining a set of core maps. whoever's working on TF2 at the time has to not be scared of removing content or creating some sort of map rotation to keep things fresh whilst retaining core maps. but an overabundance of maps would still be a problem in a rotation based system because then you'd only see certain maps once in a millenia.
betetr not end with no new weapons, we need thousands more actual weapons
A lot of people want new weapons, some playstyles like Gun Spy or Fat Scout being official would be something I'd love to see
I'd KILL to be able to play Gun Spy even more optimally because they added weapons that make Gun Spy optimal
I think this is a good idea! Everyone knows the saying, "Nothing Last Forever" and although some people wont agree to the end new maps I think everyone will appreciate one good send off to one of the most beloved and impactful games to come out. Plus it would kill me to see this game dragged out into a corpse of what it once was.
Give heavy the thunderhead from deep rock galactic so he can punish opponents that hide behind corners.
Heavy is a hitscan class. Why should he get this ability? Exploiting his hitscan weakness with projectiles is a valid tactic
@@salsamancer so he can get an alternative Playstyle, pyro was a sustained fire class but got a burst fire alternative, with the dragon’s fury why shouldn’t heavy get something similar?
Personally I want a Tf3. We are way past due for one. It probably will never happen at the rate valve is working. Though above all else the Heavy does need an update. He is literally the game's mascot. He deserves it as one final farewell from Valve.
Also I was on your team when you played on this map. You were the fucking GOAT! The whole fucking team rallied around you like you were a Tf2 Legend.
Thats because he is
a tf3 will never happen
Tf3? Nahh prolly not
I guess you could call the final update a "Heavy Farewell"
It would be like halo reach 🙂the game would be a forever a lack of updates well besides holiday maps 😐ether way I’m fine with that as I was so used to playing the orange box for years 🙂I think since 2017 ?🧐I only recently got tf2 on the pc just recently during Covid 🙂me playing tf2 takes me back to my childhood when I was playing halo reach and having my own version of mt dew and Doritos 😎or in this case a bag of SAV chips and having some cream soda and why not 😎
>Pick three heavy weapons from the workshop
>Let the community vote on the stats
>Pick a few creative MvM maps from the workshop
>Maybe add a new campaign and some new Australiums (All of the models probably available in the workshop).
That's it, that's all Valve has to do.
We absolutely cannot allow comp players to make up the majority of the voters. Make sure us casuals get the final say.
@@Labyrinth6000he said community. Like the Pyro v Heavy votes years ago.
The community should not be able to choose the stats that'd be absolutely horrendous
TBH Valve should seriously also make Fatscout an official subclass, adding some subclass-based weapons to his kit and making some tweaks to the shotguns on Heavy so they can all be viable in some capacity
>Let the community vote on the stats
If the minecraft mob votes are anything to go by that's a bad, bad, bad, bad, bad idea
Now, f2p players can speak in a pub match!
Big Joey: Now what?
Me: *Conga Conga Conga!*
I'm sorry a lot of people were very toxic to you guys, especially on reddit. Without your videos bringing the press onto Valve, I doubt anything would have gotten done.
Ok. I'm out of the loop. What happened?
Big joesephia, your content was my go-to videos to eat with a massive sandwich a while ago. Thank god your back
We celebrate. That's what
big joey, your gameplay inspreid me to be a heavy main myself and im loving it, thank you for coming back
Bro didn't touch TF2 in weeks if he just now realized
But how did he know I needed those Slap-Nuts? 🤔
NefariousTwin that spy in the background footage has got to be the worst spy player to exist and he even has every single aspect of the stereotypical terrible spy player down perfectly, kunai, ambassador, dead ringer, disguises as scout almost exclusively, when he does disguise as anyone else he disguises as the person hes trying to backstab, he misses almost every backstab he can never headshot despite having the ambassador and hes got the hong kong cone on too
It's kind of a misnomer to say #fixtf2 worked. Apparently the story is that this anti-cheat update has been in development by a single, Independent, contractor, who was originally brought onboard to do work on the steam deck but then asked to work on tf2, since 2021 (before even the original #savetf2). Allegedly*
I've been saying this.
It's weird the community takes credit for one guy stepping up.
I've been saying this for years, we need a final update, something to give closure to the fanbase and to finally do the final teaks to the game's balance, and that way we know tf2 it's at its final stage
They could also add a rotating pool of community-created maps rather than continually adding to the core gamemodes section. That way, the game stays fresh while avoiding the problems you outlined
Well that may be but how many updates can you keep on updating the game until it gets worse ? 🧐I don’t mind the lack of updates I was used to playing casual orange box for a while I don’t mind the updates I’m fine with playing only the orange box maps 🙂
@jettmthebluedragon that's the point. A separate, rotating pool of community maps that would get switched out every so often
If the finale/heavy update isn't called "Worth the Weight" it aint the last update
The only modes that need new maps are MvM, and a couple more medieval maps. It would be nice to have four or five of those to choose from, and maybe a Medieval CTF, player destruction, or hell, even some kind of wacky payload where the 'bomb' is like a Monty Python wooden rabbit.
After that maybe add one really really good and polished map every other year. Maybe with cosmetics that tie into the new map, kinda like how a lot of Tropic Crisis was added. For example the new summer map is the upside down paddle boat from Cowboys vs Aliens so the cosmetics are all cowboy hats, bandanas, and mutilated cow pieces.
if valve ever added a new mvm tour, i'd love for the common tour completion reward to be strangifiers for weapons that lack stranges, and the australium equivalent to be collector's chemistry sets and/or strangifiers for the expensive stranges like the kritzkrieg, gunslinger, pda, and original
they even changed the rate map or tf2 dialogue box at the end of matches to ask about things like random crits. now is a good time to stop clicking a random thing to get rid of the box.
"The bots are gone, now what?"
You play the game.
ive always argued that they shouldve just do a final hoorah update every class gets new weapons for every slot, perhaps a new subclass for those without, and after that updates should be cosmetics balances and shit
my idea for too many maps problem, is just bundle the unpopular ones in "others" category for each gamemode.
and i dont mean "alternative gamemodes" like we have now.
"others" could be an option for each gamemode with selection of maps that user can't select, it would be selected automatically by matchmaking system to solve empty servers on specific map problem.
there should be like 10 popular maps for each gamemode and others could go in "others" category.
that way players can can have a preference between familiar and new maps without the cluttered ui, and new maps always getting 0 players
anyways nobody will read this, bye!
I think it'd be cool if they added special Squad Surplus tickets for a new MvM tour that gives you items from a new case, and that's the only way you can get items from that case. Could include new weapon reskins, war paints, cosmetics, ect. Using regular tickets would still give you the chance for an Australium, but they could throw new australiums in there as well. Would give a nice new spin on things.
Unrelated to your comment but wanted to compliment your profile picture 😊
Now I can enjoy playing the game. What else Mr. Slapnuts?
I feel like big joey is right. For all the time I have played TF2, there were bots. I didn't really mind, since people knew, and swiftly kicked them. But, now... playing without bots feels.. weird. I have literally played for about 5 years, just after jungle inferno, so.. I agree. What now? And, I'm quite sad that the game does need to be layed to rest, of course it does. I'm just... sad that it won't go on and I won't have the same moments as so many like me have had.
One thing I wanna see is the option to turn any MVM map into nightmare mode, because I love nightmare mode when I just wanna brainlessly play the game
Last night I had a dream that John Valve himself trapped me in his labyrinthine building and once I found him he told me that he was just getting started on the Engineer update and the Engineer and Heavy VA’s followed him into his office.
Be on the lookout for that
Glad to hear the game is playable again, stopped awhile back when my steam account was stolen due to me not knowing how to spot a scammer, lost all my weapons and cosmetics, my contract progress, all of it, and the bot issue definitely made things worse to play when I got my new steam account up and running, so I naturally stopped playing. But this video may just make me pick the game back up for good, the news has certainly made my day.
What do you mean? Now we can finally play the game
All I want is a final weapon rebalance update that makes all bad weapons good or at least functional. I could forgive Valve for not including new weapons if the ones we already have were in a better state.
I saw a sniper bot on Dustbowl yesterday. Just one. Got kicked shortly after joining, and banned minutes after that. I think it's the endgame now.
I think they should consider doing something similar to the Blue Moon for the "last update", where they implemented rebalances for underpowered weapons like they did with the Short Circuit. This way, we could have as much side grades that don’t feel like weaker versions of stock as possible. Plus, it would also preserve the game even longer (given that we get even more play styles to play with).
as soon as I see big joe come back all of a sudden every 4th or 5th server bots are flooding in after awhile
What if maps were rotated?
For example, there are currently 19 Payload maps in the normal rotation. What if we cut that down to 4-5 maps every three months? Once the three months are up, they get replaced by the next set of maps. Super popular maps like Upward and Badwater would always appear in the rotation.
It would definitely clear up the map bloat, and people who want to play on out-of-season maps could find a community server hosting it.
I think the boycott should keep on going until valve updates VAC and bring back voice chat and chat to free to Players. #savetf2 #fixtf2 and #fixCS2 #saveCS2
I want them to add Stranges to every possible weapon alongside making unusualifiers for hats that are unable to be unusual (IE. letting you pick an Unusual Effect for the Spiral Sallet, I'd pick the Defragmenting Reality effect on mine)
I started playing TF2 with my boyfriend after the announcement of the bots being gone and honestly, I feel the passion and love from the community. It's fun, it's addictive, and perfect to settle down and goof off with friends!
Everything you've said in this video about what Valve can do are all very good points. I would absolutely love to see more maps for MvM as well (maybe something to take inspiration from Issue #7 after its release?) and more variety in different categories could make such a difference.
Also, glad to see you posting again! Been enjoying your stuff as of recent :D
it incredible you started to download videos on this month,beacuse this month is my aniversary,that must be a birthday desire
Would love to see a community driven update for 'bad' weapon rebalacing with that new 'fix' category we got in the workshop. Dunno if it's possible, but if there's a chance, that would be amazing for the game if done right. I need me some fresh medic gameplay!
we finally won our first tour in expert realism MVM
Love the music choices. DKC:TF has some of the best video game music out there.
team fortress 3 will probably be like CS2 if it came out, where some people was getting mad about it
I think 1 or 2 casual maps per new event would be nice, plus a big update with balance changes and new weapons each 2 to 4 years, this way the game would be refreshed from time to time and don't feel too cluttered.
i was a huge prolific doomer naysayer and im very very very glad i was proven wrong
Brother, in my latest video I said it. Valve has no excuse not to properly update, let alone properly maintain, this game. The only way we get Valve to actually show and commit to maintaining this game we have to vote with out wallets. Don't give them any money until they show they aren't going to ghost us for seven more years once the bot hosters find a way to crash the servers again, which trust me is going to happen. Call it a hunch.
I was in a match with Big joseph like a month ago and he stole my medkit and gave me a sandvich, also was the only person to fist bump me all game. 10/10 standup guy
Unironically, the competitive mode (6v6) is playable and is healing.
Bad part about it is the mode feels like a gamble with some teammates.
A sidestep solution for too many maps, cosmetics, etc.: Make them all be server-side, not sitting unused and hogging space in your TF2 installation.
Maps and cosmetics would be downloaded as-needed, and for QoL would be auto-deleted from the download folder if not used for awhile. "Regular" maps would work just like custom maps on community servers, and cosmetics would probably work like the late Creators[dot]TF (rip Freeman Engie custom cosmetic set)
I think maps should be automatically rotated every week or day or so. Just have the big name classics like Tuefort and Dustbowl, and have the remainders being randomized by an automated system so that Valve doesnt have to do it
One wish I would have is to add 1 or 2 subclasses and make the current ones more viable for a final update.
And obviously balances
For the final update: Maybe try to do something to save their competitive mode
the final update should be tied to the release of the final comic and the update should be based around the aspects of the last comic like the end of the line update imo
Heavy Update and Weapon rebalance would be great.
Also, "The Big Guy" was my favourite custom Heavy item ever made and I think it should be added.
Jungle Inferno was supposed to be that final update. given the game's 10-year-old history at the time of its release. But as we've all hung on for so long and given a repertoire of seasonal updates, I do agree. just don't be surprised by the lack of attrition from them.
Not to mention that update almost didnt happen
we could also introduce a map rotation for casual
As a fanatical soldier once said: "Can we have new weapons plz, PLZ?"
We can’t keep getting new maps. 10 per holiday is too much and most people will forget they exist after 2 weeks and go back to upward and bad water regardless.
“They’ll be back… Prepare for the next wave!”
Glad that you are back with the uploads! Missed the Big Man with the big gun main
They can and will continue to cram more hats and maps into the game, whether you like it or not. Worksloppers get payday, Valve gets money. Some community MvM maps are well tested and well designed, and therefore could be added to the main game for the gambling addicts. However, I'd say community MvM is much more balanced than Mann Up anyway. Don't get me wrong, it's a good idea, but if anything we should be asking to remove matchmaking.
If we can't make more maps to this game, then we focus on the characters themselves. We protest for rebalances, new weapons, and an actual learning curve for new players.
the bots are gone but I see a heavy with aimbot literally every casual game I join.
I think they should add more weapons. I would love to see medic gun that added ammo as well as health. With reduced healing of course
now that bots are gone here are some things I would love to see from the dev team, i even went ahead and made up names based off the style of TF2 update names in the past:
Manndustrial Revolution (General Seasonal Update adding new weapons)
Heavyweight Havoc (Heavy Rework Update focused on making Heavy stronger and harder to counter, as well as an expanded arsenal of new weapons)
Silent But Deadly (Sniper Rework Update focused on balancing sniper to make him more fair and counterable, new weapons that replace his classic sniper rifle with more frontline playstyle primaries)
Sabotage Showdown (Engineer VS Spy, would be interesting to see if the community wants new spy weapons or more engineer weapons)
Speed & Surge (Scout VS Medic, same with engie vs spy, would be cool to see which class the community thinks deserves new weapons more)
Wicked Wraith (Halloween Update with a new Wraith boss)
Yeti's Yulefest (Smissmas Update featuring for the first time a Smissmas themed boss event of the Yeti)
Mann-O-Matic Meltdown (A General Mann VS Machine Update adding new robots, a new map pool, and reworking the upgrades system as well as fixing the upgrades that are broken/dont work as intended)
Aussie Arsenal (Additional Australium Weapons Mann VS Machine Update, could do a poll or survery asking the community what weapons they want to see most get an aussie variant)
Corporate Carnage (Mann VS Machine Update taking place in Mann Co. HQ focused on recapturing it from Gray Mann with him as the final boss in a Mega Giant Mech Suit, would be incredibly hard but rewards a new weapon variant; Americinium, a shiny sleek black pearl-like variant that has a unique effect of dripping oil, based off the joke that America loves oil)
"after 5 years of suffering i hope it was worth the wait"
On the topic of mvm, we gotta add new botkillers but with the sniper heads
Joey is wearing the Heavy Lifter. The war is over, boys.
i think we could keep getting new maps if they would add like 1 new map every update, then i think it would probably be fine
I wonder what will happen to the trade economy when Mann co crates become completely unobtainable
the bots might be gone for now but they really have altered people and still people arent satisfied
Things that could help tf2 in the long run.
1. Bring back quickplay (matchmaking is ass)
2. Revert Gru, Eviction notice, Base Jumper, Bison, Ambassador, Loch-N-Load, Caber, phlog.
3. Nerf sniper
(Reduce clip size from 25 to 8, add tracer rounds to all rifles, Ad a penalty for quickscoping)
4. Nerf Vaccinator, Scorch shot, Short Circuit & fos
(Scorch shot should not flare jump, Thats detonators thing, Remove its passive double hit and knockback)
(Reduce vaccinator's dmg res from 75% down to 35% & give medic a 20% melee damage vulnerability)
(Ad a -40% metal gain while holding it for short Circuit so it can't be spamed)
(Make the overheal penalty at all times even when you don't hold em out, its other "down sides" dont really exist)
5. Let f2p"s communicate again.
A tour version of wave 666 would be my absolute dream. Have the chance to win sterling silver weapons instead of Australium
I feel like with the last comic coming out it would be the perfect time to finally let the game end (as in support for it that is). Its in a good state, its relatively balanced, there are tons of maps, plenty of rotating seasonal content. Just rotate a few older crates or remix the contents of future crates using drops from old crates and only pop up to do emergency patches or occasionally rotating in community maps or community cosmetics. It would take very little effort to effectively manage tf2 for the next decade and it would cost valve almost nothing.
Heck this is pretty much what they've already been doing but the expectation of content of new things would finally be put to rest.
I feel like it’s *hope* valve finally lifted their finger and it’s awesome :)
I agree that valve won’t be doing huge major updates nor item drops (new weapons)
My new headcanon is that Large Joseph was gone for a year because he ran out of creepy videos to put in his intro.
Updating Valvue Competative is what I think is most needed.
we need balance changes and a casual matchmaking update to fix the one sided stomps
I don’t think there will be another major update until they port the game to source 2, and clean up the code. While a completely new TF is unlikely, a source 2 port is entirely possible, just like CSGO to CS2.
I have also thought about the too many maps point. It first hit me last Screamfortress when there were 40+ maps to play. The tf2 player base is not huge to begin with, throw in community servers etc I fear it spreads the player base too thin. The more choices there are the more it makes finding full servers harder.
Maybe some kind of total map limit like 50 and then have map rotations where every month or so you take out 25 maps and put 25 new ones in type thing.
I do like that idear but would also love more contracts in the game
Glad to see ya back Joey!