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3DSparkFuse
Norway
Приєднався 10 сер 2023
Hi everyone, this channel is about 3D modeling and game devolvement. If you are interested in 3d modeling and game design I got you covered. . The channel is about 3D Max, Maya and Zbrush and sometimes on unreal engrain. I'm pretty sure that we ganna enjoy together. So let's bring up your dream to the next level and go deeply throw 3d modeling and Game Assets design
please support if you like my work thanks a lot 😊
please support if you like my work thanks a lot 😊
ice cubes
Follow our step-by-step Blender tutorial to model a realistic ice cube holder from scratch. Ideal for beginners and pros, this guide focuses solely on the modeling process.
Переглядів: 18
Відео
How to create landscape in # Blender#
Переглядів 154День тому
In this video, I walk you through the process of creating a beautiful landscape featuring majestic mountains, lush grass, and vibrant trees. Whether you're a beginner or an experienced artist, this tutorial will guide you step-by-step in bringing your natural scenery to life. You'll learn techniques for shaping mountains, adding texture to grass, and downloading realistic trees to complete your...
Attaching a Light to a Character in Unreal Engine
Переглядів 94День тому
In this tutorial, we'll walk you through the step-by-step process of attaching a light to a character in Unreal Engine. Whether you're looking to create a dynamic flashlight effect, a glowing character, or any other light-based feature, this guide will show you how to integrate lighting into your characters seamlessly. We'll cover everything from setting up the light source, attaching it to the...
How to make grass in #Blender 4.2#
Переглядів 106День тому
Creating realistic grass in Blender involves several key steps to achieve a natural and convincing look. Start by setting up a base mesh, which will serve as the ground where the grass will grow. Then, use Blender's particle system to generate the grass blades, adjusting the settings to control their density, length, and randomness for a more natural appearance. To enhance realism, focus on the...
OpenSubdiv Demystified: Boost Your Blender Workflow
Переглядів 17214 днів тому
In this tutorial, we dive deep into OpenSubdiv, a powerful feature in Blender that enhances your modeling workflow. Whether you're a beginner or an experienced artist, understanding OpenSubdiv can significantly improve the quality and efficiency of your subdivision surfaces.
How to make Procedural Symmetry in KSP! (2024)
Переглядів 243Місяць тому
In this highly requested remastered tutorial, we'll walk you through the process of modeling a coffee bottle from start to finish. Whether you're a beginner or looking to refine your skills, this detailed guide will cover all the essential techniques and tips you need to create a professional-quality model. Join us and learn how to bring your 3D designs to life with precision and creativity. Do...
Deform your objects.
Переглядів 163Місяць тому
Dive into the fundamentals of crafting with our detailed tutorial, "Crafting Techniques Unveiled: Bending, Twisting, Stitching, and Tapering Explained." This guide covers the essential techniques you need to enhance your skills and bring your creative projects to life. Whether you're a beginner or looking to refine your abilities, this tutorial provides clear, step-by-step instructions and prac...
How to use procedural symmetry in Blender (2024)
Переглядів 713Місяць тому
Explore the boundless world of 3D modeling with precision and creativity using Blender. Discover the power of procedural symmetry-a hidden gem enabling creators to effortlessly sculpt complex shapes. Unveil the secrets to crafting stunning visuals with finesse, mastering the dynamic interplay of form and function. Whether you're a seasoned artist or a curious beginner, delve into Blender's proc...
Blender Magic: Perfect Holes Every Time with the Final Method!
Переглядів 401Місяць тому
Unlock the secrets to perfect hole creation in Blender with the Final Method! In this tutorial, I'll guide you through each step to achieve flawless results every time. Whether you're a beginner or a seasoned pro, this video will help you enhance your 3D modeling skills and create clean, precise holes effortlessly. Don't forget to like, subscribe, and hit the notification bell for more Blender ...
Topology Hacks: Converting Rectangles to Perfect Quads
Переглядів 243Місяць тому
Discover the ultimate topology technique with our guide on transforming quads into perfect rectangles. Whether you're a seasoned 3D artist or a budding enthusiast, this tutorial will enhance your modeling skills and streamline your workflow. Learn step-by-step methods, tips, and tricks to achieve precise, clean, and efficient topology for your 3D models. Elevate your creations and master the ar...
Blender 4.1 Tutorial: Mastering Cuts and Bevels
Переглядів 1,8 тис.Місяць тому
Hi there, I made this turoial to guide you how you can get that type of cut and bevels that we see in many quite a lot in 3d modeling. Hope you enjoy the tutorial and please support if you enjoy See you next time chaoo 😊
Modeling Hard surface in Blender
Переглядів 186Місяць тому
Hi there and welcome to this basic introduction where we ganna be going throw a couple of methods to show you how you could get that type of hard surface. So that was everything for this simple video. See you next time 😊
Default Addon in# Blender #you should enable
Переглядів 235Місяць тому
Default Addon in# Blender #you should enable
Boolean #Union# Blender Modeling Tutorial
Переглядів 276Місяць тому
Boolean #Union# Blender Modeling Tutorial
How to make holes in blender 2 methods
Переглядів 477Місяць тому
How to make holes in blender 2 methods
Mirror modifier # Blender# Beginner Tutorial
Переглядів 119Місяць тому
Mirror modifier # Blender# Beginner Tutorial
Modeling an Iron chain for beginners. #MAYA#
Переглядів 542 місяці тому
Modeling an Iron chain for beginners. #MAYA#
Vase 3d prinitng process # Anker Make M5 #
Переглядів 1102 місяці тому
Vase 3d prinitng process # Anker Make M5 #
Modeling & printing Samsug ssd #MAYA#
Переглядів 1202 місяці тому
Modeling & printing Samsug ssd #MAYA#
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رائع بالتوفيق والنجاح
Boost ❤
بالتوفيق إن شاء الله
جميل بالتوفيق
حلو ماشاء الله ❤
good vid, u should enable screen cast keys
❤. Want work on 4.1 it works on 4.2 😊. Next tutorial
Thanks. I see that 🍀
Hey mate, just a tip, Read your own thumbnail text before you upload it.
its nice but WAY to many faces for the object ur trying to make, the fact ur not even using the bevel operation is astounding, or even just creating the extruded (or in this case intruded) faces and adding a bevel modifier. good topology is one thing but face count is something to look out for as well, there's no need for a simple object like that to end up with over 100k faces after you subdivide.
Yes I agree that I haven't been throw the bevel modifier and the density is crazy, my goal is to give you the idea that you could depend on the basic tools to get theses effects. regarding to the bevel modifier you could use that as well but then you need to separate that part form the all inter mesh. anyway you could smooth the shaders to get better results when it we talk about smoothing. However 1 sub should be enough 😊😊
Good job ☺️ keep going 🤩
thanks dude
I like the way that you do things here 1:02
Very good video
Very helpfull video. If you can make more videos like this ❤
Thank you for your feedback! I'm glad you found the video helpful. I'll definitely work on creating more content like this. Stay tuned for more videos coming soon!
nice! thanks bro
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Good 🥳
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0:23
Nice ☀️
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0:15
Topology is so damn important yet barely anyone hardly teaches it. Thank you, this is a massive damn gap in the market.
Yeah right, topology lessons on UA-cam were popular around 2010, but they have since lost popularity. Glad that i could help ❤
Hi! May I know your computer specs? Planning to build one. Thanks.
OO! sure: i91300K Rtx4090 Mainbord: Asus epic gaming ram 128gb
@@3DSparkFuse Thank you! Subscribed. 🙂
@@mrlntv4609 no worries 🍀
Helpful tips
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🙂
0:07
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so helpful!!!
glad that you found some value in it😊😊
It's too unecessarily high poly for subsurf tho, you can make this circle with only 4 quads
I normaly dont do that but wanted to show the ultmate results 😁
At around 3:07 , you can also use the knife tool (k) and spacebar to do this, but this was still a good tutorial regardless
Yeah you have right. Thanks for your tips ❤❤
Music is a little too loud, other than that great video!
Sorry to hear that😢. Will adjest that next time dont worry ❤❤❤. Thanks a lot for the comment
What’s a methord
Glad that you like it 😊
hi, ive a few years of experience to talk on this so please hear me out. for what you did here you don't need Boolean modifier - all you need is the default cube (don't forget the ritual of deleting and adding new cube lol - experienced users will get that joke) follow these steps: subdivide the cube so you have a + on the face you want to create the cylinder shape with. (i just subdivide the whole cube once with simple subdivision) make sure ur preferences you search for "mesh.looptools_circle" (make sure you have the build in add-on called loop tools enabled) and verify the shortcut keys (for me its SHIFT W this may be different for you) with that enabled select all the 4 faces you want to use and INTRUDE to create the area you want to have the cut out it. with the same 4 faces still selected press the above mentioned short cut key (for me Shift W) and this will convert those faces in to a circle you can resize. when scaled to correct size - EXTRUDE the circle face down to desired depth. if you want to add bevel you can do so using either the bevel modifier or to have more control elected all the edges (corners of the cube, bottom and top edges of the cube and circle) and bevel to a factor of 3 segments spread them out enough to not intersect. then take a look at your model with subdivision set to 4 it will look great ! (i noticed in your video your model has intersecting faces on the top face the tiny black makes are t he shadows - not good for animation or 3d printing) if you want hard edges for subdivision DONT BEVEL in stead set a crease factor to 1.00 - this will make that edge as sharp and will keep it from curving in any way. if you wish to use the Boolean modifier use it on a single face for better results , after you have applied the modifier just delete that single face that connects the new faces to the original object then fill the gap with new faces trying to keeps squares where you can. i hope this helps - not trying to tread on your toes just pointing out you went a long route for a not so desirable result, changing it up to the above mentioned method will not only provide a better result but will improve your over all model :)
Thanks for your tips dude. The resson that this tutorial is not complex coz I needed to make it short and only cover the basic. I Think that everyone has their own method when we talk about 3d modeling. Its a type of Art so you have a dozen of possibilities you can implment. Thanks for your tips❤ 😊
@@3DSparkFuse no problem at all and i totally agree
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😊
0:11 ❤
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Thanks dude. Glad that you like it 😊
Very good condition
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