I'm working on improving the compute shader to get better performance with a larger number of particles. But, it does not only depend on performance. I found that emulating few particles can do interesting things depending on the parameters.
Ask AI to describe QCD in terms of a particle life manifold, you'll get a visualisation of the Dynamic Mosaic of a protons time dependent schrodinger save equation expressed in a dynamic mosaic of quanta of spacetime
It really does. All figures emerges applying the same rules but with different parameters. These are force, range effect, inertia resistance, containment volume and initial distribution shape. I can't explain how it emerges.
I will try to make a video explaining the fundamentals that I have taken from other videos to create Untiy emulator . humbly I am still finding out how It really works to create these figures.
Ну, это началось просто как эксперимент с использованием игрового движка Unity. Но из-за интереса, который я увидел в комментариях, я хочу опубликовать видео с деталями реализации и загрузить его на github, как только я
the framerate varies greatly depending on the number of particles, the parameters related to the radius of effect of the forces, and their arrangement in space. In some cases it goes over 300fps and in others it goes down to 20fps. In the videos you can see how this parameter varies a lot between shots.
I guess with better custom shader programming it could be more stable. I'm relatively new with it. I use a GTX 1650 GPU. With a more powerful GPU, frame rates would probably be higher.
Each particle has a position, velocity and type. Generates a force field of attraction or repulsion on the remaining particles within its field of effect. These forces between each pair of particles are divided by the distance between them and added together to generate a speed combined with their inertia to produce their final movement. Sorry if the explanation is not so clear. In my first video there are references to the videos that I relied on to create the 3D simulations.
If someone told me this was a simulation of quarks and other subatomic particles complete with quantum noise, I'd believe them.
As above so below.
Thanks!!! Very appreciate.
You, my friend, inspired me to create my own version. Really good work!!
Please, make a video to see new figures.....
Absolutely wonderful work! Looks like straight out of a sci-fi movie :D
Thanks very much for your comment. I am still experimenting and I will publish more videos soon. I hope you like it.
@@aerishan I'm sure I will 👍
Super cool!!
Very nice! Nice music too!
Thanks!!!!.
What a masterpiece! Just wow!
Thanks for watching and comment. I like you find it interesting. 😃
Really interesting work, congratulation!
Thanks for you comment. I really appreciate you find It interesting.
remarkable!
Really beautiful!
Que guapo !
Interesting interactions.
I am glad you find it interesting. Enjoy yourself.
Очень сильное кино. Автор - настоящий человек и программист.
Большое спасибо за ваш комментарий. Я всего лишь простой программист, учусь у людей поумнее меня.
ulala! superb !
I would love to see this simulation running on a desktop supercomputer
I'm working on improving the compute shader to get better performance with a larger number of particles. But, it does not only depend on performance. I found that emulating few particles can do interesting things depending on the parameters.
It reminds me of a solar system
Ask AI to describe QCD in terms of a particle life manifold, you'll get a visualisation of the Dynamic Mosaic of a protons time dependent schrodinger save equation expressed in a dynamic mosaic of quanta of spacetime
Alcubierre drive simulator ?
I confess that some forms seem to me strange spaceships moving towards who knows where. : )
Especially the environments part boggles the mind. Do those gliders just 'emerge'?
It really does. All figures emerges applying the same rules but with different parameters. These are force, range effect, inertia resistance, containment volume and initial distribution shape. I can't explain how it emerges.
Where can we play this ourselves
can u give us a tutorial?
I will try to make a video explaining the fundamentals that I have taken from other videos to create Untiy emulator . humbly I am still finding out how It really works to create these figures.
А где такое скачать можно, у меня есть 2D, параметры меняются. а тут 3D...
Ну, это началось просто как эксперимент с использованием игрового движка Unity. Но из-за интереса, который я увидел в комментариях, я хочу опубликовать видео с деталями реализации и загрузить его на github, как только я
how many frames per second is that? it says ~34,90000
the framerate varies greatly depending on the number of particles, the parameters related to the radius of effect of the forces, and their arrangement in space. In some cases it goes over 300fps and in others it goes down to 20fps. In the videos you can see how this parameter varies a lot between shots.
I guess with better custom shader programming it could be more stable. I'm relatively new with it. I use a GTX 1650 GPU. With a more powerful GPU, frame rates would probably be higher.
what are the rules of the game?
Each particle has a position, velocity and type. Generates a force field of attraction or repulsion on the remaining particles within its field of effect. These forces between each pair of particles are divided by the distance between them and added together to generate a speed combined with their inertia to produce their final movement.
Sorry if the explanation is not so clear. In my first video there are references to the videos that I relied on to create the 3D simulations.