For those who’re wondering, the reason he ported these to the final game was because the beta build was crashing on a memory exception screen upon boot up on a modded Xbox.
There may have been more CTR tracks in later builds, but all the same, they were cut due to time. Because if the unfinished collision here is anything to go by, they would not have had the time to fix it.
Damn. Imagine how crazy it would've been to officially have *_3_* different versions of some of the CTR tracks if they actually had the time for this (OG, CNK remake, CTRNF Remake)
So that's why! I had a feeling that there must be a reason for the game to have less tracks, and I'm pretty sure the sewer speed way level would've been having the anti gravity mechanic, that's some nice discovery, beta!
Dude, imagine how awesome it would've been to play on the OG CTR tracks in Nitro Kart. This is easily one of the biggest wasted potentials I have ever seen in a Crash game.
Wasn't there an image or concept art for this scrapped "Retro Mode" of CNK? I remember it years ago but I'm not sure if I've found it since. Was it on a developer's site or something?
This is really cool, it's a shame that Vicarous Visions never got the chance to fully implement the OG CTR Tracks in CNK, at least we have CTR Nitro Fuelled that brought both games together, mostly.
@@bobafett4265 this game is built on crash team racing it makes no sense adding a whole another story mode if the game was only called crash nitro fueled then maybe
Thanks for showing this I know I wanted to play this prototype but the Xbox Classic emulator I had didn't work here on my pc, I wanted them to reveal maybe a prototype of the ps2 version!
And it was originally going to be developed by Traveller's Tales with their newly found Oxford Studios division at the time before Vivendi Universal transferred the project to Vicarious Visions.
Woah! I don't believe it at all. First we had the multiple leaked prototypes of the original PS1 trilogy, then Twinsanity and CTR, after that TWOC, and now we have this?!
Oh dear god, Sewer Speedway's prototype has a lot of unusually placed hitboxes. The idea of the legacy tracks (CTR's tracks being remade onto CNK) falls on the same category as the bosses being unplayable.
I just remembered at one point VV wanted to do a remake of all the ctr tracks for cnk but they never managed to do so. I think these were the leftovers?
Honestly, I see why these tracks were never finished. Meanwhile, most of CTR's fun came from it´s bouncy physiques, CNK's gameplay focused more on the Boost. so for these to work on CNK, VVs would have to change a lot of those tracks, losing a lot of their charm (like CNK tracks on NF)
Hey I know you could can Crate something becuase now you are a huge Twinsanity fan and I just look at Atomical Sloths Video Around April fool's where in the Credits where is a Joke Where Crash bandicoot would Return and you seen one of Speedrunners get WR'S within 4 Minutes and so I thought about what the Next Mod would you Develop the Next Mod Beta M Call Crash Twinsanity April Fool's Edition Since April Fool's day is Coming in 30 Days would you??????
For those who’re wondering, the reason he ported these to the final game was because the beta build was crashing on a memory exception screen upon boot up on a modded Xbox.
You cannot play the beta on a modded Xbox? I wonder if it is Bios related because I do have a couple of beta/prototype games on my modded console.
@@Manic_Panic Me and BetaM tried playing it but we just get the Memory Exception error on start up
@fr0ggeri do
There may have been more CTR tracks in later builds, but all the same, they were cut due to time.
Because if the unfinished collision here is anything to go by, they would not have had the time to fix it.
Damn. Imagine how crazy it would've been to officially have *_3_* different versions of some of the CTR tracks if they actually had the time for this (OG, CNK remake, CTRNF Remake)
Basically beating Mario Kart at ANOTHER gimmick. :P
So that's why! I had a feeling that there must be a reason for the game to have less tracks, and I'm pretty sure the sewer speed way level would've been having the anti gravity mechanic, that's some nice discovery, beta!
Dude, imagine how awesome it would've been to play on the OG CTR tracks in Nitro Kart. This is easily one of the biggest wasted potentials I have ever seen in a Crash game.
Surprising that these discovered 18 years later
Imagine if we got Sewer Speedway with those anti-gravity karts
lame, the big jumps are way better
@@DamageMaximo It would extend the track while keeping what else is still there instead of what the Nitro fueled did to Hyper space way.
Isn't Deep Sea Driving the best analog of this?
@@destroyermcw626you hate nitro fueled?
It will be worse, because anti gravity areas makes the kart slower
Wasn't there an image or concept art for this scrapped "Retro Mode" of CNK? I remember it years ago but I'm not sure if I've found it since. Was it on a developer's site or something?
This is really cool, it's a shame that Vicarous Visions never got the chance to fully implement the OG CTR Tracks in CNK, at least we have CTR Nitro Fuelled that brought both games together, mostly.
I still don't like that the first portion of Hyper Spaceway got cut out..
@@noa_yamatori same here and CNK's Story Mode as well.
@@bobafett4265 this game is built on crash team racing
it makes no sense adding a whole another story mode
if the game was only called crash nitro fueled then maybe
Finally a new video from BetaM. I love beta content from games!
I think there was supposed to be a mode where all the ctr tracks were playable which was cut
cnk was originally supposed to be ctr remake if I remember correctly
you guys are remembering all this stuff, but do you have a viable source to confirm if its true?
@@bayl2329 I know I heard it in a square eyed jak video about crash nitro kart the old review I mean
Rilla Roo was only one character and he was cut and scraped I don’t know bout other characters were cut to
@@BloxXor It was supposed to be a sequel, Not a remake
Thanks for showing this I know I wanted to play this prototype but the Xbox Classic emulator I had didn't work here on my pc, I wanted them to reveal maybe a prototype of the ps2 version!
Give me a sub
Oh, so they DID start making them, I thought it was just an idea, scrapped before actually starting doing it.
It looks like they are ripped directly from CTR's files or source models.
i really love your dedication to beta crash things, its really a treat to see
The legend returns
Damn this really was going to be CTR2
And it was originally going to be developed by Traveller's Tales with their newly found Oxford Studios division at the time before Vivendi Universal transferred the project to Vicarious Visions.
that kinda explains why there is CTR stuff in concept art
Woah! I don't believe it at all.
First we had the multiple leaked prototypes of the original PS1 trilogy, then Twinsanity and CTR, after that TWOC, and now we have this?!
They weren't leaked but released :)
We need a texture mod that puts the PS1 textures on these tracks
Man this is interesting...
wow that's actually so sick
Oh dear god, Sewer Speedway's prototype has a lot of unusually placed hitboxes.
The idea of the legacy tracks (CTR's tracks being remade onto CNK) falls on the same category as the bosses being unplayable.
That Is Orriginally Good
wait was this in the game??? i can'y believe you guys found this
This is kinda amazing
If these track were finished what would they look like
Awesome!
Those are the Crash Team Racing tracks?
Don't tell me they were going to include them in Crash Nitro Kart
I just remembered at one point VV wanted to do a remake of all the ctr tracks for cnk but they never managed to do so.
I think these were the leftovers?
Well it's because some of the CNK tracks are just basically an alternative version of CTR tracks
How I can get access to Scrapped CTR Tracks?
try more crash twinsanity levels ocean commotion megalomaniac mind mania even cortex carnage
Your discovery is CRAZY, but I'm the only one who finds tracks with those textures disturbing!
@Caleb Hopkins your pen3! 🤙
I did hear that they were going to add ctr tracks to crash nitro kart
Sewer Speedway got kind of a glow up huh
Impresionante 0o0
Hi, do you have discord? i need help with the crate mod loader. Apparently if i want to apply mods, i can't get the output ISO, dunno the reason.
where did you go dude?
This seen on early versions of this game.
Are you coming back?
Um April fool's is coming 4 days away and I thought like come up the Hashtags Twinsanity April fool edition I think that's a great idea!
hay forma de poner estos mods en el celular quiero jugar crash twinsanty mods
How to load this tracks?
Honestly, I see why these tracks were never finished. Meanwhile, most of CTR's fun came from it´s bouncy physiques, CNK's gameplay focused more on the Boost. so for these to work on CNK, VVs would have to change a lot of those tracks, losing a lot of their charm (like CNK tracks on NF)
Hey I know you could can Crate something becuase now you are a huge Twinsanity fan and I just look at Atomical Sloths Video Around April fool's where in the Credits where is a Joke Where Crash bandicoot would Return and you seen one of Speedrunners get WR'S within 4 Minutes and so I thought about what the Next Mod would you Develop the Next Mod Beta M Call Crash Twinsanity April Fool's Edition Since April Fool's day is Coming in 30 Days would you??????