I don't know why my original comment was deleted, but regardless. I stand by everything I said in this video, but I felt as though a lot of what I said could be very easily misinterpreted. Which is why I was so apprehensive about releasing it. Please try to understand exactly what I'm trying to say before commenting. Also, that was indeed an ironic dig at the Mario and Sonic at the Olympics games. I've not played them, but I know they have their audience, so I'm not going to stay there bad in any way other than ironically. Lastly, I forgot to credit that video of the input lag. I'm at work at time of writing, so I'll try to remember to do that as soon as I can. Actually no, this is last. When's that new episode of A Fox In Space coming out? Jesus Christ, Fred. Read my words twitter.com/realTBP
It's still bizarre to me how many times Mario and Sonic got to have a crossover, and it was almost exclusively used for Olympics-themed minigame compilations. It sounds like something out a meme, honestly.
Star fox definitely got the short end with Nintendo IPs. It’s amazing how the original second game was available to play on the snes classic. Which was kind of genius when you think about it?
If you're into the emulation scene you'd know the effect was kind of muted since the 99% beta ROM was available online for years before the SNES classic. The ROM was even translated and patched up to fully playable status by community hackers.
The rom was out in the wild anyways, and reproduction carts weren't too hard to get ahold of. But it was a very non-nintendo type move to include it and it's cool that they did.
I love SF64, I loved Adventures and I loved Assault. As a kid, playing these games that had this over-arching narrative...It just had a nice beat going on. The Aparoids in Assault still give me goosebumps and Peppy sacrificing himself as he's slowly getting infected haunted me as a child. I really do think that Star Fox is capable of a Mass Effect-Esque narrative and I dream about the day when a talented developer will take the reins and finally give star fox its long-awaited justice.
Hopefully it'll happen at some point. Nintendo seem to forget about star fox and f zero and metroid up until recently. Why I couldn't tell you because I'm sure ant of the 3 would sell well.
@@Colonel_RamRod Nintendo in house it too busy with other projects, they would have to hire a third party company to make new entires of the those three games. A good example is MercurySteam with Metroid Dread.
Indeed a Star Fox game in the style of Mass Effect or the new Guardians of the Galaxy could be interesting. But that's what a mainstream AAA studio would do and Nintendo isn't about that. For better or for worse.
I remember reading a statement from a commentator at a Nintendo panel, at E3 one year. He said something along the lines of "Starfox could and should be the 'Mass Effect' of Nintendo, a space game that would allow you to explore the universe of StarFox, fight bad guys in gripping gameplay, tell you a great story, and make you want more by the end." EDIT: I'm surprised you didn't bring up the Switch version of Starlink Battle for Atlas. Minus the toys to live aspect of the game, the scale and scope of the game, plus the openness of both the planet and space environments shows what a star fox game could be.
I would just like to say for the record, this video was finished over a month ago. I felt very apprehensive about releasing it. I stand by everything I said in this video, but I felt that much of what I've said in this video could be very easily misinterpreted. So let's please try to avoid that if possible. Also, before anybody mentions it, yes the dig at Mario And Sonic At The Olympic Games was with tongue firmly planted in cheek. Read my words twitter.com/realTBP
This is definitely the saddest thing about Star Fox and being a Star Fox fan. I would argue that out of all the Nintendo franchises under their ownership Star Fox is at or near the top of games with the most potential for becoming a staple series once again. Like you said the problem is they aren't trying to evolve the series. They either try to milk old reliable Star Fox 64 formula, or try to rely on some gimmick that never pushes the envelope forward. As of this writing it's pretty clear Star Fox won't get an opportunity to make a break threw on the Switch. Hopefully whatever the next console Nintendo releases gives Star Fox another chance to really shine, and if I'm being optimistic once again becomes a staple franchise. Who more people will recognize from the amazing game rather than having a couple fighters on the roster in Super Smash Bros.
I have never clicked on a video faster. I hope Nintendo someday lets Star Fox be the mature, experimental series it should be. They have enough IPs that are safe and formulaic, let Star Fox flourish! Regardless, great video essay.
What's even more tragic than Star Fox for Nintendo is F-Zero. A series in which every single game is a reboot, loaded to the brim with lore, characters and settings, but simultaneously void of any story. Nintendo never even gave it a chance to be anything else!
I’m glad you did this video TBP. I’ve always thought that this series got screwed over by Nostalgia & Innovation. I truly think they should really have this series have liberties taken by 1st, 2nd, or 3rd developers. Assault is perhaps the perfect balance of Gameplay & Story…it didn’t hit at me as a Kid at launch…but now I appreciate it.
Star Fox has always had a huge potential to be much greater than what it is, there are so many interesting gameplay mechanics and story themes that can be done with the series and the fact that Nintendo doesn't have the interest to do so is very sad.
You put into words exactly what I love and hate about Nintendo. For their flagship series like Mario and Zelda their focus on gameplay and simple, interactive narratives really make them shine as icons that can have their stories retold over and over. But then they try doing that for Star Fox and it ends up hurting the story and the gameplay with how they can't seem to escape retreading Star Fox 64 almost beat for beat. Its a real tragedy, too, because this is the type of series that's perfect for ongoing plot and character growth a la Firefly or Star Wars: The Clone Wars. Hell, the Star Fox team alone could generate several games worth of character development. You've got the noble wandering hero that's inherited his father's legacy, the hot-headed ace with a checkered past, the upbeat mechanical savant, and the grumpy team elder who's trying to keep this found family alive. And Krystal's an even bigger untapped gold mine for character development. Of course, this requires actually keeping the narrative moving forward (which the standard Nintendo model doesn't allow for.) What's really frustrating is that some creative fans are actually working on their own Star Fox games that incorporate ongoing narratives and character development without sacrificing the gameplay. UndyingNephalim's Star Fox : Event Horizon is a Ace Combat-esque flight simulator that takes the events of the Lylat War, Saurian Conflict, and beyond and turns them into full-scale war scenarios that brings in lore and characters from every corner of the series, both games and comics. Then there's Esphirian's Star Fox Rem-Adventures, a remake of Dinosaur Planet with deeper exploration and combat mechanics that features Fox and Krystal working as a team to save Sauria (as well as giving Krystal and Cerinia more lore and actual depth to her relationship with Fox). These fan projects are still in development, but they've already attracted some noteworthy attention. Both games even got Estelle Ellis to return to voice Krystal and she's expressed a lot of excitement over the fans' efforts. If Nintendo would actually look take a more critical eye to what fans are doing with their lesser known series I think they'd find the way to turn games like Star Fox into lucrative franchises that don't need to rely on nostalgia to boost sales.
@@lyka1392 The Sega allows it because Yuji Naka and Naoto Ohshima left Sega, without them Sega can't make a good 2.d Sonic game. Not the case with Nintendo. The good news is that rail shooter are a thing in indie games.
I feel like this series has so much potental but Nintendo I feel like are either disinterested or just wants to play it safe. Never really got why people didn't like Star Fox Assault. Yea, it isn't perfect but I feel like it was an evolution to the roots of the first two games (not saying Star Fox Adventures was bad, I like the game on it's own right, I just think Assault was more of a proper evolution on what came before). I feel like if they bulid more of a foundation ot expand on what made Assualt good, then I feel like we might have a winning formula but the reality is Star Fox Assualt is pretty much overshadowed by 64's legacy, which I feel like was the reason why they keep rehashing that game. It is a more safer venture since whenever the series tries to do anything that brakes the mold or challanges the status quo, it never does as successfully, which is honestly pretty sad. I mean, yea, I am not exactly a fan of Star Fox Command, especally with the story, but there are some elements I do like, like how each pilot are distinct in there way and how it was sort of used some concepts from the, at the time, cancelled Star Fox 2.
In my honest opinion, and I mean this in the nicest way possible, but to me, Nintendo and Sega are two sides of the same coin. Sega likes to constantly experiment and go wild (well...they used to) while Nintendo likes to play it safe and not fix what isn't broken
@@hanezutchins2786 Not exactly, Sega has penalty of dead franchises like Panzer Dragoon, Daytona USA, and Nights. Panzer Dragoon was inspired by Star Fox, yet the series ended after the Xbox. Even SF lasted more than that.
Excellent video, the use of development teams and their classification really illustrates the point of Nintendo and the lack of direction for StarFox. I'm glad that the video was more honest with its research than most other "Why did StarFox fail," videos. What I'm pulling from this video is that Nintendo and a portion of fans can't let go of the past, hence why new content or entries revolve around 64. 64 is nothing to take for granted, but there comes time for change and the series desperately needed it. Since Zero we've been hopeful for a return, Starlink was a nice little placebo, but how long will it last before we awaken to nothing.
I feel that Star Fox Assualt was a great direction for the series to go in, but it wasn't really seen as such. It took Star Fox, which is a shooter, and doubled down on it, making a game that had a much more involved story, fantastic combat, and more variety of game play. Assault and Adventures were very confusing for me. I played Adventures first, so when I found out the series was actually more of a rail shooter, I was confused, and a little disappointed.
Add Fire Emblem for have 5 games and Kirby who have 6 games since 6 years on Switch + A lot of Splatoon 3 content and a lot of old game port from previous console to the Switch instead create "new" and "various" game and I'm fully agreed with you.
Assault was the pinnacle of the series. Namco showed the series can be bigger but sadly Nintendo had to step in with the newer games and ruin everything. -_-
Honestly, I'm always surprised that no one innovated on the "every route is different" aspect of Star Fox 64. It helped immensely with the replayability of trying to discover how to reach each different planet, and even beside that helped with the arcade nature since it both rewarded skill and encouraged trying out different directions to see how you could get the best score. I'm fine with a game being short if there are a multitude of ways to approach it, which is why Assaults linearity didn't mesh well with its short length. The branching paths could also be expanded upon in the story. I'm not asking for a hundred page epic here, but having the reason you're going to each branching level have both a gameplay and narrative reason would be a natural way to extend the storytelling. They could even have different villain's and allies depending on which route you take. Anything other than another Andross rehash. I'm honestly okay if Star Fox sticks to being an on-rails shooter, since the number of games in that genre keeps getting smaller, and there are still several things you can do to shake it up. Star Fox 2 and Command have you flying different ships with varying stats and weapons, which could shake up how you approach each level. Shake up the level design by showing various areas on the same planet instead of one level for each. There is a surprising amount of innovation here that can balance the old with the new. It's frustrating how little Nintendo does with the franchise. Star Fox 64 is amazing, but there are plenty of ways to expand on that game without repeating it.
Who knows we may see series like Star Fox and F-Zero come out of dormant. Breath of the Wild and Mario Odyssey is in no short a miracle to a rejuvenation to the modern gaming aspect to see others branching off that formula. Now that we have things like Bowser’s Fury, Forgotten Land and of course the BOTW sequel, the time couldn’t be more perfect. This could be the best time to look at those forgotten series and see what Nintendo can do with them, with the formulas they now have thanks to their core IPs newest entries. The possibilities are there and given the right team with ambition to make something good, it may rejuvenate some blood vessels in other IPs. Few examples aside, Nintendo is one of the cases to where they make a crazy good game, it gives the gaming industry the jumpstart it needs. Like, if it weren’t for BOTW, I wouldn’t still be gaming myself today.
is it any wonder my favorite mario games were the pre 2010's mario rpgs? where nintendo let intelligent systems and alpha dreams flesh out the mario world and give some characterization to bowser and peach. it always just felt like the nintendo games i tended to like were the ones they arnt as heavily involved in like the mother series. as then it can actually tell a dang story.
You explaining all the nuance and prefaces reminds me of that scene in The Simpsons where Homer begins climbing the mountain and has gone through a ton of oxygen tanks and has barely made any progress at all.
I get it. Rail shooters can be a major part of a game, but a game cannot be built around it. Star Fox developers need to experiment because the series needs to evolve into a hybrid rail shooter game.
I agree but that doesn't mean they did everything for on rails. We've had the same laser upgrades for years with little to no innovation. They haven't tried branching out to different Lazer times like a shut gun blast, triple Lazer, straight line, machine gun style, etc. They haven broaden the items you can use past bombs or rings which is surprising because they definitely made unique items in the multiplayer of 64 3D. They haven't tried out switch between team members before or during a mission like ff7r or tmnt games. Hell they haven't even given krystal a gameplay function like the other members. Ultimately though I agree, star fox assault was the best step forward to push the series forward. If they returned to it, it should have 25 to 30 missions, a classic mode, a star fox 2 mode, CO op mode, and online multiplayer.
This was a very, very satisfying watch! I basically agree on everything. StarFox failed because it couldn't experiment and evolve; in ways that *make sense*. Precisely what I believe was the problem for StarFox's entire history.
It seems that Star Fox has been regulated to F-Zero status. When I played Assault for the first time I was hoping this would going to be a new direction for the franchise and I ended up getting disappointed with Command
I've got to be honest about this franchise, I really wish they would have stuck with the Adventures formula and improved on it. It kind of just seems very limiting to have the core gameplay of space pilots take place only in space. Why not have Fox and his team venture to planets unknown and explore? They can still keep the dog fights by having them pop up while traveling from planet to planet.
I disagree. Being inconsistent and experimental is what killed Star Fox starting with Adventures. Mario Kart and Super Smash Bros never needed to be massively experimental each sequel and found huge success. Both games are arcadey like Star Fox ( I know multiplayer is the biggest difference but Star Fox 64 and assault had that.). Also being a rail shooter isn’t heavily constrictive. I mean Panzer Dragoon, Sin and Punishment and of course Star Fox play hugely different from each other all being rail shooters. You can add gameplay elements that could change things up each game just as much as a Zelda or Mario game. The whole “Star Fox should be Mass Effect” is dumb because Star Fox at it’s core is a game about being part of epic Sci Fi space battles like in a movie or TV show like Star Wars, Star Trek, Independence Day or Gundam.
At least we're getting some worthwhile Star Fox content these days... Just not by Nintendo. While the game isn't finished yet, and won't be for a long time, The game is making long strides and the quality seems to be quite consistent from level to level, Even going as far as getting some of the original voice actors from 64 and Adventures to Reprise their roles. Hopefully the game will not be C&D'd Before its release. I want to see the fan project succeeded, Or at least make it out of the gate before Nintendo gets Litigious, So it will be in a position where it cannot be stopped (see AM2R)
This video is the reason why I kinda left Nintendo, they are the pinnacle of repetition but let's add a gimmick so it doesn't feel like the previous games, look at pokemon. However if you experiment too much, people will complain, if don't experiment, people will still complain so... But does it really matter if Nintendo fans are cultists whom will defend this company no matter what?
Star Fox is my favorite Nintendo series. Star Fox 64 was the first game i got with the N64, Star Fox Adventures was the first game i got with the Gamecube, and Starlink (yes it's not a Star Fox game lol) was the first game i got with the Switch. I enjoyed Star Fox 64, Adventures, and Assault. Hated Command. Never played Zero since i never got a Wii U. I still play a lot of Starlink too. I've replayed it multiple times with each Star Fox member.
the first StarFox game on N64 is still one of the best games ive ever played. The alternate endings was revolutionary at the time, and its still better than the multitude of games that have copied the idea that don't really have actually alternate stories but breakoff pathways that lead to the exact same story lines, pointless.
Bandai namco would best, rare is gone and adventures is unfortunately too far from starfox. Assault is the best and closest game to traditional starfox while also evolving into something more then an arcade shooter.
Command is a bit of an odd one, it is kinda fun though, and it's hard to deny how so- bad-they're-good the ending were. The controls are, tolerable after you get used to them, but also never better than, normal controls would have been. My hands would begin to hurt and cramp up trying to play it for too long, having to hold the system, and the stylist in a way that still offered enough articulation to actually control the flight well enough, and have a finger to hit a button to fire with the same hold trying to hold the system in a way to keep it all together. At no point playing the game was I glad they decided to not use/ allow more normal controls, even with the d-pad it would have been fine, you're locking on most of the time anyways and the game auto corrects slightly for your blind fire.
God fucking damnit. I didn't play star fox zero since I didn't get the wiiu, and I've been waiting a while now to see if it would get released on the switch like they did with pikmin 3, but now youre telling me it was just another starfox 64? So literally everything assault set up just got thrown straight into the trash? Fucking hell, ever since I played that on the gamecube, I thought that was going to be the next step forward, both gameplay-wise and story-wise. Yes, it was kinda wonk here and there, but that just means it needed a bit more refining and polishing. So many of it's shortcomings could have been solved with current hardware: Bigger levels, longer draw distance, more room to fly around, but now youre just telling me nintendo just barely even glanced at it and just forgot all about it? Fuck. Dont look at me, I am very upset right now.
Assault was the apex of this series, narratively and gameplay wise. Run and gun gameplay complements the flight sim and rail shooter pillars of previous games and was a natural evolution. If they gave Assault the direct sequel it deserved---one that tightened up the controls, fixed the lack of checkpoints, added more levels, etc.---we could have had something truly masterful. Assault was the first Star Fox game I played, and left a big emotional impact on me because it took risks and was so daring, dark, tragic, etc. Strangely, it came out the same year as another childhood game that really affected me, Mario and Luigi: Partners in Time, the darkest Mario game ever made. Having started with Assault was a double edged sword, because none of the rest of the series before or since ever even attempted to reach its emotional highs. 64 is a generic retread of SNES with flat characters and dated voice acting, Adventures is a masterclass of so-bad-it's-good cringe comedy, Command reads like a bad fan fiction with no coherence, and then Zero was yet another generic retread of SNES with slightly less flat characters and dated-sounding voice acting. Zero is a game I played exactly once, enjoyed for the most part, then never played again. As someone who grasped the motion controls quickly and enjoyed them, my problem was that it had absolutely no lasting appeal. I can visualize what this series (and many Nintendo IP for that matter) could be if the powers that be would stop stifling natural creative expansion for the sake of "brand integrity." The demand for a return of traditional Paper Mario proves that taking chances can pay off and engender loyal followings. But Nintendo is seemingly either hilariously tone deaf to this demand or is absurdly resilient in their convictions. My only solace is seeing other people in my generation push back on the prior conventional wisdom that Assault was bad and 64 was the unquestionable peak of the series. It gives me hope that one day we might see the series branch out, take risks, and do great things again.
Starlink on Switch is what I imagined a modern StarFox game would be. That game was a lot of fun outside of the physical/digital parts not cohabitating well. If you got all the digital stuff, there was a lot of menu to change stuff to solve puzzles, if you used the physical pieces, you could use them digitally, but only for 7 days. So if you bought the DLC, you'd have to activate all of your physical pieces every 7 days, due to that, I never bought the DLC despite it having a ton of Star Wolf side quests for the Switch version. It was a real bummer, considering I went out of my way to get every pilot, weapon and ship (even the exclusive ones) in physical form only to feel left out of the post release. I asked them if just on the merit that I bought all the physical pieces they'd give me a digital deluxe of the base game so I wouldn't have to activate all my pieces constantly but got no response so I stopped playing the game and moved on to something else.
I still play Starlink. I bought the digital deluxe version when it was 50% off. Got all the dlc too. Did more with the Star Fox franchise than Nintendo has.
@@maybetoby Nintendo can't make everything in house nowadays, they have to hire third Parties to make certain series like Starfox, F-zero, and Metroid.
Now this may sound strange, but here's one method Nintendo can do with the Star Fox series, they can do something similar to the Ace Combat games or even Project Wingman. Their mainline games are already arcade'y flying games so this would be a great fit and can be easily tailored for its own style.
But do you really want modern Nintendo to handle it? They literally said they're not bringing F-Zero back unless they have some stand-out gimmick to go with it. As much as I want them to come back, it's monkey's paw territory at this point.
@@y2commenter246 The only reason why Wario Land was made to begin with is because of the hardware limitations of the Gameboy. Now that technology has evolved Wario Land is no longer needed. Not helping matters is the Company that made Wario, R and D 1 has been shut down since 2005.
I would rather see F-Zero return since it doesn’t shove Andross equivalent down our throats as he became nothing but a placeholder of a concept as Star Fox has been for now and nobody would want that in their conscience. I can't say the same for Super Mario Odyssey and Breath of the Wild, not masterpiece material, but good enough to play around with. Bowser's Fury is a glorified expansion with none of the playable characters returning, which is a colossal sin, but that's just me.
As someone who grew up with Star Fox as one of, if not his favorite, game franchises this video resonates so well with me. When I heard Zero was coming out I was so excited, but that ultimately turned to disappointment. While Zero isn't a bad game in and of itself, it's most glaring flaw is being a repackaging of Star Fox 64. Whenever a Star Fox game came out, I was always excited for it (with ONE exception). I loved Adventures, despite it being probably the oddball of the franchise. I will not say it's without flaws, but I'll never hate Adventures. The same goes for Assault. I have so many fond memories of that game, particularly the VS mode. Star Fox SNES and 64 were games that my young child self found to be magnificent in every sense of the word. I never got tired of playing them. As for Command...I was disappointed at first because I could not afford a DS and so kind of ignored it...until one day when I read an issue of NIntendo Power that showed how to get all the endings, as well as said endings. I walked away genuinely hating a game for the first time, and I hadn't even played it. Star Fox's ultimate disappointment for me is that there is so much potential for something truly great but it's been squandered and withered. Nintendo apparently genuinely not knowing what to do with it just makes it even worse. You mentioned several things that stuck out to me, such as games like Mario being formulaic and thriving. Star Fox, if it ever returns, needs to have something that could make it a truly evergreen franchise. Being episodic in a sense might help (episodic in the sense that each game is a self contained story that is part of a greater whole). Nintendo can't keep retreading the same path with Star Fox. It will never work. I hope that we get a new Star Fox game, and this isn't the end of the franchise. Anyways, apologies for the essay. As silly as it might be, this franchise is something I've always been passionate about so I tend to go on a tangent when I do speak of it.
StarFox is the crown example of how big an IP could be potentially vs what its become. The universe presented to use through StarFox is so immense and rich in storytelling and world building and Nintendo don't wanna do anything with it and it sucks a lot man. Also, no mention of Starlink? I figure you know about it with how you mentioned everyone else that's had a hand in developing StarFoxox and mention Ubisoft directly being successful at handling Mario. It may not be a StarFox game specifically but its the closest thing we've gotten since StarFox 2
I'm with you on Star Fox Zero and how the series has so much more potential than just a bunch of rehashes and reimaginings. However regarding Nintendo and their approach to stories, you mentioned links awakening. That game was inspired by twin peaks, where the story wasn't trying to be about weather or not LInk is the bad guy, it was about finding the mysterious island and figuring out what it is the more wrapped up Link gets with it and questioning if the people and Links relationships with it are real after he does find out the truth. Same could be said about Metroid. Some games in that series are more story driven compared to the 1980's to 1990's. I see Star Fox Assault, 2 and even that Starlink game as good basis for evolution of what Star Fox could be with 64 gameplay as a mini game within the package.
Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from. Thankfully Arcade shooters are still a thing in indie games.
Adventures is a very medium game. It isn't bad, but it also isn't that the great of an adventure style game. Alot of backtracking and redoing puzzles to get from place to place made getting around just tedious. You don't even get to fight the bad guy they build up the whole game. The combat need some polish and variety and the controls a bit of a tweeking. It's been a while since I've played it, so I can't give a good break down critique, it has a ton of flaws but I believe it could have been so much better. The premise of the game as presented, the arwing sections that don't play very well also grate against the whole, Fox is stuck here and he has to make do with what he has, nah he can kinda just fly around, he can't use his gun because ?violence is bad? but he can use this staff... as a gun, shoot people and bash their faces in and maybe throw explosives in the mix.
Basically, you expanded the "taking the Gameplay Is King formula too far can result in less than impressive works" point into more than a sentence (as I just did).
Adventures was....alright?, I was glad when I finished Command at least once, but Star Fox 64 and Assult might be still the once I remember in the best way. I think in Zero it was just so bad that they made all of it including the WII U gamepad, I don't remember enough to mention other elements right now.
From what I heard about Star Fox Command, it feels like the GZSZ of Star Fox. (GZSZ, short for "Gute Zeiten, Schlechte Zeiten" is/was a long-running German Telenovela that was kinda iconic for its script being so bad and cringe it was almost funny again, but mostly it was just cringe and clichéd.) Due to the success of the Mario movie, everyone seems to talk about a Star Fox movie, but to be perfectly honest, I like the look of the mini-anime they did for Zero, so personally I'd prefer an anime series in that style. Maybe even expand more on the other inhabitants of the Lylat system (and others)? But yeah, that obsession with gimmiky controls is just sad, tell the story properly, with proper and intersting gameplay (but I fear due to the flak that Assault got at its announcement at E3 back then, and how unsuccessful it was when it came out, they never went further in that direction, even if that was the most natural progression of the gameplay, so we got *yet another remake* later (and then that remake wasn't even that successful either, so they seemed to have laid the entire series at rest...))
I think the big problem is that Nintendo just doesn't know what to do with Star Fox and have been dry on ideas for the IP for years. Other companies have tried different things with Star Fox but none of them have stuck because Nintendo is either in denial that the ideas could work with some tweaks and better implementation or they're so afraid of what Star Fox has the potential to be that they always kneecap the series and reset it back to what it was in 1996.
My apologies, this ended up kind of turning into a rant. TLDR: I don't buy it, there is plenty of untouched ideas that they just need to actually try. I can't buy the idea that nintendo doesn't have any ideas or can't come up with anything new. From an arwing gameplay perspective there is a tone of things they haven't really experimented with yet like other Lazer types, items beyond the b bombs, or on the fly character swapping. From an on foot stand point it's barely been touched. They haven't done co op, on the fly character switch, character abilities, mission verity, even BOSS'S! There is only one on foot boss in assault but even then you had to use the landmaster for that one. I and others have thought of these ideas and nintendo is telling us that they can't think of anything? It's just crazy to me especially with that recent tweet from an EX nintendo employee leaving because "it was out of his league". That the company is full of "geinuses". How?! How am I supposed to believe that when they haven't even tried all of these things and more.
God forbid Nintendo forces their controller experimentations on the Mario franchise. It might actually be well received if the Mario games do something different. For some reason the Star Fox and F-Zero titles only come back if Nintendo can implement a revolutionary feature attached to the game. Same reason why we can't get new half-life games.
I wish, even in 2022, that Dinosaur Planet was allowed to be completed without any forced Star Fox™ insertion. And no, changing it to a GC game is not meddling. Though making the final product run on N64 would make it most impressive.
Well it was less Nintendo didn’t have faith in Dinosaur planet but knew that Rareware was looking for a new buyer and didn’t want any of their rivals to have a successful Zelda clone
0:35 Debatable. Given their crummy online, terrible control quality That combined with their many mobile Gacha games, and how they’ve been treating the Mario Sports games and Pokémon I’d say there as greedy as companies like Konami and EA they’re just more subtle. For example the Switch has been out for 5 Years but Mario + Rabbids is the only First Party game to have received a perment price drop, and I doubt that would’ve happened if Ubisoft didn’t have publishing rights. Don’t get me wrong In terms of overall companies Ubisoft is MILES worse but the fact I even have to COMPARE the two shows the issue. I feel people love the IPs Nintendo makes too much to deliver the full hammer like they would with other companies. For example if Rayman was as popular as Mario or Pikachu would people have cared as much about the shitty things Ubisoft has done?
@@pikminologueraisin2139 The reason why Starfox stoped is because Nintendo run out of ideas, it's the same problem with F-zero. Its hard in innovate on Arcade like gameplay, because Arcade games are meant to be short.
The good news is that rail shooters are still a thing in indie games. Exmaples include Ex-Zodiac, Astrodogs, Gridd Retroenhanced, Whisker Squadron: Survivor, Project Nimbus: Complete Edition and Astebreed: Definitive Edition.
I don't know why my original comment was deleted, but regardless. I stand by everything I said in this video, but I felt as though a lot of what I said could be very easily misinterpreted. Which is why I was so apprehensive about releasing it. Please try to understand exactly what I'm trying to say before commenting.
Also, that was indeed an ironic dig at the Mario and Sonic at the Olympics games. I've not played them, but I know they have their audience, so I'm not going to stay there bad in any way other than ironically.
Lastly, I forgot to credit that video of the input lag. I'm at work at time of writing, so I'll try to remember to do that as soon as I can.
Actually no, this is last. When's that new episode of A Fox In Space coming out? Jesus Christ, Fred.
Read my words
twitter.com/realTBP
It's still bizarre to me how many times Mario and Sonic got to have a crossover, and it was almost exclusively used for Olympics-themed minigame compilations. It sounds like something out a meme, honestly.
ahem
Something stuck in your throat?
Vancouver 2010 is legitimately a great game.
Star fox definitely got the short end with Nintendo IPs. It’s amazing how the original second game was available to play on the snes classic. Which was kind of genius when you think about it?
If you're into the emulation scene you'd know the effect was kind of muted since the 99% beta ROM was available online for years before the SNES classic. The ROM was even translated and patched up to fully playable status by community hackers.
The rom was out in the wild anyways, and reproduction carts weren't too hard to get ahold of. But it was a very non-nintendo type move to include it and it's cool that they did.
I love SF64, I loved Adventures and I loved Assault. As a kid, playing these games that had this over-arching narrative...It just had a nice beat going on. The Aparoids in Assault still give me goosebumps and Peppy sacrificing himself as he's slowly getting infected haunted me as a child. I really do think that Star Fox is capable of a Mass Effect-Esque narrative and I dream about the day when a talented developer will take the reins and finally give star fox its long-awaited justice.
The use of James McCloud as a manipulative aparoid hallucination was genius.
Hopefully it'll happen at some point. Nintendo seem to forget about star fox and f zero and metroid up until recently. Why I couldn't tell you because I'm sure ant of the 3 would sell well.
@@Colonel_RamRod Nintendo in house it too busy with other projects, they would have to hire a third party company to make new entires of the those three games. A good example is MercurySteam with Metroid Dread.
Indeed a Star Fox game in the style of Mass Effect or the new Guardians of the Galaxy could be interesting. But that's what a mainstream AAA studio would do and Nintendo isn't about that. For better or for worse.
I remember reading a statement from a commentator at a Nintendo panel, at E3 one year. He said something along the lines of "Starfox could and should be the 'Mass Effect' of Nintendo, a space game that would allow you to explore the universe of StarFox, fight bad guys in gripping gameplay, tell you a great story, and make you want more by the end."
EDIT: I'm surprised you didn't bring up the Switch version of Starlink Battle for Atlas. Minus the toys to live aspect of the game, the scale and scope of the game, plus the openness of both the planet and space environments shows what a star fox game could be.
One of my favorite quotes: "Star Fox Command is many things...fucking stupid being among them."
I would just like to say for the record, this video was finished over a month ago. I felt very apprehensive about releasing it. I stand by everything I said in this video, but I felt that much of what I've said in this video could be very easily misinterpreted. So let's please try to avoid that if possible. Also, before anybody mentions it, yes the dig at Mario And Sonic At The Olympic Games was with tongue firmly planted in cheek.
Read my words
twitter.com/realTBP
This is definitely the saddest thing about Star Fox and being a Star Fox fan. I would argue that out of all the Nintendo franchises under their ownership Star Fox is at or near the top of games with the most potential for becoming a staple series once again. Like you said the problem is they aren't trying to evolve the series. They either try to milk old reliable Star Fox 64 formula, or try to rely on some gimmick that never pushes the envelope forward. As of this writing it's pretty clear Star Fox won't get an opportunity to make a break threw on the Switch. Hopefully whatever the next console Nintendo releases gives Star Fox another chance to really shine, and if I'm being optimistic once again becomes a staple franchise. Who more people will recognize from the amazing game rather than having a couple fighters on the roster in Super Smash Bros.
Check out Star Fox Event Horizon. It even has some of the original voice actors returning in it.
I have never clicked on a video faster. I hope Nintendo someday lets Star Fox be the mature, experimental series it should be. They have enough IPs that are safe and formulaic, let Star Fox flourish! Regardless, great video essay.
Or maybe Nintendo feels that keeping all or their franchises alive in hd is too difficult???
What's even more tragic than Star Fox for Nintendo is F-Zero. A series in which every single game is a reboot, loaded to the brim with lore, characters and settings, but simultaneously void of any story. Nintendo never even gave it a chance to be anything else!
Miyamoto is usually treats story as secondary compared to gameplay.
Finally someone who likes star fox assault. I loved that game growing up and played multiplayer constantly.
I’m glad you did this video TBP. I’ve always thought that this series got screwed over by Nostalgia & Innovation.
I truly think they should really have this series have liberties taken by 1st, 2nd, or 3rd developers.
Assault is perhaps the perfect balance of Gameplay & Story…it didn’t hit at me as a Kid at launch…but now I appreciate it.
Star Fox has always had a huge potential to be much greater than what it is, there are so many interesting gameplay mechanics and story themes that can be done with the series and the fact that Nintendo doesn't have the interest to do so is very sad.
Miyamoto is usually treats story as secondary compared to gameplay.
You put into words exactly what I love and hate about Nintendo. For their flagship series like Mario and Zelda their focus on gameplay and simple, interactive narratives really make them shine as icons that can have their stories retold over and over. But then they try doing that for Star Fox and it ends up hurting the story and the gameplay with how they can't seem to escape retreading Star Fox 64 almost beat for beat.
Its a real tragedy, too, because this is the type of series that's perfect for ongoing plot and character growth a la Firefly or Star Wars: The Clone Wars. Hell, the Star Fox team alone could generate several games worth of character development. You've got the noble wandering hero that's inherited his father's legacy, the hot-headed ace with a checkered past, the upbeat mechanical savant, and the grumpy team elder who's trying to keep this found family alive. And Krystal's an even bigger untapped gold mine for character development. Of course, this requires actually keeping the narrative moving forward (which the standard Nintendo model doesn't allow for.)
What's really frustrating is that some creative fans are actually working on their own Star Fox games that incorporate ongoing narratives and character development without sacrificing the gameplay. UndyingNephalim's Star Fox : Event Horizon is a Ace Combat-esque flight simulator that takes the events of the Lylat War, Saurian Conflict, and beyond and turns them into full-scale war scenarios that brings in lore and characters from every corner of the series, both games and comics. Then there's Esphirian's Star Fox Rem-Adventures, a remake of Dinosaur Planet with deeper exploration and combat mechanics that features Fox and Krystal working as a team to save Sauria (as well as giving Krystal and Cerinia more lore and actual depth to her relationship with Fox). These fan projects are still in development, but they've already attracted some noteworthy attention. Both games even got Estelle Ellis to return to voice Krystal and she's expressed a lot of excitement over the fans' efforts.
If Nintendo would actually look take a more critical eye to what fans are doing with their lesser known series I think they'd find the way to turn games like Star Fox into lucrative franchises that don't need to rely on nostalgia to boost sales.
They could pull a sonic mania and let fans make a new game, but Nintendo is not SEGA so they're not willing to do it
@@lyka1392 The Sega allows it because Yuji Naka and Naoto Ohshima left Sega, without them Sega can't make a good 2.d Sonic game. Not the case with Nintendo.
The good news is that rail shooter are a thing in indie games.
I feel like this series has so much potental but Nintendo I feel like are either disinterested or just wants to play it safe. Never really got why people didn't like Star Fox Assault. Yea, it isn't perfect but I feel like it was an evolution to the roots of the first two games (not saying Star Fox Adventures was bad, I like the game on it's own right, I just think Assault was more of a proper evolution on what came before). I feel like if they bulid more of a foundation ot expand on what made Assualt good, then I feel like we might have a winning formula but the reality is Star Fox Assualt is pretty much overshadowed by 64's legacy, which I feel like was the reason why they keep rehashing that game. It is a more safer venture since whenever the series tries to do anything that brakes the mold or challanges the status quo, it never does as successfully, which is honestly pretty sad. I mean, yea, I am not exactly a fan of Star Fox Command, especally with the story, but there are some elements I do like, like how each pilot are distinct in there way and how it was sort of used some concepts from the, at the time, cancelled Star Fox 2.
I loved Starfox Assault. But then you gotta realize Starfox Adventure was my first Starfox game.
@@johnlucas2838 I recommend Ex Zodiac, it's a lot like Star Fox.
In my honest opinion, and I mean this in the nicest way possible, but to me, Nintendo and Sega are two sides of the same coin. Sega likes to constantly experiment and go wild (well...they used to) while Nintendo likes to play it safe and not fix what isn't broken
@@hanezutchins2786 Not exactly, Sega has penalty of dead franchises like Panzer Dragoon, Daytona USA, and Nights.
Panzer Dragoon was inspired by Star Fox, yet the series ended after the Xbox. Even SF lasted more than that.
Excellent video, the use of development teams and their classification really illustrates the point of Nintendo and the lack of direction for StarFox. I'm glad that the video was more honest with its research than most other "Why did StarFox fail," videos. What I'm pulling from this video is that Nintendo and a portion of fans can't let go of the past, hence why new content or entries revolve around 64. 64 is nothing to take for granted, but there comes time for change and the series desperately needed it. Since Zero we've been hopeful for a return, Starlink was a nice little placebo, but how long will it last before we awaken to nothing.
I feel that Star Fox Assualt was a great direction for the series to go in, but it wasn't really seen as such. It took Star Fox, which is a shooter, and doubled down on it, making a game that had a much more involved story, fantastic combat, and more variety of game play.
Assault and Adventures were very confusing for me. I played Adventures first, so when I found out the series was actually more of a rail shooter, I was confused, and a little disappointed.
I'm convinced Nintendo does not care about any of their franchise other than pokemon and mario
Add Fire Emblem for have 5 games and Kirby who have 6 games since 6 years on Switch + A lot of Splatoon 3 content and a lot of old game port from previous console to the Switch instead create "new" and "various" game and I'm fully agreed with you.
Assault was the pinnacle of the series. Namco showed the series can be bigger but sadly Nintendo had to step in with the newer games and ruin everything. -_-
I recommend Rocket Knight Adventures: Re-sparked! and Bot Vice. They're like Star Fox Assault in 2d.
Honestly, I'm always surprised that no one innovated on the "every route is different" aspect of Star Fox 64. It helped immensely with the replayability of trying to discover how to reach each different planet, and even beside that helped with the arcade nature since it both rewarded skill and encouraged trying out different directions to see how you could get the best score. I'm fine with a game being short if there are a multitude of ways to approach it, which is why Assaults linearity didn't mesh well with its short length.
The branching paths could also be expanded upon in the story. I'm not asking for a hundred page epic here, but having the reason you're going to each branching level have both a gameplay and narrative reason would be a natural way to extend the storytelling. They could even have different villain's and allies depending on which route you take. Anything other than another Andross rehash.
I'm honestly okay if Star Fox sticks to being an on-rails shooter, since the number of games in that genre keeps getting smaller, and there are still several things you can do to shake it up. Star Fox 2 and Command have you flying different ships with varying stats and weapons, which could shake up how you approach each level. Shake up the level design by showing various areas on the same planet instead of one level for each. There is a surprising amount of innovation here that can balance the old with the new.
It's frustrating how little Nintendo does with the franchise. Star Fox 64 is amazing, but there are plenty of ways to expand on that game without repeating it.
YES. Star Fox Assault is SO CRIMINALLY UNDERRATED, M8. Thank you for getting it. I know Star Fox 64 is a classic, but still.
Okay, take care.
Who knows we may see series like Star Fox and F-Zero come out of dormant. Breath of the Wild and Mario Odyssey is in no short a miracle to a rejuvenation to the modern gaming aspect to see others branching off that formula. Now that we have things like Bowser’s Fury, Forgotten Land and of course the BOTW sequel, the time couldn’t be more perfect.
This could be the best time to look at those forgotten series and see what Nintendo can do with them, with the formulas they now have thanks to their core IPs newest entries. The possibilities are there and given the right team with ambition to make something good, it may rejuvenate some blood vessels in other IPs. Few examples aside, Nintendo is one of the cases to where they make a crazy good game, it gives the gaming industry the jumpstart it needs. Like, if it weren’t for BOTW, I wouldn’t still be gaming myself today.
is it any wonder my favorite mario games were the pre 2010's mario rpgs? where nintendo let intelligent systems and alpha dreams flesh out the mario world and give some characterization to bowser and peach.
it always just felt like the nintendo games i tended to like were the ones they arnt as heavily involved in like the mother series. as then it can actually tell a dang story.
You explaining all the nuance and prefaces reminds me of that scene in The Simpsons where Homer begins climbing the mountain and has gone through a ton of oxygen tanks and has barely made any progress at all.
I think Nintendo should sell Star Fox, & F-Zero to Anyone willing to Expand the Franchise.
But then there would be no rereleases of the old games.
I get it. Rail shooters can be a major part of a game, but a game cannot be built around it. Star Fox developers need to experiment because the series needs to evolve into a hybrid rail shooter game.
Or play indie game that are rail shooters??
I agree but that doesn't mean they did everything for on rails. We've had the same laser upgrades for years with little to no innovation. They haven't tried branching out to different Lazer times like a shut gun blast, triple Lazer, straight line, machine gun style, etc. They haven broaden the items you can use past bombs or rings which is surprising because they definitely made unique items in the multiplayer of 64 3D. They haven't tried out switch between team members before or during a mission like ff7r or tmnt games. Hell they haven't even given krystal a gameplay function like the other members.
Ultimately though I agree, star fox assault was the best step forward to push the series forward. If they returned to it, it should have 25 to 30 missions, a classic mode, a star fox 2 mode, CO op mode, and online multiplayer.
@@kurokamina8429 Why would Nintendo give SF online if they have Splatoon 2????
This was a very, very satisfying watch! I basically agree on everything. StarFox failed because it couldn't experiment and evolve; in ways that *make sense*. Precisely what I believe was the problem for StarFox's entire history.
I love the Star fox franchise so much
It seems that Star Fox has been regulated to F-Zero status. When I played Assault for the first time I was hoping this would going to be a new direction for the franchise and I ended up getting disappointed with Command
I would love an open world Star Fox game.
Bruh Starfox 64 was a game I played HARDCORE.
Lore of How Nintendo Ruined Star Fox momentum 100
I've got to be honest about this franchise, I really wish they would have stuck with the Adventures formula and improved on it. It kind of just seems very limiting to have the core gameplay of space pilots take place only in space. Why not have Fox and his team venture to planets unknown and explore? They can still keep the dog fights by having them pop up while traveling from planet to planet.
A mass effect esque star fox story is a dream game man.....
I disagree. Being inconsistent and experimental is what killed Star Fox starting with Adventures. Mario Kart and Super Smash Bros never needed to be massively experimental each sequel and found huge success. Both games are arcadey like Star Fox ( I know multiplayer is the biggest difference but Star Fox 64 and assault had that.).
Also being a rail shooter isn’t heavily constrictive. I mean Panzer Dragoon, Sin and Punishment and of course Star Fox play hugely different from each other all being rail shooters. You can add gameplay elements that could change things up each game just as much as a Zelda or Mario game.
The whole “Star Fox should be Mass Effect” is dumb because Star Fox at it’s core is a game about being part of epic Sci Fi space battles like in a movie or TV show like Star Wars, Star Trek, Independence Day or Gundam.
At least we're getting some worthwhile Star Fox content these days... Just not by Nintendo. While the game isn't finished yet, and won't be for a long time, The game is making long strides and the quality seems to be quite consistent from level to level, Even going as far as getting some of the original voice actors from 64 and Adventures to Reprise their roles.
Hopefully the game will not be C&D'd Before its release. I want to see the fan project succeeded, Or at least make it out of the gate before Nintendo gets Litigious, So it will be in a position where it cannot be stopped (see AM2R)
This video is the reason why I kinda left Nintendo, they are the pinnacle of repetition but let's add a gimmick so it doesn't feel like the previous games, look at pokemon.
However if you experiment too much, people will complain, if don't experiment, people will still complain so...
But does it really matter if Nintendo fans are cultists whom will defend this company no matter what?
I think Splatoon 2 has replaced Starfox.
You mentioned the story potential throughout the series. I really wish you gave a shout out to A Fox in Space.
Star Fox is my favorite Nintendo series. Star Fox 64 was the first game i got with the N64, Star Fox Adventures was the first game i got with the Gamecube, and Starlink (yes it's not a Star Fox game lol) was the first game i got with the Switch.
I enjoyed Star Fox 64, Adventures, and Assault. Hated Command. Never played Zero since i never got a Wii U. I still play a lot of Starlink too. I've replayed it multiple times with each Star Fox member.
What if they next Star Fox game was like A Fox In Space (aka Star Fox: The fan made web series)?
Assault is my favorite one but the same vocal minority that goes after Adventures also goes after it for whatever reason
the first StarFox game on N64 is still one of the best games ive ever played. The alternate endings was revolutionary at the time, and its still better than the multitude of games that have copied the idea that don't really have actually alternate stories but breakoff pathways that lead to the exact same story lines, pointless.
Give the series so Rare or Namco.
Bandai namco would best, rare is gone and adventures is unfortunately too far from starfox. Assault is the best and closest game to traditional starfox while also evolving into something more then an arcade shooter.
Star Fox Assault was fucking awesome and I will be forever salty that it was never followed up on
Command is a bit of an odd one, it is kinda fun though, and it's hard to deny how so- bad-they're-good the ending were. The controls are, tolerable after you get used to them, but also never better than, normal controls would have been. My hands would begin to hurt and cramp up trying to play it for too long, having to hold the system, and the stylist in a way that still offered enough articulation to actually control the flight well enough, and have a finger to hit a button to fire with the same hold trying to hold the system in a way to keep it all together. At no point playing the game was I glad they decided to not use/ allow more normal controls, even with the d-pad it would have been fine, you're locking on most of the time anyways and the game auto corrects slightly for your blind fire.
God fucking damnit.
I didn't play star fox zero since I didn't get the wiiu, and I've been waiting a while now to see if it would get released on the switch like they did with pikmin 3, but now youre telling me it was just another starfox 64?
So literally everything assault set up just got thrown straight into the trash? Fucking hell, ever since I played that on the gamecube, I thought that was going to be the next step forward, both gameplay-wise and story-wise. Yes, it was kinda wonk here and there, but that just means it needed a bit more refining and polishing. So many of it's shortcomings could have been solved with current hardware: Bigger levels, longer draw distance, more room to fly around, but now youre just telling me nintendo just barely even glanced at it and just forgot all about it?
Fuck.
Dont look at me, I am very upset right now.
This comment is me
F Zero is more of an active franchise than Starfox is now.
it may not be wasted, there is interest in a star fox zero port to switch which could give it the love it needs to be loved by fans again
A corner of the fanbase at least
Assault was the apex of this series, narratively and gameplay wise. Run and gun gameplay complements the flight sim and rail shooter pillars of previous games and was a natural evolution. If they gave Assault the direct sequel it deserved---one that tightened up the controls, fixed the lack of checkpoints, added more levels, etc.---we could have had something truly masterful.
Assault was the first Star Fox game I played, and left a big emotional impact on me because it took risks and was so daring, dark, tragic, etc. Strangely, it came out the same year as another childhood game that really affected me, Mario and Luigi: Partners in Time, the darkest Mario game ever made.
Having started with Assault was a double edged sword, because none of the rest of the series before or since ever even attempted to reach its emotional highs. 64 is a generic retread of SNES with flat characters and dated voice acting, Adventures is a masterclass of so-bad-it's-good cringe comedy, Command reads like a bad fan fiction with no coherence, and then Zero was yet another generic retread of SNES with slightly less flat characters and dated-sounding voice acting.
Zero is a game I played exactly once, enjoyed for the most part, then never played again. As someone who grasped the motion controls quickly and enjoyed them, my problem was that it had absolutely no lasting appeal.
I can visualize what this series (and many Nintendo IP for that matter) could be if the powers that be would stop stifling natural creative expansion for the sake of "brand integrity." The demand for a return of traditional Paper Mario proves that taking chances can pay off and engender loyal followings. But Nintendo is seemingly either hilariously tone deaf to this demand or is absurdly resilient in their convictions.
My only solace is seeing other people in my generation push back on the prior conventional wisdom that Assault was bad and 64 was the unquestionable peak of the series. It gives me hope that one day we might see the series branch out, take risks, and do great things again.
I’d say Super Paper Mario is darker than Partners in Time
@@skibot9974 Super Paper Mario was WAY too easy.
Starlink on Switch is what I imagined a modern StarFox game would be. That game was a lot of fun outside of the physical/digital parts not cohabitating well. If you got all the digital stuff, there was a lot of menu to change stuff to solve puzzles, if you used the physical pieces, you could use them digitally, but only for 7 days. So if you bought the DLC, you'd have to activate all of your physical pieces every 7 days, due to that, I never bought the DLC despite it having a ton of Star Wolf side quests for the Switch version. It was a real bummer, considering I went out of my way to get every pilot, weapon and ship (even the exclusive ones) in physical form only to feel left out of the post release. I asked them if just on the merit that I bought all the physical pieces they'd give me a digital deluxe of the base game so I wouldn't have to activate all my pieces constantly but got no response so I stopped playing the game and moved on to something else.
I still play Starlink. I bought the digital deluxe version when it was 50% off. Got all the dlc too. Did more with the Star Fox franchise than Nintendo has.
@@maybetoby Nintendo can't make everything in house nowadays, they have to hire third Parties to make certain series like Starfox, F-zero, and Metroid.
Now this may sound strange, but here's one method Nintendo can do with the Star Fox series, they can do something similar to the Ace Combat games or even Project Wingman. Their mainline games are already arcade'y flying games so this would be a great fit and can be easily tailored for its own style.
God, I want a new Wario Land SO BADLY, I'm afraid series like Wario Land, Star Fox, and F-Zero will simply be forgotten to all but the fans
But do you really want modern Nintendo to handle it? They literally said they're not bringing F-Zero back unless they have some stand-out gimmick to go with it. As much as I want them to come back, it's monkey's paw territory at this point.
I'm sure it'll come eventually!
@@y2commenter246 The only reason why Wario Land was made to begin with is because of the hardware limitations of the Gameboy. Now that technology has evolved Wario Land is no longer needed. Not helping matters is the Company that made Wario, R and D 1 has been shut down since 2005.
I would rather see F-Zero return since it doesn’t shove Andross equivalent down our throats as he became nothing but a placeholder of a concept as Star Fox has been for now and nobody would want that in their conscience. I can't say the same for Super Mario Odyssey and Breath of the Wild, not masterpiece material, but good enough to play around with. Bowser's Fury is a glorified expansion with none of the playable characters returning, which is a colossal sin, but that's just me.
As someone who grew up with Star Fox as one of, if not his favorite, game franchises this video resonates so well with me. When I heard Zero was coming out I was so excited, but that ultimately turned to disappointment. While Zero isn't a bad game in and of itself, it's most glaring flaw is being a repackaging of Star Fox 64. Whenever a Star Fox game came out, I was always excited for it (with ONE exception). I loved Adventures, despite it being probably the oddball of the franchise. I will not say it's without flaws, but I'll never hate Adventures. The same goes for Assault. I have so many fond memories of that game, particularly the VS mode. Star Fox SNES and 64 were games that my young child self found to be magnificent in every sense of the word. I never got tired of playing them. As for Command...I was disappointed at first because I could not afford a DS and so kind of ignored it...until one day when I read an issue of NIntendo Power that showed how to get all the endings, as well as said endings. I walked away genuinely hating a game for the first time, and I hadn't even played it. Star Fox's ultimate disappointment for me is that there is so much potential for something truly great but it's been squandered and withered. Nintendo apparently genuinely not knowing what to do with it just makes it even worse. You mentioned several things that stuck out to me, such as games like Mario being formulaic and thriving. Star Fox, if it ever returns, needs to have something that could make it a truly evergreen franchise. Being episodic in a sense might help (episodic in the sense that each game is a self contained story that is part of a greater whole). Nintendo can't keep retreading the same path with Star Fox. It will never work. I hope that we get a new Star Fox game, and this isn't the end of the franchise. Anyways, apologies for the essay. As silly as it might be, this franchise is something I've always been passionate about so I tend to go on a tangent when I do speak of it.
What game is being shown at 0:20? It looks familiar but I’m not sure from where.
Devil's third
StarFox is the crown example of how big an IP could be potentially vs what its become. The universe presented to use through StarFox is so immense and rich in storytelling and world building and Nintendo don't wanna do anything with it and it sucks a lot man. Also, no mention of Starlink? I figure you know about it with how you mentioned everyone else that's had a hand in developing StarFoxox and mention Ubisoft directly being successful at handling Mario. It may not be a StarFox game specifically but its the closest thing we've gotten since StarFox 2
Miyamoto doesn't view story as important. The only reason there's even a story is because Miyamoto wanted to emulate the British show Thunderbirds.
I'm with you on Star Fox Zero and how the series has so much more potential than just a bunch of rehashes and reimaginings. However regarding Nintendo and their approach to stories, you mentioned links awakening. That game was inspired by twin peaks, where the story wasn't trying to be about weather or not LInk is the bad guy, it was about finding the mysterious island and figuring out what it is the more wrapped up Link gets with it and questioning if the people and Links relationships with it are real after he does find out the truth. Same could be said about Metroid. Some games in that series are more story driven compared to the 1980's to 1990's.
I see Star Fox Assault, 2 and even that Starlink game as good basis for evolution of what Star Fox could be with 64 gameplay as a mini game within the package.
Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from.
Thankfully Arcade shooters are still a thing in indie games.
Adventures is a very medium game. It isn't bad, but it also isn't that the great of an adventure style game. Alot of backtracking and redoing puzzles to get from place to place made getting around just tedious. You don't even get to fight the bad guy they build up the whole game. The combat need some polish and variety and the controls a bit of a tweeking. It's been a while since I've played it, so I can't give a good break down critique, it has a ton of flaws but I believe it could have been so much better.
The premise of the game as presented, the arwing sections that don't play very well also grate against the whole, Fox is stuck here and he has to make do with what he has, nah he can kinda just fly around, he can't use his gun because ?violence is bad? but he can use this staff... as a gun, shoot people and bash their faces in and maybe throw explosives in the mix.
Basically, you expanded the "taking the Gameplay Is King formula too far can result in less than impressive works" point into more than a sentence (as I just did).
If they own the ip it makes the game first party by default because for a title to be developed legally the decision has to be executed by Nintendo..
Third party development is overshadowed by first party rights
@@cliffj15 Nintendo can't make everything in house nowadays, they have to hire third Parties to make certain series like Starfox, F-zero, and Metroid.
Adventures was....alright?, I was glad when I finished Command at least once, but Star Fox 64 and Assult might be still the once I remember in the best way.
I think in Zero it was just so bad that they made all of it including the WII U gamepad, I don't remember enough to mention other elements right now.
Now i want a Starfox RTS
Metroid has this issue too.
From what I heard about Star Fox Command, it feels like the GZSZ of Star Fox. (GZSZ, short for "Gute Zeiten, Schlechte Zeiten" is/was a long-running German Telenovela that was kinda iconic for its script being so bad and cringe it was almost funny again, but mostly it was just cringe and clichéd.)
Due to the success of the Mario movie, everyone seems to talk about a Star Fox movie, but to be perfectly honest, I like the look of the mini-anime they did for Zero, so personally I'd prefer an anime series in that style. Maybe even expand more on the other inhabitants of the Lylat system (and others)?
But yeah, that obsession with gimmiky controls is just sad, tell the story properly, with proper and intersting gameplay (but I fear due to the flak that Assault got at its announcement at E3 back then, and how unsuccessful it was when it came out, they never went further in that direction, even if that was the most natural progression of the gameplay, so we got *yet another remake* later (and then that remake wasn't even that successful either, so they seemed to have laid the entire series at rest...))
I think the big problem is that Nintendo just doesn't know what to do with Star Fox and have been dry on ideas for the IP for years. Other companies have tried different things with Star Fox but none of them have stuck because Nintendo is either in denial that the ideas could work with some tweaks and better implementation or they're so afraid of what Star Fox has the potential to be that they always kneecap the series and reset it back to what it was in 1996.
My apologies, this ended up kind of turning into a rant.
TLDR: I don't buy it, there is plenty of untouched ideas that they just need to actually try.
I can't buy the idea that nintendo doesn't have any ideas or can't come up with anything new. From an arwing gameplay perspective there is a tone of things they haven't really experimented with yet like other Lazer types, items beyond the b bombs, or on the fly character swapping.
From an on foot stand point it's barely been touched. They haven't done co op, on the fly character switch, character abilities, mission verity, even BOSS'S! There is only one on foot boss in assault but even then you had to use the landmaster for that one. I and others have thought of these ideas and nintendo is telling us that they can't think of anything?
It's just crazy to me especially with that recent tweet from an EX nintendo employee leaving because "it was out of his league". That the company is full of "geinuses". How?! How am I supposed to believe that when they haven't even tried all of these things and more.
Nintendo must be paying to keep your views down in this video
Star Fox guard coming with star fox zero game on Nintendo Wii U do not we’ll not all and we’ll other Star Fox 🦊 series all right so far
At least this game's existence made more people appreciate Assault.
God forbid Nintendo forces their controller experimentations on the Mario franchise. It might actually be well received if the Mario games do something different. For some reason the Star Fox and F-Zero titles only come back if Nintendo can implement a revolutionary feature attached to the game. Same reason why we can't get new half-life games.
you try new things and people hate it, you "do the same" and people hate it.
Get the game Fur Squadron. A lovely homage to Star Wing.
10:00 *cough* Xenoblade *cough*
Or Majora's Mask
@@francoperalta5986 or Kid Icarus Uprising
@Marxrit nah three houses had built a ton on previous games while subversive in some areas it was standard Fire Emblem in others
Does xeno even count
I want a James Prequel.
It lives on with furries and nothing more 😔
I wish, even in 2022, that Dinosaur Planet was allowed to be completed without any forced Star Fox™ insertion. And no, changing it to a GC game is not meddling. Though making the final product run on N64 would make it most impressive.
Well it was less Nintendo didn’t have faith in Dinosaur planet but knew that Rareware was looking for a new buyer and didn’t want any of their rivals to have a successful Zelda clone
@@skibot9974 Why didn't Rareware put Dinosaur Planet on hiatus, let them be bought by Microsoft and then finish it as a surprise?
@@the-point-bearer6689 I don’t think a company could be allowed to sit on their asses for months not making anything
@@the-point-bearer6689 The good news is that Rare is making an open world game called Ever Wild.
less is less.
0:35 Debatable. Given their crummy online, terrible control quality That combined with their many mobile Gacha games, and how they’ve been treating the Mario Sports games and Pokémon I’d say there as greedy as companies like Konami and EA they’re just more subtle.
For example the Switch has been out for 5 Years but Mario + Rabbids is the only First Party game to have received a perment price drop, and I doubt that would’ve happened if Ubisoft didn’t have publishing rights.
Don’t get me wrong In terms of overall companies Ubisoft is MILES worse but the fact I even have to COMPARE the two shows the issue.
I feel people love the IPs Nintendo makes too much to deliver the full hammer like they would with other companies. For example if Rayman was as popular as Mario or Pikachu would people have cared as much about the shitty things Ubisoft has done?
Did Botw really open up the open world genre (revolutionize)
not everything can be the most innovative thing ever.
in links awakening it is a dream link isnt a monster
Banger of a vid chap
You said the modern game industries has a lot of upsides. But you didn't give examples, what upsides does modern game industries have.
Is this not a true statement?
tech advancement and competition
we still have that
@@pikminologueraisin2139 The reason why Starfox stoped is because Nintendo run out of ideas, it's the same problem with F-zero. Its hard in innovate on Arcade like gameplay, because Arcade games are meant to be short.
F
"Mass Effect level epic" So a good game followed by progressively worse games.
mass effect 2 is better then 1 though? only complaint with 2 you could possibly have is the back step to requiring heat syncs (ammo) for the guns
@@wolvebane2 Miyamotto saids that he hates story heavy games, unless it's RPG's.
god i love star fox adventures
too bad it spawned a whole new generation of furries.
My fave Nintendo franchise, bastardized
The good news is that rail shooters are still a thing in indie games. Exmaples include Ex-Zodiac, Astrodogs, Gridd Retroenhanced, Whisker Squadron: Survivor, Project Nimbus: Complete Edition and Astebreed: Definitive Edition.