Excelent tutorial: You save me a lot of time Works very well in UE 5.3 :) -> I notice a small bug: When distance grabbing element in your other hand the reference is not updated so when you release it the new empty hand make the object grabbed in the other hand fall (event if the grib button is pressed) -> My correction: I copy-paste the commented bloc that allow to do that for the traditionnal grab(When target is Grab Component) after calling the SetHeldComponentLeft/Right method (When target is Distance Grab Component)
Confirmed, works in 5.2.1. I only attached the DistanceGrabComponents to the MotioncontrollerAims (which are new). Oh, and it's wise to change the arrows collision to none.
Hello, How can I make it not detect the picked up object since it detects it and if I grab it with the other hand it falls when I release the button of the hand that had the object.
Hello! I followed the tutorial and use in Mixed Reality line trace works as it pick object from distance but line is not visible in scene even after change its thickness anyone else facing the same issue.
This tutorial was exactly was I needed. Btw after following all the steps the hands have disappeared completely...... Do you know what the mistake can be? I don't have any clue... Thank you!
thank u for another great tutorial! btw, could u plz check my comment in the VR drawing video? Im struggling with the rotation issue ever since I watched the video
I think Im having the same issue. When I grab items ( such as the default VR template gun ) I'm holding it at a weird rotation. Awesome tutorial though!!! I'm sure there could be an easy fix. Any ideas from the pros here??
Excelent tutorial: You save me a lot of time
Works very well in UE 5.3 :)
-> I notice a small bug: When distance grabbing element in your other hand the reference is not updated so when you release it the new empty hand make the object grabbed in the other hand fall (event if the grib button is pressed)
-> My correction: I copy-paste the commented bloc that allow to do that for the traditionnal grab(When target is Grab Component) after calling the SetHeldComponentLeft/Right method (When target is Distance Grab Component)
Confirmed, works in 5.2.1. I only attached the DistanceGrabComponents to the MotioncontrollerAims (which are new). Oh, and it's wise to change the arrows collision to none.
How?
OMG this channel is a FRICKING GOLD FINE!!! THANK YOU!!!
Do you have any idea how i can move the thing position but from distance ? So o dont want to grab only move
Alyx uses “gravity” gloves.
Any plans on making an “adding multiplayer to your VR project in UE” tutorial?
hey. what version of unreal engine is this?
id say 5.0, since ive been trying this with 5.1 and im having an issue with the VRpawn actor, the hands are not appearing (im not sure why)
Hello,
How can I make it not detect the picked up object since it detects it and if I grab it with the other hand it falls when I release the button of the hand that had the object.
How do I open a camera in a project without a background? currently the background appears black
Hi, where can I find the Static Meshes you use and the transluscent Materials. Thanks for the Tutorial!
is there a way to work the pointer as a distance trigger? like, changing materials / meshes for presentation purposes maybe
This disables my grab animation on the hands can this be fixed to work with distance grab
Bro I love you videos they help so much❤❤❤
excellent tutorial, man! Also, what do I have to change if I want to just grab it and move them from a distance?
Hello! I followed the tutorial and use in Mixed Reality line trace works as it pick object from distance but line is not visible in scene even after change its thickness anyone else facing the same
issue.
works in 5.3, thank you!!
This tutorial was exactly was I needed. Btw after following all the steps the hands have disappeared completely...... Do you know what the mistake can be? I don't have any clue... Thank you!
Just change the arrows collision to Nocollision.
May I ask, how do u make the graph editor lines look like that?
thats a Plugin from the marketplace. But it costs money
Hard to crack this logic, thanks though, I was wondering how to do this logic for long time.
thank u for another great tutorial! btw, could u plz check my comment in the VR drawing video? Im struggling with the rotation issue ever since I watched the video
I think Im having the same issue. When I grab items ( such as the default VR template gun ) I'm holding it at a weird rotation. Awesome tutorial though!!!
I'm sure there could be an easy fix. Any ideas from the pros here??