Wow this is so awesome! I've been playing around with your template and I've got a question. I've assigned your snapping BP to a couch and I want the couch to keep its rotation upon snapping to a surface, as opposed to snapping to 90 degrees. Any help would be much appreciated.
Thanks for the quick reply. Is there a way to keep the Snapping and the rotation of the actor? I've tried adding a f GetWorld Rotation with Target set to the Static Mesh in the Add Actor Local Rotation / Delta Rotation portion of the BP, but when I release the trigger to snap the Actor to the ground or wall the Actor disappears. Again thank you for replying. You have such good content on your channel.
Can you please put a beginners tutorial video for snapping to an object to another object while pressing trigger
I’ll try to make a video, but note the actual logic for that is in GitHub.com/agilelens/GrabScaleVR-Demo
Wow this is so awesome! I've been playing around with your template and I've got a question. I've assigned your snapping BP to a couch and I want the couch to keep its rotation upon snapping to a surface, as opposed to snapping to 90 degrees. Any help would be much appreciated.
Yep just delete the part of the BP that forces the rotation snap
Thanks for the quick reply. Is there a way to keep the Snapping and the rotation of the actor? I've tried adding a f GetWorld Rotation with Target set to the Static Mesh in the Add Actor Local Rotation / Delta Rotation portion of the BP, but when I release the trigger to snap the Actor to the ground or wall the Actor disappears. Again thank you for replying. You have such good content on your channel.