Thank you so much for this video, helped me a ton beating the game, even though I was heavily using the level select, that final boss is rough, here's a like and a friendly comment for helping me out.
ive watched this run so many times, its been helping me get closer and closer to a 1cc and eventually the gold medal you are a legend, dude, i hope that i can one day reach this level of skill.
Damn son, that's a hell of a high score! A couple random notes if you ever attempt this again (or for other that may follow suit): For the big zans, destroying them in a non melee way will make them drop to the bottom of the screen before blowing up. The wreckage is attackable, similar to other wreckage in this game (And similar to its reference in Cho Ren Sha 68k). For 2-3, the big zan cut in half can actually be attacked for that tiny bit more of a score. For 2-3 grapefruit, a consistent tactic would be to attack four of his drones from afar: they'll fire their normal bullets (usually), but if hey have only half of their drones, they will automatically use them to try to laser you, and refresh. It will be 1 laser attack per drone above 2/3 hp, but 3 laser attacks per drone when they have less. 2-4 Despair usually likes to attempt melee attacks when taking a lot of damage: side shots and melee do the trick on that. Despair especially likes doing this when doing normal sized hand attacks. Though, certain attacks are uninterruptable (such as the drills, the evangelion sword drops, etc.). Otherwise, yes, Despair can use virtually any attack she wishes.
Another method of squeezing score. In 1-4 during the Space Invaders section in the Boss Rush, hugging the bottom of the screen causes hearts to appear which gives you a small amount of bonus score for every second you stay there. While it is better to farm UFO explosions for the first half, once the UFOs stop appearing and the alien shrimp things start bum rushing you, it's better to switch to your basic shot and hug the bottom. You could also be insane and try to hug the bottom the entire time while trying to surgically pick off the UFOs with your basic shot but, honestly, just melee them.
so i came here after realizing i can't even finish the levels 2-2+ and you are concerned about chaining all the way through. massive respect from my side here, you are amazing at this
in the description you note that you start at rank 0 when you use stage select. while this is true, you can enable "mashers curse" to force your run to be max rank by spamming your fire 1 button after stage select but before the stage begins. you'll know youve done it right when you hear and see an effect similar to destroying an end of level power up orb.
This game also references a bunch of obscure non-shmups games, I'm pretty sure Grapefruit has a serpent-like attack that is a reference from an attack from Merco from Mischief makers
Considering Mischief Maker protag + Mecro also looks *very* similar to the 2 pilots in Radiant Silvergun (which is a game also made by Treasure).... Holy shmups
FINALLY My Request, amongst anyone else, is played by the god of shmup itself. *HALELUJAH* As for how many shmup reference, lemme list it (will be edited along the way): Intro sequence: Dimahoo/Great Mahou Daisakusen (Thank you @Shepardus) 3 list before fighting the boss: Radiant Silvergun First stage Mid-Boss: Gradius Vic Viper Second Stage Mid-Boss: R-Type original R-Craft. Forgot the model number. Type III Lock On Shot: Rayforce Stage 3 Real Boss: Cho Ren Sha 68k Stage 2 OST: Kinda sounds like one if the song from Kamui (I might be wrong) The Mech Form: Strania Stage 4: Definitely Gradius, the last area one Skeleton boi: SANS, GTFO Boss Rush number 2: Space Invaders The way UFO explodes, killing its popcorn buddy: Eschatos Boss Rush number 3: Mushihimesama Futari Stage 1 Boss (thanks @God) 2nd loop boss 1 suddenly fights back after defeated: Last Word mechanic from Touhou Final escape from the Green Alien planet: a callback to Twilight Insanity, after defeating the TLB, you were forced to Drive Out by one of the twins. (I remember watching his Hoshimi Twins run) The final posters on the credit scene: Self Explanatory. Although personally i like the Ketsui one Feel free to comment below if you guys know more. I'll add it later Also, Jaimers, if you didnt want go for the true end run, its okay. IIRC, it requires a LOT of work and strats. And, like you say, the story is very interesting. So maybe you can play this at free time and discover it yourself ;) P.S. There is a rumor that you can do a full pacifist run in this game. Kinda doubt it, since by the looks of it, no-hit run is pretty much impossible. You can try it if you want...
Just to add onto the missing things: -There's another Eschatos shoutout with the witch bonus on Stage 3 by shooting the moon (Har har), and even how it gives it's bonus score is based off of how it works from that very game! (They get more score based off of the amount of bonus witches you've collected + your multiplier) In the 'Final Boss' Build the graphic was nearly a 1:1 copy visually, but with the Zero Ranger release it was enhanced to not stand out as blatantly. Stage 1-5's BG above Erasure OS has 'Death' in Kanji but in the 'Story' version this is instead the Treasure Logo. This is one of the few visual changes the game has between 'Story' and 'Score' runs, and the only one directly being a game reference. -The bombs in general from foes along with the 'Skull' motif is very much a Tatsujin/Truxton reference, it doesn't help that the Side shot for Type B even mimics the lighting effect in many ways from Toaplan's games.
I'm a bit late to the party, but I do have a correction. In 1-4, you can actually kill 4 Big Zans if you're quick enough. I'm only able to do this consistently with Type-C's backshot and you have to pretty much exclusively target the head, but it does net you a cool 8k more points.
Minor correction: In 1-4 you can actually get four of the 1-3 boss cruisers if you speed kill them. Normally my unskilled ass does it with Type C by sitting at the top of the screen and just holding backshot- gets both side turrets, the core, and several of the eye guns per wave, Rybb can get better score with the backshot since it has wide piercing.
I wonder how many references to other shmups are in this game... I got Gradius, R-Type, maybe Monolith (the big mouth after the R-Type boss). The Skeleton boss might be an Undertale reference?
The salamander in the boss rush, is likely a reference to Salamander/Life Force The 'Space Invaders'- like level, including the UFO's that destroy the smaller craft, is a reference to ESCHATOS.
There's a secret in 2-1. If you use the Lock-on attack to attack the Gradius zakos on the background (mainly the orange one), Orangardimus will shout "FVCK!" because of missing the item.
I started playing this game last year and I've noticed some differences in my version and what's shown here, including different art and even different mechanics. Has the game changed that much since this vid?
It's a consequence of the game being played in a slightly different mode, quoting from Jaimers' video description: "The mode I'm playing here is more stream-lined for doing score runs, so most of the story is skipped in this." Keep playing to figure out exactly how this is unlocked.
Kinda late to the party here, but how on Earth are you getting so many "extra" points? Just a quick calculation, on my absolute *best* run of Stage 1-1, killing everything (more than you kill in this run) and maintaining a full combo throughout, I get 28k points by the start of the midboss. You got 29.6k. If you were to kill everything you likely could've gotten about 30k. Where is the extra 2k coming from? We can expect you to be obtaining on average 1.07x as many points on average than me, and this seems to align perfectly. Doing the exact same run as you through Stage 1-2 and 1-3, at the end of Stage 1-2 I get 152k, which is 162k/1.07. At the end of Stage 1-3 I have 328k, which is 350k/1.07. Beyond Stage 1-3 you're better at maintaining a higher combo than me, so a comparison is moot. Where on Earth are those extra points coming from? The only explanation I can think of is that we're using different fighters (ships, whatever they're called in the game). I never unlocked the one you're using, I'm just using the default ship. Could different ships somehow grant more "residual" points?
Well Type B and C have completely different weapons so I assume they generate different tick points (points you get for hitting enemies with your shot). You don't have to unlock Type B, you can just select it in the menu before starting a run.
@@JaimersSTG Wow I can't believe I've played for this long and haven't noticed that you can switch to Type B in the menu screen, thanks for letting me know. I'll give it a few runs with Type B and see what happens. Thanks!
I believe the value of the Wonder Witch is just 111 multiplied by the number of secrets you've gotten.
Thank you so much for this video, helped me a ton beating the game, even though I was heavily using the level select, that final boss is rough, here's a like and a friendly comment for helping me out.
ive watched this run so many times, its been helping me get closer and closer to a 1cc and eventually the gold medal
you are a legend, dude, i hope that i can one day reach this level of skill.
Damn son, that's a hell of a high score!
A couple random notes if you ever attempt this again (or for other that may follow suit):
For the big zans, destroying them in a non melee way will make them drop to the bottom of the screen before blowing up. The wreckage is attackable, similar to other wreckage in this game (And similar to its reference in Cho Ren Sha 68k).
For 2-3, the big zan cut in half can actually be attacked for that tiny bit more of a score.
For 2-3 grapefruit, a consistent tactic would be to attack four of his drones from afar: they'll fire their normal bullets (usually), but if hey have only half of their drones, they will automatically use them to try to laser you, and refresh. It will be 1 laser attack per drone above 2/3 hp, but 3 laser attacks per drone when they have less.
2-4 Despair usually likes to attempt melee attacks when taking a lot of damage: side shots and melee do the trick on that. Despair especially likes doing this when doing normal sized hand attacks. Though, certain attacks are uninterruptable (such as the drills, the evangelion sword drops, etc.). Otherwise, yes, Despair can use virtually any attack she wishes.
Another method of squeezing score.
In 1-4 during the Space Invaders section in the Boss Rush, hugging the bottom of the screen causes hearts to appear which gives you a small amount of bonus score for every second you stay there. While it is better to farm UFO explosions for the first half, once the UFOs stop appearing and the alien shrimp things start bum rushing you, it's better to switch to your basic shot and hug the bottom. You could also be insane and try to hug the bottom the entire time while trying to surgically pick off the UFOs with your basic shot but, honestly, just melee them.
Very nice run and marvellous work from the developer. Sorry for my english, i'me french.
so i came here after realizing i can't even finish the levels 2-2+ and you are concerned about chaining all the way through. massive respect from my side here, you are amazing at this
Absolutely incredible game, Treasure could not have done it better!
in the description you note that you start at rank 0 when you use stage select. while this is true, you can enable "mashers curse" to force your run to be max rank by spamming your fire 1 button after stage select but before the stage begins. you'll know youve done it right when you hear and see an effect similar to destroying an end of level power up orb.
This game also references a bunch of obscure non-shmups games, I'm pretty sure Grapefruit has a serpent-like attack that is a reference from an attack from Merco from Mischief makers
Holy shit the references run even deeper than I thought lol
Considering Mischief Maker protag + Mecro also looks *very* similar to the 2 pilots in Radiant Silvergun (which is a game also made by Treasure).... Holy shmups
I 'll get this added to the index! Killer score
ten years? i never would have guessed even though this game's obviously really good
FINALLY
My Request, amongst anyone else, is played by the god of shmup itself.
*HALELUJAH*
As for how many shmup reference, lemme list it (will be edited along the way):
Intro sequence: Dimahoo/Great Mahou Daisakusen (Thank you @Shepardus)
3 list before fighting the boss: Radiant Silvergun
First stage Mid-Boss: Gradius Vic Viper
Second Stage Mid-Boss: R-Type original R-Craft. Forgot the model number.
Type III Lock On Shot: Rayforce
Stage 3 Real Boss: Cho Ren Sha 68k
Stage 2 OST: Kinda sounds like one if the song from Kamui (I might be wrong)
The Mech Form: Strania
Stage 4: Definitely Gradius, the last area one
Skeleton boi: SANS, GTFO
Boss Rush number 2: Space Invaders
The way UFO explodes, killing its popcorn buddy: Eschatos
Boss Rush number 3: Mushihimesama Futari Stage 1 Boss (thanks @God)
2nd loop boss 1 suddenly fights back after defeated: Last Word mechanic from Touhou
Final escape from the Green Alien planet: a callback to Twilight Insanity, after defeating the TLB, you were forced to Drive Out by one of the twins. (I remember watching his Hoshimi Twins run)
The final posters on the credit scene: Self Explanatory. Although personally i like the Ketsui one
Feel free to comment below if you guys know more. I'll add it later
Also, Jaimers, if you didnt want go for the true end run, its okay. IIRC, it requires a LOT of work and strats. And, like you say, the story is very interesting. So maybe you can play this at free time and discover it yourself ;)
P.S. There is a rumor that you can do a full pacifist run in this game. Kinda doubt it, since by the looks of it, no-hit run is pretty much impossible. You can try it if you want...
The intro is styled after Dimahoo/Great Mahou Daisakusen's.
0:19 Radiant Silvergun be like.
R-9 Arrowhead
Just to add onto the missing things:
-There's another Eschatos shoutout with the witch bonus on Stage 3 by shooting the moon (Har har), and even how it gives it's bonus score is based off of how it works from that very game! (They get more score based off of the amount of bonus witches you've collected + your multiplier) In the 'Final Boss' Build the graphic was nearly a 1:1 copy visually, but with the Zero Ranger release it was enhanced to not stand out as blatantly.
Stage 1-5's BG above Erasure OS has 'Death' in Kanji but in the 'Story' version this is instead the Treasure Logo. This is one of the few visual changes the game has between 'Story' and 'Score' runs, and the only one directly being a game reference.
-The bombs in general from foes along with the 'Skull' motif is very much a Tatsujin/Truxton reference, it doesn't help that the Side shot for Type B even mimics the lighting effect in many ways from Toaplan's games.
I am also super curious about this supposed full pacifist run.
damn a score run is very different that the regulars but thats by nature sick run dude
The skull cab farming is something I never considered. Very smart!
I'm a bit late to the party, but I do have a correction.
In 1-4, you can actually kill 4 Big Zans if you're quick enough. I'm only able to do this consistently with Type-C's backshot and you have to pretty much exclusively target the head, but it does net you a cool 8k more points.
I've seen tons of hype for this shmup and it does seem pretty good. Heard the story got pretty interesting as well.
They didnt call this the Undertale of shmup for nothing
@@alexhndr that undersells zeroranger's coolness, if anything.
Those are some amazing explosions.
Was one of the developers also the dev of Monolith? The visuals remind me of that game so much.
FRAXY minds think alike.
I need to get back to the "Shmups community" . Have been out of it for too long.
Is this commercial or freeware? I *loved* the color palette used here
ZeroRanger is commercial. You can buy it at Steam for just 12 bucks and now is for sale with 20% off
34:40 wow, its sound REALLY good
The OST is named "The Sea Has Returned"
I have been waiting for you to do this!
11:45 Is that Marisa?!
I think it's a reference to the secret witches from eschatos
i think thats a boy...
I think it's a reference to Marisa and her spellcard 'Shoot the Moon'.
Looks like Marisa ye
43:10
I never thought of doing that
How does this even work? I've only ever bounced off of them.
@@jbegy with these ones I'm pretty sure you can just move into them and that happens
Those subtitles! What a chad.
Minor correction: In 1-4 you can actually get four of the 1-3 boss cruisers if you speed kill them. Normally my unskilled ass does it with Type C by sitting at the top of the screen and just holding backshot- gets both side turrets, the core, and several of the eye guns per wave, Rybb can get better score with the backshot since it has wide piercing.
the soundtracks in this game are so catchy
The tanks in stage 4 kind of remind me of one of Metal Slug's enemy tanks
very well written video!
Cho Ren Sha 68K
超連射68K
Hah, just as I finish to play dodonpachi ressurection black label you bring me this video, great game!
Ngl that skeleton did catch me off-guard
I wonder how many references to other shmups are in this game...
I got Gradius, R-Type, maybe Monolith (the big mouth after the R-Type boss).
The Skeleton boss might be an Undertale reference?
The three hints before each stage boss and the sword to cancel bullets are both nods to Radiant Silvergun, that much is for sure.
The salamander in the boss rush, is likely a reference to Salamander/Life Force
The 'Space Invaders'- like level, including the UFO's that destroy the smaller craft, is a reference to ESCHATOS.
@@avalonfour8054 the miracle witch I also believe is an ESCHATOS reference.
Most of this game feels like a big radiant silvergun reference
i think there is Dodonpachi because of the spread shot weapon in the other mode
just noticed the arcade machine has regret written on it, very fitting :D
Masterful gameplay!
I need to finally do this game, again.
beautiful sprite work !
There's a secret in 2-1. If you use the Lock-on attack to attack the Gradius zakos on the background (mainly the orange one), Orangardimus will shout "FVCK!" because of missing the item.
I started playing this game last year and I've noticed some differences in my version and what's shown here, including different art and even different mechanics. Has the game changed that much since this vid?
It's a consequence of the game being played in a slightly different mode, quoting from Jaimers' video description: "The mode I'm playing here is more stream-lined for doing score runs, so most of the story is skipped in this." Keep playing to figure out exactly how this is unlocked.
I am watching this so I know what comes after Artypo
Also, The Monk.... I COULD NOT SHOOT OR DO ANYTHING! Let Alone Touch It. Is It Because I Continued Too Much?
ahh yes. bullet hell of my comfort
Why does the game end at after the escape sequence for you? I get another whole sequence after that
Wait, how did you absorb the pearls in 43:10 ??
I'd Say, Survival > Scoring. I'm Still Having Hard Time Surviving Everything.
I cried when i hear 34:40
Is this the Good Ending? I always end up in wreck on the last boss
what does 2-all mean
i keep seeing it and can't put two and two together
sweet run though
2 loops clear.
Also thanks!
damn how good is your gaming chair
Ty pugberto
Pugberto got me here too
Excellence.
Okay, So, Where's The True Last Boss Battle Guide?
Kinda late to the party here, but how on Earth are you getting so many "extra" points?
Just a quick calculation, on my absolute *best* run of Stage 1-1, killing everything (more than you kill in this run) and maintaining a full combo throughout, I get 28k points by the start of the midboss. You got 29.6k. If you were to kill everything you likely could've gotten about 30k. Where is the extra 2k coming from?
We can expect you to be obtaining on average 1.07x as many points on average than me, and this seems to align perfectly. Doing the exact same run as you through Stage 1-2 and 1-3, at the end of Stage 1-2 I get 152k, which is 162k/1.07. At the end of Stage 1-3 I have 328k, which is 350k/1.07. Beyond Stage 1-3 you're better at maintaining a higher combo than me, so a comparison is moot.
Where on Earth are those extra points coming from?
The only explanation I can think of is that we're using different fighters (ships, whatever they're called in the game). I never unlocked the one you're using, I'm just using the default ship. Could different ships somehow grant more "residual" points?
Well Type B and C have completely different weapons so I assume they generate different tick points (points you get for hitting enemies with your shot).
You don't have to unlock Type B, you can just select it in the menu before starting a run.
@@JaimersSTG Wow I can't believe I've played for this long and haven't noticed that you can switch to Type B in the menu screen, thanks for letting me know.
I'll give it a few runs with Type B and see what happens. Thanks!
I'm still hoping some mastermind can unlock the power of a pacifist run.
now do it with marisa- oh you got her during the 11:44.
i think thats a boy...
Thats not Marisa but bonus witch from Eschatos, I'm not sure though.
Totally *NOT* a Marisa, it's WonderWitch!
dayum...
Love to play this on android!!
Gradius r type