By XvT, unless you wanted "authentic" challenge, you'd always wish to trade in your basic missiles and torpedoes for the advanced versions or other warhead types whenever you could. It's different in XWA because of the splash damage factor, making even the regular old concussion missile formidable again.
When you are able to kill a whole wave of unshielded TIEs while they are launching, probably it doesn't matter which missile you use, they are both awesome
*reads description* I think you accidentally duplicated the bonus objective. Anyways... Welcome to your new homeship the CRS Liberty, General, Expert 2nd Grade Ace Azzameen. Now, be a dear and bear with flying one of the badly aged craft of this galaxy, the Z-95 headhunter, in its 1st (out of mercifully 2, far as we're aware) mission on your end. 0:49: Thanks! Now, where is that grand Mon Calamari Admiral at this point in time and in the span of the galaxy? Completionist runs can be surprisingly painful. Sure, you have the ability to save the maximum number of friendlies, but it costs you extra kills against the enemy. Won't lie, the Zed-95's targeting computer is really nice to use. 11:11: The Azzameens always aim to entertain, and do things not unlike what a certain Starwind and Hawking can do. Funny, why aren't the disabled stragglers part of the scoreboard?
Nope, I did not. Just check out the goals panel at the end of the mission ;) That's 2 too many... Yeah, the cockpit of the Z-95 is in general pretty good. I just hate the non-automatic laser convergence I didn't get the kills, because the damage from ion cannons and the full damage of the ion pulse warheads are counted towards getting the kill. So I didn't even do 33% of the total damage which were done to the crafts.
By XvT, unless you wanted "authentic" challenge, you'd always wish to trade in your basic missiles and torpedoes for the advanced versions or other warhead types whenever you could. It's different in XWA because of the splash damage factor, making even the regular old concussion missile formidable again.
When you are able to kill a whole wave of unshielded TIEs while they are launching, probably it doesn't matter which missile you use, they are both awesome
*reads description* I think you accidentally duplicated the bonus objective. Anyways...
Welcome to your new homeship the CRS Liberty, General, Expert 2nd Grade Ace Azzameen. Now, be a dear and bear with flying one of the badly aged craft of this galaxy, the Z-95 headhunter, in its 1st (out of mercifully 2, far as we're aware) mission on your end.
0:49: Thanks! Now, where is that grand Mon Calamari Admiral at this point in time and in the span of the galaxy?
Completionist runs can be surprisingly painful. Sure, you have the ability to save the maximum number of friendlies, but it costs you extra kills against the enemy.
Won't lie, the Zed-95's targeting computer is really nice to use.
11:11: The Azzameens always aim to entertain, and do things not unlike what a certain Starwind and Hawking can do.
Funny, why aren't the disabled stragglers part of the scoreboard?
Nope, I did not. Just check out the goals panel at the end of the mission ;)
That's 2 too many...
Yeah, the cockpit of the Z-95 is in general pretty good. I just hate the non-automatic laser convergence
I didn't get the kills, because the damage from ion cannons and the full damage of the ion pulse warheads are counted towards getting the kill. So I didn't even do 33% of the total damage which were done to the crafts.
Release the Sardaukar!