Two remarks on the fit: I'd strongly recommend going for a T1 nulli. The cooldown is a whopping 50s shorter and activation doesn't matter because of how nulli is calculated when you initiate warp. Second, Pithum C-Type EM amps are cheap as mud and give you a substantial increase of em resistance.
I know this comment was a few months ago, but I gotta ask. If I use a nullifier right before I warp, am I then guaranteed to not hit a bubble through the whole flightpath even if the nullifier duration runs out?
@@Sereaph the interdiction is calculated at warp initiation. So yes, if you activate the nulli before you issue the warp command no bubble will harm you during that warp. At least that’s how I understand the mechanics and as far as my personal experience goes.
For null sec you should fit deadspace resist mods they're very cheap and you can trade one mid for Burst jammer or shield extender. If you are traveling trough HS your biggest enemy are gankers so fit damage control, large shield extender, deadspace resists 2xEM 1xExplo you should survive 1-2 tornados camping station. If you are traveling trough wormholes remember to bring mobile depo and probe launcher with some probes you never know when someone rolls wormholes and you are stuck. Additionaly remember that you can activate cloak and nullifier at the same time so you can get out of bubbles but never jump to next system if your nullifier is on cool down.
1000% agree. After getting into a DTS it changed the entire game and opened so many doors. Honestly a for sure day one investment, it's really quick to sit in also.
Gr8 info for the solo privateer. If in a Corp or MultiBoxing, the absolute best way for this guy to travel is Covert Cyno to the edge of High Sec. Your method has only one potential hazard, pipe bombs. These can be avoided by pre planning your route with gate offset bookmarks so you don’t land on gate. You land outside kill zone and can approach gate avoiding pipe bomb. Appreciate your vids, keep up gr8 work.
Pipe bombs can be avoided by warping to some celestial first so that you will be landing on the gate along different vector. It's a good idea to get used to doing that in pipes anyway to lessen your chance of getting into a bubble, or at least to land in it far enough from where campers expect you to.
You can only fit a single warp stab now, it's an active module that you need to activate at just the right time, if you mess it up, there likely won't be a second chance as you will be toast by the time cooldown ends.
DSTs are a great option for moving large volume items in fewer trips as well, such as ore, because it can hold a lot of cargo and has enough tank that it is usually not worth ganking as long as you follow the rule of 3k isk/EHP and you should be fine in HS for null/LS jump freighters and blockade runners are ideal but anything can work if you have a scout of some kind a DST with an interdiction nullifier can do well too but a big enough gate camp can definitely burn you down before you can warp.
@@onetwo-gt2tr EHP = effective hit points, it's hit points after you take your defenses such as resistance into account. For example you might have 1000 health before you explode but you have 60% resistance so it actually takes 2500 damage to get through your 1000 HP. This is simplified quite a bit because of different damage types and shields vs armor vs hull but it should be enough to help you understand what it is. Edit: the idk was a typo, it should be isk/EHP, meaning your cargo value shouldn't exceed 3k isk per EHP because that's the line where it will cost you more to destroy the ship than you will get in value after you get popped by Concord.
This is the first video of yours that I've watched where I had no objections to anything you said. I've been using Prorators forever (or it seems like it). If more pilots used these ships there would be a lot less stupid losses.
Great video \o/ I'm a wee bit of a hauler hunter myself and the Mayor of Thera lol Catching Blockades and DST's is my specialty and business been good - My channel filed with replays of how I catch em if you ever interested . If you really wanna test your fit .......... lolol
Two remarks on the fit: I'd strongly recommend going for a T1 nulli. The cooldown is a whopping 50s shorter and activation doesn't matter because of how nulli is calculated when you initiate warp. Second, Pithum C-Type EM amps are cheap as mud and give you a substantial increase of em resistance.
I know this comment was a few months ago, but I gotta ask. If I use a nullifier right before I warp, am I then guaranteed to not hit a bubble through the whole flightpath even if the nullifier duration runs out?
@@Sereaph the interdiction is calculated at warp initiation. So yes, if you activate the nulli before you issue the warp command no bubble will harm you during that warp.
At least that’s how I understand the mechanics and as far as my personal experience goes.
Enjoying your videos, returning after almost 3 years away and really enjoying your info.
For null sec you should fit deadspace resist mods they're very cheap and you can trade one mid for Burst jammer or shield extender.
If you are traveling trough HS your biggest enemy are gankers so fit damage control, large shield extender, deadspace resists 2xEM 1xExplo you should survive 1-2 tornados camping station.
If you are traveling trough wormholes remember to bring mobile depo and probe launcher with some probes you never know when someone rolls wormholes and you are stuck.
Additionaly remember that you can activate cloak and nullifier at the same time so you can get out of bubbles but never jump to next system if your nullifier is on cool down.
1000% agree. After getting into a DTS it changed the entire game and opened so many doors. Honestly a for sure day one investment, it's really quick to sit in also.
Plus lvl 4 cloaking itself opens up all sorts of t2 ships.
Gr8 info for the solo privateer. If in a Corp or MultiBoxing, the absolute best way for this guy to travel is Covert Cyno to the edge of High Sec.
Your method has only one potential hazard, pipe bombs. These can be avoided by pre planning your route with gate offset bookmarks so you don’t land on gate. You land outside kill zone and can approach gate avoiding pipe bomb.
Appreciate your vids, keep up gr8 work.
Pipe bombs can be avoided by warping to some celestial first so that you will be landing on the gate along different vector. It's a good idea to get used to doing that in pipes anyway to lessen your chance of getting into a bubble, or at least to land in it far enough from where campers expect you to.
Just came back to the game after 10 years away and first thing I bought was a Crane to move my assets out of low sec. What a ship!
You can only fit a single warp stab now, it's an active module that you need to activate at just the right time, if you mess it up, there likely won't be a second chance as you will be toast by the time cooldown ends.
you always can go true poch HS holes and snipe exits on 4-5 jumps from hubs
DSTs are a great option for moving large volume items in fewer trips as well, such as ore, because it can hold a lot of cargo and has enough tank that it is usually not worth ganking as long as you follow the rule of 3k isk/EHP and you should be fine in HS for null/LS jump freighters and blockade runners are ideal but anything can work if you have a scout of some kind a DST with an interdiction nullifier can do well too but a big enough gate camp can definitely burn you down before you can warp.
whats 3k idk/EHP, the idk part ?
@@onetwo-gt2tr EHP = effective hit points, it's hit points after you take your defenses such as resistance into account. For example you might have 1000 health before you explode but you have 60% resistance so it actually takes 2500 damage to get through your 1000 HP. This is simplified quite a bit because of different damage types and shields vs armor vs hull but it should be enough to help you understand what it is.
Edit: the idk was a typo, it should be isk/EHP, meaning your cargo value shouldn't exceed 3k isk per EHP because that's the line where it will cost you more to destroy the ship than you will get in value after you get popped by Concord.
@@keldon_champion ah okay thanks for the info
i'll be following this to the letter
This is the first video of yours that I've watched where I had no objections to anything you said. I've been using Prorators forever (or it seems like it). If more pilots used these ships there would be a lot less stupid losses.
How would you do it if you were an alpha in 0.2 sec mining ore? 👍✌🖖🥃
I normally run a warp stab just in case of the lucky de cloak..... just incase. been burned by it too many times
Burst jammer also works well
@@estidal4045 Burst Jammer invalidates the null. Valid choice but know the risk ;)
Would you use a micro warp drive, so you can do the micro warp drive cloak trick?
Don’t need to do cloak trick. It uses a covert ops cloak so you can warp while cloaked
Great video \o/ I'm a wee bit of a hauler hunter myself and the Mayor of Thera lol
Catching Blockades and DST's is my specialty and business been good - My channel filed with replays of how I catch em if you ever interested .
If you really wanna test your fit .......... lolol