The crazy thing is, even on a RAIL section like this, Project Aces crams in so much detail. The SEAL team on the ground have their own models and animations, and will independently engage other enemy infantry. In a frickin AIR COMBAT game. You do most of the work of course, but just the fact that your ground allies aren't helpless or 100% scripted is a detail that is totally unnecessary, but totally awesome.
MAN!! I just LUV it when the minigun shoot at water, and the spouts up in the air just like it does in real life, At least what i see on the real war footage.
Of course he did. That's how CIWS works in a warship's anti-missile defense: It sprays a big enough number of bullets that sooner or later a few of them will hit the incoming missile long before it reaches the ship. Most games featuring gatling guns and the like really understate just how absurdly high such guns' rates of fire are.
i can't get pass the last aa gun, i started that part with heavy damage, tried many times from the start of the mission (update) got it done, shoot second gun first, then the first one.. with its angle that aa can't damage the chopper like the second aa
Got to love that classic "bing" every time you finish a mission succesfully
The crazy thing is, even on a RAIL section like this, Project Aces crams in so much detail. The SEAL team on the ground have their own models and animations, and will independently engage other enemy infantry. In a frickin AIR COMBAT game. You do most of the work of course, but just the fact that your ground allies aren't helpless or 100% scripted is a detail that is totally unnecessary, but totally awesome.
MAN!! I just LUV it when the minigun shoot at water, and the spouts up in the air just like it does in real life, At least what i see on the real war footage.
Throughout this video, it seemed as though all the other helicopters disappeared.
True that man!
wow you did shoot those missile coming to you
Of course he did. That's how CIWS works in a warship's anti-missile defense: It sprays a big enough number of bullets that sooner or later a few of them will hit the incoming missile long before it reaches the ship. Most games featuring gatling guns and the like really understate just how absurdly high such guns' rates of fire are.
this reminds me of the first mission of mw.
i can't get pass the last aa gun, i started that part with heavy damage, tried many times from the start of the mission
(update) got it done, shoot second gun first, then the first one.. with its angle that aa can't damage the chopper like the second aa
You should had hold that Trigger till the WHOLE Mission is finished.
graphics are amazing.
So that means i cant hit aa guns with critical dmg
0:44
Ghost: Friendly chopper inbound
You do realise the guy's name is "Guns" not "Ghost"
did you just shoot down all hind's 2nd wave rocket barrage at 07:14?
i like the new ace combat...
Eu não consigo fazer as manobras para ficar atrás do inimigo , nem fazer piruletas com o avião 😀
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This isnt Ace Combat, this is like... Call Of Duty/Battlefield
They shoulda done this style in Strangereal universe though